From ba3e89b5c731ed6dc36d4650928be8081b3289f5 Mon Sep 17 00:00:00 2001 From: callum_linden Date: Fri, 18 Jan 2013 16:43:19 -0800 Subject: first push - patch from CmdCupCake plus force FMODEX on --- indra/newview/llvieweraudio.cpp | 70 +++++++++++++++++++---------------------- 1 file changed, 32 insertions(+), 38 deletions(-) (limited to 'indra/newview/llvieweraudio.cpp') diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 8d8c401dac..f349eeac63 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -43,6 +43,8 @@ #include "llparcel.h" #include "llviewermessage.h" +#include "llstreamingaudio.h" + ///////////////////////////////////////////////////////// LLViewerAudio::LLViewerAudio() : @@ -101,6 +103,11 @@ void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI) else { mFadeState = FADE_IN; + + LLStreamingAudioInterface *stream = gAudiop->getStreamingAudioImpl(); + if(stream && stream->supportsAdjustableBufferSizes()) + stream->setBufferSizes(gSavedSettings.getU32("FMODExStreamBufferSize"),gSavedSettings.getU32("FMODExDecodeBufferSize")); + gAudiop->startInternetStream(mNextStreamURI); startFading(); registerIdleListener(); @@ -156,6 +163,11 @@ bool LLViewerAudio::onIdleUpdate() if (!mNextStreamURI.empty()) { mFadeState = FADE_IN; + + LLStreamingAudioInterface *stream = gAudiop->getStreamingAudioImpl(); + if(stream && stream->supportsAdjustableBufferSizes()) + stream->setBufferSizes(gSavedSettings.getU32("FMODExStreamBufferSize"),gSavedSettings.getU32("FMODExDecodeBufferSize")); + gAudiop->startInternetStream(mNextStreamURI); startFading(); } @@ -385,7 +397,12 @@ void audio_update_volume(bool force_update) gAudiop->setMasterGain ( master_volume ); gAudiop->setDopplerFactor(gSavedSettings.getF32("AudioLevelDoppler")); - gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff")); + + if(!LLViewerCamera::getInstance()->cameraUnderWater()) + gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff")); + else + gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelUnderwaterRolloff")); + gAudiop->setMuted(mute_audio || progress_view_visible); if (force_update) @@ -466,44 +483,22 @@ void audio_update_listener() void audio_update_wind(bool force_update) { #ifdef kAUDIO_ENABLE_WIND - // - // Extract height above water to modulate filter by whether above/below water - // + LLViewerRegion* region = gAgent.getRegion(); if (region) { - static F32 last_camera_water_height = -1000.f; - LLVector3 camera_pos = gAgentCamera.getCameraPositionAgent(); - F32 camera_water_height = camera_pos.mV[VZ] - region->getWaterHeight(); - - // - // Don't update rolloff factor unless water surface has been crossed - // - if (force_update || (last_camera_water_height * camera_water_height) < 0.f) - { - static LLUICachedControl rolloff("AudioLevelRolloff", 1.0f); - if (camera_water_height < 0.f) - { - gAudiop->setRolloffFactor(rolloff * LL_ROLLOFF_MULTIPLIER_UNDER_WATER); - } - else - { - gAudiop->setRolloffFactor(rolloff); - } - } - - // Scale down the contribution of weather-simulation wind to the - // ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s - // whereas steady-state avatar walk velocity is only 3.2 m/s. - // Without this the world feels desolate on first login when you are - // standing still. - static LLUICachedControl wind_level("AudioLevelWind", 0.5f); - LLVector3 scaled_wind_vec = gWindVec * wind_level; - - // Mix in the avatar's motion, subtract because when you walk north, - // the apparent wind moves south. - LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity(); - + // Scale down the contribution of weather-simulation wind to the + // ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s + // whereas steady-state avatar walk velocity is only 3.2 m/s. + // Without this the world feels desolate on first login when you are + // standing still. + static LLUICachedControl wind_level("AudioLevelWind", 0.5f); + LLVector3 scaled_wind_vec = gWindVec * wind_level; + + // Mix in the avatar's motion, subtract because when you walk north, + // the apparent wind moves south. + LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity(); + // rotate the wind vector to be listener (agent) relative gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( final_wind_vec ); @@ -536,8 +531,7 @@ void audio_update_wind(bool force_update) gAudiop->mMaxWindGain = llmax(gAudiop->mMaxWindGain - volume_delta, 0.f); } - last_camera_water_height = camera_water_height; - gAudiop->updateWind(gRelativeWindVec, camera_water_height); + gAudiop->updateWind(gRelativeWindVec, gAgentCamera.getCameraPositionAgent()[VZ] - gAgent.getRegion()->getWaterHeight()); } #endif } -- cgit v1.2.3 From bf6182daa8b4d7cea79310547f71d7a3155e17b0 Mon Sep 17 00:00:00 2001 From: Graham Madarasz Date: Fri, 29 Mar 2013 07:50:08 -0700 Subject: Update Mac and Windows breakpad builds to latest --- indra/newview/llvieweraudio.cpp | 0 1 file changed, 0 insertions(+), 0 deletions(-) mode change 100644 => 100755 indra/newview/llvieweraudio.cpp (limited to 'indra/newview/llvieweraudio.cpp') diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp old mode 100644 new mode 100755 -- cgit v1.2.3