From 1b68f71348ecf3983b76b40d7940da8377f049b7 Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Mon, 29 Apr 2024 07:43:28 +0300 Subject: #824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed --- indra/newview/lltoolmorph.cpp | 334 +++++++++++++++++++++--------------------- 1 file changed, 167 insertions(+), 167 deletions(-) (limited to 'indra/newview/lltoolmorph.cpp') diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index d99c0ba2a6..e1b8796535 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -1,25 +1,25 @@ -/** +/** * @file lltoolmorph.cpp * @brief A tool to manipulate faces.. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -27,7 +27,7 @@ #include "llviewerprecompiledheaders.h" // File includes -#include "lltoolmorph.h" +#include "lltoolmorph.h" #include "llrender.h" // Library includes @@ -70,32 +70,32 @@ BOOL LLVisualParamReset::sDirty = FALSE; // static LLVisualParamHint::LLVisualParamHint( - S32 pos_x, S32 pos_y, - S32 width, S32 height, - LLViewerJointMesh *mesh, - LLViewerVisualParam *param, - LLWearable *wearable, - F32 param_weight, - LLJoint* jointp) - : - LLViewerDynamicTexture(width, height, 3, LLViewerDynamicTexture::ORDER_MIDDLE, TRUE ), - mNeedsUpdate( TRUE ), - mIsVisible( FALSE ), - mJointMesh( mesh ), - mVisualParam( param ), - mWearablePtr( wearable ), - mVisualParamWeight( param_weight ), - mAllowsUpdates( TRUE ), - mDelayFrames( 0 ), - mRect( pos_x, pos_y + height, pos_x + width, pos_y ), - mLastParamWeight(0.f), - mCamTargetJoint(jointp) + S32 pos_x, S32 pos_y, + S32 width, S32 height, + LLViewerJointMesh *mesh, + LLViewerVisualParam *param, + LLWearable *wearable, + F32 param_weight, + LLJoint* jointp) + : + LLViewerDynamicTexture(width, height, 3, LLViewerDynamicTexture::ORDER_MIDDLE, TRUE ), + mNeedsUpdate( TRUE ), + mIsVisible( FALSE ), + mJointMesh( mesh ), + mVisualParam( param ), + mWearablePtr( wearable ), + mVisualParamWeight( param_weight ), + mAllowsUpdates( TRUE ), + mDelayFrames( 0 ), + mRect( pos_x, pos_y + height, pos_x + width, pos_y ), + mLastParamWeight(0.f), + mCamTargetJoint(jointp) { - LLVisualParamHint::sInstances.insert( this ); - mBackgroundp = LLUI::getUIImage("avatar_thumb_bkgrnd.png"); + LLVisualParamHint::sInstances.insert( this ); + mBackgroundp = LLUI::getUIImage("avatar_thumb_bkgrnd.png"); - llassert(width != 0); - llassert(height != 0); + llassert(width != 0); + llassert(height != 0); } //----------------------------------------------------------------------------- @@ -103,13 +103,13 @@ LLVisualParamHint::LLVisualParamHint( //----------------------------------------------------------------------------- LLVisualParamHint::~LLVisualParamHint() { - LLVisualParamHint::sInstances.erase( this ); + LLVisualParamHint::sInstances.erase( this ); } //virtual S8 LLVisualParamHint::getType() const { - return LLViewerDynamicTexture::LL_VISUAL_PARAM_HINT ; + return LLViewerDynamicTexture::LL_VISUAL_PARAM_HINT ; } //----------------------------------------------------------------------------- @@ -119,61 +119,61 @@ S8 LLVisualParamHint::getType() const //----------------------------------------------------------------------------- void LLVisualParamHint::requestHintUpdates( LLVisualParamHint* exception1, LLVisualParamHint* exception2 ) { - S32 delay_frames = 0; - for (instance_list_t::iterator iter = sInstances.begin(); - iter != sInstances.end(); ++iter) - { - LLVisualParamHint* instance = *iter; - if( (instance != exception1) && (instance != exception2) ) - { - if( instance->mAllowsUpdates ) - { - instance->mNeedsUpdate = TRUE; - instance->mDelayFrames = delay_frames; - delay_frames++; - } - else - { - instance->mNeedsUpdate = TRUE; - instance->mDelayFrames = 0; - } - } - } + S32 delay_frames = 0; + for (instance_list_t::iterator iter = sInstances.begin(); + iter != sInstances.end(); ++iter) + { + LLVisualParamHint* instance = *iter; + if( (instance != exception1) && (instance != exception2) ) + { + if( instance->mAllowsUpdates ) + { + instance->mNeedsUpdate = TRUE; + instance->mDelayFrames = delay_frames; + delay_frames++; + } + else + { + instance->mNeedsUpdate = TRUE; + instance->mDelayFrames = 0; + } + } + } } BOOL LLVisualParamHint::needsRender() { - return mNeedsUpdate && mDelayFrames-- <= 0 && !gAgentAvatarp->getIsAppearanceAnimating() && mAllowsUpdates; + return mNeedsUpdate && mDelayFrames-- <= 0 && !gAgentAvatarp->getIsAppearanceAnimating() && mAllowsUpdates; } void LLVisualParamHint::preRender(BOOL clear_depth) { - LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr; - if (wearable) - { - wearable->setVolatile(TRUE); - } - mLastParamWeight = mVisualParam->getWeight(); - mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight); - gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight); - gAgentAvatarp->setVisualParamWeight("Blink_Left", 0.f); - gAgentAvatarp->setVisualParamWeight("Blink_Right", 0.f); - gAgentAvatarp->updateComposites(); - // Calling LLCharacter version, as we don't want position/height changes to cause the avatar to jump - // up and down when we're doing preview renders. -Nyx - gAgentAvatarp->LLCharacter::updateVisualParams(); - - if (gAgentAvatarp->mDrawable.notNull()) - { - gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable); - gAgentAvatarp->updateLOD(); - } - else - { - LL_WARNS() << "Attempting to update avatar's geometry, but drawable doesn't exist yet" << LL_ENDL; - } - - LLViewerDynamicTexture::preRender(clear_depth); + LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr; + if (wearable) + { + wearable->setVolatile(TRUE); + } + mLastParamWeight = mVisualParam->getWeight(); + mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight); + gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight); + gAgentAvatarp->setVisualParamWeight("Blink_Left", 0.f); + gAgentAvatarp->setVisualParamWeight("Blink_Right", 0.f); + gAgentAvatarp->updateComposites(); + // Calling LLCharacter version, as we don't want position/height changes to cause the avatar to jump + // up and down when we're doing preview renders. -Nyx + gAgentAvatarp->LLCharacter::updateVisualParams(); + + if (gAgentAvatarp->mDrawable.notNull()) + { + gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable); + gAgentAvatarp->updateLOD(); + } + else + { + LL_WARNS() << "Attempting to update avatar's geometry, but drawable doesn't exist yet" << LL_ENDL; + } + + LLViewerDynamicTexture::preRender(clear_depth); } //----------------------------------------------------------------------------- @@ -181,63 +181,63 @@ void LLVisualParamHint::preRender(BOOL clear_depth) //----------------------------------------------------------------------------- BOOL LLVisualParamHint::render() { - LLVisualParamReset::sDirty = TRUE; + LLVisualParamReset::sDirty = TRUE; - gGL.pushUIMatrix(); - gGL.loadUIIdentity(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); - gUIProgram.bind(); + gUIProgram.bind(); - LLGLSUIDefault gls_ui; - //LLGLState::verify(TRUE); - mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); + LLGLSUIDefault gls_ui; + //LLGLState::verify(TRUE); + mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); - mNeedsUpdate = FALSE; - mIsVisible = TRUE; + mNeedsUpdate = FALSE; + mIsVisible = TRUE; - LLQuaternion avatar_rotation; - LLJoint* root_joint = gAgentAvatarp->getRootJoint(); - if( root_joint ) - { - avatar_rotation = root_joint->getWorldRotation(); - } + LLQuaternion avatar_rotation; + LLJoint* root_joint = gAgentAvatarp->getRootJoint(); + if( root_joint ) + { + avatar_rotation = root_joint->getWorldRotation(); + } + + LLVector3 target_joint_pos = mCamTargetJoint->getWorldPosition(); - LLVector3 target_joint_pos = mCamTargetJoint->getWorldPosition(); + LLVector3 target_offset( 0, 0, mVisualParam->getCameraElevation() ); + LLVector3 target_pos = target_joint_pos + (target_offset * avatar_rotation); - LLVector3 target_offset( 0, 0, mVisualParam->getCameraElevation() ); - LLVector3 target_pos = target_joint_pos + (target_offset * avatar_rotation); + F32 cam_angle_radians = mVisualParam->getCameraAngle() * DEG_TO_RAD; + LLVector3 camera_snapshot_offset( + mVisualParam->getCameraDistance() * cosf( cam_angle_radians ), + mVisualParam->getCameraDistance() * sinf( cam_angle_radians ), + mVisualParam->getCameraElevation() ); + LLVector3 camera_pos = target_joint_pos + (camera_snapshot_offset * avatar_rotation); - F32 cam_angle_radians = mVisualParam->getCameraAngle() * DEG_TO_RAD; - LLVector3 camera_snapshot_offset( - mVisualParam->getCameraDistance() * cosf( cam_angle_radians ), - mVisualParam->getCameraDistance() * sinf( cam_angle_radians ), - mVisualParam->getCameraElevation() ); - LLVector3 camera_pos = target_joint_pos + (camera_snapshot_offset * avatar_rotation); - - gGL.flush(); - - LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / (F32)mFullHeight); - LLViewerCamera::getInstance()->setOriginAndLookAt( - camera_pos, // camera - LLVector3::z_axis, // up - target_pos ); // point of interest + gGL.flush(); - LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); + LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / (F32)mFullHeight); + LLViewerCamera::getInstance()->setOriginAndLookAt( + camera_pos, // camera + LLVector3::z_axis, // up + target_pos ); // point of interest + + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); if (gAgentAvatarp->mDrawable.notNull()) { @@ -249,20 +249,20 @@ BOOL LLVisualParamHint::render() gGL.flush(); } - gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight); - mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight); - LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr; - if (wearable) - { - wearable->setVolatile(FALSE); - } + gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight); + mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight); + LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr; + if (wearable) + { + wearable->setVolatile(FALSE); + } - gAgentAvatarp->updateVisualParams(); - gGL.color4f(1,1,1,1); - mGLTexturep->setGLTextureCreated(true); - gGL.popUIMatrix(); + gAgentAvatarp->updateVisualParams(); + gGL.color4f(1,1,1,1); + mGLTexturep->setGLTextureCreated(true); + gGL.popUIMatrix(); - return TRUE; + return TRUE; } @@ -271,40 +271,40 @@ BOOL LLVisualParamHint::render() //----------------------------------------------------------------------------- void LLVisualParamHint::draw(F32 alpha) { - if (!mIsVisible) return; - - gGL.getTexUnit(0)->bind(this); - - gGL.color4f(1.f, 1.f, 1.f, alpha); - - LLGLSUIDefault gls_ui; - gGL.begin(LLRender::QUADS); - { - gGL.texCoord2i(0, 1); - gGL.vertex2i(0, mFullHeight); - gGL.texCoord2i(0, 0); - gGL.vertex2i(0, 0); - gGL.texCoord2i(1, 0); - gGL.vertex2i(mFullWidth, 0); - gGL.texCoord2i(1, 1); - gGL.vertex2i(mFullWidth, mFullHeight); - } - gGL.end(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (!mIsVisible) return; + + gGL.getTexUnit(0)->bind(this); + + gGL.color4f(1.f, 1.f, 1.f, alpha); + + LLGLSUIDefault gls_ui; + gGL.begin(LLRender::QUADS); + { + gGL.texCoord2i(0, 1); + gGL.vertex2i(0, mFullHeight); + gGL.texCoord2i(0, 0); + gGL.vertex2i(0, 0); + gGL.texCoord2i(1, 0); + gGL.vertex2i(mFullWidth, 0); + gGL.texCoord2i(1, 1); + gGL.vertex2i(mFullWidth, mFullHeight); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } //----------------------------------------------------------------------------- // LLVisualParamReset() //----------------------------------------------------------------------------- LLVisualParamReset::LLVisualParamReset() : LLViewerDynamicTexture(1, 1, 1, ORDER_RESET, FALSE) -{ +{ } //virtual S8 LLVisualParamReset::getType() const { - return LLViewerDynamicTexture::LL_VISUAL_PARAM_RESET ; + return LLViewerDynamicTexture::LL_VISUAL_PARAM_RESET ; } //----------------------------------------------------------------------------- @@ -312,13 +312,13 @@ S8 LLVisualParamReset::getType() const //----------------------------------------------------------------------------- BOOL LLVisualParamReset::render() { - if (sDirty) - { - gAgentAvatarp->updateComposites(); - gAgentAvatarp->updateVisualParams(); - gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable); - sDirty = FALSE; - } - - return FALSE; + if (sDirty) + { + gAgentAvatarp->updateComposites(); + gAgentAvatarp->updateVisualParams(); + gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable); + sDirty = FALSE; + } + + return FALSE; } -- cgit v1.2.3