From b2a450a3087fb8393024876f6069a7cec9855bfd Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 9 Apr 2024 19:21:10 -0500 Subject: #1126 gltf scene import prototype (#1172) * #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs --- indra/newview/lltinygltfhelper.cpp | 27 +++++++++++++++++---------- 1 file changed, 17 insertions(+), 10 deletions(-) (limited to 'indra/newview/lltinygltfhelper.cpp') diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp index 5b75db37d0..40e6f285a8 100644 --- a/indra/newview/lltinygltfhelper.cpp +++ b/indra/newview/lltinygltfhelper.cpp @@ -147,7 +147,7 @@ const tinygltf::Image * LLTinyGLTFHelper::getImageFromTextureIndex(const tinyglt return nullptr; } -LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index, std::string & name) +LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index, std::string & name, bool flip) { const tinygltf::Image* image = getImageFromTextureIndex(model, texture_index); LLImageRaw* rawImage = nullptr; @@ -159,14 +159,17 @@ LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tiny { name = image->name; rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component); - rawImage->verticalFlip(); + if (flip) + { + rawImage->verticalFlip(); + } rawImage->optimizeAwayAlpha(); } return rawImage; } -LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index) +LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index, bool flip) { const tinygltf::Image* image = getImageFromTextureIndex(model, texture_index); LLImageRaw* rawImage = nullptr; @@ -177,7 +180,10 @@ LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tiny image->component <= 4) { rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component); - rawImage->verticalFlip(); + if (flip) + { + rawImage->verticalFlip(); + } rawImage->optimizeAwayAlpha(); } @@ -237,7 +243,8 @@ bool LLTinyGLTFHelper::getMaterialFromModel( const tinygltf::Model& model_in, S32 mat_index, LLFetchedGLTFMaterial* material, - std::string& material_name) + std::string& material_name, + bool flip) { llassert(material); @@ -256,18 +263,18 @@ bool LLTinyGLTFHelper::getMaterialFromModel( material_name = material_in.name; // get base color texture - LLPointer base_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index); + LLPointer base_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, flip); // get normal map - LLPointer normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index); + LLPointer normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index, flip); // get metallic-roughness texture - LLPointer mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index); + LLPointer mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, flip); // get emissive texture - LLPointer emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index); + LLPointer emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index, flip); // get occlusion map if needed LLPointer occlusion_img; if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index) { - occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index); + occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index, flip); } LLPointer base_color_tex; -- cgit v1.2.3