From 7f0c81918575d3f05e4eadc160b600eaa8b383d1 Mon Sep 17 00:00:00 2001 From: mobserveur Date: Sat, 30 Aug 2025 01:59:43 +0200 Subject: Performance Optimisations, Bloom effect, Visuals Panel This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel. --- indra/newview/llreflectionmapmanager.cpp | 535 ++++++++++++++++++++++++------- 1 file changed, 415 insertions(+), 120 deletions(-) (limited to 'indra/newview/llreflectionmapmanager.cpp') diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index c1815ad57e..9f8a21694f 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -54,6 +54,7 @@ #endif LLPointer gEXRImage; +//LLTrace::BlockTimerStatHandle FTM_RENDER_RADIANCE("Render Radiance"); void load_exr(const std::string& filename) { @@ -226,6 +227,25 @@ void LLReflectionMapManager::update() static LLCachedControl sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); static LLCachedControl sReflectionProbeCount(gSavedSettings, "RenderReflectionProbeCount", 256U); static LLCachedControl sProbeDynamicAllocation(gSavedSettings, "RenderReflectionProbeDynamicAllocation", -1); + + static LLCachedControl sProbeUpdateSlowDown(gSavedSettings, "MPRenderProbeSlowDown", 0.f); + + bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; + + if(sProbeUpdateSlowDown > 0.0) + { + if ( mLastUpdate > 0.f ) + { + F32 elapsed = gFrameTimeSeconds - mLastUpdate; + if (elapsed > 0.0 && elapsed < sProbeUpdateSlowDown) + { + return; + } + } + } + + mLastUpdate = gFrameTimeSeconds; + mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); { @@ -275,9 +295,16 @@ void LLReflectionMapManager::update() static LLCachedControl render_hdr(gSavedSettings, "RenderHDREnabled", true); + U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; + + static LLCachedControl MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0); + if(MPLowColorPrecision) + { + color_fmt = GL_RGB8; + } + if (!mRenderTarget.isComplete()) { - U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; U32 targetRes = mProbeResolution * 4; // super sample mRenderTarget.allocate(targetRes, targetRes, color_fmt, true); } @@ -290,7 +317,7 @@ void LLReflectionMapManager::update() mMipChain.resize(count); for (U32 i = 0; i < count; ++i) { - mMipChain[i].allocate(res, res, render_hdr ? GL_R11F_G11F_B10F : GL_RGB8); + mMipChain[i].allocate(res, res, color_fmt); res /= 2; } } @@ -328,8 +355,6 @@ void LLReflectionMapManager::update() bool did_update = false; - bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; - LLReflectionMap* closestDynamic = nullptr; LLReflectionMap* oldestProbe = nullptr; @@ -362,6 +387,9 @@ void LLReflectionMapManager::update() probe->mCubeArray = nullptr; probe->mCubeIndex = -1; probe->mComplete = false; + probe->mCompletedCount = 0; + probe->mLastUpdateTime = 0.0; + probe->mNextUpdateTime = 0.0; probe->mFadeIn = 0; } } @@ -385,6 +413,9 @@ void LLReflectionMapManager::update() mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); + static LLCachedControl sDefaultUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); + static LLCachedControl sMPUpdatePeriod(gSavedSettings, "MPRenderProbeUpdatePeriod", 2.f); + for (unsigned int i = 0; i < mProbes.size(); ++i) { LLReflectionMap* probe = mProbes[i]; @@ -401,6 +432,8 @@ void LLReflectionMapManager::update() continue; } + // Calculating distance + LLVector4a d; if (probe != mDefaultProbe) @@ -412,14 +445,18 @@ void LLReflectionMapManager::update() d.setSub(camera_pos, probe->mOrigin); probe->mDistance = d.getLength3().getF32() - probe->mRadius; } - else if (probe->mComplete) - { - // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once) - probe->mDistance = 64.f; - } else { - probe->mDistance = -4096.f; //boost priority of default probe when it's not complete + if (mDefaultProbe->mComplete) + { + // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once) + probe->mDistance = 64.f; + } + else + { + probe->mNextUpdateTime = 0.f; + probe->mDistance = -4096.f; //boost priority of default probe when it's not complete + } } if (probe->mComplete) @@ -427,8 +464,13 @@ void LLReflectionMapManager::update() probe->autoAdjustOrigin(); probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f); } + + // Guess oldest probe + if (probe->mOccluded && probe->mComplete) { + // occluded probe + if (oldestOccluded == nullptr) { oldestOccluded = probe; @@ -445,7 +487,7 @@ void LLReflectionMapManager::update() (oldestProbe == nullptr || check_priority(probe, oldestProbe))) { - oldestProbe = probe; + oldestProbe = probe; } } @@ -465,6 +507,8 @@ void LLReflectionMapManager::update() } } + // realtime + if (realtime && closestDynamic != nullptr) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime"); @@ -480,23 +524,24 @@ void LLReflectionMapManager::update() { updateProbeFace(closestDynamic, i); } + if(mRealtimeRadiancePass) updateProbeRadiance(closestDynamic); + else updateProbeIrradiance(closestDynamic); mRealtimeRadiancePass = !mRealtimeRadiancePass; // restore "isRadiancePass" mRadiancePass = radiance_pass; } - static LLCachedControl sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); - if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod) + if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sDefaultUpdatePeriod) { - if (sLevel == 0) + if (sLevel == 0 && mDefaultProbe->mComplete) { // when probes are disabled don't update the default probe more often than the prescribed update period oldestProbe = nullptr; } } else if (sLevel > 0) { // when probes are enabled don't update the default probe less often than the prescribed update period - oldestProbe = mDefaultProbe; + oldestProbe = mDefaultProbe; } // switch to updating the next oldest probe @@ -505,11 +550,33 @@ void LLReflectionMapManager::update() LLReflectionMap* probe = oldestProbe; llassert(probe->mCubeIndex != -1); - probe->autoAdjustOrigin(); + bool shouldUpdate = true; - sUpdateCount++; - mUpdatingProbe = probe; - doProbeUpdate(); + if( probe->mNextUpdateTime > 0.f && gFrameTimeSeconds < probe->mNextUpdateTime) + { + shouldUpdate = false; + } + + if(shouldUpdate) + { + probe->autoAdjustOrigin(); + + sUpdateCount++; + mUpdatingProbe = probe; + + if(probe->mCompletedCount < 2) + { + LL_WARNS() << "we program a short delay for this probe" << LL_ENDL; + probe->mNextUpdateTime = gFrameTimeSeconds + fmax( ((F32)sMPUpdatePeriod / 2.0), 0.25); + } + else + { + LL_WARNS() << "we program a long delay for this probe" << LL_ENDL; + probe->mNextUpdateTime = gFrameTimeSeconds + fmax( (F32)sMPUpdatePeriod, 0.25); + } + + doProbeUpdate(); + } } if (oldestOccluded) @@ -717,32 +784,63 @@ void LLReflectionMapManager::doProbeUpdate() LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; llassert(mUpdatingProbe != nullptr); - updateProbeFace(mUpdatingProbe, mUpdatingFace); + static LLCachedControl mp_progressive(gSavedSettings, "MPRenderProbeProgressive", false); + + if(mUpdatingFace < 6) + { + updateProbeFace(mUpdatingProbe, mUpdatingFace, mp_progressive); + } + else if(mp_progressive) + { + if(isRadiancePass()) + { + //updateProbeRadiance(mUpdatingProbe); + } + else updateProbeIrradiance(mUpdatingProbe); + } + else + { + if(isRadiancePass()) + { + updateProbeRadiance(mUpdatingProbe); + } + else updateProbeIrradiance(mUpdatingProbe); + } bool debug_updates = gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PROBE_UPDATES) && mUpdatingProbe->mViewerObject; - if (++mUpdatingFace == 6) + if (mUpdatingFace == 6) { if (debug_updates) { mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 1, 1)); } + updateNeighbors(mUpdatingProbe); + mUpdatingFace = 0; + if (isRadiancePass()) { mUpdatingProbe->mComplete = true; + mUpdatingProbe->mCompletedCount++; mUpdatingProbe = nullptr; mRadiancePass = false; + LL_WARNS() << "probe updated !" << LL_ENDL; } else { mRadiancePass = true; } } - else if (debug_updates) + else { - mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1)); + ++mUpdatingFace; + + if (debug_updates) + { + mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1)); + } } } @@ -754,7 +852,7 @@ void LLReflectionMapManager::doProbeUpdate() // The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain. // At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe. // In effect this simulates single-bounce lighting. -void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) +void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool progressive) { // hacky hot-swap of camera specific render targets gPipeline.mRT = &gPipeline.mAuxillaryRT; @@ -795,12 +893,13 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) sourceIdx += 1; } - gGL.setColorMask(true, true); + gGL.setColorMask(true, false); LLGLDepthTest depth(GL_FALSE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); // downsample to placeholder map + { gGL.matrixMode(gGL.MM_MODELVIEW); gGL.pushMatrix(); @@ -829,7 +928,8 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // horizontal gGaussianProgram.uniform2f(direction, 1.f, 0.f); gGL.getTexUnit(diffuseChannel)->bind(screen_rt); - mRenderTarget.bindTarget(); + mRenderTarget.bindTarget("", 1); + mRenderTarget.clear(0); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); mRenderTarget.flush(); @@ -837,22 +937,26 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // vertical gGaussianProgram.uniform2f(direction, 0.f, 1.f); gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget); - screen_rt->bindTarget(); + screen_rt->bindTarget("", 1); + screen_rt->clear(0); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); screen_rt->flush(); } - S32 mips = (S32)(log2((F32)mProbeResolution) + 0.5f); gReflectionMipProgram.bind(); + S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); for (int i = 0; i < mMipChain.size(); ++i) { LL_PROFILE_GPU_ZONE("probe mip"); - mMipChain[i].bindTarget(); + + mMipChain[i].bindTarget("probe face ", 0); + mMipChain[i].clear(0); + if (i == 0) { gGL.getTexUnit(diffuseChannel)->bind(screen_rt); @@ -862,7 +966,6 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1])); } - gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2)); gPipeline.mScreenTriangleVB->setBuffer(); @@ -897,116 +1000,297 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gReflectionMipProgram.unbind(); } - if (face == 5) + if(progressive) { - mMipChain[0].bindTarget(); - static LLStaticHashedString sSourceIdx("sourceIdx"); + if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx); + } - if (isRadiancePass()) + // if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx); + //else updateProbeIrradianceOnFace(probe, face, sourceIdx); +} + +// ===================== IRRADIANCE ================================ + +void LLReflectionMapManager::updateProbeIrradiance(LLReflectionMap* probe) +{ + LL_PROFILE_GPU_ZONE("probe irradiance gen"); + + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + LL_WARNS() << "IRRADIANCE 1" << LL_ENDL; + + mMipChain[0].bindTarget("irradiance", 0); + mMipChain[0].clear(0); + + gIrradianceGenProgram.bind(); + + S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + + mVertexBuffer->setBuffer(); + + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) { - //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map) - gRadianceGenProgram.bind(); - mVertexBuffer->setBuffer(); + break; + } + } -#if GL_VERSION_4_0 - S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); - mTexture->bind(channel); -#endif - gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); - gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); - gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + int i = start_mip; - U32 res = mMipChain[0].getWidth(); + //LL_PROFILE_GPU_ZONE("probe irradiance gen"); - for (int i = 0; i < mMipChain.size(); ++i) - { - LL_PROFILE_GPU_ZONE("probe radiance gen"); - static LLStaticHashedString sMipLevel("mipLevel"); - static LLStaticHashedString sRoughness("roughness"); - static LLStaticHashedString sWidth("u_width"); + glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); - gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); - gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); - gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + for (int cf = 0; cf < 6; ++cf) + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); - for (int cf = 0; cf < 6; ++cf) - { // for each cube face - LLCoordFrame frame; - frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); - F32 mat[16]; - frame.getOpenGLRotation(mat); - gGL.loadMatrix(mat); + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); - mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + S32 res = mMipChain[i].getWidth(); -#if GL_VERSION_4_0 - glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); -#endif - } + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + mTexture->bind(channel); + //mMipChain[0].clear(0); + } - if (i != mMipChain.size() - 1) - { - res /= 2; - glViewport(0, 0, res, res); - } - } + mMipChain[0].flush(); + gIrradianceGenProgram.unbind(); +} + +// ==================== RADIANCE =========================== + +void LLReflectionMapManager::updateProbeRadiance(LLReflectionMap* probe) +{ + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); - gRadianceGenProgram.unbind(); + LL_WARNS() << "RADIANCE" << LL_ENDL; + //LL_RECORD_BLOCK_TIME(FTM_RENDER_RADIANCE); + + mMipChain[0].bindTarget("radiance", 0); + mMipChain[0].clear(); + + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + glViewport(0, 0, res, res); + + + gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + + for (int cf = 0; cf < 6; ++cf) + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + LOG_GLERROR("glCopyTexSubImage3D"); } - else + + if (i != mMipChain.size() - 1) { - //generate irradiance map - gIrradianceGenProgram.bind(); -#if GL_VERSION_4_0 - S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); - mTexture->bind(channel); -#endif + res /= 2; + } + } - gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); - gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.unbind(); + mMipChain[0].flush(); + //mTexture->unbind(); +} - mVertexBuffer->setBuffer(); - int start_mip = 0; - // find the mip target to start with based on irradiance map resolution - for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) - { - if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) - { - break; - } - } +// ================== PER FACE ======================= - //for (int i = start_mip; i < mMipChain.size(); ++i) - { - int i = start_mip; - LL_PROFILE_GPU_ZONE("probe irradiance gen"); - glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); - for (int cf = 0; cf < 6; ++cf) - { // for each cube face - LLCoordFrame frame; - frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); +void LLReflectionMapManager::updateProbeIrradianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx) +{ + LL_PROFILE_GPU_ZONE("probe irradiance gen"); - F32 mat[16]; - frame.getOpenGLRotation(mat); - gGL.loadMatrix(mat); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); - mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); - S32 res = mMipChain[i].getWidth(); -#if GL_VERSION_4_0 - mIrradianceMaps->bind(channel); - glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); - mTexture->bind(channel); -#endif - } - } + static LLStaticHashedString sSourceIdx("sourceIdx"); + + //LL_WARNS() << "IRRADIANCE" << LL_ENDL; + + mMipChain[0].bindTarget("irradiance", 0); + //mMipChain[0].clear(); + + gIrradianceGenProgram.bind(); + + S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + + mVertexBuffer->setBuffer(); + + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) + { + break; } + } + + int i = start_mip; + glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); - mMipChain[0].flush(); + int cf = face; + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); - gIrradianceGenProgram.unbind(); + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + S32 res = mMipChain[i].getWidth(); + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); } + + mMipChain[0].flush(); + gIrradianceGenProgram.unbind(); + mTexture->unbind(); +} + +void LLReflectionMapManager::updateProbeRadianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx) +{ + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + mMipChain[0].bindTarget("radiance", 0); + mMipChain[0].clear(0); + + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + glViewport(0, 0, res, res); + + gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + + int cf = face; + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + LOG_GLERROR("glCopyTexSubImage3D"); + //mMipChain[0].clear(0); + } + + if (i != mMipChain.size() - 1) + { + res /= 2; + } + } + + gRadianceGenProgram.unbind(); + mMipChain[0].flush(); + mTexture->unbind(); } void LLReflectionMapManager::reset() @@ -1109,6 +1393,7 @@ void LLReflectionMapManager::updateUniforms() LLSettingsSky::ptr_t psky = environment.getCurrentSky(); static LLCachedControl should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false); + F32 minimum_ambiance = psky->getReflectionProbeAmbiance(should_auto_adjust); bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass(); @@ -1426,8 +1711,13 @@ void LLReflectionMapManager::initReflectionMaps() { static LLCachedControl ref_probe_res(gSavedSettings, "RenderReflectionProbeResolution", 128U); U32 probe_resolution = nhpo2(llclamp(ref_probe_res(), (U32)64, (U32)512)); - if (mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset) + + bool shouldInit = mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset; + + if (shouldInit) { + //LL_WARNS() << "====== initReflectionMaps() =======" << LL_ENDL; + if(mProbeResolution != probe_resolution) { mRenderTarget.release(); @@ -1444,6 +1734,8 @@ void LLReflectionMapManager::initReflectionMaps() mTexture->getWidth() != mProbeResolution || mReflectionProbeCount + 2 != mTexture->getCount()) { + static LLCachedControl render_hdr(gSavedSettings, "RenderHDREnabled", true); + if (mTexture) { mTexture = new LLCubeMapArray(*mTexture, mProbeResolution, mReflectionProbeCount + 2); @@ -1453,13 +1745,9 @@ void LLReflectionMapManager::initReflectionMaps() else { mTexture = new LLCubeMapArray(); - - static LLCachedControl render_hdr(gSavedSettings, "RenderHDREnabled", true); - // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation // source) mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2, true, render_hdr); - mIrradianceMaps = new LLCubeMapArray(); mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, false, render_hdr); } @@ -1477,7 +1765,9 @@ void LLReflectionMapManager::initReflectionMaps() for (auto& probe : mProbes) { probe->mLastUpdateTime = 0.f; + probe->mNextUpdateTime = 0.f; probe->mComplete = false; + probe->mCompletedCount = 0; probe->mProbeIndex = -1; probe->mCubeArray = nullptr; probe->mCubeIndex = -1; @@ -1503,8 +1793,13 @@ void LLReflectionMapManager::initReflectionMaps() mDefaultProbe->mRadius = 4096.f; mDefaultProbe->mProbeIndex = 0; mDefaultProbe->mComplete = default_complete; + mDefaultProbe->mCompletedCount = 0; + mDefaultProbe->mLastUpdateTime = 0.f; + mDefaultProbe->mNextUpdateTime = 0.f; touch_default_probe(mDefaultProbe); + + LL_WARNS() << "====== END initReflectionMaps() =======" << LL_ENDL; } if (mVertexBuffer.isNull()) -- cgit v1.2.3 From ccf0114f36968d6cf6dfb11e1c5a035406314924 Mon Sep 17 00:00:00 2001 From: mobserveur Date: Mon, 8 Sep 2025 17:26:53 +0200 Subject: Optimisations and experimental HDR display support on mac This commit completes the previous ones for performance optimisations, and adds HDR display support on mac --- indra/newview/llreflectionmapmanager.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'indra/newview/llreflectionmapmanager.cpp') diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 9f8a21694f..68a849714c 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -297,8 +297,8 @@ void LLReflectionMapManager::update() U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; - static LLCachedControl MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0); - if(MPLowColorPrecision) + static LLCachedControl MPColorPrecision(gSavedSettings, "MPColorPrecision", 0); + if(MPColorPrecision == 1) { color_fmt = GL_RGB8; } @@ -566,12 +566,10 @@ void LLReflectionMapManager::update() if(probe->mCompletedCount < 2) { - LL_WARNS() << "we program a short delay for this probe" << LL_ENDL; probe->mNextUpdateTime = gFrameTimeSeconds + fmax( ((F32)sMPUpdatePeriod / 2.0), 0.25); } else { - LL_WARNS() << "we program a long delay for this probe" << LL_ENDL; probe->mNextUpdateTime = gFrameTimeSeconds + fmax( (F32)sMPUpdatePeriod, 0.25); } @@ -826,7 +824,6 @@ void LLReflectionMapManager::doProbeUpdate() mUpdatingProbe->mCompletedCount++; mUpdatingProbe = nullptr; mRadiancePass = false; - LL_WARNS() << "probe updated !" << LL_ENDL; } else { @@ -1033,7 +1030,6 @@ void LLReflectionMapManager::updateProbeIrradiance(LLReflectionMap* probe) static LLStaticHashedString sSourceIdx("sourceIdx"); - LL_WARNS() << "IRRADIANCE 1" << LL_ENDL; mMipChain[0].bindTarget("irradiance", 0); mMipChain[0].clear(0); @@ -1110,7 +1106,6 @@ void LLReflectionMapManager::updateProbeRadiance(LLReflectionMap* probe) static LLStaticHashedString sSourceIdx("sourceIdx"); - LL_WARNS() << "RADIANCE" << LL_ENDL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_RADIANCE); mMipChain[0].bindTarget("radiance", 0); @@ -1799,7 +1794,6 @@ void LLReflectionMapManager::initReflectionMaps() touch_default_probe(mDefaultProbe); - LL_WARNS() << "====== END initReflectionMaps() =======" << LL_ENDL; } if (mVertexBuffer.isNull()) -- cgit v1.2.3 From 317dcdea1ca8d1f540187af47fc23a36ad8232aa Mon Sep 17 00:00:00 2001 From: mobserveur Date: Sat, 30 Aug 2025 01:59:43 +0200 Subject: Performance Optimisations, Bloom effect, Visuals Panel This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel. --- indra/newview/llreflectionmapmanager.cpp | 395 +++++++++++++++++++++++++++---- 1 file changed, 347 insertions(+), 48 deletions(-) (limited to 'indra/newview/llreflectionmapmanager.cpp') diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index c1815ad57e..d247d3260e 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -54,6 +54,7 @@ #endif LLPointer gEXRImage; +//LLTrace::BlockTimerStatHandle FTM_RENDER_RADIANCE("Render Radiance"); void load_exr(const std::string& filename) { @@ -226,6 +227,25 @@ void LLReflectionMapManager::update() static LLCachedControl sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); static LLCachedControl sReflectionProbeCount(gSavedSettings, "RenderReflectionProbeCount", 256U); static LLCachedControl sProbeDynamicAllocation(gSavedSettings, "RenderReflectionProbeDynamicAllocation", -1); + + static LLCachedControl sProbeUpdateSlowDown(gSavedSettings, "MPRenderProbeSlowDown", 0.f); + + bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; + + if(sProbeUpdateSlowDown > 0.0) + { + if ( mLastUpdate > 0.f ) + { + F32 elapsed = gFrameTimeSeconds - mLastUpdate; + if (elapsed > 0.0 && elapsed < sProbeUpdateSlowDown) + { + return; + } + } + } + + mLastUpdate = gFrameTimeSeconds; + mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); { @@ -275,9 +295,16 @@ void LLReflectionMapManager::update() static LLCachedControl render_hdr(gSavedSettings, "RenderHDREnabled", true); + U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; + + static LLCachedControl MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0); + if(MPLowColorPrecision) + { + color_fmt = GL_RGB8; + } + if (!mRenderTarget.isComplete()) { - U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; U32 targetRes = mProbeResolution * 4; // super sample mRenderTarget.allocate(targetRes, targetRes, color_fmt, true); } @@ -290,7 +317,7 @@ void LLReflectionMapManager::update() mMipChain.resize(count); for (U32 i = 0; i < count; ++i) { - mMipChain[i].allocate(res, res, render_hdr ? GL_R11F_G11F_B10F : GL_RGB8); + mMipChain[i].allocate(res, res, color_fmt); res /= 2; } } @@ -328,8 +355,6 @@ void LLReflectionMapManager::update() bool did_update = false; - bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; - LLReflectionMap* closestDynamic = nullptr; LLReflectionMap* oldestProbe = nullptr; @@ -362,6 +387,9 @@ void LLReflectionMapManager::update() probe->mCubeArray = nullptr; probe->mCubeIndex = -1; probe->mComplete = false; + probe->mCompletedCount = 0; + probe->mLastUpdateTime = 0.0; + probe->mNextUpdateTime = 0.0; probe->mFadeIn = 0; } } @@ -385,6 +413,9 @@ void LLReflectionMapManager::update() mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); + static LLCachedControl sDefaultUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); + static LLCachedControl sMPUpdatePeriod(gSavedSettings, "MPRenderProbeUpdatePeriod", 2.f); + for (unsigned int i = 0; i < mProbes.size(); ++i) { LLReflectionMap* probe = mProbes[i]; @@ -401,6 +432,8 @@ void LLReflectionMapManager::update() continue; } + // Calculating distance + LLVector4a d; if (probe != mDefaultProbe) @@ -412,13 +445,14 @@ void LLReflectionMapManager::update() d.setSub(camera_pos, probe->mOrigin); probe->mDistance = d.getLength3().getF32() - probe->mRadius; } - else if (probe->mComplete) + else if (mDefaultProbe->mComplete) { // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once) probe->mDistance = 64.f; } else { + probe->mNextUpdateTime = 0.f; probe->mDistance = -4096.f; //boost priority of default probe when it's not complete } @@ -427,8 +461,13 @@ void LLReflectionMapManager::update() probe->autoAdjustOrigin(); probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f); } + + // Guess oldest probe + if (probe->mOccluded && probe->mComplete) { + // occluded probe + if (oldestOccluded == nullptr) { oldestOccluded = probe; @@ -465,6 +504,8 @@ void LLReflectionMapManager::update() } } + // realtime + if (realtime && closestDynamic != nullptr) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime"); @@ -480,16 +521,17 @@ void LLReflectionMapManager::update() { updateProbeFace(closestDynamic, i); } + if(mRealtimeRadiancePass) updateProbeRadiance(closestDynamic); + else updateProbeIrradiance(closestDynamic); mRealtimeRadiancePass = !mRealtimeRadiancePass; // restore "isRadiancePass" mRadiancePass = radiance_pass; } - static LLCachedControl sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); - if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod) + if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sDefaultUpdatePeriod) { - if (sLevel == 0) + if (sLevel == 0 && mDefaultProbe->mComplete) { // when probes are disabled don't update the default probe more often than the prescribed update period oldestProbe = nullptr; } @@ -505,11 +547,33 @@ void LLReflectionMapManager::update() LLReflectionMap* probe = oldestProbe; llassert(probe->mCubeIndex != -1); + bool shouldUpdate = true; + + if( probe->mNextUpdateTime > 0.f && gFrameTimeSeconds < probe->mNextUpdateTime) + { + shouldUpdate = false; + } + + if(shouldUpdate) + { probe->autoAdjustOrigin(); sUpdateCount++; mUpdatingProbe = probe; + + if(probe->mCompletedCount < 2) + { + LL_WARNS() << "we program a short delay for this probe" << LL_ENDL; + probe->mNextUpdateTime = gFrameTimeSeconds + fmax( ((F32)sMPUpdatePeriod / 2.0), 0.25); + } + else + { + LL_WARNS() << "we program a long delay for this probe" << LL_ENDL; + probe->mNextUpdateTime = gFrameTimeSeconds + fmax( (F32)sMPUpdatePeriod, 0.25); + } + doProbeUpdate(); + } } if (oldestOccluded) @@ -717,11 +781,32 @@ void LLReflectionMapManager::doProbeUpdate() LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; llassert(mUpdatingProbe != nullptr); - updateProbeFace(mUpdatingProbe, mUpdatingFace); + static LLCachedControl mp_progressive(gSavedSettings, "MPRenderProbeProgressive", false); + + if(mUpdatingFace < 6) + { + updateProbeFace(mUpdatingProbe, mUpdatingFace, mp_progressive); + } + else if(mp_progressive) + { + if(isRadiancePass()) + { + //updateProbeRadiance(mUpdatingProbe); + } + else updateProbeIrradiance(mUpdatingProbe); + } + else + { + if(isRadiancePass()) + { + updateProbeRadiance(mUpdatingProbe); + } + else updateProbeIrradiance(mUpdatingProbe); + } bool debug_updates = gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PROBE_UPDATES) && mUpdatingProbe->mViewerObject; - if (++mUpdatingFace == 6) + if (mUpdatingFace == 6) { if (debug_updates) { @@ -732,17 +817,24 @@ void LLReflectionMapManager::doProbeUpdate() if (isRadiancePass()) { mUpdatingProbe->mComplete = true; + mUpdatingProbe->mCompletedCount++; mUpdatingProbe = nullptr; mRadiancePass = false; + LL_WARNS() << "probe updated !" << LL_ENDL; } else { mRadiancePass = true; } } - else if (debug_updates) + else { + ++mUpdatingFace; + + if (debug_updates) + { mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1)); + } } } @@ -754,7 +846,7 @@ void LLReflectionMapManager::doProbeUpdate() // The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain. // At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe. // In effect this simulates single-bounce lighting. -void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) +void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool progressive) { // hacky hot-swap of camera specific render targets gPipeline.mRT = &gPipeline.mAuxillaryRT; @@ -795,7 +887,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) sourceIdx += 1; } - gGL.setColorMask(true, true); + gGL.setColorMask(true, false); LLGLDepthTest depth(GL_FALSE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); @@ -829,7 +921,8 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // horizontal gGaussianProgram.uniform2f(direction, 1.f, 0.f); gGL.getTexUnit(diffuseChannel)->bind(screen_rt); - mRenderTarget.bindTarget(); + mRenderTarget.bindTarget("", 1); + mRenderTarget.clear(0); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); mRenderTarget.flush(); @@ -837,7 +930,8 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // vertical gGaussianProgram.uniform2f(direction, 0.f, 1.f); gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget); - screen_rt->bindTarget(); + screen_rt->bindTarget("", 1); + screen_rt->clear(0); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); screen_rt->flush(); @@ -852,7 +946,10 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) for (int i = 0; i < mMipChain.size(); ++i) { LL_PROFILE_GPU_ZONE("probe mip"); - mMipChain[i].bindTarget(); + + mMipChain[i].bindTarget("probe face ", 0); + mMipChain[i].clear(0); + if (i == 0) { gGL.getTexUnit(diffuseChannel)->bind(screen_rt); @@ -897,16 +994,127 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gReflectionMipProgram.unbind(); } - if (face == 5) + if(progressive) { - mMipChain[0].bindTarget(); - static LLStaticHashedString sSourceIdx("sourceIdx"); + if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx); + } - if (isRadiancePass()) + // if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx); + // else updateProbeIrradianceOnFace(probe, face, sourceIdx); +} + +// ===================== IRRADIANCE ================================ + +void LLReflectionMapManager::updateProbeIrradiance(LLReflectionMap* probe) +{ + LL_PROFILE_GPU_ZONE("probe irradiance gen"); + + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + LL_WARNS() << "IRRADIANCE 1" << LL_ENDL; + + mMipChain[0].bindTarget("irradiance", 0); + mMipChain[0].clear(0); + + gIrradianceGenProgram.bind(); + +#if GL_VERSION_4_0 + S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); +#endif + + gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + + mVertexBuffer->setBuffer(); + + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) { - //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map) - gRadianceGenProgram.bind(); - mVertexBuffer->setBuffer(); + break; + } + } + + int i = start_mip; + + //LL_PROFILE_GPU_ZONE("probe irradiance gen"); + + glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); + + for (int cf = 0; cf < 6; ++cf) + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + S32 res = mMipChain[i].getWidth(); +#if GL_VERSION_4_0 + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + mTexture->bind(channel); +#endif + //mMipChain[0].clear(0); + } + + mMipChain[0].flush(); + gIrradianceGenProgram.unbind(); +} + +// ==================== RADIANCE =========================== + +void LLReflectionMapManager::updateProbeRadiance(LLReflectionMap* probe) +{ + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + LL_WARNS() << "RADIANCE" << LL_ENDL; + //LL_RECORD_BLOCK_TIME(FTM_RENDER_RADIANCE); + + mMipChain[0].bindTarget("radiance", 0); + mMipChain[0].clear(); + + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); #if GL_VERSION_4_0 S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); @@ -915,22 +1123,19 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); U32 res = mMipChain[0].getWidth(); for (int i = 0; i < mMipChain.size(); ++i) { - LL_PROFILE_GPU_ZONE("probe radiance gen"); - static LLStaticHashedString sMipLevel("mipLevel"); - static LLStaticHashedString sRoughness("roughness"); - static LLStaticHashedString sWidth("u_width"); + glViewport(0, 0, res, res); - gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); - gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); for (int cf = 0; cf < 6; ++cf) - { // for each cube face + { LLCoordFrame frame; frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); @@ -943,21 +1148,44 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) #if GL_VERSION_4_0 glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); #endif + LOG_GLERROR("glCopyTexSubImage3D"); } if (i != mMipChain.size() - 1) { res /= 2; - glViewport(0, 0, res, res); } - } + } gRadianceGenProgram.unbind(); - } - else - { - //generate irradiance map + mMipChain[0].flush(); + //mTexture->unbind(); +} + +// ================== PER FACE ======================= + +void LLReflectionMapManager::updateProbeIrradianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx) +{ + LL_PROFILE_GPU_ZONE("probe irradiance gen"); + + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + //LL_WARNS() << "IRRADIANCE" << LL_ENDL; + + mMipChain[0].bindTarget("irradiance", 0); + //mMipChain[0].clear(); + gIrradianceGenProgram.bind(); + #if GL_VERSION_4_0 S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); mTexture->bind(channel); @@ -977,13 +1205,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) } } - //for (int i = start_mip; i < mMipChain.size(); ++i) - { int i = start_mip; - LL_PROFILE_GPU_ZONE("probe irradiance gen"); glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); - for (int cf = 0; cf < 6; ++cf) - { // for each cube face + + int cf = face; + { LLCoordFrame frame; frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); @@ -993,20 +1219,81 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); - S32 res = mMipChain[i].getWidth(); #if GL_VERSION_4_0 + S32 res = mMipChain[i].getWidth(); mIrradianceMaps->bind(channel); glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); - mTexture->bind(channel); #endif - } } - } mMipChain[0].flush(); gIrradianceGenProgram.unbind(); + mTexture->unbind(); +} + +void LLReflectionMapManager::updateProbeRadianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx) +{ + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + mMipChain[0].bindTarget("radiance", 0); + mMipChain[0].clear(0); + + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + glViewport(0, 0, res, res); + + gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + + int cf = face; + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + LOG_GLERROR("glCopyTexSubImage3D"); + //mMipChain[0].clear(0); + } + + if (i != mMipChain.size() - 1) + { + res /= 2; + } } + + gRadianceGenProgram.unbind(); + mMipChain[0].flush(); + mTexture->unbind(); } void LLReflectionMapManager::reset() @@ -1426,8 +1713,13 @@ void LLReflectionMapManager::initReflectionMaps() { static LLCachedControl ref_probe_res(gSavedSettings, "RenderReflectionProbeResolution", 128U); U32 probe_resolution = nhpo2(llclamp(ref_probe_res(), (U32)64, (U32)512)); - if (mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset) + + bool shouldInit = mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset; + + if (shouldInit) { + //LL_WARNS() << "====== initReflectionMaps() =======" << LL_ENDL; + if(mProbeResolution != probe_resolution) { mRenderTarget.release(); @@ -1444,6 +1736,8 @@ void LLReflectionMapManager::initReflectionMaps() mTexture->getWidth() != mProbeResolution || mReflectionProbeCount + 2 != mTexture->getCount()) { + static LLCachedControl render_hdr(gSavedSettings, "RenderHDREnabled", true); + if (mTexture) { mTexture = new LLCubeMapArray(*mTexture, mProbeResolution, mReflectionProbeCount + 2); @@ -1454,8 +1748,6 @@ void LLReflectionMapManager::initReflectionMaps() { mTexture = new LLCubeMapArray(); - static LLCachedControl render_hdr(gSavedSettings, "RenderHDREnabled", true); - // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation // source) mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2, true, render_hdr); @@ -1477,7 +1769,9 @@ void LLReflectionMapManager::initReflectionMaps() for (auto& probe : mProbes) { probe->mLastUpdateTime = 0.f; + probe->mNextUpdateTime = 0.f; probe->mComplete = false; + probe->mCompletedCount = 0; probe->mProbeIndex = -1; probe->mCubeArray = nullptr; probe->mCubeIndex = -1; @@ -1503,8 +1797,13 @@ void LLReflectionMapManager::initReflectionMaps() mDefaultProbe->mRadius = 4096.f; mDefaultProbe->mProbeIndex = 0; mDefaultProbe->mComplete = default_complete; + mDefaultProbe->mCompletedCount = 0; + mDefaultProbe->mLastUpdateTime = 0.f; + mDefaultProbe->mNextUpdateTime = 0.f; touch_default_probe(mDefaultProbe); + + LL_WARNS() << "====== END initReflectionMaps() =======" << LL_ENDL; } if (mVertexBuffer.isNull()) -- cgit v1.2.3