From fbb4e5fb0f7bba935ec9d0d466be12a346a6b149 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Fri, 8 Jun 2012 13:49:02 -0400 Subject: STORM-68 As a Builder, I want that ability to set default permissions on creation of objects, clothing, scripts, notecards, etc. First pass at implementation, debuggins lines still need to be removed and there is one known bug to be resolved. --- indra/newview/llmeshrepository.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview/llmeshrepository.cpp') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index f461c7e46f..03547f103a 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1369,9 +1369,9 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) result["asset_type"] = "mesh"; result["inventory_type"] = "object"; result["description"] = "(No Description)"; - result["next_owner_mask"] = LLSD::Integer(LLFloaterPerms::getNextOwnerPerms()); - result["group_mask"] = LLSD::Integer(LLFloaterPerms::getGroupPerms()); - result["everyone_mask"] = LLSD::Integer(LLFloaterPerms::getEveryonePerms()); + result["next_owner_mask"] = LLSD::Integer(LLFloaterPerms::getNextOwnerPerms("Uploads")); + result["group_mask"] = LLSD::Integer(LLFloaterPerms::getGroupPerms("Uploads")); + result["everyone_mask"] = LLSD::Integer(LLFloaterPerms::getEveryonePerms("Uploads")); res["mesh_list"] = LLSD::emptyArray(); res["texture_list"] = LLSD::emptyArray(); -- cgit v1.2.3