From 78d23e66425265e43584c6c4fd4fce9c675f4771 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Apr 2013 00:27:32 -0500 Subject: NORSPEC-75 Add appropriate draw calls to underwater render passes so objects with material data don't disappear in water. --- indra/newview/llspatialpartition.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llspatialpartition.h') diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 13196de1ef..bfb2de6ba6 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -120,7 +120,7 @@ public: F32 mDistance; U32 mDrawMode; - LLMaterialID mMaterialID; // If this is null, the following parameters are unused. + LLMaterial* mMaterial; // If this is null, the following parameters are unused. LLPointer mSpecularMap; const LLMatrix4* mSpecularMapMatrix; LLPointer mNormalMap; -- cgit v1.2.3