From 8ec39da3468f53af85d0cd4d4d9c54a72d6b8152 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 29 Jul 2011 17:46:16 -0500 Subject: SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available). Reviewed by Leslie --- indra/newview/llselectmgr.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview/llselectmgr.cpp') diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 8fa4065fa6..26b2b0f5c3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5123,7 +5123,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) gGL.getTexUnit(0)->bind(mSilhouetteImagep); LLGLSPipelineSelection gls_select; - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); LLGLEnable blend(GL_BLEND); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -5250,7 +5249,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } void LLSelectMgr::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point) -- cgit v1.2.3