From d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Mon, 25 Nov 2024 20:56:03 -0500 Subject: Drop emissive on old Intel GPUs (#3110) * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies --- indra/newview/llviewerdisplay.cpp | 25 ++++++------------------- 1 file changed, 6 insertions(+), 19 deletions(-) (limited to 'indra/newview/llviewerdisplay.cpp') diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 6b90fea707..32019f860d 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -957,30 +957,17 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) gGL.setColorMask(true, true); - if (LLPipeline::sRenderDeferred) + gPipeline.mRT->deferredScreen.bindTarget(); + if (gUseWireframe) { - gPipeline.mRT->deferredScreen.bindTarget(); - if (gUseWireframe) - { - F32 g = 0.5f; - glClearColor(g, g, g, 1.f); - } - else - { - glClearColor(1, 0, 1, 1); - } - gPipeline.mRT->deferredScreen.clear(); + F32 g = 0.5f; + glClearColor(g, g, g, 1.f); } else { - gPipeline.mRT->screen.bindTarget(); - if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) - { - const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - } - gPipeline.mRT->screen.clear(); + glClearColor(1, 0, 1, 1); } + gPipeline.mRT->deferredScreen.clear(); gGL.setColorMask(true, false); -- cgit v1.2.3