From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/newview/llnetmap.cpp | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'indra/newview/llnetmap.cpp') diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 1410232a0f..fd968d9027 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -296,8 +296,6 @@ void LLNetMap::draw() gGL.color4f(1.f, 0.5f, 0.5f, 1.f); } - - // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); @@ -311,24 +309,6 @@ void LLNetMap::draw() gGL.vertex2f(right, top); gGL.end(); - // Draw water - gGL.flush(); - { - if (regionp->getLand().getWaterTexture()) - { - gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2f(left, top); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2f(left, bottom); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2f(right, bottom); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2f(right, top); - gGL.end(); - } - } gGL.flush(); } -- cgit v1.2.3 From 9fdca96f8bd2211a99fe88e57b70cbecefa20b6d Mon Sep 17 00:00:00 2001 From: Ansariel Date: Mon, 8 Jul 2024 20:27:14 +0200 Subject: Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now --- indra/newview/llnetmap.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/newview/llnetmap.cpp') diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index fd968d9027..3f370b1ab5 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -435,7 +435,7 @@ void LLNetMap::draw() } F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), - LLVector2(local_mouse_x,local_mouse_y)); + LLVector2((F32)local_mouse_x, (F32)local_mouse_y)); if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) { closest_dist_squared = dist_to_cursor_squared; @@ -475,7 +475,7 @@ void LLNetMap::draw() dot_width); F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), - LLVector2(local_mouse_x,local_mouse_y)); + LLVector2((F32)local_mouse_x, (F32)local_mouse_y)); if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) { mClosestAgentToCursor = gAgent.getID(); @@ -671,7 +671,7 @@ LLVector3d LLNetMap::viewPosToGlobal( S32 x, S32 y ) bool LLNetMap::handleScrollWheel(S32 x, S32 y, S32 clicks) { // note that clicks are reversed from what you'd think: i.e. > 0 means zoom out, < 0 means zoom in - F32 new_scale = mScale * pow(MAP_SCALE_ZOOM_FACTOR, -clicks); + F32 new_scale = mScale * (F32)pow(MAP_SCALE_ZOOM_FACTOR, -clicks); F32 old_scale = mScale; setScale(new_scale); @@ -681,8 +681,8 @@ bool LLNetMap::handleScrollWheel(S32 x, S32 y, S32 clicks) { // Adjust pan to center the zoom on the mouse pointer LLVector2 zoom_offset; - zoom_offset.mV[VX] = x - getRect().getWidth() / 2; - zoom_offset.mV[VY] = y - getRect().getHeight() / 2; + zoom_offset.mV[VX] = (F32)(x - getRect().getWidth() / 2); + zoom_offset.mV[VY] = (F32)(y - getRect().getHeight() / 2); mCurPan -= zoom_offset * mScale / old_scale - zoom_offset; } -- cgit v1.2.3