From 9e0ee4dff0109326c31425581437a44351d08344 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 17 Feb 2011 17:18:57 -0600 Subject: SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger. Reviewed by Nyx. --- indra/newview/llviewerjointmesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llviewerjointmesh.cpp') diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 14b9a03fd5..aa6da5c9f3 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -533,7 +533,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) stop_glerror(); - LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), mShiny && !(mFace->getPool()->getVertexShaderLevel() > 0)); + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), mFace->getPool()->getVertexShaderLevel() > 0 ? 0.f : mShiny); //---------------------------------------------------------------- // setup current texture -- cgit v1.2.3