From 2f2bdd83d6e078fb6cdcbb0ba0a9eaa38d45cc90 Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Tue, 3 Nov 2009 00:47:23 +0000 Subject: For QAR-2014 : Sandbox for testing FolderTypes [VIEWER] svn merge -r136068:136089 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/folder-types__merge__viewer2.0.0-3-r135948 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3 Infrastructure changes for cleaning up Asset/Folder types. Associated sim changes are only so that the sim still compiles. --- indra/newview/llpreviewgesture.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/llpreviewgesture.cpp') diff --git a/indra/newview/llpreviewgesture.cpp b/indra/newview/llpreviewgesture.cpp index ab2afb8056..7b3a20d102 100644 --- a/indra/newview/llpreviewgesture.cpp +++ b/indra/newview/llpreviewgesture.cpp @@ -130,10 +130,10 @@ LLPreviewGesture* LLPreviewGesture::show(const LLUUID& item_id, const LLUUID& ob preview->setObjectID(object_id); // Start speculative download of sounds and animations - LLUUID animation_folder_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_ANIMATION); + const LLUUID animation_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ANIMATION); gInventory.startBackgroundFetch(animation_folder_id); - LLUUID sound_folder_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_SOUND); + const LLUUID sound_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_SOUND); gInventory.startBackgroundFetch(sound_folder_id); // this will call refresh when we have everything. -- cgit v1.2.3