From 5861a2faf2b5e5bf88bc5732e6a77406e3fcbaef Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Tue, 30 Mar 2010 11:49:15 -0400 Subject: EXT-3414 : Move static backgroundfetch methods and variables to llinventorymodel subclass Created LLInventoryModelBackgroundFetch file for handling background fetch. --- indra/newview/lltexturectrl.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'indra/newview/lltexturectrl.cpp') diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 2b846d33fc..a1b3c8dabd 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -48,6 +48,7 @@ #include "llfoldervieweventlistener.h" #include "llinventory.h" #include "llinventoryfunctions.h" +#include "llinventorymodelbackgroundfetch.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "llfloaterinventory.h" @@ -1053,7 +1054,7 @@ public: { // We need to find textures in all folders, so get the main // background download going. - gInventory.startBackgroundFetch(); + LLInventoryModelBackgroundFetch::instance().start(); gInventory.removeObserver(this); delete this; } @@ -1074,9 +1075,9 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask) { showPicker(FALSE); //grab textures first... - gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE)); + LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE)); //...then start full inventory fetch. - gInventory.startBackgroundFetch(); + LLInventoryModelBackgroundFetch::instance().start(); handled = TRUE; } -- cgit v1.2.3