From 58f0e78cb491833440d85e105593bccc2d2aa4ab Mon Sep 17 00:00:00 2001 From: Dave SIMmONs Date: Tue, 12 Oct 2010 13:50:17 -0700 Subject: Initial work on viewer motion interpolation. Changes include: * InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic * Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds * Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter * Added LLVOAvatarSelf::resetRegionCrossingTimer() * Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings * LLVOAvatarSelf::updateRegion() will update position value due to region changes Code reviewed by Ambroff * --- indra/newview/llmaniptranslate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llmaniptranslate.cpp') diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 5eb3b789f2..f871df0c36 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -726,7 +726,7 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move; // Don't let object centers go too far underground - F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object); + F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal()); if (new_position_global.mdV[VZ] < min_height) { new_position_global.mdV[VZ] = min_height; -- cgit v1.2.3