From c418d616276ce16d910c6e5528f6aa058803e1c7 Mon Sep 17 00:00:00 2001 From: Gilbert Gonzales Date: Fri, 25 Jan 2013 17:47:36 -0800 Subject: CHUI-667 Upon exit from DND mode, a maximum of one sound should be played. Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played. --- indra/newview/llnotificationofferhandler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/llnotificationofferhandler.cpp') diff --git a/indra/newview/llnotificationofferhandler.cpp b/indra/newview/llnotificationofferhandler.cpp index da38c9063b..cde7bb18ce 100644 --- a/indra/newview/llnotificationofferhandler.cpp +++ b/indra/newview/llnotificationofferhandler.cpp @@ -120,7 +120,8 @@ bool LLOfferHandler::processNotification(const LLNotificationPtr& notification) channel->addToast(p); //Will not play a notification sound for inventory and teleport offer based upon chat preference - bool playSound = !((notification->getName() == "UserGiveItem" + bool playSound = !((notification->isDND()) + && (notification->getName() == "UserGiveItem" && gSavedSettings.getBOOL("PlaySoundInventoryOffer") == FALSE) || notification->getName() == "TeleportOffered" && gSavedSettings.getBOOL("PlaySoundTeleportOffer") == FALSE); -- cgit v1.2.3