From 60d3dd98a44230c21803c1606552ee098ed9fa7c Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 21 Feb 2024 21:05:14 +0100 Subject: Convert remaining BOOL to bool --- indra/newview/llviewerinput.cpp | 92 ++++++++++++++++++++--------------------- 1 file changed, 46 insertions(+), 46 deletions(-) (limited to 'indra/newview/llviewerinput.cpp') diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp index 97e180df71..ce763181c3 100644 --- a/indra/newview/llviewerinput.cpp +++ b/indra/newview/llviewerinput.cpp @@ -84,10 +84,10 @@ LLViewerInput gViewerInput; bool agent_jump( EKeystate s ) { - static BOOL first_fly_attempt(TRUE); + static bool first_fly_attempt(true); if (KEYSTATE_UP == s) { - first_fly_attempt = TRUE; + first_fly_attempt = true; return true; } F32 time = gKeyboard->getCurKeyElapsedTime(); @@ -102,8 +102,8 @@ bool agent_jump( EKeystate s ) } else { - gAgent.setFlying(TRUE, first_fly_attempt); - first_fly_attempt = FALSE; + gAgent.setFlying(true, first_fly_attempt); + first_fly_attempt = false; gAgent.moveUp(1); } return true; @@ -567,7 +567,7 @@ bool camera_move_backward_fast( EKeystate s ) bool edit_avatar_spin_ccw( EKeystate s ) { if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); + gMorphView->setCameraDrivenByKeys( true ); gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); //gMorphView->orbitLeft( get_orbit_rate() ); return true; @@ -577,7 +577,7 @@ bool edit_avatar_spin_ccw( EKeystate s ) bool edit_avatar_spin_cw( EKeystate s ) { if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); + gMorphView->setCameraDrivenByKeys( true ); gAgentCamera.setOrbitRightKey( get_orbit_rate() ); //gMorphView->orbitRight( get_orbit_rate() ); return true; @@ -586,7 +586,7 @@ bool edit_avatar_spin_cw( EKeystate s ) bool edit_avatar_spin_over( EKeystate s ) { if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); + gMorphView->setCameraDrivenByKeys( true ); gAgentCamera.setOrbitUpKey( get_orbit_rate() ); //gMorphView->orbitUp( get_orbit_rate() ); return true; @@ -596,7 +596,7 @@ bool edit_avatar_spin_over( EKeystate s ) bool edit_avatar_spin_under( EKeystate s ) { if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); + gMorphView->setCameraDrivenByKeys( true ); gAgentCamera.setOrbitDownKey( get_orbit_rate() ); //gMorphView->orbitDown( get_orbit_rate() ); return true; @@ -605,7 +605,7 @@ bool edit_avatar_spin_under( EKeystate s ) bool edit_avatar_move_forward( EKeystate s ) { if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); + gMorphView->setCameraDrivenByKeys( true ); gAgentCamera.setOrbitInKey( get_orbit_rate() ); //gMorphView->orbitIn(); return true; @@ -615,7 +615,7 @@ bool edit_avatar_move_forward( EKeystate s ) bool edit_avatar_move_backward( EKeystate s ) { if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); + gMorphView->setCameraDrivenByKeys( true ); gAgentCamera.setOrbitOutKey( get_orbit_rate() ); //gMorphView->orbitOut(); return true; @@ -978,7 +978,7 @@ LLViewerInput::LLViewerInput() for (S32 i = 0; i < KEY_COUNT; i++) { - mKeyHandledByUI[i] = FALSE; + mKeyHandledByUI[i] = false; } for (S32 i = 0; i < CLICK_COUNT; i++) { @@ -1038,41 +1038,41 @@ bool LLViewerInput::modeFromString(const std::string& string, S32 *mode) } // static -BOOL LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode) +bool LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode) { if (string == "LMB") { *mode = CLICK_LEFT; - return TRUE; + return true; } else if (string == "Double LMB") { *mode = CLICK_DOUBLELEFT; - return TRUE; + return true; } else if (string == "MMB") { *mode = CLICK_MIDDLE; - return TRUE; + return true; } else if (string == "MB4") { *mode = CLICK_BUTTON4; - return TRUE; + return true; } else if (string == "MB5") { *mode = CLICK_BUTTON5; - return TRUE; + return true; } else { *mode = CLICK_NONE; - return FALSE; + return false; } } -BOOL LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated) +bool LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, bool repeated) { // check for re-map EKeyboardMode mode = gViewerInput.getMode(); @@ -1085,17 +1085,17 @@ BOOL LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, BOOL rep } // No repeats of F-keys - BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12); + bool repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12); if (!repeatable_key && repeated) { - return FALSE; + return false; } LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL; // skip skipped keys if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end()) { - mKeyHandledByUI[translated_key] = FALSE; + mKeyHandledByUI[translated_key] = false; LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL; } else @@ -1110,7 +1110,7 @@ BOOL LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, BOOL rep return mKeyHandledByUI[translated_key]; } -BOOL LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask) +bool LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask) { return gViewerWindow->handleKeyUp(translated_key, translated_mask); } @@ -1124,7 +1124,7 @@ bool LLViewerInput::handleGlobalBindsKeyDown(KEY key, MASK mask) return false; } S32 mode = getMode(); - return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, TRUE, FALSE, FALSE, FALSE); + return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, true, false, false, false); } bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask) @@ -1137,7 +1137,7 @@ bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask) } S32 mode = getMode(); - return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, FALSE, TRUE, FALSE, FALSE); + return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, false, true, false, false); } bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down) @@ -1162,7 +1162,7 @@ bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, return res; } -BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) +bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) { S32 index; typedef boost::function function_t; @@ -1183,7 +1183,7 @@ BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons { U32 keyidx = ((mask<<16)|key); (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1))); - return TRUE; + return true; } } } @@ -1199,13 +1199,13 @@ BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons if (!function) { LL_WARNS_ONCE() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; - return FALSE; + return false; } if (mode >= MODE_COUNT) { LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; - return FALSE; + return false; } // check for duplicate first and overwrite @@ -1217,7 +1217,7 @@ BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons if (key == mGlobalKeyBindings[mode][index].mKey && mask == mGlobalKeyBindings[mode][index].mMask) { mGlobalKeyBindings[mode][index].mFunction = function; - return TRUE; + return true; } } } @@ -1229,7 +1229,7 @@ BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask) { mKeyBindings[mode][index].mFunction = function; - return TRUE; + return true; } } } @@ -1249,10 +1249,10 @@ BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons mKeyBindings[mode].push_back(bind); } - return TRUE; + return true; } -BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name) +bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name) { S32 index; typedef boost::function function_t; @@ -1269,7 +1269,7 @@ BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const // priority even over UI and is handled in LLToolCompGun::handleMouseDown // so just mark it as having default handler mLMouseDefaultHandling[mode] = true; - return TRUE; + return true; } LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name); @@ -1281,13 +1281,13 @@ BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const if (!function) { LL_WARNS_ONCE() << "Can't bind mouse key to function " << function_name << ", no function with this name found" << LL_ENDL; - return FALSE; + return false; } if (mode >= MODE_COUNT) { LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; - return FALSE; + return false; } // check for duplicate first and overwrite @@ -1331,7 +1331,7 @@ BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const mMouseBindings[mode].push_back(bind); } - return TRUE; + return true; } LLViewerInput::KeyBinding::KeyBinding() @@ -1551,9 +1551,9 @@ bool LLViewerInput::scanKey(const std::vector &binding, S32 binding_count, KEY key, MASK mask, - BOOL key_down, - BOOL key_up, - BOOL key_level, + bool key_down, + bool key_up, + bool key_level, bool repeat) const { for (S32 i = 0; i < binding_count; i++) @@ -1589,7 +1589,7 @@ bool LLViewerInput::scanKey(const std::vector &binding, } // Called from scanKeyboard. -bool LLViewerInput::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) const +bool LLViewerInput::scanKey(KEY key, bool key_down, bool key_up, bool key_level) const { if (LLApp::isExiting()) { @@ -1598,7 +1598,7 @@ bool LLViewerInput::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) S32 mode = getMode(); // Consider keyboard scanning as NOT mouse event. JC - MASK mask = gKeyboard->currentMask(FALSE); + MASK mask = gKeyboard->currentMask(false); if (mKeyHandledByUI[key]) { @@ -1606,17 +1606,17 @@ bool LLViewerInput::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) } // don't process key down on repeated keys - BOOL repeat = gKeyboard->getKeyRepeated(key); + bool repeat = gKeyboard->getKeyRepeated(key); bool res = scanKey(mKeyBindings[mode], mKeyBindings[mode].size(), key, mask, key_down, key_up, key_level, repeat); return res; } -BOOL LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down) +bool LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down) { bool is_toolmgr_action = false; - BOOL handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down, is_toolmgr_action); + bool handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down, is_toolmgr_action); if (clicktype != CLICK_NONE) { @@ -1743,7 +1743,7 @@ bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const { bool res = false; S32 mode = getMode(); - MASK mask = gKeyboard->currentMask(TRUE); + MASK mask = gKeyboard->currentMask(true); res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state, false); // No user defined actions found or those actions can't handle the key/button, -- cgit v1.2.3 From e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 22 May 2024 21:25:21 +0200 Subject: Fix line endlings --- indra/newview/llviewerinput.cpp | 3734 +++++++++++++++++++-------------------- 1 file changed, 1867 insertions(+), 1867 deletions(-) (limited to 'indra/newview/llviewerinput.cpp') diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp index 5d0833c714..8cc2f1e5d6 100644 --- a/indra/newview/llviewerinput.cpp +++ b/indra/newview/llviewerinput.cpp @@ -1,1867 +1,1867 @@ -/** - * @file llviewerinput.cpp - * @brief LLViewerInput class implementation - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewerinput.h" - -#include "llappviewer.h" -#include "llfloaterreg.h" -#include "llmath.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llfloaterimnearbychat.h" -#include "llfocusmgr.h" -#include "llkeybind.h" // LLKeyData -#include "llmorphview.h" -#include "llmoveview.h" -#include "llsetkeybinddialog.h" -#include "lltoolfocus.h" -#include "lltoolpie.h" -#include "llviewercontrol.h" -#include "llviewerwindow.h" -#include "llvoavatarself.h" -#include "llfloatercamera.h" -#include "llinitparam.h" -#include "llselectmgr.h" - -// -// Constants -// - -const F32 FLY_TIME = 0.5f; -const F32 FLY_FRAMES = 4; - -const F32 NUDGE_TIME = 0.25f; // in seconds -const S32 NUDGE_FRAMES = 2; -const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed - -const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true); - -struct LLKeybindFunctionData -{ - LLKeybindFunctionData(boost::function function, bool global) - : - mFunction(function), - mIsGlobal(global) - { - } - boost::function mFunction; - // todo: might be good idea to make this into enum, like: global/inworld/menu - bool mIsGlobal; -}; - -struct LLKeyboardActionRegistry -: public LLRegistrySingleton -{ - LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry); -}; - -LLViewerInput gViewerInput; - -bool agent_jump( EKeystate s ) -{ - static bool first_fly_attempt(true); - if (KEYSTATE_UP == s) - { - first_fly_attempt = true; - return true; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < FLY_TIME - || frame_count <= FLY_FRAMES - || gAgent.upGrabbed() - || !gSavedSettings.getBOOL("AutomaticFly")) - { - gAgent.moveUp(1); - } - else - { - gAgent.setFlying(true, first_fly_attempt); - first_fly_attempt = false; - gAgent.moveUp(1); - } - return true; -} - -bool agent_push_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgent.moveUp(-1); - return true; -} - -static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode) -{ - if (gAgent.mDoubleTapRunMode == mode && - gAgent.getRunning() && - !gAgent.getAlwaysRun()) - { - // Turn off temporary running. - gAgent.clearRunning(); - gAgent.sendWalkRun(gAgent.getRunning()); - } -} - -static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode) -{ - if (KEYSTATE_UP == s) - { - // Note: in case shift is already released, slide left/right run - // will be released in agent_turn_left()/agent_turn_right() - agent_check_temporary_run(mode); - } - else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") && - KEYSTATE_DOWN == s && - !gAgent.getRunning()) - { - if (gAgent.mDoubleTapRunMode == mode && - gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME) - { - // Same walk-key was pushed again quickly; this is a - // double-tap so engage temporary running. - gAgent.setRunning(); - gAgent.sendWalkRun(gAgent.getRunning()); - } - - // Pressing any walk-key resets the double-tap timer - gAgent.mDoubleTapRunTimer.reset(); - gAgent.mDoubleTapRunMode = mode; - } -} - -static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) -{ - agent_handle_doubletap_run(s, mode); - if (KEYSTATE_UP == s) return; - - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) - { - gAgent.moveAtNudge(direction); - } - else - { - gAgent.moveAt(direction); - } -} - -bool camera_move_forward( EKeystate s ); - -bool agent_push_forward( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return true; - - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_move_forward(s); - } - else - { - agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD); - } - return true; -} - -bool camera_move_backward( EKeystate s ); - -bool agent_push_backward( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return true; - - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_move_backward(s); - } - else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook")) - { - gAgentCamera.changeCameraToThirdPerson(); - } - else - { - agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD); - } - return true; -} - -static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) -{ - agent_handle_doubletap_run(s, mode); - if( KEYSTATE_UP == s ) return; - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) - { - gAgent.moveLeftNudge(direction); - } - else - { - gAgent.moveLeft(direction); - } -} - - -bool agent_slide_left( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return true; - agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT); - return true; -} - - -bool agent_slide_right( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return true; - agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT); - return true; -} - -bool camera_spin_around_cw( EKeystate s ); - -bool agent_turn_left(EKeystate s) -{ - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_spin_around_cw(s); - return true; - } - - if(gAgent.isMovementLocked()) return false; - - if (LLToolCamera::getInstance()->mouseSteerMode()) - { - agent_slide_left(s); - } - else - { - if (KEYSTATE_UP == s) - { - // Check temporary running. In case user released 'left' key with shift already released. - agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT); - return true; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - gAgent.moveYaw( LLFloaterMove::getYawRate( time ) ); - } - return true; -} - -bool camera_spin_around_ccw( EKeystate s ); - -bool agent_turn_right( EKeystate s ) -{ - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_spin_around_ccw(s); - return true; - } - - if(gAgent.isMovementLocked()) return false; - - if (LLToolCamera::getInstance()->mouseSteerMode()) - { - agent_slide_right(s); - } - else - { - if (KEYSTATE_UP == s) - { - // Check temporary running. In case user released 'right' key with shift already released. - agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT); - return true; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) ); - } - return true; -} - -bool agent_look_up( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgent.movePitch(-1); - //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); - return true; -} - - -bool agent_look_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgent.movePitch(1); - //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); - return true; -} - -bool agent_toggle_fly( EKeystate s ) -{ - // Only catch the edge - if (KEYSTATE_DOWN == s ) - { - LLAgent::toggleFlying(); - } - return true; -} - -F32 get_orbit_rate() -{ - F32 time = gKeyboard->getCurKeyElapsedTime(); - if( time < NUDGE_TIME ) - { - F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME; - //LL_INFOS() << rate << LL_ENDL; - return rate; - } - else - { - return 1; - } -} - -bool camera_spin_around_ccw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); - return true; -} - - -bool camera_spin_around_cw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); - return true; -} - -bool camera_spin_around_ccw_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true; - if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) - { - //send keystrokes, but do not change camera - agent_turn_right(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.unlockView(); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); - } - return true; -} - - -bool camera_spin_around_cw_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true; - if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) - { - //send keystrokes, but do not change camera - agent_turn_left(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.unlockView(); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); - } - return true; -} - - -bool camera_spin_over( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); - return true; -} - - -bool camera_spin_under( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); - return true; -} - -bool camera_spin_over_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled()) - { - //send keystrokes, but do not change camera - agent_jump(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); - } - return true; -} - - -bool camera_spin_under_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled()) - { - //send keystrokes, but do not change camera - agent_push_down(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); - } - return true; -} - -bool camera_move_forward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitInKey( get_orbit_rate() ); - return true; -} - - -bool camera_move_backward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); - return true; -} - -bool camera_move_forward_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true; - if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) - { - agent_push_forward(s); - } - else - { - gAgentCamera.setOrbitInKey( get_orbit_rate() ); - } - return true; -} - -bool camera_move_backward_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true; - - if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) - { - agent_push_backward(s); - } - else - { - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); - } - return true; -} - -bool camera_pan_up( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanUpKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanDownKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_left( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanLeftKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_right( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanRightKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_in( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanInKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_out( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanOutKey( get_orbit_rate() ); - return true; -} - -bool camera_move_forward_fast( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitInKey(2.5f); - return true; -} - -bool camera_move_backward_fast( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitOutKey(2.5f); - return true; -} - - -bool edit_avatar_spin_ccw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( true ); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); - //gMorphView->orbitLeft( get_orbit_rate() ); - return true; -} - - -bool edit_avatar_spin_cw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( true ); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); - //gMorphView->orbitRight( get_orbit_rate() ); - return true; -} - -bool edit_avatar_spin_over( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( true ); - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); - //gMorphView->orbitUp( get_orbit_rate() ); - return true; -} - - -bool edit_avatar_spin_under( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( true ); - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); - //gMorphView->orbitDown( get_orbit_rate() ); - return true; -} - -bool edit_avatar_move_forward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( true ); - gAgentCamera.setOrbitInKey( get_orbit_rate() ); - //gMorphView->orbitIn(); - return true; -} - - -bool edit_avatar_move_backward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( true ); - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); - //gMorphView->orbitOut(); - return true; -} - -bool stop_moving( EKeystate s ) -{ - //it's supposed that 'stop moving' key will be held down for some time - if( KEYSTATE_UP == s ) return true; - // stop agent - gAgent.setControlFlags(AGENT_CONTROL_STOP); - - // cancel autopilot - gAgent.stopAutoPilot(); - return true; -} - -bool start_chat( EKeystate s ) -{ - if (LLAppViewer::instance()->quitRequested()) - { - return true; // can't talk, gotta go, kthxbye! - } - if (KEYSTATE_DOWN != s) return true; - - // start chat - LLFloaterIMNearbyChat::startChat(NULL); - return true; -} - -bool start_gesture( EKeystate s ) -{ - LLUICtrl* focus_ctrlp = dynamic_cast(gFocusMgr.getKeyboardFocus()); - if (KEYSTATE_UP == s && - ! (focus_ctrlp && focus_ctrlp->acceptsTextInput())) - { - if ((LLFloaterReg::getTypedInstance("nearby_chat"))->getCurrentChat().empty()) - { - // No existing chat in chat editor, insert '/' - LLFloaterIMNearbyChat::startChat("/"); - } - else - { - // Don't overwrite existing text in chat editor - LLFloaterIMNearbyChat::startChat(NULL); - } - } - return true; -} - -bool run_forward(EKeystate s) -{ - if (KEYSTATE_UP != s) - { - if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD) - { - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_FORWARD; - } - if (!gAgent.getRunning()) - { - gAgent.setRunning(); - gAgent.sendWalkRun(true); - } - } - else if(KEYSTATE_UP == s) - { - if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_FORWARD) - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; - gAgent.clearRunning(); - gAgent.sendWalkRun(false); - } - agent_push_forward(s); - return true; -} - -bool run_backward(EKeystate s) -{ - if (KEYSTATE_UP != s) - { - if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD) - { - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_BACKWARD; - } - if (!gAgent.getRunning()) - { - gAgent.setRunning(); - gAgent.sendWalkRun(true); - } - } - else if (KEYSTATE_UP == s) - { - if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_BACKWARD) - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; - gAgent.clearRunning(); - gAgent.sendWalkRun(false); - } - agent_push_backward(s); - return true; -} - -bool run_left(EKeystate s) -{ - if (KEYSTATE_UP != s) - { - if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT) - { - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDELEFT; - } - if (!gAgent.getRunning()) - { - gAgent.setRunning(); - gAgent.sendWalkRun(true); - } - } - else if (KEYSTATE_UP == s) - { - if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDELEFT) - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; - gAgent.clearRunning(); - gAgent.sendWalkRun(false); - } - agent_slide_left(s); - return true; -} - -bool run_right(EKeystate s) -{ - if (KEYSTATE_UP != s) - { - if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT) - { - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDERIGHT; - } - if (!gAgent.getRunning()) - { - gAgent.setRunning(); - gAgent.sendWalkRun(true); - } - } - else if (KEYSTATE_UP == s) - { - if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDERIGHT) - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; - gAgent.clearRunning(); - gAgent.sendWalkRun(false); - } - agent_slide_right(s); - return true; -} - -bool toggle_run(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - bool run = gAgent.getAlwaysRun(); - if (run) - { - gAgent.clearAlwaysRun(); - gAgent.clearRunning(); - } - else - { - gAgent.setAlwaysRun(); - gAgent.setRunning(); - } - gAgent.sendWalkRun(!run); - return true; -} - -bool toggle_sit(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - if (gAgent.isSitting()) - { - gAgent.standUp(); - } - else - { - gAgent.sitDown(); - } - return true; -} - -bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar -{ - if (KEYSTATE_DOWN != s) return true; - bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying(); - LLViewerMedia::getInstance()->setAllMediaPaused(pause); - return true; -} - -bool toggle_enable_media(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying() || LLViewerMedia::getInstance()->isAnyMediaShowing(); - LLViewerMedia::getInstance()->setAllMediaEnabled(!pause); - return true; -} - -bool walk_to(EKeystate s) -{ - if (KEYSTATE_DOWN != s) - { - // teleport/walk is usually on mouseclick, mouseclick needs - // to let AGENT_CONTROL_LBUTTON_UP happen if teleport didn't, - // so return false, but if it causes issues, do some kind of - // "return !has_teleported" - return false; - } - return LLToolPie::getInstance()->walkToClickedLocation(); -} - -bool teleport_to(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return false; - return LLToolPie::getInstance()->teleportToClickedLocation(); -} - -bool toggle_voice(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - if (!LLAgent::isActionAllowed("speak")) return false; - LLVoiceClient::getInstance()->toggleUserPTTState(); - return true; -} - -bool voice_follow_key(EKeystate s) -{ - if (KEYSTATE_DOWN == s) - { - if (!LLAgent::isActionAllowed("speak")) return false; - LLVoiceClient::getInstance()->setUserPTTState(true); - return true; - } - else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState()) - { - LLVoiceClient::getInstance()->setUserPTTState(false); - return true; - } - return false; -} - -bool script_trigger_lbutton(EKeystate s) -{ - // Check for script overriding/expecting left mouse button. - // Note that this does not pass event further and depends onto mouselook. - // Checks CONTROL_ML_LBUTTON_DOWN_INDEX for mouselook, - // CONTROL_LBUTTON_DOWN_INDEX for normal camera - if (gAgent.leftButtonGrabbed()) - { - bool mouselook = gAgentCamera.cameraMouselook(); - switch (s) - { - case KEYSTATE_DOWN: - if (mouselook) - { - gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN); - } - else - { - gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN); - } - return true; - case KEYSTATE_UP: - if (mouselook) - { - gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_UP); - } - else - { - gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); - } - return true; - default: - break; - } - } - return false; -} - -// Used by scripts, for overriding/handling left mouse button -// see mControlsTakenCount -bool agent_control_lbutton_handle(EKeystate s) -{ - switch (s) - { - case KEYSTATE_DOWN: - gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN); - break; - case KEYSTATE_UP: - gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); - break; - default: - break; - } - return true; -} - -// In-world keybindings, like walking or camera -#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, false)); -// Global keybindings that should work even with floaters focused, like voice -#define REGISTER_KEYBOARD_GLOBAL_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, true)); -REGISTER_KEYBOARD_ACTION("jump", agent_jump); -REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); -REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); -REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward); -REGISTER_KEYBOARD_ACTION("look_up", agent_look_up); -REGISTER_KEYBOARD_ACTION("look_down", agent_look_down); -REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly); -REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left); -REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right); -REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left); -REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right); -REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw); -REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw); -REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); -REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting); -REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over); -REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under); -REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting); -REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting); -REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward); -REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward); -REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting); -REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting); -REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up); -REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down); -REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left); -REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right); -REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in); -REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out); -REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast); -REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under); -REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward); -REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward); -REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving); -REGISTER_KEYBOARD_ACTION("start_chat", start_chat); -REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture); -REGISTER_KEYBOARD_ACTION("run_forward", run_forward); -REGISTER_KEYBOARD_ACTION("run_backward", run_backward); -REGISTER_KEYBOARD_ACTION("run_left", run_left); -REGISTER_KEYBOARD_ACTION("run_right", run_right); -REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run); -REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit); -REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media); -REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media); -REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to); -REGISTER_KEYBOARD_ACTION("walk_to", walk_to); -REGISTER_KEYBOARD_GLOBAL_ACTION("toggle_voice", toggle_voice); -REGISTER_KEYBOARD_GLOBAL_ACTION("voice_follow_key", voice_follow_key); -REGISTER_KEYBOARD_ACTION(script_mouse_handler_name, script_trigger_lbutton); -#undef REGISTER_KEYBOARD_ACTION - -LLViewerInput::LLViewerInput() -{ - resetBindings(); - - for (S32 i = 0; i < KEY_COUNT; i++) - { - mKeyHandledByUI[i] = false; - } - for (S32 i = 0; i < CLICK_COUNT; i++) - { - mMouseLevel[i] = MOUSE_STATE_SILENT; - } - // we want the UI to never see these keys so that they can always control the avatar/camera - for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++) - { - mKeysSkippedByUI.insert(k); - } -} - -LLViewerInput::~LLViewerInput() -{ - -} - -// static -bool LLViewerInput::modeFromString(const std::string& string, S32 *mode) -{ - if (string.empty()) - { - return false; - } - - std::string cmp_string = string; - LLStringUtil::toLower(cmp_string); - if (cmp_string == "first_person") - { - *mode = MODE_FIRST_PERSON; - return true; - } - else if (cmp_string == "third_person") - { - *mode = MODE_THIRD_PERSON; - return true; - } - else if (cmp_string == "edit_avatar") - { - *mode = MODE_EDIT_AVATAR; - return true; - } - else if (cmp_string == "sitting") - { - *mode = MODE_SITTING; - return true; - } - - S32 val = atoi(string.c_str()); - if (val >= 0 && val < MODE_COUNT) - { - *mode = val; - return true; - } - - return false; -} - -// static -bool LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode) -{ - if (string == "LMB") - { - *mode = CLICK_LEFT; - return true; - } - else if (string == "Double LMB") - { - *mode = CLICK_DOUBLELEFT; - return true; - } - else if (string == "MMB") - { - *mode = CLICK_MIDDLE; - return true; - } - else if (string == "MB4") - { - *mode = CLICK_BUTTON4; - return true; - } - else if (string == "MB5") - { - *mode = CLICK_BUTTON5; - return true; - } - else - { - *mode = CLICK_NONE; - return false; - } -} - -bool LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, bool repeated) -{ - // check for re-map - EKeyboardMode mode = gViewerInput.getMode(); - U32 keyidx = (translated_mask<<16) | translated_key; - key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx); - if (iter != mRemapKeys[mode].end()) - { - translated_key = (iter->second) & 0xff; - translated_mask = (iter->second)>>16; - } - - // No repeats of F-keys - bool repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12); - if (!repeatable_key && repeated) - { - return false; - } - - LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL; - // skip skipped keys - if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end()) - { - mKeyHandledByUI[translated_key] = false; - LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL; - } - else - { - // it is sufficient to set this value once per call to handlekey - // without clearing it, as it is only used in the subsequent call to scanKey - mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask); - // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress) - // NOT whether some UI shortcut wishes to handle the keypress - - } - return mKeyHandledByUI[translated_key]; -} - -bool LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask) -{ - return gViewerWindow->handleKeyUp(translated_key, translated_mask); -} - -bool LLViewerInput::handleGlobalBindsKeyDown(KEY key, MASK mask) -{ - if (LLSetKeyBindDialog::isRecording()) - { - // handleGlobalBindsKeyDown happens before view handling, so can't - // be interupted by LLSetKeyBindDialog, check manually - return false; - } - S32 mode = getMode(); - return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, true, false, false, false); -} - -bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask) -{ - if (LLSetKeyBindDialog::isRecording()) - { - // handleGlobalBindsKeyUp happens before view handling, so can't - // be interupted by LLSetKeyBindDialog, check manually - return false; - } - - S32 mode = getMode(); - return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, false, true, false, false); -} - -bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down) -{ - if (LLSetKeyBindDialog::isRecording()) - { - // handleGlobalBindsMouse happens before view handling, so can't - // be interupted by LLSetKeyBindDialog, check manually - return false; - } - - bool res = false; - S32 mode = getMode(); - if (down) - { - res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_DOWN, true); - } - else - { - res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_UP, true); - } - return res; -} - -bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) -{ - S32 index; - typedef boost::function function_t; - function_t function = NULL; - std::string name; - - // Allow remapping of F2-F12 - if (function_name[0] == 'F') - { - int c1 = function_name[1] - '0'; - int c2 = function_name[2] ? function_name[2] - '0' : -1; - if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9) - { - int idx = c1; - if (c2 >= 0) - idx = idx*10 + c2; - if (idx >=2 && idx <= 12) - { - U32 keyidx = ((mask<<16)|key); - (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1))); - return true; - } - } - } - - // Not remapped, look for a function - - LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name); - if (result) - { - function = result->mFunction; - } - - if (!function) - { - LL_WARNS_ONCE() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; - return false; - } - - if (mode >= MODE_COUNT) - { - LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; - return false; - } - - // check for duplicate first and overwrite - if (result->mIsGlobal) - { - S32 size = mGlobalKeyBindings[mode].size(); - for (index = 0; index < size; index++) - { - if (key == mGlobalKeyBindings[mode][index].mKey && mask == mGlobalKeyBindings[mode][index].mMask) - { - mGlobalKeyBindings[mode][index].mFunction = function; - return true; - } - } - } - else - { - S32 size = mKeyBindings[mode].size(); - for (index = 0; index < size; index++) - { - if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask) - { - mKeyBindings[mode][index].mFunction = function; - return true; - } - } - } - - LLKeyboardBinding bind; - bind.mKey = key; - bind.mMask = mask; - bind.mFunction = function; - bind.mFunctionName = function_name; - - if (result->mIsGlobal) - { - mGlobalKeyBindings[mode].push_back(bind); - } - else - { - mKeyBindings[mode].push_back(bind); - } - - return true; -} - -bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name) -{ - S32 index; - typedef boost::function function_t; - function_t function = NULL; - - if (mouse == CLICK_LEFT - && mask == MASK_NONE - && function_name == script_mouse_handler_name) - { - // Special case - // Left click has script overrides and by default - // is handled via agent_control_lbutton as last option - // In case of mouselook and present overrides it has highest - // priority even over UI and is handled in LLToolCompGun::handleMouseDown - // so just mark it as having default handler - mLMouseDefaultHandling[mode] = true; - return true; - } - - LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name); - if (result) - { - function = result->mFunction; - } - - if (!function) - { - LL_WARNS_ONCE() << "Can't bind mouse key to function " << function_name << ", no function with this name found" << LL_ENDL; - return false; - } - - if (mode >= MODE_COUNT) - { - LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; - return false; - } - - // check for duplicate first and overwrite - if (result->mIsGlobal) - { - S32 size = mGlobalMouseBindings[mode].size(); - for (index = 0; index < size; index++) - { - if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask) - { - mGlobalMouseBindings[mode][index].mFunction = function; - return true; - } - } - } - else - { - S32 size = mMouseBindings[mode].size(); - for (index = 0; index < size; index++) - { - if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) - { - mMouseBindings[mode][index].mFunction = function; - return true; - } - } - } - - LLMouseBinding bind; - bind.mMouse = mouse; - bind.mMask = mask; - bind.mFunction = function; - bind.mFunctionName = function_name; - - if (result->mIsGlobal) - { - mGlobalMouseBindings[mode].push_back(bind); - } - else - { - mMouseBindings[mode].push_back(bind); - } - - return true; -} - -LLViewerInput::KeyBinding::KeyBinding() -: key("key"), - mouse("mouse"), - mask("mask"), - command("command") -{} - -LLViewerInput::KeyMode::KeyMode() -: bindings("binding") -{} - -LLViewerInput::Keys::Keys() -: first_person("first_person"), - third_person("third_person"), - sitting("sitting"), - edit_avatar("edit_avatar"), - xml_version("xml_version", 0) -{} - -void LLViewerInput::resetBindings() -{ - for (S32 i = 0; i < MODE_COUNT; i++) - { - mGlobalKeyBindings[i].clear(); - mGlobalMouseBindings[i].clear(); - mKeyBindings[i].clear(); - mMouseBindings[i].clear(); - mLMouseDefaultHandling[i] = false; - } -} - -S32 LLViewerInput::loadBindingsXML(const std::string& filename) -{ - resetBindings(); - - S32 binding_count = 0; - Keys keys; - LLSimpleXUIParser parser; - - if (parser.readXUI(filename, keys) - && keys.validateBlock()) - { - binding_count += loadBindingMode(keys.first_person, MODE_FIRST_PERSON); - binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON); - binding_count += loadBindingMode(keys.sitting, MODE_SITTING); - binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR); - - // verify version - if (keys.xml_version < 1) - { - // updating from a version that was not aware of LMouse bindings - for (S32 i = 0; i < MODE_COUNT; i++) - { - mLMouseDefaultHandling[i] = true; - } - - // fix missing values - KeyBinding mouse_binding; - mouse_binding.key = ""; - mouse_binding.mask = "NONE"; - mouse_binding.mouse = "LMB"; - mouse_binding.command = script_mouse_handler_name; - - if (keys.third_person.isProvided()) - { - keys.third_person.bindings.add(mouse_binding); - } - - if (keys.first_person.isProvided()) - { - keys.first_person.bindings.add(mouse_binding); - } - - if (keys.sitting.isProvided()) - { - keys.sitting.bindings.add(mouse_binding); - } - - if (keys.edit_avatar.isProvided()) - { - keys.edit_avatar.bindings.add(mouse_binding); - } - - // fix version - keys.xml_version.set(keybindings_xml_version, true); - - // Write the resulting XML to file - LLXMLNodePtr output_node = new LLXMLNode("keys", false); - LLXUIParser write_parser; - write_parser.writeXUI(output_node, keys); - - if (!output_node->isNull()) - { - // file in app_settings is supposed to be up to date - // this is only for the file from user_settings - LL_INFOS("ViewerInput") << "Updating file " << filename << " to a newer version" << LL_ENDL; - LLFILE *fp = LLFile::fopen(filename, "w"); - if (fp != NULL) - { - LLXMLNode::writeHeaderToFile(fp); - output_node->writeToFile(fp); - fclose(fp); - } - } - } - } - return binding_count; -} - -S32 count_masks(const MASK &mask) -{ - S32 res = 0; - if (mask & MASK_CONTROL) - { - res++; - } - if (mask & MASK_SHIFT) - { - res++; - } - if (mask & MASK_ALT) - { - res++; - } - return res; -} - -bool compare_key_by_mask(LLKeyboardBinding i1, LLKeyboardBinding i2) -{ - return (count_masks(i1.mMask) > count_masks(i2.mMask)); -} - -bool compare_mouse_by_mask(LLMouseBinding i1, LLMouseBinding i2) -{ - return (count_masks(i1.mMask) > count_masks(i2.mMask)); -} - -S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode) -{ - S32 binding_count = 0; - for (LLInitParam::ParamIterator::const_iterator it = keymode.bindings.begin(), - end_it = keymode.bindings.end(); - it != end_it; - ++it) - { - bool processed = false; - std::string key_str = it->key.getValue(); - if (!key_str.empty() && key_str != "NONE") - { - KEY key; - LLKeyboard::keyFromString(key_str, &key); - if (key != KEY_NONE) - { - MASK mask; - LLKeyboard::maskFromString(it->mask, &mask); - bindKey(mode, key, mask, it->command); - processed = true; - } - else - { - LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL; - } - } - if (!processed && it->mouse.isProvided() && !it->mouse.getValue().empty()) - { - EMouseClickType mouse; - mouseFromString(it->mouse.getValue(), &mouse); - if (mouse != CLICK_NONE) - { - MASK mask; - LLKeyboard::maskFromString(it->mask, &mask); - bindMouse(mode, mouse, mask, it->command); - processed = true; - } - else - { - LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL; - } - } - if (processed) - { - // total - binding_count++; - } - } - - // sort lists by mask (so that Shift+W is executed before W, if both are assigned, but if Shift+W is not assigned W should be executed) - std::sort(mKeyBindings[mode].begin(), mKeyBindings[mode].end(), compare_key_by_mask); - std::sort(mMouseBindings[mode].begin(), mMouseBindings[mode].end(), compare_mouse_by_mask); - - return binding_count; -} - -EKeyboardMode LLViewerInput::getMode() const -{ - if ( gAgentCamera.cameraMouselook() ) - { - return MODE_FIRST_PERSON; - } - else if ( gMorphView && gMorphView->getVisible()) - { - return MODE_EDIT_AVATAR; - } - else if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) - { - return MODE_SITTING; - } - else - { - return MODE_THIRD_PERSON; - } -} - -bool LLViewerInput::scanKey(const std::vector &binding, - S32 binding_count, - KEY key, - MASK mask, - bool key_down, - bool key_up, - bool key_level, - bool repeat) const -{ - for (S32 i = 0; i < binding_count; i++) - { - if (binding[i].mKey == key) - { - if ((binding[i].mMask & mask) == binding[i].mMask) - { - bool res = false; - if (key_down && !repeat) - { - // ...key went down this frame, call function - res = binding[i].mFunction( KEYSTATE_DOWN ); - return true; - } - else if (key_up) - { - // ...key went down this frame, call function - res = binding[i].mFunction( KEYSTATE_UP ); - } - else if (key_level) - { - // ...key held down from previous frame - // Not windows, just call the function. - res = binding[i].mFunction( KEYSTATE_LEVEL ); - }//if - // Key+Mask combinations are supposed to be unique, so we won't find anything else - return res; - }//if - }//if - }//for - return false; -} - -// Called from scanKeyboard. -bool LLViewerInput::scanKey(KEY key, bool key_down, bool key_up, bool key_level) const -{ - if (LLApp::isExiting()) - { - return false; - } - - S32 mode = getMode(); - // Consider keyboard scanning as NOT mouse event. JC - MASK mask = gKeyboard->currentMask(false); - - if (mKeyHandledByUI[key]) - { - return false; - } - - // don't process key down on repeated keys - bool repeat = gKeyboard->getKeyRepeated(key); - - bool res = scanKey(mKeyBindings[mode], mKeyBindings[mode].size(), key, mask, key_down, key_up, key_level, repeat); - - return res; -} - -bool LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down) -{ - bool is_toolmgr_action = false; - bool handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down, is_toolmgr_action); - - if (clicktype != CLICK_NONE) - { - // Special case - // If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set - // handle !down as if we are handling doubleclick - - bool double_click_sp = (clicktype == CLICK_LEFT - && (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT) - && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT); - if (double_click_sp && !down) - { - // Process doubleclick instead - clicktype = CLICK_DOUBLELEFT; - } - - // If the first LMB click is handled by the menu, skip the following double click - static bool skip_double_click = false; - if (clicktype == CLICK_LEFT && down) - { - skip_double_click = is_toolmgr_action ? false : handled; - } - - if (double_click_sp && down) - { - // Consume click. - // Due to handling, double click that is not handled will be immediately followed by LMB click - } - else if (clicktype == CLICK_DOUBLELEFT && skip_double_click) - { - handled = true; - } - // If UI handled 'down', it should handle 'up' as well - // If we handle 'down' not by UI, then we should handle 'up'/'level' regardless of UI - else if (handled) - { - // UI handled new 'down' so iterupt whatever state we were in. - if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT) - { - if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) - { - mMouseLevel[clicktype] = MOUSE_STATE_CLICK; - } - else - { - mMouseLevel[clicktype] = MOUSE_STATE_UP; - } - } - } - else if (down) - { - if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) - { - // this is repeated hit (mouse does not repeat event until release) - // for now treat rapid clicking like mouse being held - mMouseLevel[clicktype] = MOUSE_STATE_LEVEL; - } - else - { - mMouseLevel[clicktype] = MOUSE_STATE_DOWN; - } - } - else if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT) - { - // Released mouse key - if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) - { - mMouseLevel[clicktype] = MOUSE_STATE_CLICK; - } - else - { - mMouseLevel[clicktype] = MOUSE_STATE_UP; - } - } - } - - return handled; -} - -bool LLViewerInput::scanMouse( - const std::vector &binding, - S32 binding_count, - EMouseClickType mouse, - MASK mask, - EMouseState state, - bool ignore_additional_masks -) const -{ - for (S32 i = 0; i < binding_count; i++) - { - if (binding[i].mMouse == mouse && (ignore_additional_masks ? (binding[i].mMask & mask) == binding[i].mMask : binding[i].mMask == mask)) - { - bool res = false; - switch (state) - { - case MOUSE_STATE_DOWN: - res = binding[i].mFunction(KEYSTATE_DOWN); - break; - case MOUSE_STATE_CLICK: - // Button went down and up in scope of single frame - // might not work best with some functions, - // but some function need specific states specifically - res = binding[i].mFunction(KEYSTATE_DOWN); - res |= binding[i].mFunction(KEYSTATE_UP); - break; - case MOUSE_STATE_LEVEL: - res = binding[i].mFunction(KEYSTATE_LEVEL); - break; - case MOUSE_STATE_UP: - res = binding[i].mFunction(KEYSTATE_UP); - break; - default: - break; - } - // Key+Mask combinations are supposed to be unique, no need to continue - return res; - } - } - return false; -} - -// todo: this recods key, scanMouse() triggers functions with EKeystate -bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const -{ - bool res = false; - S32 mode = getMode(); - MASK mask = gKeyboard->currentMask(true); - res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state, false); - - // No user defined actions found or those actions can't handle the key/button, - // so handle CONTROL_LBUTTON if nessesary. - // - // Default handling for MODE_FIRST_PERSON is in LLToolCompGun::handleMouseDown, - // and sends AGENT_CONTROL_ML_LBUTTON_DOWN, but it only applies if ML controls - // are leftButtonGrabbed(), send a normal click otherwise. - - if (!res - && mLMouseDefaultHandling[mode] - && (mode != MODE_FIRST_PERSON || !gAgent.leftButtonGrabbed()) - && (click == CLICK_LEFT || click == CLICK_DOUBLELEFT) - ) - { - switch (state) - { - case MOUSE_STATE_DOWN: - agent_control_lbutton_handle(KEYSTATE_DOWN); - res = true; - break; - case MOUSE_STATE_CLICK: - // might not work best with some functions, - // but some function need specific states too specifically - agent_control_lbutton_handle(KEYSTATE_DOWN); - agent_control_lbutton_handle(KEYSTATE_UP); - res = true; - break; - case MOUSE_STATE_UP: - agent_control_lbutton_handle(KEYSTATE_UP); - res = true; - break; - default: - break; - } - } - return res; -} - -void LLViewerInput::scanMouse() -{ - for (S32 i = 0; i < CLICK_COUNT; i++) - { - if (mMouseLevel[i] != MOUSE_STATE_SILENT) - { - scanMouse((EMouseClickType)i, mMouseLevel[i]); - if (mMouseLevel[i] == MOUSE_STATE_DOWN) - { - // mouse doesn't support 'continued' state, so after handling, switch to LEVEL - mMouseLevel[i] = MOUSE_STATE_LEVEL; - } - else if (mMouseLevel[i] == MOUSE_STATE_UP || mMouseLevel[i] == MOUSE_STATE_CLICK) - { - mMouseLevel[i] = MOUSE_STATE_SILENT; - } - } - } -} - -bool LLViewerInput::isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const -{ - S32 size = mMouseBindings[mode].size(); - for (S32 index = 0; index < size; index++) - { - if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) - return true; - } - size = mGlobalMouseBindings[mode].size(); - for (S32 index = 0; index < size; index++) - { - if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask) - return true; - } - return false; -} - -std::string LLViewerInput::getKeyBindingAsString(const std::string& mode, const std::string& control) const -{ - S32 keyboard_mode; - if (!modeFromString(mode, &keyboard_mode)) - { - keyboard_mode = getMode(); - } - - std::string res; - bool needs_separator = false; - - // keybindings are sorted from having most mask to no mask (from restrictive to less restrictive), - // but it's visually better to present this data in reverse - std::vector::const_reverse_iterator iter_key = mKeyBindings[keyboard_mode].rbegin(); - while (iter_key != mKeyBindings[keyboard_mode].rend()) - { - if (iter_key->mFunctionName == control) - { - if (needs_separator) - { - res.append(" | "); - } - res.append(LLKeyboard::stringFromAccelerator(iter_key->mMask, iter_key->mKey)); - needs_separator = true; - } - iter_key++; - } - - std::vector::const_reverse_iterator iter_mouse = mMouseBindings[keyboard_mode].rbegin(); - while (iter_mouse != mMouseBindings[keyboard_mode].rend()) - { - if (iter_mouse->mFunctionName == control) - { - if (needs_separator) - { - res.append(" | "); - } - res.append(LLKeyboard::stringFromAccelerator(iter_mouse->mMask, iter_mouse->mMouse)); - needs_separator = true; - } - iter_mouse++; - } - - return res; -} +/** + * @file llviewerinput.cpp + * @brief LLViewerInput class implementation + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerinput.h" + +#include "llappviewer.h" +#include "llfloaterreg.h" +#include "llmath.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llfloaterimnearbychat.h" +#include "llfocusmgr.h" +#include "llkeybind.h" // LLKeyData +#include "llmorphview.h" +#include "llmoveview.h" +#include "llsetkeybinddialog.h" +#include "lltoolfocus.h" +#include "lltoolpie.h" +#include "llviewercontrol.h" +#include "llviewerwindow.h" +#include "llvoavatarself.h" +#include "llfloatercamera.h" +#include "llinitparam.h" +#include "llselectmgr.h" + +// +// Constants +// + +const F32 FLY_TIME = 0.5f; +const F32 FLY_FRAMES = 4; + +const F32 NUDGE_TIME = 0.25f; // in seconds +const S32 NUDGE_FRAMES = 2; +const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed + +const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true); + +struct LLKeybindFunctionData +{ + LLKeybindFunctionData(boost::function function, bool global) + : + mFunction(function), + mIsGlobal(global) + { + } + boost::function mFunction; + // todo: might be good idea to make this into enum, like: global/inworld/menu + bool mIsGlobal; +}; + +struct LLKeyboardActionRegistry +: public LLRegistrySingleton +{ + LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry); +}; + +LLViewerInput gViewerInput; + +bool agent_jump( EKeystate s ) +{ + static bool first_fly_attempt(true); + if (KEYSTATE_UP == s) + { + first_fly_attempt = true; + return true; + } + F32 time = gKeyboard->getCurKeyElapsedTime(); + S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); + + if( time < FLY_TIME + || frame_count <= FLY_FRAMES + || gAgent.upGrabbed() + || !gSavedSettings.getBOOL("AutomaticFly")) + { + gAgent.moveUp(1); + } + else + { + gAgent.setFlying(true, first_fly_attempt); + first_fly_attempt = false; + gAgent.moveUp(1); + } + return true; +} + +bool agent_push_down( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgent.moveUp(-1); + return true; +} + +static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode) +{ + if (gAgent.mDoubleTapRunMode == mode && + gAgent.getRunning() && + !gAgent.getAlwaysRun()) + { + // Turn off temporary running. + gAgent.clearRunning(); + gAgent.sendWalkRun(gAgent.getRunning()); + } +} + +static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode) +{ + if (KEYSTATE_UP == s) + { + // Note: in case shift is already released, slide left/right run + // will be released in agent_turn_left()/agent_turn_right() + agent_check_temporary_run(mode); + } + else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") && + KEYSTATE_DOWN == s && + !gAgent.getRunning()) + { + if (gAgent.mDoubleTapRunMode == mode && + gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME) + { + // Same walk-key was pushed again quickly; this is a + // double-tap so engage temporary running. + gAgent.setRunning(); + gAgent.sendWalkRun(gAgent.getRunning()); + } + + // Pressing any walk-key resets the double-tap timer + gAgent.mDoubleTapRunTimer.reset(); + gAgent.mDoubleTapRunMode = mode; + } +} + +static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) +{ + agent_handle_doubletap_run(s, mode); + if (KEYSTATE_UP == s) return; + + F32 time = gKeyboard->getCurKeyElapsedTime(); + S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); + + if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) + { + gAgent.moveAtNudge(direction); + } + else + { + gAgent.moveAt(direction); + } +} + +bool camera_move_forward( EKeystate s ); + +bool agent_push_forward( EKeystate s ) +{ + if(gAgent.isMovementLocked()) return true; + + //in free camera control mode we need to intercept keyboard events for avatar movements + if (LLFloaterCamera::inFreeCameraMode()) + { + camera_move_forward(s); + } + else + { + agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD); + } + return true; +} + +bool camera_move_backward( EKeystate s ); + +bool agent_push_backward( EKeystate s ) +{ + if(gAgent.isMovementLocked()) return true; + + //in free camera control mode we need to intercept keyboard events for avatar movements + if (LLFloaterCamera::inFreeCameraMode()) + { + camera_move_backward(s); + } + else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook")) + { + gAgentCamera.changeCameraToThirdPerson(); + } + else + { + agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD); + } + return true; +} + +static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) +{ + agent_handle_doubletap_run(s, mode); + if( KEYSTATE_UP == s ) return; + F32 time = gKeyboard->getCurKeyElapsedTime(); + S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); + + if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) + { + gAgent.moveLeftNudge(direction); + } + else + { + gAgent.moveLeft(direction); + } +} + + +bool agent_slide_left( EKeystate s ) +{ + if(gAgent.isMovementLocked()) return true; + agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT); + return true; +} + + +bool agent_slide_right( EKeystate s ) +{ + if(gAgent.isMovementLocked()) return true; + agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT); + return true; +} + +bool camera_spin_around_cw( EKeystate s ); + +bool agent_turn_left(EKeystate s) +{ + //in free camera control mode we need to intercept keyboard events for avatar movements + if (LLFloaterCamera::inFreeCameraMode()) + { + camera_spin_around_cw(s); + return true; + } + + if(gAgent.isMovementLocked()) return false; + + if (LLToolCamera::getInstance()->mouseSteerMode()) + { + agent_slide_left(s); + } + else + { + if (KEYSTATE_UP == s) + { + // Check temporary running. In case user released 'left' key with shift already released. + agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT); + return true; + } + F32 time = gKeyboard->getCurKeyElapsedTime(); + gAgent.moveYaw( LLFloaterMove::getYawRate( time ) ); + } + return true; +} + +bool camera_spin_around_ccw( EKeystate s ); + +bool agent_turn_right( EKeystate s ) +{ + //in free camera control mode we need to intercept keyboard events for avatar movements + if (LLFloaterCamera::inFreeCameraMode()) + { + camera_spin_around_ccw(s); + return true; + } + + if(gAgent.isMovementLocked()) return false; + + if (LLToolCamera::getInstance()->mouseSteerMode()) + { + agent_slide_right(s); + } + else + { + if (KEYSTATE_UP == s) + { + // Check temporary running. In case user released 'right' key with shift already released. + agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT); + return true; + } + F32 time = gKeyboard->getCurKeyElapsedTime(); + gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) ); + } + return true; +} + +bool agent_look_up( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgent.movePitch(-1); + //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); + return true; +} + + +bool agent_look_down( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgent.movePitch(1); + //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); + return true; +} + +bool agent_toggle_fly( EKeystate s ) +{ + // Only catch the edge + if (KEYSTATE_DOWN == s ) + { + LLAgent::toggleFlying(); + } + return true; +} + +F32 get_orbit_rate() +{ + F32 time = gKeyboard->getCurKeyElapsedTime(); + if( time < NUDGE_TIME ) + { + F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME; + //LL_INFOS() << rate << LL_ENDL; + return rate; + } + else + { + return 1; + } +} + +bool camera_spin_around_ccw( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); + return true; +} + + +bool camera_spin_around_cw( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); + return true; +} + +bool camera_spin_around_ccw_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true; + if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) + { + //send keystrokes, but do not change camera + agent_turn_right(s); + } + else + { + //change camera but do not send keystrokes + gAgentCamera.unlockView(); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); + } + return true; +} + + +bool camera_spin_around_cw_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true; + if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) + { + //send keystrokes, but do not change camera + agent_turn_left(s); + } + else + { + //change camera but do not send keystrokes + gAgentCamera.unlockView(); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); + } + return true; +} + + +bool camera_spin_over( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); + return true; +} + + +bool camera_spin_under( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); + return true; +} + +bool camera_spin_over_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled()) + { + //send keystrokes, but do not change camera + agent_jump(s); + } + else + { + //change camera but do not send keystrokes + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); + } + return true; +} + + +bool camera_spin_under_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled()) + { + //send keystrokes, but do not change camera + agent_push_down(s); + } + else + { + //change camera but do not send keystrokes + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); + } + return true; +} + +bool camera_move_forward( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitInKey( get_orbit_rate() ); + return true; +} + + +bool camera_move_backward( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); + return true; +} + +bool camera_move_forward_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true; + if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) + { + agent_push_forward(s); + } + else + { + gAgentCamera.setOrbitInKey( get_orbit_rate() ); + } + return true; +} + +bool camera_move_backward_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true; + + if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) + { + agent_push_backward(s); + } + else + { + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); + } + return true; +} + +bool camera_pan_up( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanUpKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_down( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanDownKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_left( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanLeftKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_right( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanRightKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_in( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanInKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_out( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanOutKey( get_orbit_rate() ); + return true; +} + +bool camera_move_forward_fast( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitInKey(2.5f); + return true; +} + +bool camera_move_backward_fast( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitOutKey(2.5f); + return true; +} + + +bool edit_avatar_spin_ccw( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( true ); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); + //gMorphView->orbitLeft( get_orbit_rate() ); + return true; +} + + +bool edit_avatar_spin_cw( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( true ); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); + //gMorphView->orbitRight( get_orbit_rate() ); + return true; +} + +bool edit_avatar_spin_over( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( true ); + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); + //gMorphView->orbitUp( get_orbit_rate() ); + return true; +} + + +bool edit_avatar_spin_under( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( true ); + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); + //gMorphView->orbitDown( get_orbit_rate() ); + return true; +} + +bool edit_avatar_move_forward( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( true ); + gAgentCamera.setOrbitInKey( get_orbit_rate() ); + //gMorphView->orbitIn(); + return true; +} + + +bool edit_avatar_move_backward( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( true ); + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); + //gMorphView->orbitOut(); + return true; +} + +bool stop_moving( EKeystate s ) +{ + //it's supposed that 'stop moving' key will be held down for some time + if( KEYSTATE_UP == s ) return true; + // stop agent + gAgent.setControlFlags(AGENT_CONTROL_STOP); + + // cancel autopilot + gAgent.stopAutoPilot(); + return true; +} + +bool start_chat( EKeystate s ) +{ + if (LLAppViewer::instance()->quitRequested()) + { + return true; // can't talk, gotta go, kthxbye! + } + if (KEYSTATE_DOWN != s) return true; + + // start chat + LLFloaterIMNearbyChat::startChat(NULL); + return true; +} + +bool start_gesture( EKeystate s ) +{ + LLUICtrl* focus_ctrlp = dynamic_cast(gFocusMgr.getKeyboardFocus()); + if (KEYSTATE_UP == s && + ! (focus_ctrlp && focus_ctrlp->acceptsTextInput())) + { + if ((LLFloaterReg::getTypedInstance("nearby_chat"))->getCurrentChat().empty()) + { + // No existing chat in chat editor, insert '/' + LLFloaterIMNearbyChat::startChat("/"); + } + else + { + // Don't overwrite existing text in chat editor + LLFloaterIMNearbyChat::startChat(NULL); + } + } + return true; +} + +bool run_forward(EKeystate s) +{ + if (KEYSTATE_UP != s) + { + if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD) + { + gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_FORWARD; + } + if (!gAgent.getRunning()) + { + gAgent.setRunning(); + gAgent.sendWalkRun(true); + } + } + else if(KEYSTATE_UP == s) + { + if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_FORWARD) + gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; + gAgent.clearRunning(); + gAgent.sendWalkRun(false); + } + agent_push_forward(s); + return true; +} + +bool run_backward(EKeystate s) +{ + if (KEYSTATE_UP != s) + { + if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD) + { + gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_BACKWARD; + } + if (!gAgent.getRunning()) + { + gAgent.setRunning(); + gAgent.sendWalkRun(true); + } + } + else if (KEYSTATE_UP == s) + { + if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_BACKWARD) + gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; + gAgent.clearRunning(); + gAgent.sendWalkRun(false); + } + agent_push_backward(s); + return true; +} + +bool run_left(EKeystate s) +{ + if (KEYSTATE_UP != s) + { + if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT) + { + gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDELEFT; + } + if (!gAgent.getRunning()) + { + gAgent.setRunning(); + gAgent.sendWalkRun(true); + } + } + else if (KEYSTATE_UP == s) + { + if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDELEFT) + gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; + gAgent.clearRunning(); + gAgent.sendWalkRun(false); + } + agent_slide_left(s); + return true; +} + +bool run_right(EKeystate s) +{ + if (KEYSTATE_UP != s) + { + if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT) + { + gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDERIGHT; + } + if (!gAgent.getRunning()) + { + gAgent.setRunning(); + gAgent.sendWalkRun(true); + } + } + else if (KEYSTATE_UP == s) + { + if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDERIGHT) + gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; + gAgent.clearRunning(); + gAgent.sendWalkRun(false); + } + agent_slide_right(s); + return true; +} + +bool toggle_run(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + bool run = gAgent.getAlwaysRun(); + if (run) + { + gAgent.clearAlwaysRun(); + gAgent.clearRunning(); + } + else + { + gAgent.setAlwaysRun(); + gAgent.setRunning(); + } + gAgent.sendWalkRun(!run); + return true; +} + +bool toggle_sit(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + if (gAgent.isSitting()) + { + gAgent.standUp(); + } + else + { + gAgent.sitDown(); + } + return true; +} + +bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar +{ + if (KEYSTATE_DOWN != s) return true; + bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying(); + LLViewerMedia::getInstance()->setAllMediaPaused(pause); + return true; +} + +bool toggle_enable_media(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying() || LLViewerMedia::getInstance()->isAnyMediaShowing(); + LLViewerMedia::getInstance()->setAllMediaEnabled(!pause); + return true; +} + +bool walk_to(EKeystate s) +{ + if (KEYSTATE_DOWN != s) + { + // teleport/walk is usually on mouseclick, mouseclick needs + // to let AGENT_CONTROL_LBUTTON_UP happen if teleport didn't, + // so return false, but if it causes issues, do some kind of + // "return !has_teleported" + return false; + } + return LLToolPie::getInstance()->walkToClickedLocation(); +} + +bool teleport_to(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return false; + return LLToolPie::getInstance()->teleportToClickedLocation(); +} + +bool toggle_voice(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + if (!LLAgent::isActionAllowed("speak")) return false; + LLVoiceClient::getInstance()->toggleUserPTTState(); + return true; +} + +bool voice_follow_key(EKeystate s) +{ + if (KEYSTATE_DOWN == s) + { + if (!LLAgent::isActionAllowed("speak")) return false; + LLVoiceClient::getInstance()->setUserPTTState(true); + return true; + } + else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState()) + { + LLVoiceClient::getInstance()->setUserPTTState(false); + return true; + } + return false; +} + +bool script_trigger_lbutton(EKeystate s) +{ + // Check for script overriding/expecting left mouse button. + // Note that this does not pass event further and depends onto mouselook. + // Checks CONTROL_ML_LBUTTON_DOWN_INDEX for mouselook, + // CONTROL_LBUTTON_DOWN_INDEX for normal camera + if (gAgent.leftButtonGrabbed()) + { + bool mouselook = gAgentCamera.cameraMouselook(); + switch (s) + { + case KEYSTATE_DOWN: + if (mouselook) + { + gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN); + } + else + { + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN); + } + return true; + case KEYSTATE_UP: + if (mouselook) + { + gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_UP); + } + else + { + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); + } + return true; + default: + break; + } + } + return false; +} + +// Used by scripts, for overriding/handling left mouse button +// see mControlsTakenCount +bool agent_control_lbutton_handle(EKeystate s) +{ + switch (s) + { + case KEYSTATE_DOWN: + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN); + break; + case KEYSTATE_UP: + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); + break; + default: + break; + } + return true; +} + +// In-world keybindings, like walking or camera +#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, false)); +// Global keybindings that should work even with floaters focused, like voice +#define REGISTER_KEYBOARD_GLOBAL_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, true)); +REGISTER_KEYBOARD_ACTION("jump", agent_jump); +REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); +REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); +REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward); +REGISTER_KEYBOARD_ACTION("look_up", agent_look_up); +REGISTER_KEYBOARD_ACTION("look_down", agent_look_down); +REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly); +REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left); +REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right); +REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left); +REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right); +REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw); +REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw); +REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); +REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting); +REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over); +REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under); +REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting); +REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting); +REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward); +REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward); +REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting); +REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting); +REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up); +REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down); +REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left); +REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right); +REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in); +REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out); +REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast); +REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under); +REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward); +REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward); +REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving); +REGISTER_KEYBOARD_ACTION("start_chat", start_chat); +REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture); +REGISTER_KEYBOARD_ACTION("run_forward", run_forward); +REGISTER_KEYBOARD_ACTION("run_backward", run_backward); +REGISTER_KEYBOARD_ACTION("run_left", run_left); +REGISTER_KEYBOARD_ACTION("run_right", run_right); +REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run); +REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit); +REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media); +REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media); +REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to); +REGISTER_KEYBOARD_ACTION("walk_to", walk_to); +REGISTER_KEYBOARD_GLOBAL_ACTION("toggle_voice", toggle_voice); +REGISTER_KEYBOARD_GLOBAL_ACTION("voice_follow_key", voice_follow_key); +REGISTER_KEYBOARD_ACTION(script_mouse_handler_name, script_trigger_lbutton); +#undef REGISTER_KEYBOARD_ACTION + +LLViewerInput::LLViewerInput() +{ + resetBindings(); + + for (S32 i = 0; i < KEY_COUNT; i++) + { + mKeyHandledByUI[i] = false; + } + for (S32 i = 0; i < CLICK_COUNT; i++) + { + mMouseLevel[i] = MOUSE_STATE_SILENT; + } + // we want the UI to never see these keys so that they can always control the avatar/camera + for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++) + { + mKeysSkippedByUI.insert(k); + } +} + +LLViewerInput::~LLViewerInput() +{ + +} + +// static +bool LLViewerInput::modeFromString(const std::string& string, S32 *mode) +{ + if (string.empty()) + { + return false; + } + + std::string cmp_string = string; + LLStringUtil::toLower(cmp_string); + if (cmp_string == "first_person") + { + *mode = MODE_FIRST_PERSON; + return true; + } + else if (cmp_string == "third_person") + { + *mode = MODE_THIRD_PERSON; + return true; + } + else if (cmp_string == "edit_avatar") + { + *mode = MODE_EDIT_AVATAR; + return true; + } + else if (cmp_string == "sitting") + { + *mode = MODE_SITTING; + return true; + } + + S32 val = atoi(string.c_str()); + if (val >= 0 && val < MODE_COUNT) + { + *mode = val; + return true; + } + + return false; +} + +// static +bool LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode) +{ + if (string == "LMB") + { + *mode = CLICK_LEFT; + return true; + } + else if (string == "Double LMB") + { + *mode = CLICK_DOUBLELEFT; + return true; + } + else if (string == "MMB") + { + *mode = CLICK_MIDDLE; + return true; + } + else if (string == "MB4") + { + *mode = CLICK_BUTTON4; + return true; + } + else if (string == "MB5") + { + *mode = CLICK_BUTTON5; + return true; + } + else + { + *mode = CLICK_NONE; + return false; + } +} + +bool LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, bool repeated) +{ + // check for re-map + EKeyboardMode mode = gViewerInput.getMode(); + U32 keyidx = (translated_mask<<16) | translated_key; + key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx); + if (iter != mRemapKeys[mode].end()) + { + translated_key = (iter->second) & 0xff; + translated_mask = (iter->second)>>16; + } + + // No repeats of F-keys + bool repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12); + if (!repeatable_key && repeated) + { + return false; + } + + LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL; + // skip skipped keys + if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end()) + { + mKeyHandledByUI[translated_key] = false; + LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL; + } + else + { + // it is sufficient to set this value once per call to handlekey + // without clearing it, as it is only used in the subsequent call to scanKey + mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask); + // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress) + // NOT whether some UI shortcut wishes to handle the keypress + + } + return mKeyHandledByUI[translated_key]; +} + +bool LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask) +{ + return gViewerWindow->handleKeyUp(translated_key, translated_mask); +} + +bool LLViewerInput::handleGlobalBindsKeyDown(KEY key, MASK mask) +{ + if (LLSetKeyBindDialog::isRecording()) + { + // handleGlobalBindsKeyDown happens before view handling, so can't + // be interupted by LLSetKeyBindDialog, check manually + return false; + } + S32 mode = getMode(); + return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, true, false, false, false); +} + +bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask) +{ + if (LLSetKeyBindDialog::isRecording()) + { + // handleGlobalBindsKeyUp happens before view handling, so can't + // be interupted by LLSetKeyBindDialog, check manually + return false; + } + + S32 mode = getMode(); + return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, false, true, false, false); +} + +bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down) +{ + if (LLSetKeyBindDialog::isRecording()) + { + // handleGlobalBindsMouse happens before view handling, so can't + // be interupted by LLSetKeyBindDialog, check manually + return false; + } + + bool res = false; + S32 mode = getMode(); + if (down) + { + res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_DOWN, true); + } + else + { + res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_UP, true); + } + return res; +} + +bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) +{ + S32 index; + typedef boost::function function_t; + function_t function = NULL; + std::string name; + + // Allow remapping of F2-F12 + if (function_name[0] == 'F') + { + int c1 = function_name[1] - '0'; + int c2 = function_name[2] ? function_name[2] - '0' : -1; + if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9) + { + int idx = c1; + if (c2 >= 0) + idx = idx*10 + c2; + if (idx >=2 && idx <= 12) + { + U32 keyidx = ((mask<<16)|key); + (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1))); + return true; + } + } + } + + // Not remapped, look for a function + + LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name); + if (result) + { + function = result->mFunction; + } + + if (!function) + { + LL_WARNS_ONCE() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; + return false; + } + + if (mode >= MODE_COUNT) + { + LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; + return false; + } + + // check for duplicate first and overwrite + if (result->mIsGlobal) + { + S32 size = mGlobalKeyBindings[mode].size(); + for (index = 0; index < size; index++) + { + if (key == mGlobalKeyBindings[mode][index].mKey && mask == mGlobalKeyBindings[mode][index].mMask) + { + mGlobalKeyBindings[mode][index].mFunction = function; + return true; + } + } + } + else + { + S32 size = mKeyBindings[mode].size(); + for (index = 0; index < size; index++) + { + if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask) + { + mKeyBindings[mode][index].mFunction = function; + return true; + } + } + } + + LLKeyboardBinding bind; + bind.mKey = key; + bind.mMask = mask; + bind.mFunction = function; + bind.mFunctionName = function_name; + + if (result->mIsGlobal) + { + mGlobalKeyBindings[mode].push_back(bind); + } + else + { + mKeyBindings[mode].push_back(bind); + } + + return true; +} + +bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name) +{ + S32 index; + typedef boost::function function_t; + function_t function = NULL; + + if (mouse == CLICK_LEFT + && mask == MASK_NONE + && function_name == script_mouse_handler_name) + { + // Special case + // Left click has script overrides and by default + // is handled via agent_control_lbutton as last option + // In case of mouselook and present overrides it has highest + // priority even over UI and is handled in LLToolCompGun::handleMouseDown + // so just mark it as having default handler + mLMouseDefaultHandling[mode] = true; + return true; + } + + LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name); + if (result) + { + function = result->mFunction; + } + + if (!function) + { + LL_WARNS_ONCE() << "Can't bind mouse key to function " << function_name << ", no function with this name found" << LL_ENDL; + return false; + } + + if (mode >= MODE_COUNT) + { + LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; + return false; + } + + // check for duplicate first and overwrite + if (result->mIsGlobal) + { + S32 size = mGlobalMouseBindings[mode].size(); + for (index = 0; index < size; index++) + { + if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask) + { + mGlobalMouseBindings[mode][index].mFunction = function; + return true; + } + } + } + else + { + S32 size = mMouseBindings[mode].size(); + for (index = 0; index < size; index++) + { + if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) + { + mMouseBindings[mode][index].mFunction = function; + return true; + } + } + } + + LLMouseBinding bind; + bind.mMouse = mouse; + bind.mMask = mask; + bind.mFunction = function; + bind.mFunctionName = function_name; + + if (result->mIsGlobal) + { + mGlobalMouseBindings[mode].push_back(bind); + } + else + { + mMouseBindings[mode].push_back(bind); + } + + return true; +} + +LLViewerInput::KeyBinding::KeyBinding() +: key("key"), + mouse("mouse"), + mask("mask"), + command("command") +{} + +LLViewerInput::KeyMode::KeyMode() +: bindings("binding") +{} + +LLViewerInput::Keys::Keys() +: first_person("first_person"), + third_person("third_person"), + sitting("sitting"), + edit_avatar("edit_avatar"), + xml_version("xml_version", 0) +{} + +void LLViewerInput::resetBindings() +{ + for (S32 i = 0; i < MODE_COUNT; i++) + { + mGlobalKeyBindings[i].clear(); + mGlobalMouseBindings[i].clear(); + mKeyBindings[i].clear(); + mMouseBindings[i].clear(); + mLMouseDefaultHandling[i] = false; + } +} + +S32 LLViewerInput::loadBindingsXML(const std::string& filename) +{ + resetBindings(); + + S32 binding_count = 0; + Keys keys; + LLSimpleXUIParser parser; + + if (parser.readXUI(filename, keys) + && keys.validateBlock()) + { + binding_count += loadBindingMode(keys.first_person, MODE_FIRST_PERSON); + binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON); + binding_count += loadBindingMode(keys.sitting, MODE_SITTING); + binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR); + + // verify version + if (keys.xml_version < 1) + { + // updating from a version that was not aware of LMouse bindings + for (S32 i = 0; i < MODE_COUNT; i++) + { + mLMouseDefaultHandling[i] = true; + } + + // fix missing values + KeyBinding mouse_binding; + mouse_binding.key = ""; + mouse_binding.mask = "NONE"; + mouse_binding.mouse = "LMB"; + mouse_binding.command = script_mouse_handler_name; + + if (keys.third_person.isProvided()) + { + keys.third_person.bindings.add(mouse_binding); + } + + if (keys.first_person.isProvided()) + { + keys.first_person.bindings.add(mouse_binding); + } + + if (keys.sitting.isProvided()) + { + keys.sitting.bindings.add(mouse_binding); + } + + if (keys.edit_avatar.isProvided()) + { + keys.edit_avatar.bindings.add(mouse_binding); + } + + // fix version + keys.xml_version.set(keybindings_xml_version, true); + + // Write the resulting XML to file + LLXMLNodePtr output_node = new LLXMLNode("keys", false); + LLXUIParser write_parser; + write_parser.writeXUI(output_node, keys); + + if (!output_node->isNull()) + { + // file in app_settings is supposed to be up to date + // this is only for the file from user_settings + LL_INFOS("ViewerInput") << "Updating file " << filename << " to a newer version" << LL_ENDL; + LLFILE *fp = LLFile::fopen(filename, "w"); + if (fp != NULL) + { + LLXMLNode::writeHeaderToFile(fp); + output_node->writeToFile(fp); + fclose(fp); + } + } + } + } + return binding_count; +} + +S32 count_masks(const MASK &mask) +{ + S32 res = 0; + if (mask & MASK_CONTROL) + { + res++; + } + if (mask & MASK_SHIFT) + { + res++; + } + if (mask & MASK_ALT) + { + res++; + } + return res; +} + +bool compare_key_by_mask(LLKeyboardBinding i1, LLKeyboardBinding i2) +{ + return (count_masks(i1.mMask) > count_masks(i2.mMask)); +} + +bool compare_mouse_by_mask(LLMouseBinding i1, LLMouseBinding i2) +{ + return (count_masks(i1.mMask) > count_masks(i2.mMask)); +} + +S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode) +{ + S32 binding_count = 0; + for (LLInitParam::ParamIterator::const_iterator it = keymode.bindings.begin(), + end_it = keymode.bindings.end(); + it != end_it; + ++it) + { + bool processed = false; + std::string key_str = it->key.getValue(); + if (!key_str.empty() && key_str != "NONE") + { + KEY key; + LLKeyboard::keyFromString(key_str, &key); + if (key != KEY_NONE) + { + MASK mask; + LLKeyboard::maskFromString(it->mask, &mask); + bindKey(mode, key, mask, it->command); + processed = true; + } + else + { + LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL; + } + } + if (!processed && it->mouse.isProvided() && !it->mouse.getValue().empty()) + { + EMouseClickType mouse; + mouseFromString(it->mouse.getValue(), &mouse); + if (mouse != CLICK_NONE) + { + MASK mask; + LLKeyboard::maskFromString(it->mask, &mask); + bindMouse(mode, mouse, mask, it->command); + processed = true; + } + else + { + LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL; + } + } + if (processed) + { + // total + binding_count++; + } + } + + // sort lists by mask (so that Shift+W is executed before W, if both are assigned, but if Shift+W is not assigned W should be executed) + std::sort(mKeyBindings[mode].begin(), mKeyBindings[mode].end(), compare_key_by_mask); + std::sort(mMouseBindings[mode].begin(), mMouseBindings[mode].end(), compare_mouse_by_mask); + + return binding_count; +} + +EKeyboardMode LLViewerInput::getMode() const +{ + if ( gAgentCamera.cameraMouselook() ) + { + return MODE_FIRST_PERSON; + } + else if ( gMorphView && gMorphView->getVisible()) + { + return MODE_EDIT_AVATAR; + } + else if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) + { + return MODE_SITTING; + } + else + { + return MODE_THIRD_PERSON; + } +} + +bool LLViewerInput::scanKey(const std::vector &binding, + S32 binding_count, + KEY key, + MASK mask, + bool key_down, + bool key_up, + bool key_level, + bool repeat) const +{ + for (S32 i = 0; i < binding_count; i++) + { + if (binding[i].mKey == key) + { + if ((binding[i].mMask & mask) == binding[i].mMask) + { + bool res = false; + if (key_down && !repeat) + { + // ...key went down this frame, call function + res = binding[i].mFunction( KEYSTATE_DOWN ); + return true; + } + else if (key_up) + { + // ...key went down this frame, call function + res = binding[i].mFunction( KEYSTATE_UP ); + } + else if (key_level) + { + // ...key held down from previous frame + // Not windows, just call the function. + res = binding[i].mFunction( KEYSTATE_LEVEL ); + }//if + // Key+Mask combinations are supposed to be unique, so we won't find anything else + return res; + }//if + }//if + }//for + return false; +} + +// Called from scanKeyboard. +bool LLViewerInput::scanKey(KEY key, bool key_down, bool key_up, bool key_level) const +{ + if (LLApp::isExiting()) + { + return false; + } + + S32 mode = getMode(); + // Consider keyboard scanning as NOT mouse event. JC + MASK mask = gKeyboard->currentMask(false); + + if (mKeyHandledByUI[key]) + { + return false; + } + + // don't process key down on repeated keys + bool repeat = gKeyboard->getKeyRepeated(key); + + bool res = scanKey(mKeyBindings[mode], mKeyBindings[mode].size(), key, mask, key_down, key_up, key_level, repeat); + + return res; +} + +bool LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down) +{ + bool is_toolmgr_action = false; + bool handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down, is_toolmgr_action); + + if (clicktype != CLICK_NONE) + { + // Special case + // If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set + // handle !down as if we are handling doubleclick + + bool double_click_sp = (clicktype == CLICK_LEFT + && (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT) + && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT); + if (double_click_sp && !down) + { + // Process doubleclick instead + clicktype = CLICK_DOUBLELEFT; + } + + // If the first LMB click is handled by the menu, skip the following double click + static bool skip_double_click = false; + if (clicktype == CLICK_LEFT && down) + { + skip_double_click = is_toolmgr_action ? false : handled; + } + + if (double_click_sp && down) + { + // Consume click. + // Due to handling, double click that is not handled will be immediately followed by LMB click + } + else if (clicktype == CLICK_DOUBLELEFT && skip_double_click) + { + handled = true; + } + // If UI handled 'down', it should handle 'up' as well + // If we handle 'down' not by UI, then we should handle 'up'/'level' regardless of UI + else if (handled) + { + // UI handled new 'down' so iterupt whatever state we were in. + if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT) + { + if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) + { + mMouseLevel[clicktype] = MOUSE_STATE_CLICK; + } + else + { + mMouseLevel[clicktype] = MOUSE_STATE_UP; + } + } + } + else if (down) + { + if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) + { + // this is repeated hit (mouse does not repeat event until release) + // for now treat rapid clicking like mouse being held + mMouseLevel[clicktype] = MOUSE_STATE_LEVEL; + } + else + { + mMouseLevel[clicktype] = MOUSE_STATE_DOWN; + } + } + else if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT) + { + // Released mouse key + if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) + { + mMouseLevel[clicktype] = MOUSE_STATE_CLICK; + } + else + { + mMouseLevel[clicktype] = MOUSE_STATE_UP; + } + } + } + + return handled; +} + +bool LLViewerInput::scanMouse( + const std::vector &binding, + S32 binding_count, + EMouseClickType mouse, + MASK mask, + EMouseState state, + bool ignore_additional_masks +) const +{ + for (S32 i = 0; i < binding_count; i++) + { + if (binding[i].mMouse == mouse && (ignore_additional_masks ? (binding[i].mMask & mask) == binding[i].mMask : binding[i].mMask == mask)) + { + bool res = false; + switch (state) + { + case MOUSE_STATE_DOWN: + res = binding[i].mFunction(KEYSTATE_DOWN); + break; + case MOUSE_STATE_CLICK: + // Button went down and up in scope of single frame + // might not work best with some functions, + // but some function need specific states specifically + res = binding[i].mFunction(KEYSTATE_DOWN); + res |= binding[i].mFunction(KEYSTATE_UP); + break; + case MOUSE_STATE_LEVEL: + res = binding[i].mFunction(KEYSTATE_LEVEL); + break; + case MOUSE_STATE_UP: + res = binding[i].mFunction(KEYSTATE_UP); + break; + default: + break; + } + // Key+Mask combinations are supposed to be unique, no need to continue + return res; + } + } + return false; +} + +// todo: this recods key, scanMouse() triggers functions with EKeystate +bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const +{ + bool res = false; + S32 mode = getMode(); + MASK mask = gKeyboard->currentMask(true); + res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state, false); + + // No user defined actions found or those actions can't handle the key/button, + // so handle CONTROL_LBUTTON if nessesary. + // + // Default handling for MODE_FIRST_PERSON is in LLToolCompGun::handleMouseDown, + // and sends AGENT_CONTROL_ML_LBUTTON_DOWN, but it only applies if ML controls + // are leftButtonGrabbed(), send a normal click otherwise. + + if (!res + && mLMouseDefaultHandling[mode] + && (mode != MODE_FIRST_PERSON || !gAgent.leftButtonGrabbed()) + && (click == CLICK_LEFT || click == CLICK_DOUBLELEFT) + ) + { + switch (state) + { + case MOUSE_STATE_DOWN: + agent_control_lbutton_handle(KEYSTATE_DOWN); + res = true; + break; + case MOUSE_STATE_CLICK: + // might not work best with some functions, + // but some function need specific states too specifically + agent_control_lbutton_handle(KEYSTATE_DOWN); + agent_control_lbutton_handle(KEYSTATE_UP); + res = true; + break; + case MOUSE_STATE_UP: + agent_control_lbutton_handle(KEYSTATE_UP); + res = true; + break; + default: + break; + } + } + return res; +} + +void LLViewerInput::scanMouse() +{ + for (S32 i = 0; i < CLICK_COUNT; i++) + { + if (mMouseLevel[i] != MOUSE_STATE_SILENT) + { + scanMouse((EMouseClickType)i, mMouseLevel[i]); + if (mMouseLevel[i] == MOUSE_STATE_DOWN) + { + // mouse doesn't support 'continued' state, so after handling, switch to LEVEL + mMouseLevel[i] = MOUSE_STATE_LEVEL; + } + else if (mMouseLevel[i] == MOUSE_STATE_UP || mMouseLevel[i] == MOUSE_STATE_CLICK) + { + mMouseLevel[i] = MOUSE_STATE_SILENT; + } + } + } +} + +bool LLViewerInput::isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const +{ + S32 size = mMouseBindings[mode].size(); + for (S32 index = 0; index < size; index++) + { + if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) + return true; + } + size = mGlobalMouseBindings[mode].size(); + for (S32 index = 0; index < size; index++) + { + if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask) + return true; + } + return false; +} + +std::string LLViewerInput::getKeyBindingAsString(const std::string& mode, const std::string& control) const +{ + S32 keyboard_mode; + if (!modeFromString(mode, &keyboard_mode)) + { + keyboard_mode = getMode(); + } + + std::string res; + bool needs_separator = false; + + // keybindings are sorted from having most mask to no mask (from restrictive to less restrictive), + // but it's visually better to present this data in reverse + std::vector::const_reverse_iterator iter_key = mKeyBindings[keyboard_mode].rbegin(); + while (iter_key != mKeyBindings[keyboard_mode].rend()) + { + if (iter_key->mFunctionName == control) + { + if (needs_separator) + { + res.append(" | "); + } + res.append(LLKeyboard::stringFromAccelerator(iter_key->mMask, iter_key->mKey)); + needs_separator = true; + } + iter_key++; + } + + std::vector::const_reverse_iterator iter_mouse = mMouseBindings[keyboard_mode].rbegin(); + while (iter_mouse != mMouseBindings[keyboard_mode].rend()) + { + if (iter_mouse->mFunctionName == control) + { + if (needs_separator) + { + res.append(" | "); + } + res.append(LLKeyboard::stringFromAccelerator(iter_mouse->mMask, iter_mouse->mMouse)); + needs_separator = true; + } + iter_mouse++; + } + + return res; +} -- cgit v1.2.3 From b42f9d836b4c0f7fbd4bdae1734021e2a09fdbe8 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Sat, 1 Jun 2024 15:49:26 +0200 Subject: Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible loss of precision" warnings --- indra/newview/llviewerinput.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'indra/newview/llviewerinput.cpp') diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp index 8cc2f1e5d6..ea3088613f 100644 --- a/indra/newview/llviewerinput.cpp +++ b/indra/newview/llviewerinput.cpp @@ -1124,7 +1124,7 @@ bool LLViewerInput::handleGlobalBindsKeyDown(KEY key, MASK mask) return false; } S32 mode = getMode(); - return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, true, false, false, false); + return scanKey(mGlobalKeyBindings[mode], static_cast(mGlobalKeyBindings[mode].size()), key, mask, true, false, false, false); } bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask) @@ -1137,7 +1137,7 @@ bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask) } S32 mode = getMode(); - return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, false, true, false, false); + return scanKey(mGlobalKeyBindings[mode], static_cast(mGlobalKeyBindings[mode].size()), key, mask, false, true, false, false); } bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down) @@ -1153,18 +1153,18 @@ bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, S32 mode = getMode(); if (down) { - res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_DOWN, true); + res = scanMouse(mGlobalMouseBindings[mode], static_cast(mGlobalMouseBindings[mode].size()), clicktype, mask, MOUSE_STATE_DOWN, true); } else { - res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_UP, true); + res = scanMouse(mGlobalMouseBindings[mode], static_cast(mGlobalMouseBindings[mode].size()), clicktype, mask, MOUSE_STATE_UP, true); } return res; } bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) { - S32 index; + size_t index; typedef boost::function function_t; function_t function = NULL; std::string name; @@ -1211,7 +1211,7 @@ bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons // check for duplicate first and overwrite if (result->mIsGlobal) { - S32 size = mGlobalKeyBindings[mode].size(); + auto size = mGlobalKeyBindings[mode].size(); for (index = 0; index < size; index++) { if (key == mGlobalKeyBindings[mode][index].mKey && mask == mGlobalKeyBindings[mode][index].mMask) @@ -1223,7 +1223,7 @@ bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons } else { - S32 size = mKeyBindings[mode].size(); + auto size = mKeyBindings[mode].size(); for (index = 0; index < size; index++) { if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask) @@ -1254,7 +1254,7 @@ bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name) { - S32 index; + size_t index; typedef boost::function function_t; function_t function = NULL; @@ -1293,7 +1293,7 @@ bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const // check for duplicate first and overwrite if (result->mIsGlobal) { - S32 size = mGlobalMouseBindings[mode].size(); + auto size = mGlobalMouseBindings[mode].size(); for (index = 0; index < size; index++) { if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask) @@ -1305,7 +1305,7 @@ bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const } else { - S32 size = mMouseBindings[mode].size(); + auto size = mMouseBindings[mode].size(); for (index = 0; index < size; index++) { if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) @@ -1608,7 +1608,7 @@ bool LLViewerInput::scanKey(KEY key, bool key_down, bool key_up, bool key_level) // don't process key down on repeated keys bool repeat = gKeyboard->getKeyRepeated(key); - bool res = scanKey(mKeyBindings[mode], mKeyBindings[mode].size(), key, mask, key_down, key_up, key_level, repeat); + bool res = scanKey(mKeyBindings[mode], static_cast(mKeyBindings[mode].size()), key, mask, key_down, key_up, key_level, repeat); return res; } @@ -1744,7 +1744,7 @@ bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const bool res = false; S32 mode = getMode(); MASK mask = gKeyboard->currentMask(true); - res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state, false); + res = scanMouse(mMouseBindings[mode], static_cast(mMouseBindings[mode].size()), click, mask, state, false); // No user defined actions found or those actions can't handle the key/button, // so handle CONTROL_LBUTTON if nessesary. @@ -1805,14 +1805,14 @@ void LLViewerInput::scanMouse() bool LLViewerInput::isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const { - S32 size = mMouseBindings[mode].size(); - for (S32 index = 0; index < size; index++) + auto size = mMouseBindings[mode].size(); + for (size_t index = 0; index < size; index++) { if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) return true; } size = mGlobalMouseBindings[mode].size(); - for (S32 index = 0; index < size; index++) + for (size_t index = 0; index < size; index++) { if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask) return true; -- cgit v1.2.3