From dfcc0849495d40459bce60d4eb754128d6ea53db Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 17 Aug 2011 15:16:02 -0600 Subject: fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadows are enabled. --- indra/newview/llspatialpartition.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview/llspatialpartition.h') diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 54d5d36f6e..11955540c6 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -282,6 +282,7 @@ public: LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part); + BOOL isHUDGroup() ; BOOL isDead() { return isState(DEAD); } BOOL isState(U32 state) const; BOOL isOcclusionState(U32 state) const { return mOcclusionState[LLViewerCamera::sCurCameraID] & state ? TRUE : FALSE; } @@ -470,6 +471,7 @@ public: S32 cull(LLCamera &camera, std::vector* results = NULL, BOOL for_select = FALSE); // Cull on arbitrary frustum BOOL isVisible(const LLVector3& v); + bool isHUDPartition() ; virtual LLSpatialBridge* asBridge() { return NULL; } virtual BOOL isBridge() { return asBridge() != NULL; } -- cgit v1.2.3