From ab42f31608a2abc0982119d6aebdb0972d41427f Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Fri, 5 Nov 2010 14:30:09 -0400 Subject: SH-410 Opaque Water Project version 2.0 First implementation with UI changes. --- indra/newview/llviewercontrol.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'indra/newview/llviewercontrol.cpp') diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index fbec2a7b9e..117e49d67f 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -117,10 +117,23 @@ static bool handleSetShaderChanged(const LLSD& newvalue) gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); + // Changing shader also changes the terrain detail to high, reflect that change here + if (newvalue.asBoolean()) + { + // shaders enabled, set terrain detail to high + gSavedSettings.setS32("RenderTerrainDetail", 1); + } + // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; } +bool handleRenderTransparentWaterChanged(const LLSD& newvalue) +{ + LLWorld::getInstance()->updateWaterObjects(); + return true; +} + static bool handleReleaseGLBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) @@ -637,6 +650,7 @@ void settings_setup_listeners() gSavedSettings.getControl("ShowMiniLocationPanel")->getSignal()->connect(boost::bind(&toggle_show_mini_location_panel, _2)); gSavedSettings.getControl("ShowObjectRenderingCost")->getSignal()->connect(boost::bind(&toggle_show_object_render_cost, _2)); gSavedSettings.getControl("ForceShowGrid")->getSignal()->connect(boost::bind(&handleForceShowGrid, _2)); + gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2)); } #if TEST_CACHED_CONTROL -- cgit v1.2.3