From ae035a0d66604e25b1277c4fa303aea8d798e719 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 22 Apr 2014 08:58:38 -0700 Subject: Modify importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials. --- indra/newview/llmeshrepository.cpp | 281 +++++++++++++++++++++++++------------ 1 file changed, 192 insertions(+), 89 deletions(-) (limited to 'indra/newview/llmeshrepository.cpp') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 5afd2cb329..f36fb971b5 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -498,6 +498,12 @@ void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, } } +LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMaterial& material) +{ + LLPointer< LLViewerFetchedTexture > * ppTex = static_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData); + return ppTex ? (*ppTex).get() : NULL; +} + volatile S32 LLMeshRepoThread::sActiveHeaderRequests = 0; volatile S32 LLMeshRepoThread::sActiveLODRequests = 0; U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; @@ -2027,6 +2033,14 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLMeshUploadData data; data.mBaseModel = iter->first; + + if (data.mBaseModel->mSubmodelID) + { + // These are handled below to insure correct parenting order on creation + // due to map walking being based on model address (aka random) + continue; + } + LLModelInstance& first_instance = *(iter->second.begin()); for (S32 i = 0; i < 5; i++) { @@ -2064,7 +2078,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) data.mModel[LLModel::LOD_IMPOSTOR], decomp, mUploadSkin, - mUploadJoints); + mUploadJoints, + FALSE, + FALSE, + data.mBaseModel->mSubmodelID); data.mAssetData = ostr.str(); std::string str = ostr.str(); @@ -2098,17 +2115,26 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) instance_entry["scale"] = ll_sd_from_vector3(scale); instance_entry["material"] = LL_MCODE_WOOD; - instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); instance_entry["mesh"] = mesh_index[data.mBaseModel]; instance_entry["face_list"] = LLSD::emptyArray(); - S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), data.mBaseModel->getNumVolumeFaces()) ; + // We want to be able to allow more than 8 materials... + // + S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ; + for (S32 face_num = 0; face_num < end; face_num++) { LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; LLSD face_entry = LLSD::emptyMap(); - LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); + + LLViewerFetchedTexture *texture = NULL; + + if (material.mDiffuseMapFilename.size()) + { + texture = FindViewerTexture(material); + } if ((texture != NULL) && (textures.find(texture) == textures.end())) @@ -2123,9 +2149,171 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLPointer upload_file = LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); + + if (!upload_file.isNull() && upload_file->getDataSize()) + { + texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); + } + } + } + + if (texture != NULL && + mUploadTextures && + texture_index.find(texture) == texture_index.end()) + { + texture_index[texture] = texture_num; + std::string str = texture_str.str(); + res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); + texture_num++; + } + + // Subset of TextureEntry fields. + if (texture != NULL && mUploadTextures) + { + face_entry["image"] = texture_index[texture]; + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + } + face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); + face_entry["fullbright"] = material.mFullbright; + instance_entry["face_list"][face_num] = face_entry; + } + + res["instance_list"][instance_num] = instance_entry; + instance_num++; + } + } + + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + if (!data.mBaseModel->mSubmodelID) + { + // These were handled above already... + // + continue; + } + + LLModelInstance& first_instance = *(iter->second.begin()); + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = first_instance.mLOD[i]; + } + + if (mesh_index.find(data.mBaseModel) == mesh_index.end()) + { + // Have not seen this model before - create a new mesh_list entry for it. + if (model_name.empty()) + { + model_name = data.mBaseModel->getName(); + } + + if (model_metric.empty()) + { + model_metric = data.mBaseModel->getMetric(); + } + + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints, + FALSE, + FALSE, + data.mBaseModel->mSubmodelID); + + data.mAssetData = ostr.str(); + std::string str = ostr.str(); + + res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); + mesh_index[data.mBaseModel] = mesh_num; + mesh_num++; + } + + // For all instances that use this model + for (instance_list::iterator instance_iter = iter->second.begin(); + instance_iter != iter->second.end(); + ++instance_iter) + { + + LLModelInstance& instance = *instance_iter; + + LLSD instance_entry; + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation,pos,rot,scale); + instance_entry["position"] = ll_sd_from_vector3(pos); + instance_entry["rotation"] = ll_sd_from_quaternion(rot); + instance_entry["scale"] = ll_sd_from_vector3(scale); + + instance_entry["material"] = LL_MCODE_WOOD; + instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE); + instance_entry["mesh"] = mesh_index[data.mBaseModel]; + + instance_entry["face_list"] = LLSD::emptyArray(); + + // We want to be able to allow more than 8 materials... + // + S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ; + + for (S32 face_num = 0; face_num < end; face_num++) + { + LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; + LLSD face_entry = LLSD::emptyMap(); + + LLViewerFetchedTexture *texture = NULL; + + if (material.mDiffuseMapFilename.size()) + { + texture = FindViewerTexture(material); + } + + if ((texture != NULL) && + (textures.find(texture) == textures.end())) + { + textures.insert(texture); + } + + std::stringstream texture_str; + if (texture != NULL && include_textures && mUploadTextures) + { + if(texture->hasSavedRawImage()) + { + LLPointer upload_file = + LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); + + if (!upload_file.isNull() && upload_file->getDataSize()) + { texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); } } + } if (texture != NULL && mUploadTextures && @@ -3756,37 +3944,6 @@ void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation, result_rot = quat_rotation; } -bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const -{ - if (mDiffuseMap != rhs.mDiffuseMap) - { - return mDiffuseMap < rhs.mDiffuseMap; - } - - if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) - { - return mDiffuseMapFilename < rhs.mDiffuseMapFilename; - } - - if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) - { - return mDiffuseMapLabel < rhs.mDiffuseMapLabel; - } - - if (mDiffuseColor != rhs.mDiffuseColor) - { - return mDiffuseColor < rhs.mDiffuseColor; - } - - if (mBinding != rhs.mBinding) - { - return mBinding < rhs.mBinding; - } - - return mFullbright < rhs.mFullbright; -} - - void LLMeshRepository::updateInventory(inventory_data data) { LLMutexLock lock(mMeshMutex); @@ -4372,60 +4529,6 @@ void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg) mStatusMessage = msg; } -LLModelInstance::LLModelInstance(LLSD& data) -{ - mLocalMeshID = data["mesh_id"].asInteger(); - mLabel = data["label"].asString(); - mTransform.setValue(data["transform"]); - - for (U32 i = 0; i < data["material"].size(); ++i) - { - LLImportMaterial mat(data["material"][i]); - mMaterial[mat.mBinding] = mat; - } -} - - -LLSD LLModelInstance::asLLSD() -{ - LLSD ret; - - ret["mesh_id"] = mModel->mLocalID; - ret["label"] = mLabel; - ret["transform"] = mTransform.getValue(); - - U32 i = 0; - for (std::map::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter) - { - ret["material"][i++] = iter->second.asLLSD(); - } - - return ret; -} - -LLImportMaterial::LLImportMaterial(LLSD& data) -{ - mDiffuseMapFilename = data["diffuse"]["filename"].asString(); - mDiffuseMapLabel = data["diffuse"]["label"].asString(); - mDiffuseColor.setValue(data["diffuse"]["color"]); - mFullbright = data["fullbright"].asBoolean(); - mBinding = data["binding"].asString(); -} - - -LLSD LLImportMaterial::asLLSD() -{ - LLSD ret; - - ret["diffuse"]["filename"] = mDiffuseMapFilename; - ret["diffuse"]["label"] = mDiffuseMapLabel; - ret["diffuse"]["color"] = mDiffuseColor.getValue(); - ret["fullbright"] = mFullbright; - ret["binding"] = mBinding; - - return ret; -} - void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp) { decomp.mMesh.resize(decomp.mHull.size()); -- cgit v1.2.3