From 393c819477b268aa0a05ec0a006e1dba27d6e6c6 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sun, 10 Oct 2010 15:25:11 +0100 Subject: VWR-21967 There's lots of ::renderForSelect() code that we don't need any more. VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline) --- indra/newview/llviewerjointmesh.cpp | 27 +++++---------------------- 1 file changed, 5 insertions(+), 22 deletions(-) (limited to 'indra/newview/llviewerjointmesh.cpp') diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index ae2aa41b3a..e59e685f53 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -61,7 +61,6 @@ extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; #endif -extern BOOL gRenderForSelect; static LLPointer sRenderBuffer = NULL; static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX | @@ -515,17 +514,14 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) //---------------------------------------------------------------- // setup current color //---------------------------------------------------------------- - if (!gRenderForSelect) - { - if (is_dummy) - glColor4fv(LLVOAvatar::getDummyColor().mV); - else - glColor4fv(mColor.mV); - } + if (is_dummy) + glColor4fv(LLVOAvatar::getDummyColor().mV); + else + glColor4fv(mColor.mV); stop_glerror(); - LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), gRenderForSelect ? 0.0f : mShiny && !(mFace->getPool()->getVertexShaderLevel() > 0)); + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), mShiny && !(mFace->getPool()->getVertexShaderLevel() > 0)); //---------------------------------------------------------------- // setup current texture @@ -580,19 +576,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } - if (gRenderForSelect) - { - if (isTransparent()) - { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_CONST_ALPHA); - } - else - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - } - mFace->mVertexBuffer->setBuffer(sRenderMask); U32 start = mMesh->mFaceVertexOffset; -- cgit v1.2.3