From dfcc0849495d40459bce60d4eb754128d6ea53db Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 17 Aug 2011 15:16:02 -0600 Subject: fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadows are enabled. --- indra/newview/llspatialpartition.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index e23b431457..fd17781a2e 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -523,6 +523,11 @@ void LLSpatialGroup::clearDrawMap() mDrawMap.clear(); } +BOOL LLSpatialGroup::isHUDGroup() +{ + return mSpatialPartition && mSpatialPartition->isHUDPartition() ; +} + BOOL LLSpatialGroup::isRecentlyVisible() const { return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ; @@ -4155,6 +4160,10 @@ void LLSpatialGroup::drawObjectBox(LLColor4 col) drawBox(mObjectBounds[0], size); } +bool LLSpatialPartition::isHUDPartition() +{ + return mPartitionType == LLViewerRegion::PARTITION_HUD ; +} BOOL LLSpatialPartition::isVisible(const LLVector3& v) { -- cgit v1.2.3