From c285f59ce2a05703e3a1232fcaf3ee3aea714b3f Mon Sep 17 00:00:00 2001 From: Ansariel Date: Sun, 18 Feb 2024 12:52:19 +0100 Subject: Replace BOOL with bool in llwindow and dependent classes --- indra/newview/llmaniprotate.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/newview/llmaniprotate.cpp') diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 7f37f98568..a066ec4dad 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -362,9 +362,9 @@ void LLManipRotate::render() renderXYZ(euler_angles); } -BOOL LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) +bool LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) { - BOOL handled = FALSE; + bool handled = false; LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE); if( first_object ) @@ -459,7 +459,7 @@ LLVector3 LLManipRotate::findNearestPointOnRing( S32 x, S32 y, const LLVector3& return center + proj_onto_ring * mRadiusMeters; } -BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) +bool LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) { // first, perform normal processing in case this was a quick-click handleHover(x, y, mask); @@ -497,7 +497,7 @@ BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) } -BOOL LLManipRotate::handleHover(S32 x, S32 y, MASK mask) +bool LLManipRotate::handleHover(S32 x, S32 y, MASK mask) { if( hasMouseCapture() ) { @@ -520,7 +520,7 @@ BOOL LLManipRotate::handleHover(S32 x, S32 y, MASK mask) } gViewerWindow->setCursor(UI_CURSOR_TOOLROTATE); - return TRUE; + return true; } -- cgit v1.2.3 From 60d3dd98a44230c21803c1606552ee098ed9fa7c Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 21 Feb 2024 21:05:14 +0100 Subject: Convert remaining BOOL to bool --- indra/newview/llmaniprotate.cpp | 106 ++++++++++++++++++++-------------------- 1 file changed, 53 insertions(+), 53 deletions(-) (limited to 'indra/newview/llmaniprotate.cpp') diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index a066ec4dad..ba8270ff02 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -95,9 +95,9 @@ LLManipRotate::LLManipRotate( LLToolComposite* composite ) mCenterToCamMag(0.f), mCenterToProfilePlane(), mCenterToProfilePlaneMag(0.f), - mSendUpdateOnMouseUp( FALSE ), - mSmoothRotate( FALSE ), - mCamEdgeOn(FALSE), + mSendUpdateOnMouseUp( false ), + mSmoothRotate( false ), + mCamEdgeOn(false), mManipulatorScales(1.f, 1.f, 1.f, 1.f) { } @@ -120,7 +120,7 @@ void LLManipRotate::render() LLGLEnable gl_blend(GL_BLEND); // You can rotate if you can move - LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE); + LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(true); if( !first_object ) { return; @@ -202,7 +202,7 @@ void LLManipRotate::render() { gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f); - gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE ); + gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, true ); } gGL.flush(); @@ -366,7 +366,7 @@ bool LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) { bool handled = false; - LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE); + LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(true); if( first_object ) { if( mHighlightedPart != LL_NO_PART ) @@ -379,12 +379,12 @@ bool LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) } // Assumes that one of the parts of the manipulator was hit. -BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) +bool LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) { - BOOL can_rotate = canAffectSelection(); + bool can_rotate = canAffectSelection(); if (!can_rotate) { - return FALSE; + return false; } highlightManipulators(x, y); @@ -439,12 +439,12 @@ BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) mAgentSelfAtAxis = gAgent.getAtAxis(); // no point checking if avatar was selected, just save the value // Route future Mouse messages here preemptively. (Release on mouse up.) - setMouseCapture( TRUE ); - LLSelectMgr::getInstance()->enableSilhouette(FALSE); + setMouseCapture( true ); + LLSelectMgr::getInstance()->enableSilhouette(false); mHelpTextTimer.reset(); sNumTimesHelpTextShown++; - return TRUE; + return true; } @@ -486,7 +486,7 @@ bool LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) // Might have missed last update due to timing. LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_ROTATION | UPD_POSITION ); - LLSelectMgr::getInstance()->enableSilhouette(TRUE); + LLSelectMgr::getInstance()->enableSilhouette(true); //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); LLSelectMgr::getInstance()->updateSelectionCenter(); @@ -504,7 +504,7 @@ bool LLManipRotate::handleHover(S32 x, S32 y, MASK mask) if( mObjectSelection->isEmpty() ) { // Somehow the object got deselected while we were dragging it. - setMouseCapture( FALSE ); + setMouseCapture( false ); } else { @@ -524,7 +524,7 @@ bool LLManipRotate::handleHover(S32 x, S32 y, MASK mask) } -LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, BOOL* on_sphere ) +LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, bool* on_sphere ) { F32 z = 0.f; F32 dist_squared = x*x + y*y; @@ -554,8 +554,8 @@ void LLManipRotate::drag( S32 x, S32 y ) mRotation = dragConstrained(x, y); } - BOOL damped = mSmoothRotate; - mSmoothRotate = FALSE; + bool damped = mSmoothRotate; + mSmoothRotate = false; for (LLObjectSelection::iterator iter = mObjectSelection->begin(); iter != mObjectSelection->end(); iter++) @@ -745,13 +745,13 @@ void LLManipRotate::renderActiveRing( F32 radius, F32 width, const LLColor4& fro { LLGLEnable cull_face(GL_CULL_FACE); { - gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, FALSE); - gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, TRUE); + gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, false); + gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, true); } { LLGLDepthTest gls_depth(GL_FALSE); - gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, FALSE); - gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, TRUE); + gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, false); + gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, true); } } @@ -786,7 +786,7 @@ void LLManipRotate::renderSnapGuides() LLVector3 world_snap_axis; LLVector3 test_axis = constraint_axis; - BOOL constrain_to_ref_object = FALSE; + bool constrain_to_ref_object = false; if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) { test_axis = test_axis * ~grid_rotation; @@ -794,7 +794,7 @@ void LLManipRotate::renderSnapGuides() else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT) { test_axis = test_axis * ~grid_rotation; - constrain_to_ref_object = TRUE; + constrain_to_ref_object = true; } test_axis.abs(); @@ -873,17 +873,17 @@ void LLManipRotate::renderSnapGuides() F32 end_angle = atan2(y_axis_snap * edge_normal, x_axis_snap * edge_normal); //F32 start_angle = angle_between((-1.f * LLVector3::x_axis) * snap_guide_rot, edge_normal); F32 start_angle = end_angle - F_PI; - gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE, start_angle, end_angle); + gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, false, start_angle, end_angle); } else { - gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE); + gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, false); } gGL.popMatrix(); for (S32 i = 0; i < 64; i++) { - BOOL render_text = TRUE; + bool render_text = true; F32 deg = 5.625f * (F32)i; LLVector3 inner_point; LLVector3 outer_point; @@ -921,7 +921,7 @@ void LLManipRotate::renderSnapGuides() if (dot > 0.f) { outer_point = inner_point; - render_text = FALSE; + render_text = false; } else { @@ -1060,7 +1060,7 @@ void LLManipRotate::renderSnapGuides() getObjectAxisClosestToMouse(object_axis); // project onto constraint plane - LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(TRUE); + LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(true); object_axis = object_axis * first_node->getObject()->getRenderRotation(); object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis(); object_axis.normVec(); @@ -1152,8 +1152,8 @@ void LLManipRotate::renderSnapGuides() } } -// Returns TRUE if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam) -BOOL LLManipRotate::updateVisiblity() +// Returns true if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam) +bool LLManipRotate::updateVisiblity() { // Don't want to recalculate the center of the selection during a drag. // Due to packet delays, sometimes half the objects in the selection have their @@ -1166,7 +1166,7 @@ BOOL LLManipRotate::updateVisiblity() mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() );//LLSelectMgr::getInstance()->getSelectionCenterGlobal(); } - BOOL visible = FALSE; + bool visible = false; //Assume that UI scale factor is equivalent for X and Y axis F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX]; @@ -1190,7 +1190,7 @@ BOOL LLManipRotate::updateVisiblity() // so use getWorldViewHeightRaw as scale factor when converting to pixel coordinates mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()), (S32)((center.mV[VZ] + 0.5f) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled())); - visible = TRUE; + visible = true; } else { @@ -1211,7 +1211,7 @@ BOOL LLManipRotate::updateVisiblity() F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance"); if (dist_vec_squared(gAgent.getPositionAgent(), center) > (max_select_distance * max_select_distance)) { - visible = FALSE; + visible = false; } } @@ -1227,16 +1227,16 @@ BOOL LLManipRotate::updateVisiblity() } else { - visible = FALSE; + visible = false; } } } - mCamEdgeOn = FALSE; + mCamEdgeOn = false; F32 axis_onto_cam = mManipPart >= LL_ROT_X ? llabs( getConstraintAxis() * mCenterToCamNorm ) : 0.f; if( axis_onto_cam < AXIS_ONTO_CAM_TOLERANCE ) { - mCamEdgeOn = TRUE; + mCamEdgeOn = true; } return visible; @@ -1329,7 +1329,7 @@ LLVector3 LLManipRotate::getConstraintAxis() LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(TRUE); + LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(true); if (first_node) { // *FIX: get agent local attachment grid working @@ -1343,7 +1343,7 @@ LLVector3 LLManipRotate::getConstraintAxis() LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) { - LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(TRUE); + LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(true); LLVector3 constraint_axis = getConstraintAxis(); LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); @@ -1417,7 +1417,7 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) } LLVector3 projected_mouse; - BOOL hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis); + bool hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis); projected_mouse -= snap_plane_center; if (gSavedSettings.getBOOL("SnapEnabled")) { @@ -1532,9 +1532,9 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) if (!mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = TRUE; + mInSnapRegime = true; // 0 to 360 deg F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f); @@ -1566,17 +1566,17 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) { if (mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = FALSE; + mInSnapRegime = false; } } else { if (mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = FALSE; + mInSnapRegime = false; } if (!mInSnapRegime) @@ -1618,9 +1618,9 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) { if (!mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = TRUE; + mInSnapRegime = true; // 0 to 360 deg F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f); @@ -1649,9 +1649,9 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) { if (mInSnapRegime) { - mSmoothRotate = TRUE; + mSmoothRotate = true; } - mInSnapRegime = FALSE; + mInSnapRegime = false; } LLVector3 cross_product = mMouseDown % mMouseCur; @@ -1738,7 +1738,7 @@ void LLManipRotate::highlightManipulators( S32 x, S32 y ) mHighlightedPart = LL_NO_PART; //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); - LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(TRUE); + LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(true); if (!first_object) { @@ -1873,7 +1873,7 @@ void LLManipRotate::highlightManipulators( S32 x, S32 y ) S32 LLManipRotate::getObjectAxisClosestToMouse(LLVector3& object_axis) { - LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(TRUE); + LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(true); if (!first_object_node) { @@ -1928,9 +1928,9 @@ S32 LLManipRotate::getObjectAxisClosestToMouse(LLVector3& object_axis) } //virtual -BOOL LLManipRotate::canAffectSelection() +bool LLManipRotate::canAffectSelection() { - BOOL can_rotate = mObjectSelection->getObjectCount() != 0; + bool can_rotate = mObjectSelection->getObjectCount() != 0; if (can_rotate) { struct f : public LLSelectedObjectFunctor -- cgit v1.2.3 From 799ebf21624edb8b42ca16b8cf51c138643efd32 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Fri, 10 May 2024 15:16:06 +0200 Subject: Fix broken merge and BOOL/bool issues --- indra/newview/llmaniprotate.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/llmaniprotate.cpp') diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index f95eed44b6..eac1f753b0 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -554,8 +554,8 @@ void LLManipRotate::drag( S32 x, S32 y ) mRotation = dragConstrained(x, y); } - BOOL damped = mSmoothRotate; - mSmoothRotate = FALSE; + bool damped = mSmoothRotate; + mSmoothRotate = false; bool gltf_mode = false; for (LLObjectSelection::iterator iter = mObjectSelection->begin(); -- cgit v1.2.3 From e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 22 May 2024 21:25:21 +0200 Subject: Fix line endlings --- indra/newview/llmaniprotate.cpp | 3900 +++++++++++++++++++-------------------- 1 file changed, 1950 insertions(+), 1950 deletions(-) (limited to 'indra/newview/llmaniprotate.cpp') diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 73424cf90e..c2f4200852 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -1,1950 +1,1950 @@ -/** - * @file llmaniprotate.cpp - * @brief LLManipRotate class implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llmaniprotate.h" - -// library includes -#include "llmath.h" -#include "llgl.h" -#include "llrender.h" -#include "v4color.h" -#include "llprimitive.h" -#include "llview.h" -#include "llfontgl.h" - -// viewer includes -#include "llagent.h" -#include "llagentcamera.h" -#include "llbox.h" -#include "llbutton.h" -#include "llviewercontrol.h" -#include "llcriticaldamp.h" -#include "lltooltip.h" -#include "llfloatertools.h" -#include "llselectmgr.h" -#include "llstatusbar.h" -#include "llui.h" -#include "llvoavatar.h" -#include "llviewercamera.h" -#include "llviewerobject.h" -#include "llviewerobject.h" -#include "llviewershadermgr.h" -#include "llviewerwindow.h" -#include "llworld.h" -#include "pipeline.h" -#include "lldrawable.h" -#include "llglheaders.h" -#include "lltrans.h" -#include "llvoavatarself.h" -#include "llhudrender.h" - -const F32 RADIUS_PIXELS = 100.f; // size in screen space -const F32 SQ_RADIUS = RADIUS_PIXELS * RADIUS_PIXELS; -const F32 WIDTH_PIXELS = 8; -const S32 CIRCLE_STEPS = 100; -const F32 MAX_MANIP_SELECT_DISTANCE = 100.f; -const F32 SNAP_ANGLE_INCREMENT = 5.625f; -const F32 SNAP_ANGLE_DETENTE = SNAP_ANGLE_INCREMENT; -const F32 SNAP_GUIDE_RADIUS_1 = 2.8f; -const F32 SNAP_GUIDE_RADIUS_2 = 2.4f; -const F32 SNAP_GUIDE_RADIUS_3 = 2.2f; -const F32 SNAP_GUIDE_RADIUS_4 = 2.1f; -const F32 SNAP_GUIDE_RADIUS_5 = 2.05f; -const F32 SNAP_GUIDE_INNER_RADIUS = 2.f; -const F32 AXIS_ONTO_CAM_TOLERANCE = cos( 80.f * DEG_TO_RAD ); -const F32 SELECTED_MANIPULATOR_SCALE = 1.05f; -const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f; - -extern void handle_reset_rotation(void*); // in LLViewerWindow - -LLManipRotate::LLManipRotate( LLToolComposite* composite ) -: LLManip( std::string("Rotate"), composite ), - mRotationCenter(), - mCenterScreen(), - mRotation(), - mMouseDown(), - mMouseCur(), - mRadiusMeters(0.f), - mCenterToCam(), - mCenterToCamNorm(), - mCenterToCamMag(0.f), - mCenterToProfilePlane(), - mCenterToProfilePlaneMag(0.f), - mSendUpdateOnMouseUp( false ), - mSmoothRotate( false ), - mCamEdgeOn(false), - mManipulatorScales(1.f, 1.f, 1.f, 1.f) -{ } - -void LLManipRotate::handleSelect() -{ - // *FIX: put this in mouseDown? - LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); - if (gFloaterTools) - { - gFloaterTools->setStatusText("rotate"); - } - LLManip::handleSelect(); -} - -void LLManipRotate::render() -{ - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - LLGLDepthTest gls_depth(GL_TRUE); - LLGLEnable gl_blend(GL_BLEND); - - // You can rotate if you can move - LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(true); - if( !first_object ) - { - return; - } - - if( !updateVisiblity() ) - { - return; - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - F32 zoom = gAgentCamera.mHUDCurZoom; - gGL.scalef(zoom, zoom, zoom); - } - - - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - - LLColor4 highlight_outside( 1.f, 1.f, 0.f, 1.f ); - LLColor4 highlight_inside( 0.7f, 0.7f, 0.f, 0.5f ); - F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS; - - gGL.pushMatrix(); - { - - // are we in the middle of a constrained drag? - if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z) - { - renderSnapGuides(); - } - else - { - gDebugProgram.bind(); - - LLGLEnable cull_face(GL_CULL_FACE); - LLGLDepthTest gls_depth(GL_FALSE); - gGL.pushMatrix(); - { - // Draw "sphere" (intersection of sphere with tangent cone that has apex at camera) - gGL.translatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] ); - gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); - - // Inverse change of basis vectors - LLVector3 forward = mCenterToCamNorm; - LLVector3 left = gAgent.getUpAxis() % forward; - left.normVec(); - LLVector3 up = forward % left; - - LLVector4 a(-forward); - a.mV[3] = 0; - LLVector4 b(up); - b.mV[3] = 0; - LLVector4 c(left); - c.mV[3] = 0; - LLMatrix4 mat; - mat.initRows(a, b, c, LLVector4(0.f, 0.f, 0.f, 1.f)); - - gGL.multMatrix( &mat.mMatrix[0][0] ); - - gGL.rotatef( -90, 0.f, 1.f, 0.f); - LLColor4 color; - if (mManipPart == LL_ROT_ROLL || mHighlightedPart == LL_ROT_ROLL) - { - color.setVec(0.8f, 0.8f, 0.8f, 0.8f); - gGL.scalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]); - } - else - { - color.setVec( 0.7f, 0.7f, 0.7f, 0.6f ); - } - gGL.diffuseColor4fv(color.mV); - gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color); - - - if (mManipPart == LL_NO_PART) - { - gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); - gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f); - gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, true ); - } - - gGL.flush(); - } - gGL.popMatrix(); - - gUIProgram.bind(); - } - - gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); - - LLQuaternion rot; - F32 angle_radians, x, y, z; - - LLVector3 grid_origin; - LLVector3 grid_scale; - LLQuaternion grid_rotation; - - LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - - grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); - gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); - - - gDebugProgram.bind(); - - if (mManipPart == LL_ROT_Z) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - gGL.pushMatrix(); - { - // selected part - gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); - renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f) , LLColor4( 0.f, 0.f, 1.f, 0.3f )); - } - gGL.popMatrix(); - } - else if (mManipPart == LL_ROT_Y) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - gGL.pushMatrix(); - { - gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); - gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); - renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f), LLColor4( 0.f, 1.f, 0.f, 0.3f)); - } - gGL.popMatrix(); - } - else if (mManipPart == LL_ROT_X) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - gGL.pushMatrix(); - { - gGL.rotatef( 90.f, 0.f, 1.f, 0.f ); - gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); - renderActiveRing( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f), LLColor4( 1.f, 0.f, 0.f, 0.3f)); - } - gGL.popMatrix(); - } - else if (mManipPart == LL_ROT_ROLL) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - } - else if (mManipPart == LL_NO_PART) - { - if (mHighlightedPart == LL_NO_PART) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - } - - LLGLEnable cull_face(GL_CULL_FACE); - LLGLEnable clip_plane0(GL_CLIP_PLANE0); - LLGLDepthTest gls_depth(GL_FALSE); - //LLGLDisable gls_stencil(GL_STENCIL_TEST); - - // First pass: centers. Second pass: sides. - for( S32 i=0; i<2; i++ ) - { - - gGL.pushMatrix(); - { - if (mHighlightedPart == LL_ROT_Z) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); - // hovering over part - gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f ), LLColor4( 0.f, 0.f, 1.f, 0.5f ), CIRCLE_STEPS, i); - } - else - { - // default - gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 0.8f, 0.8f ), LLColor4( 0.f, 0.f, 0.8f, 0.4f ), CIRCLE_STEPS, i); - } - } - gGL.popMatrix(); - - gGL.pushMatrix(); - { - gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); - if (mHighlightedPart == LL_ROT_Y) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); - // hovering over part - gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f ), LLColor4( 0.f, 1.f, 0.f, 0.5f ), CIRCLE_STEPS, i); - } - else - { - // default - gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.8f, 0.f, 0.8f ), LLColor4( 0.f, 0.8f, 0.f, 0.4f ), CIRCLE_STEPS, i); - } - } - gGL.popMatrix(); - - gGL.pushMatrix(); - { - gGL.rotatef( 90.f, 0.f, 1.f, 0.f ); - if (mHighlightedPart == LL_ROT_X) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); - - // hovering over part - gl_ring( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f ), LLColor4( 1.f, 0.f, 0.f, 0.5f ), CIRCLE_STEPS, i); - } - else - { - // default - gl_ring( mRadiusMeters, width_meters, LLColor4( 0.8f, 0.f, 0.f, 0.8f ), LLColor4( 0.8f, 0.f, 0.f, 0.4f ), CIRCLE_STEPS, i); - } - } - gGL.popMatrix(); - - if (mHighlightedPart == LL_ROT_ROLL) - { - mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - } - - } - - } - - gUIProgram.bind(); - } - gGL.popMatrix(); - gGL.popMatrix(); - - - LLVector3 euler_angles; - LLQuaternion object_rot = first_object->getRotationEdit(); - object_rot.getEulerAngles(&(euler_angles.mV[VX]), &(euler_angles.mV[VY]), &(euler_angles.mV[VZ])); - euler_angles *= RAD_TO_DEG; - euler_angles.mV[VX] = ll_round(fmodf(euler_angles.mV[VX] + 360.f, 360.f), 0.05f); - euler_angles.mV[VY] = ll_round(fmodf(euler_angles.mV[VY] + 360.f, 360.f), 0.05f); - euler_angles.mV[VZ] = ll_round(fmodf(euler_angles.mV[VZ] + 360.f, 360.f), 0.05f); - - renderXYZ(euler_angles); -} - -bool LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) -{ - bool handled = false; - - LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(true); - if( first_object ) - { - if( mHighlightedPart != LL_NO_PART ) - { - handled = handleMouseDownOnPart( x, y, mask ); - } - } - - return handled; -} - -// Assumes that one of the parts of the manipulator was hit. -bool LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) -{ - bool can_rotate = canAffectSelection(); - if (!can_rotate) - { - return false; - } - - highlightManipulators(x, y); - S32 hit_part = mHighlightedPart; - // we just started a drag, so save initial object positions - LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_ROTATE); - - // save selection center - mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() ); //LLSelectMgr::getInstance()->getSelectionCenterGlobal(); - - mManipPart = (EManipPart)hit_part; - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - - if( mManipPart == LL_ROT_GENERAL) - { - mMouseDown = intersectMouseWithSphere( x, y, center, mRadiusMeters); - } - else - { - // Project onto the plane of the ring - LLVector3 axis = getConstraintAxis(); - - F32 axis_onto_cam = llabs( axis * mCenterToCamNorm ); - const F32 AXIS_ONTO_CAM_TOL = cos( 85.f * DEG_TO_RAD ); - if( axis_onto_cam < AXIS_ONTO_CAM_TOL ) - { - LLVector3 up_from_axis = mCenterToCamNorm % axis; - up_from_axis.normVec(); - LLVector3 cur_intersection; - getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam); - cur_intersection -= center; - mMouseDown = projected_vec(cur_intersection, up_from_axis); - F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters; - F32 mouse_dist_sqrd = mMouseDown.magVecSquared(); - if (mouse_dist_sqrd > 0.0001f) - { - mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) - - mouse_dist_sqrd); - } - LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, axis); - mMouseDown += mouse_depth * projected_center_to_cam; - - } - else - { - mMouseDown = findNearestPointOnRing( x, y, center, axis ) - center; - mMouseDown.normVec(); - } - } - - mMouseCur = mMouseDown; - mAgentSelfAtAxis = gAgent.getAtAxis(); // no point checking if avatar was selected, just save the value - - // Route future Mouse messages here preemptively. (Release on mouse up.) - setMouseCapture( true ); - LLSelectMgr::getInstance()->enableSilhouette(false); - - mHelpTextTimer.reset(); - sNumTimesHelpTextShown++; - return true; -} - - -LLVector3 LLManipRotate::findNearestPointOnRing( S32 x, S32 y, const LLVector3& center, const LLVector3& axis ) -{ - // Project the delta onto the ring and rescale it by the radius so that it's _on_ the ring. - LLVector3 proj_onto_ring; - getMousePointOnPlaneAgent(proj_onto_ring, x, y, center, axis); - proj_onto_ring -= center; - proj_onto_ring.normVec(); - - return center + proj_onto_ring * mRadiusMeters; -} - -bool LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) -{ - // first, perform normal processing in case this was a quick-click - handleHover(x, y, mask); - - if( hasMouseCapture() ) - { - for (LLObjectSelection::iterator iter = mObjectSelection->begin(); - iter != mObjectSelection->end(); iter++) - { - LLSelectNode* selectNode = *iter; - LLViewerObject* object = selectNode->getObject(); - LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); - - // have permission to move and object is root of selection or individually selected - if (object->permMove() && !object->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced()) && - (object->isRootEdit() || selectNode->mIndividualSelection)) - { - object->mUnselectedChildrenPositions.clear() ; - } - } - - mManipPart = LL_NO_PART; - - // Might have missed last update due to timing. - LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_ROTATION | UPD_POSITION ); - LLSelectMgr::getInstance()->enableSilhouette(true); - //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); - - LLSelectMgr::getInstance()->updateSelectionCenter(); - LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); - } - - return LLManip::handleMouseUp(x, y, mask); -} - - -bool LLManipRotate::handleHover(S32 x, S32 y, MASK mask) -{ - if( hasMouseCapture() ) - { - if( mObjectSelection->isEmpty() ) - { - // Somehow the object got deselected while we were dragging it. - setMouseCapture( false ); - } - else - { - drag(x, y); - } - - LL_DEBUGS("UserInput") << "hover handled by LLManipRotate (active)" << LL_ENDL; - } - else - { - highlightManipulators(x, y); - LL_DEBUGS("UserInput") << "hover handled by LLManipRotate (inactive)" << LL_ENDL; - } - - gViewerWindow->setCursor(UI_CURSOR_TOOLROTATE); - return true; -} - - -LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, bool* on_sphere ) -{ - F32 z = 0.f; - F32 dist_squared = x*x + y*y; - - *on_sphere = dist_squared <= SQ_RADIUS; - if( *on_sphere ) - { - z = sqrt(SQ_RADIUS - dist_squared); - } - return LLVector3( x, y, z ); -} - -// Freeform rotation -void LLManipRotate::drag( S32 x, S32 y ) -{ - if( !updateVisiblity() ) - { - return; - } - - if( mManipPart == LL_ROT_GENERAL ) - { - mRotation = dragUnconstrained(x, y); - } - else - { - mRotation = dragConstrained(x, y); - } - - bool damped = mSmoothRotate; - mSmoothRotate = false; - - for (LLObjectSelection::iterator iter = mObjectSelection->begin(); - iter != mObjectSelection->end(); iter++) - { - LLSelectNode* selectNode = *iter; - LLViewerObject* object = selectNode->getObject(); - LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); - - // have permission to move and object is root of selection or individually selected - if (object->permMove() && !object->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced()) && - (object->isRootEdit() || selectNode->mIndividualSelection)) - { - if (!object->isRootEdit()) - { - // child objects should not update if parent is selected - LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); - if (editable_root->isSelected()) - { - // we will be moved properly by our parent, so skip - continue; - } - } - - LLQuaternion new_rot = selectNode->mSavedRotation * mRotation; - std::vector& child_positions = object->mUnselectedChildrenPositions ; - std::vector child_rotations; - if (object->isRootEdit() && selectNode->mIndividualSelection) - { - object->saveUnselectedChildrenRotation(child_rotations) ; - object->saveUnselectedChildrenPosition(child_positions) ; - } - - if (object->getParent() && object->mDrawable.notNull()) - { - LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); - invParentRotation.transQuat(); - - object->setRotation(new_rot * invParentRotation, damped); - rebuild(object); - } - else - { - object->setRotation(new_rot, damped); - LLVOAvatar* avatar = object->asAvatar(); - if (avatar && avatar->isSelf() - && LLSelectMgr::getInstance()->mAllowSelectAvatar - && !object->getParent()) - { - // Normal avatars use object's orienttion, but self uses - // separate LLCoordFrame - // See LVOAvatar::updateOrientation() - if (gAgentCamera.getFocusOnAvatar()) - { - //Don't rotate camera with avatar - gAgentCamera.setFocusOnAvatar(false, false, false); - } - - LLVector3 at_axis = mAgentSelfAtAxis; - at_axis *= mRotation; - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); - } - rebuild(object); - } - - // for individually selected roots, we need to counterrotate all the children - if (object->isRootEdit() && selectNode->mIndividualSelection) - { - //RN: must do non-damped updates on these objects so relative rotation appears constant - // instead of having two competing slerps making the child objects appear to "wobble" - object->resetChildrenRotationAndPosition(child_rotations, child_positions) ; - } - } - } - - // update positions - for (LLObjectSelection::iterator iter = mObjectSelection->begin(); - iter != mObjectSelection->end(); iter++) - { - LLSelectNode* selectNode = *iter; - LLViewerObject* object = selectNode->getObject(); - LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); - - // to avoid cumulative position changes we calculate the objects new position using its saved position - if (object && object->permMove() && !object->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced())) - { - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - - LLVector3 old_position; - LLVector3 new_position; - - if (object->isAttachment() && object->mDrawable.notNull()) - { - // need to work in drawable space to handle selected items from multiple attachments - // (which have no shared frame of reference other than their render positions) - LLXform* parent_xform = object->mDrawable->getXform()->getParent(); - new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); - old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition(); - } - else - { - new_position = gAgent.getPosAgentFromGlobal( selectNode->mSavedPositionGlobal ); - old_position = object->getPositionAgent(); - } - - new_position = (new_position - center) * mRotation; // new relative rotated position - new_position += center; - - if (object->isRootEdit() && !object->isAttachment()) - { - LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position); - new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global); - new_position = gAgent.getPosAgentFromGlobal(new_pos_global); - } - - // for individually selected child objects - if (!object->isRootEdit() && selectNode->mIndividualSelection) - { - LLViewerObject* parentp = (LLViewerObject*)object->getParent(); - if (!parentp->isSelected()) - { - if (object->isAttachment() && object->mDrawable.notNull()) - { - // find position relative to render position of parent - object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation()); - rebuild(object); - } - else - { - object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion()); - rebuild(object); - } - } - } - else if (object->isRootEdit()) - { - if (object->isAttachment() && object->mDrawable.notNull()) - { - LLXform* parent_xform = object->mDrawable->getXform()->getParent(); - object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation()); - rebuild(object); - } - else - { - object->setPositionAgent(new_position); - rebuild(object); - } - } - - // for individually selected roots, we need to counter-translate all unselected children - if (object->isRootEdit() && selectNode->mIndividualSelection) - { - // only offset by parent's translation as we've already countered parent's rotation - rebuild(object); - object->resetChildrenPosition(old_position - new_position) ; - } - } - } - - // store changes to override updates - for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); - iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) - { - LLSelectNode* selectNode = *iter; - LLViewerObject*cur = selectNode->getObject(); - LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); - if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced()) && - (!cur->isAvatar() || LLSelectMgr::getInstance()->mAllowSelectAvatar)) - { - selectNode->mLastRotation = cur->getRotation(); - selectNode->mLastPositionLocal = cur->getPosition(); - } - } - - LLSelectMgr::getInstance()->updateSelectionCenter(); - - // RN: just clear focus so camera doesn't follow spurious object updates - gAgentCamera.clearFocusObject(); - dialog_refresh_all(); -} - -void LLManipRotate::renderActiveRing( F32 radius, F32 width, const LLColor4& front_color, const LLColor4& back_color) -{ - LLGLEnable cull_face(GL_CULL_FACE); - { - gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, false); - gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, true); - } - { - LLGLDepthTest gls_depth(GL_FALSE); - gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, false); - gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, true); - } -} - -void LLManipRotate::renderSnapGuides() -{ - static LLCachedControl snap_enabled(gSavedSettings, "SnapEnabled", true); - if (!snap_enabled) - { - return; - } - - LLVector3 grid_origin; - LLVector3 grid_scale; - LLQuaternion grid_rotation; - - LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale, true); - - LLVector3 constraint_axis = getConstraintAxis(); - - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - LLVector3 cam_at_axis; - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - cam_at_axis.setVec(1.f, 0.f, 0.f); - } - else - { - cam_at_axis = center - gAgentCamera.getCameraPositionAgent(); - cam_at_axis.normVec(); - } - - LLVector3 world_snap_axis; - LLVector3 test_axis = constraint_axis; - - bool constrain_to_ref_object = false; - if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) - { - test_axis = test_axis * ~grid_rotation; - } - else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT) - { - test_axis = test_axis * ~grid_rotation; - constrain_to_ref_object = true; - } - - test_axis.abs(); - - // find closest global/reference axis to local constraint axis; - if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ]) - { - world_snap_axis = LLVector3::y_axis; - } - else if (test_axis.mV[VY] > test_axis.mV[VZ]) - { - world_snap_axis = LLVector3::z_axis; - } - else - { - world_snap_axis = LLVector3::x_axis; - } - - LLVector3 projected_snap_axis = world_snap_axis; - if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) - { - projected_snap_axis = projected_snap_axis * grid_rotation; - } - else if (constrain_to_ref_object) - { - projected_snap_axis = projected_snap_axis * grid_rotation; - } - - // project world snap axis onto constraint plane - projected_snap_axis -= projected_vec(projected_snap_axis, constraint_axis); - projected_snap_axis.normVec(); - - S32 num_rings = mCamEdgeOn ? 2 : 1; - for (S32 ring_num = 0; ring_num < num_rings; ring_num++) - { - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - - if (mCamEdgeOn) - { - // draw two opposing rings - if (ring_num == 0) - { - center += constraint_axis * mRadiusMeters * 0.5f; - } - else - { - center -= constraint_axis * mRadiusMeters * 0.5f; - } - } - - LLGLDepthTest gls_depth(GL_FALSE); - for (S32 pass = 0; pass < 3; pass++) - { - // render snap guide ring - gGL.pushMatrix(); - - LLQuaternion snap_guide_rot; - F32 angle_radians, x, y, z; - snap_guide_rot.shortestArc(LLVector3::z_axis, getConstraintAxis()); - snap_guide_rot.getAngleAxis(&angle_radians, &x, &y, &z); - gGL.translatef(center.mV[VX], center.mV[VY], center.mV[VZ]); - gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); - - LLColor4 line_color = setupSnapGuideRenderPass(pass); - - gGL.color4fv(line_color.mV); - - if (mCamEdgeOn) - { - // render an arc - LLVector3 edge_normal = cam_at_axis % constraint_axis; - edge_normal.normVec(); - LLVector3 x_axis_snap = LLVector3::x_axis * snap_guide_rot; - LLVector3 y_axis_snap = LLVector3::y_axis * snap_guide_rot; - - F32 end_angle = atan2(y_axis_snap * edge_normal, x_axis_snap * edge_normal); - //F32 start_angle = angle_between((-1.f * LLVector3::x_axis) * snap_guide_rot, edge_normal); - F32 start_angle = end_angle - F_PI; - gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, false, start_angle, end_angle); - } - else - { - gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, false); - } - gGL.popMatrix(); - - for (S32 i = 0; i < 64; i++) - { - bool render_text = true; - F32 deg = 5.625f * (F32)i; - LLVector3 inner_point; - LLVector3 outer_point; - LLVector3 text_point; - LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis); - gGL.begin(LLRender::LINES); - { - inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center; - F32 tick_length = 0.f; - if (i % 16 == 0) - { - tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_1 - SNAP_GUIDE_INNER_RADIUS); - } - else if (i % 8 == 0) - { - tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_2 - SNAP_GUIDE_INNER_RADIUS); - } - else if (i % 4 == 0) - { - tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_3 - SNAP_GUIDE_INNER_RADIUS); - } - else if (i % 2 == 0) - { - tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_4 - SNAP_GUIDE_INNER_RADIUS); - } - else - { - tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_5 - SNAP_GUIDE_INNER_RADIUS); - } - - if (mCamEdgeOn) - { - // don't draw ticks that are on back side of circle - F32 dot = cam_at_axis * (projected_snap_axis * rot); - if (dot > 0.f) - { - outer_point = inner_point; - render_text = false; - } - else - { - if (ring_num == 0) - { - outer_point = inner_point + (constraint_axis * tick_length) * rot; - } - else - { - outer_point = inner_point - (constraint_axis * tick_length) * rot; - } - } - } - else - { - outer_point = inner_point + (projected_snap_axis * tick_length) * rot; - } - - text_point = outer_point + (projected_snap_axis * mRadiusMeters * 0.1f) * rot; - - gGL.vertex3fv(inner_point.mV); - gGL.vertex3fv(outer_point.mV); - } - gGL.end(); - - //RN: text rendering does own shadow pass, so only render once - if (pass == 1 && render_text && i % 16 == 0) - { - if (world_snap_axis.mV[VX]) - { - if (i == 0) - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white); - } - else if (i == 16) - { - if (constraint_axis.mV[VZ] > 0.f) - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white); - } - else - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white); - } - } - else if (i == 32) - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white); - } - else - { - if (constraint_axis.mV[VZ] > 0.f) - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white); - } - else - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white); - } - } - } - else if (world_snap_axis.mV[VY]) - { - if (i == 0) - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white); - } - else if (i == 16) - { - if (constraint_axis.mV[VX] > 0.f) - { - renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white); - } - else - { - renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white); - } - } - else if (i == 32) - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white); - } - else - { - if (constraint_axis.mV[VX] > 0.f) - { - renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white); - } - else - { - renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white); - } - } - } - else if (world_snap_axis.mV[VZ]) - { - if (i == 0) - { - renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white); - } - else if (i == 16) - { - if (constraint_axis.mV[VY] > 0.f) - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white); - } - else - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white); - } - } - else if (i == 32) - { - renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white); - } - else - { - if (constraint_axis.mV[VY] > 0.f) - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white); - } - else - { - renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white); - } - } - } - } - gGL.color4fv(line_color.mV); - } - - // now render projected object axis - if (mInSnapRegime) - { - LLVector3 object_axis; - getObjectAxisClosestToMouse(object_axis); - - // project onto constraint plane - LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(true); - object_axis = object_axis * first_node->getObject()->getRenderRotation(); - object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis(); - object_axis.normVec(); - object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center; - LLVector3 line_start = center; - - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv(line_start.mV); - gGL.vertex3fv(object_axis.mV); - } - gGL.end(); - - // draw snap guide arrow - gGL.begin(LLRender::TRIANGLES); - { - LLVector3 arrow_dir; - LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); - arrow_span.normVec(); - - arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start; - arrow_dir.normVec(); - if (ring_num == 1) - { - arrow_dir *= -1.f; - } - gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV); - gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV); - gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV); - } - gGL.end(); - - { - LLGLDepthTest gls_depth(GL_TRUE); - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv(line_start.mV); - gGL.vertex3fv(object_axis.mV); - } - gGL.end(); - - // draw snap guide arrow - gGL.begin(LLRender::TRIANGLES); - { - LLVector3 arrow_dir; - LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); - arrow_span.normVec(); - - arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start; - arrow_dir.normVec(); - if (ring_num == 1) - { - arrow_dir *= -1.f; - } - - gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV); - gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV); - gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV); - } - gGL.end(); - } - } - } - } - - - // render help text - if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD) - { - if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText) - { - LLVector3 selection_center_start = LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent(); - - LLVector3 offset_dir = LLViewerCamera::getInstance()->getUpAxis(); - - F32 line_alpha = gSavedSettings.getF32("GridOpacity"); - - LLVector3 help_text_pos = selection_center_start + (mRadiusMeters * 3.f * offset_dir); - const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); - - std::string help_text = LLTrans::getString("manip_hint1"); - LLColor4 help_text_color = LLColor4::white; - help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); - help_text = LLTrans::getString("manip_hint2"); - help_text_pos -= offset_dir * mRadiusMeters * 0.4f; - hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); - } - } -} - -// Returns true if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam) -bool LLManipRotate::updateVisiblity() -{ - // Don't want to recalculate the center of the selection during a drag. - // Due to packet delays, sometimes half the objects in the selection have their - // new position and half have their old one. This creates subtle errors in the - // computed center position for that frame. Unfortunately, these errors - // accumulate. The result is objects seem to "fly apart" during rotations. - // JC - 03.26.2002 - if (!hasMouseCapture()) - { - mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() );//LLSelectMgr::getInstance()->getSelectionCenterGlobal(); - } - - bool visible = false; - - //Assume that UI scale factor is equivalent for X and Y axis - F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX]; - - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - mCenterToCam = LLVector3(-1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f); - mCenterToCamNorm = mCenterToCam; - mCenterToCamMag = mCenterToCamNorm.normVec(); - - mRadiusMeters = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); - mRadiusMeters /= gAgentCamera.mHUDCurZoom; - mRadiusMeters *= ui_scale_factor; - - mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag; - mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm; - - // x axis range is (-aspect * 0.5f, +aspect * 0.5) - // y axis range is (-0.5, 0.5) - // so use getWorldViewHeightRaw as scale factor when converting to pixel coordinates - mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()), - (S32)((center.mV[VZ] + 0.5f) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled())); - visible = true; - } - else - { - visible = LLViewerCamera::getInstance()->projectPosAgentToScreen(center, mCenterScreen ); - if( visible ) - { - mCenterToCam = gAgentCamera.getCameraPositionAgent() - center; - mCenterToCamNorm = mCenterToCam; - mCenterToCamMag = mCenterToCamNorm.normVec(); - LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); - cameraAtAxis.normVec(); - - F32 z_dist = -1.f * (mCenterToCam * cameraAtAxis); - - // Don't drag manip if object too far away - if (gSavedSettings.getBOOL("LimitSelectDistance")) - { - F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance"); - if (dist_vec_squared(gAgent.getPositionAgent(), center) > (max_select_distance * max_select_distance)) - { - visible = false; - } - } - - if (mCenterToCamMag > 0.001f) - { - F32 fraction_of_fov = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); - F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians - mRadiusMeters = z_dist * tan(apparent_angle); - mRadiusMeters *= ui_scale_factor; - - mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag; - mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm; - } - else - { - visible = false; - } - } - } - - mCamEdgeOn = false; - F32 axis_onto_cam = mManipPart >= LL_ROT_X ? llabs( getConstraintAxis() * mCenterToCamNorm ) : 0.f; - if( axis_onto_cam < AXIS_ONTO_CAM_TOLERANCE ) - { - mCamEdgeOn = true; - } - - return visible; -} - -LLQuaternion LLManipRotate::dragUnconstrained( S32 x, S32 y ) -{ - LLVector3 cam = gAgentCamera.getCameraPositionAgent(); - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - - mMouseCur = intersectMouseWithSphere( x, y, center, mRadiusMeters); - - F32 delta_x = (F32)(mCenterScreen.mX - x); - F32 delta_y = (F32)(mCenterScreen.mY - y); - - F32 dist_from_sphere_center = sqrt(delta_x * delta_x + delta_y * delta_y); - - LLVector3 axis = mMouseDown % mMouseCur; - F32 angle = atan2(sqrtf(axis * axis), mMouseDown * mMouseCur); - axis.normVec(); - LLQuaternion sphere_rot( angle, axis ); - - if (is_approx_zero(1.f - mMouseDown * mMouseCur)) - { - return LLQuaternion::DEFAULT; - } - else if (dist_from_sphere_center < RADIUS_PIXELS) - { - return sphere_rot; - } - else - { - LLVector3 intersection; - getMousePointOnPlaneAgent( intersection, x, y, center + mCenterToProfilePlane, mCenterToCamNorm ); - - // amount dragging in sphere from center to periphery would rotate object - F32 in_sphere_angle = F_PI_BY_TWO; - F32 dist_to_tangent_point = mRadiusMeters; - if( !is_approx_zero( mCenterToProfilePlaneMag ) ) - { - dist_to_tangent_point = sqrt( mRadiusMeters * mRadiusMeters - mCenterToProfilePlaneMag * mCenterToProfilePlaneMag ); - in_sphere_angle = atan2( dist_to_tangent_point, mCenterToProfilePlaneMag ); - } - - LLVector3 profile_center_to_intersection = intersection - (center + mCenterToProfilePlane); - F32 dist_to_intersection = profile_center_to_intersection.normVec(); - F32 angle = (-1.f + dist_to_intersection / dist_to_tangent_point) * in_sphere_angle; - - LLVector3 axis; - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - axis = LLVector3(-1.f, 0.f, 0.f) % profile_center_to_intersection; - } - else - { - axis = (cam - center) % profile_center_to_intersection; - axis.normVec(); - } - return sphere_rot * LLQuaternion( angle, axis ); - } -} - -LLVector3 LLManipRotate::getConstraintAxis() -{ - LLVector3 axis; - if( LL_ROT_ROLL == mManipPart ) - { - axis = mCenterToCamNorm; - } - else - { - S32 axis_dir = mManipPart - LL_ROT_X; - if ((axis_dir >= LL_NO_PART) && (axis_dir < LL_Z_ARROW)) - { - axis.mV[axis_dir] = 1.f; - } - else - { -#ifndef LL_RELEASE_FOR_DOWNLOAD - LL_ERRS() << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << LL_ENDL; -#else - LL_WARNS() << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << LL_ENDL; -#endif - axis.mV[0] = 1.f; - } - - LLVector3 grid_origin; - LLVector3 grid_scale; - LLQuaternion grid_rotation; - - LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - - LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(true); - if (first_node) - { - // *FIX: get agent local attachment grid working - // Put rotation into frame of first selected root object - axis = axis * grid_rotation; - } - } - - return axis; -} - -LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) -{ - LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(true); - LLVector3 constraint_axis = getConstraintAxis(); - LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); - - F32 angle = 0.f; - - // build snap axes - LLVector3 grid_origin; - LLVector3 grid_scale; - LLQuaternion grid_rotation; - - LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - - LLVector3 axis1; - LLVector3 axis2; - - LLVector3 test_axis = constraint_axis; - if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) - { - test_axis = test_axis * ~grid_rotation; - } - else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT) - { - test_axis = test_axis * ~grid_rotation; - } - test_axis.abs(); - - // find closest global axis to constraint axis; - if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ]) - { - axis1 = LLVector3::y_axis; - } - else if (test_axis.mV[VY] > test_axis.mV[VZ]) - { - axis1 = LLVector3::z_axis; - } - else - { - axis1 = LLVector3::x_axis; - } - - if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) - { - axis1 = axis1 * grid_rotation; - } - else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT) - { - axis1 = axis1 * grid_rotation; - } - - //project axis onto constraint plane - axis1 -= (axis1 * constraint_axis) * constraint_axis; - axis1.normVec(); - - // calculate third and final axis - axis2 = constraint_axis % axis1; - - //F32 axis_onto_cam = llabs( constraint_axis * mCenterToCamNorm ); - if( mCamEdgeOn ) - { - // We're looking at the ring edge-on. - LLVector3 snap_plane_center = (center + (constraint_axis * mRadiusMeters * 0.5f)); - LLVector3 cam_to_snap_plane; - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - cam_to_snap_plane.setVec(1.f, 0.f, 0.f); - } - else - { - cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent(); - cam_to_snap_plane.normVec(); - } - - LLVector3 projected_mouse; - bool hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis); - projected_mouse -= snap_plane_center; - - if (gSavedSettings.getBOOL("SnapEnabled")) { - S32 snap_plane = 0; - - F32 dot = cam_to_snap_plane * constraint_axis; - if (llabs(dot) < 0.01f) - { - // looking at ring edge on, project onto view plane and check if mouse is past ring - getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane); - projected_mouse -= snap_plane_center; - dot = projected_mouse * constraint_axis; - if (projected_mouse * constraint_axis > 0) - { - snap_plane = 1; - } - projected_mouse -= dot * constraint_axis; - } - else if (dot > 0.f) - { - // look for mouse position outside and in front of snap circle - if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f) - { - snap_plane = 1; - } - } - else - { - // look for mouse position inside or in back of snap circle - if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit) - { - snap_plane = 1; - } - } - - if (snap_plane == 0) - { - // try other plane - snap_plane_center = (center - (constraint_axis * mRadiusMeters * 0.5f)); - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - cam_to_snap_plane.setVec(1.f, 0.f, 0.f); - } - else - { - cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent(); - cam_to_snap_plane.normVec(); - } - - hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis); - projected_mouse -= snap_plane_center; - - dot = cam_to_snap_plane * constraint_axis; - if (llabs(dot) < 0.01f) - { - // looking at ring edge on, project onto view plane and check if mouse is past ring - getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane); - projected_mouse -= snap_plane_center; - dot = projected_mouse * constraint_axis; - if (projected_mouse * constraint_axis < 0) - { - snap_plane = 2; - } - projected_mouse -= dot * constraint_axis; - } - else if (dot < 0.f) - { - // look for mouse position outside and in front of snap circle - if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f) - { - snap_plane = 2; - } - } - else - { - // look for mouse position inside or in back of snap circle - if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit) - { - snap_plane = 2; - } - } - } - - if (snap_plane > 0) - { - LLVector3 cam_at_axis; - if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) - { - cam_at_axis.setVec(1.f, 0.f, 0.f); - } - else - { - cam_at_axis = snap_plane_center - gAgentCamera.getCameraPositionAgent(); - cam_at_axis.normVec(); - } - - // first, project mouse onto screen plane at point tangent to rotation radius. - getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_at_axis); - // project that point onto rotation plane - projected_mouse -= snap_plane_center; - projected_mouse -= projected_vec(projected_mouse, constraint_axis); - - F32 mouse_lateral_dist = llmin(SNAP_GUIDE_INNER_RADIUS * mRadiusMeters, projected_mouse.magVec()); - F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters; - if (llabs(mouse_lateral_dist) > 0.01f) - { - mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) - - (mouse_lateral_dist * mouse_lateral_dist)); - } - LLVector3 projected_camera_at = cam_at_axis - projected_vec(cam_at_axis, constraint_axis); - projected_mouse -= mouse_depth * projected_camera_at; - - if (!mInSnapRegime) - { - mSmoothRotate = true; - } - mInSnapRegime = true; - // 0 to 360 deg - F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f); - - F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT); - - LLVector3 object_axis; - getObjectAxisClosestToMouse(object_axis); - if (first_object_node) - { - object_axis = object_axis * first_object_node->mSavedRotation; - } - - // project onto constraint plane - object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis(); - object_axis.normVec(); - - if (relative_mouse_angle < SNAP_ANGLE_DETENTE) - { - F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f)); - angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2); - } - else - { - angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2); - } - return LLQuaternion( -angle, constraint_axis ); - } - else - { - if (mInSnapRegime) - { - mSmoothRotate = true; - } - mInSnapRegime = false; - } - } - else { - if (mInSnapRegime) - { - mSmoothRotate = true; - } - mInSnapRegime = false; - } - - if (!mInSnapRegime) - { - LLVector3 up_from_axis = mCenterToCamNorm % constraint_axis; - up_from_axis.normVec(); - LLVector3 cur_intersection; - getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam); - cur_intersection -= center; - mMouseCur = projected_vec(cur_intersection, up_from_axis); - F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters; - F32 mouse_dist_sqrd = mMouseCur.magVecSquared(); - if (mouse_dist_sqrd > 0.0001f) - { - mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) - - mouse_dist_sqrd); - } - LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, constraint_axis); - mMouseCur += mouse_depth * projected_center_to_cam; - - F32 dist = (cur_intersection * up_from_axis) - (mMouseDown * up_from_axis); - angle = dist / (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * -F_PI_BY_TWO; - } - } - else - { - LLVector3 projected_mouse; - getMousePointOnPlaneAgent(projected_mouse, x, y, center, constraint_axis); - projected_mouse -= center; - mMouseCur = projected_mouse; - mMouseCur.normVec(); - - if (!first_object_node) - { - return LLQuaternion::DEFAULT; - } - - if (gSavedSettings.getBOOL("SnapEnabled") && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) - { - if (!mInSnapRegime) - { - mSmoothRotate = true; - } - mInSnapRegime = true; - // 0 to 360 deg - F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f); - - F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT); - - LLVector3 object_axis; - getObjectAxisClosestToMouse(object_axis); - object_axis = object_axis * first_object_node->mSavedRotation; - - // project onto constraint plane - object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis(); - object_axis.normVec(); - - if (relative_mouse_angle < SNAP_ANGLE_DETENTE) - { - F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f)); - angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2); - } - else - { - angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2); - } - return LLQuaternion( -angle, constraint_axis ); - } - else - { - if (mInSnapRegime) - { - mSmoothRotate = true; - } - mInSnapRegime = false; - } - - LLVector3 cross_product = mMouseDown % mMouseCur; - angle = atan2(sqrtf(cross_product * cross_product), mMouseCur * mMouseDown); - F32 dir = cross_product * constraint_axis; // cross product - if( dir < 0.f ) - { - angle *= -1.f; - } - } - - F32 rot_step = gSavedSettings.getF32("RotationStep"); - F32 step_size = DEG_TO_RAD * rot_step; - angle -= fmod(angle, step_size); - - return LLQuaternion( angle, constraint_axis ); -} - - - -LLVector3 LLManipRotate::intersectMouseWithSphere( S32 x, S32 y, const LLVector3& sphere_center, F32 sphere_radius) -{ - LLVector3 ray_pt; - LLVector3 ray_dir; - mouseToRay( x, y, &ray_pt, &ray_dir); - return intersectRayWithSphere( ray_pt, ray_dir, sphere_center, sphere_radius ); -} - -LLVector3 LLManipRotate::intersectRayWithSphere( const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius) -{ - LLVector3 ray_pt_to_center = sphere_center - ray_pt; - F32 center_distance = ray_pt_to_center.normVec(); - - F32 dot = ray_dir * ray_pt_to_center; - - if (dot == 0.f) - { - return LLVector3::zero; - } - - // point which ray hits plane centered on sphere origin, facing ray origin - LLVector3 intersection_sphere_plane = ray_pt + (ray_dir * center_distance / dot); - // vector from sphere origin to the point, normalized to sphere radius - LLVector3 sphere_center_to_intersection = (intersection_sphere_plane - sphere_center) / sphere_radius; - - F32 dist_squared = sphere_center_to_intersection.magVecSquared(); - LLVector3 result; - - if (dist_squared > 1.f) - { - result = sphere_center_to_intersection; - result.normVec(); - } - else - { - result = sphere_center_to_intersection - ray_dir * sqrt(1.f - dist_squared); - } - - return result; -} - -// Utility function. Should probably be moved to another class. -// x,y - mouse position in scaled window coordinates (NOT GL viewport coordinates) -//static -void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_dir ) -{ - if (LLSelectMgr::getInstance()->getSelection()->getSelectType() == SELECT_TYPE_HUD) - { - F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewRectScaled().getWidth()) - 0.5f) / gAgentCamera.mHUDCurZoom; - F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewRectScaled().getHeight()) - 0.5f) / gAgentCamera.mHUDCurZoom; - - *ray_pt = LLVector3(-1.f, -mouse_x, mouse_y); - *ray_dir = LLVector3(1.f, 0.f, 0.f); - } - else - { - *ray_pt = gAgentCamera.getCameraPositionAgent(); - *ray_dir = gViewerWindow->mouseDirectionGlobal(x, y); - } -} - -void LLManipRotate::highlightManipulators( S32 x, S32 y ) -{ - mHighlightedPart = LL_NO_PART; - - //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); - LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(true); - - if (!first_object) - { - return; - } - - LLVector3 rotation_center = gAgent.getPosAgentFromGlobal(mRotationCenter); - LLVector3 mouse_dir_x; - LLVector3 mouse_dir_y; - LLVector3 mouse_dir_z; - LLVector3 intersection_roll; - - LLVector3 grid_origin; - LLVector3 grid_scale; - LLQuaternion grid_rotation; - - LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); - - LLVector3 rot_x_axis = LLVector3::x_axis * grid_rotation; - LLVector3 rot_y_axis = LLVector3::y_axis * grid_rotation; - LLVector3 rot_z_axis = LLVector3::z_axis * grid_rotation; - - F32 proj_rot_x_axis = llabs(rot_x_axis * mCenterToCamNorm); - F32 proj_rot_y_axis = llabs(rot_y_axis * mCenterToCamNorm); - F32 proj_rot_z_axis = llabs(rot_z_axis * mCenterToCamNorm); - - F32 min_select_distance = 0.f; - F32 cur_select_distance = 0.f; - - // test x - getMousePointOnPlaneAgent(mouse_dir_x, x, y, rotation_center, rot_x_axis); - mouse_dir_x -= rotation_center; - // push intersection point out when working at obtuse angle to make ring easier to hit - mouse_dir_x *= 1.f + (1.f - llabs(rot_x_axis * mCenterToCamNorm)) * 0.1f; - - // test y - getMousePointOnPlaneAgent(mouse_dir_y, x, y, rotation_center, rot_y_axis); - mouse_dir_y -= rotation_center; - mouse_dir_y *= 1.f + (1.f - llabs(rot_y_axis * mCenterToCamNorm)) * 0.1f; - - // test z - getMousePointOnPlaneAgent(mouse_dir_z, x, y, rotation_center, rot_z_axis); - mouse_dir_z -= rotation_center; - mouse_dir_z *= 1.f + (1.f - llabs(rot_z_axis * mCenterToCamNorm)) * 0.1f; - - // test roll - getMousePointOnPlaneAgent(intersection_roll, x, y, rotation_center, mCenterToCamNorm); - intersection_roll -= rotation_center; - - F32 dist_x = mouse_dir_x.normVec(); - F32 dist_y = mouse_dir_y.normVec(); - F32 dist_z = mouse_dir_z.normVec(); - - F32 distance_threshold = (MAX_MANIP_SELECT_DISTANCE * mRadiusMeters) / gViewerWindow->getWorldViewHeightScaled(); - - if (llabs(dist_x - mRadiusMeters) * llmax(0.05f, proj_rot_x_axis) < distance_threshold) - { - // selected x - cur_select_distance = dist_x * mouse_dir_x * mCenterToCamNorm; - if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance)) - { - min_select_distance = cur_select_distance; - mHighlightedPart = LL_ROT_X; - } - } - if (llabs(dist_y - mRadiusMeters) * llmax(0.05f, proj_rot_y_axis) < distance_threshold) - { - // selected y - cur_select_distance = dist_y * mouse_dir_y * mCenterToCamNorm; - if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance)) - { - min_select_distance = cur_select_distance; - mHighlightedPart = LL_ROT_Y; - } - } - if (llabs(dist_z - mRadiusMeters) * llmax(0.05f, proj_rot_z_axis) < distance_threshold) - { - // selected z - cur_select_distance = dist_z * mouse_dir_z * mCenterToCamNorm; - if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance)) - { - min_select_distance = cur_select_distance; - mHighlightedPart = LL_ROT_Z; - } - } - - // test for edge-on intersections - if (proj_rot_x_axis < 0.05f) - { - if ((proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_x_axis) < distance_threshold) && dist_y < mRadiusMeters) || - (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_x_axis) < distance_threshold) && dist_z < mRadiusMeters)) - { - mHighlightedPart = LL_ROT_X; - } - } - - if (proj_rot_y_axis < 0.05f) - { - if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_y_axis) < distance_threshold) && dist_x < mRadiusMeters) || - (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_y_axis) < distance_threshold) && dist_z < mRadiusMeters)) - { - mHighlightedPart = LL_ROT_Y; - } - } - - if (proj_rot_z_axis < 0.05f) - { - if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_z_axis) < distance_threshold) && dist_x < mRadiusMeters) || - (proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_z_axis) < distance_threshold) && dist_y < mRadiusMeters)) - { - mHighlightedPart = LL_ROT_Z; - } - } - - // test for roll - if (mHighlightedPart == LL_NO_PART) - { - F32 roll_distance = intersection_roll.magVec(); - F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS; - - // use larger distance threshold for roll as it is checked only if something else wasn't highlighted - if (llabs(roll_distance - (mRadiusMeters + (width_meters * 2.f))) < distance_threshold * 2.f) - { - mHighlightedPart = LL_ROT_ROLL; - } - else if (roll_distance < mRadiusMeters) - { - mHighlightedPart = LL_ROT_GENERAL; - } - } -} - -S32 LLManipRotate::getObjectAxisClosestToMouse(LLVector3& object_axis) -{ - LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(true); - - if (!first_object_node) - { - object_axis.clearVec(); - return -1; - } - - LLQuaternion obj_rotation = first_object_node->mSavedRotation; - LLVector3 mouse_down_object = mMouseDown * ~obj_rotation; - LLVector3 mouse_down_abs = mouse_down_object; - mouse_down_abs.abs(); - - S32 axis_index = 0; - if (mouse_down_abs.mV[VX] > mouse_down_abs.mV[VY] && mouse_down_abs.mV[VX] > mouse_down_abs.mV[VZ]) - { - if (mouse_down_object.mV[VX] > 0.f) - { - object_axis = LLVector3::x_axis; - } - else - { - object_axis = LLVector3::x_axis_neg; - } - axis_index = VX; - } - else if (mouse_down_abs.mV[VY] > mouse_down_abs.mV[VZ]) - { - if (mouse_down_object.mV[VY] > 0.f) - { - object_axis = LLVector3::y_axis; - } - else - { - object_axis = LLVector3::y_axis_neg; - } - axis_index = VY; - } - else - { - if (mouse_down_object.mV[VZ] > 0.f) - { - object_axis = LLVector3::z_axis; - } - else - { - object_axis = LLVector3::z_axis_neg; - } - axis_index = VZ; - } - - return axis_index; -} - -//virtual -bool LLManipRotate::canAffectSelection() -{ - bool can_rotate = mObjectSelection->getObjectCount() != 0; - if (can_rotate) - { - struct f : public LLSelectedObjectFunctor - { - virtual bool apply(LLViewerObject* objectp) - { - LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit(); - return objectp->permMove() && !objectp->isPermanentEnforced() && - ((root_object == NULL) || !root_object->isPermanentEnforced()) && - (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); - } - } func; - can_rotate = mObjectSelection->applyToObjects(&func); - } - return can_rotate; -} - +/** + * @file llmaniprotate.cpp + * @brief LLManipRotate class implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmaniprotate.h" + +// library includes +#include "llmath.h" +#include "llgl.h" +#include "llrender.h" +#include "v4color.h" +#include "llprimitive.h" +#include "llview.h" +#include "llfontgl.h" + +// viewer includes +#include "llagent.h" +#include "llagentcamera.h" +#include "llbox.h" +#include "llbutton.h" +#include "llviewercontrol.h" +#include "llcriticaldamp.h" +#include "lltooltip.h" +#include "llfloatertools.h" +#include "llselectmgr.h" +#include "llstatusbar.h" +#include "llui.h" +#include "llvoavatar.h" +#include "llviewercamera.h" +#include "llviewerobject.h" +#include "llviewerobject.h" +#include "llviewershadermgr.h" +#include "llviewerwindow.h" +#include "llworld.h" +#include "pipeline.h" +#include "lldrawable.h" +#include "llglheaders.h" +#include "lltrans.h" +#include "llvoavatarself.h" +#include "llhudrender.h" + +const F32 RADIUS_PIXELS = 100.f; // size in screen space +const F32 SQ_RADIUS = RADIUS_PIXELS * RADIUS_PIXELS; +const F32 WIDTH_PIXELS = 8; +const S32 CIRCLE_STEPS = 100; +const F32 MAX_MANIP_SELECT_DISTANCE = 100.f; +const F32 SNAP_ANGLE_INCREMENT = 5.625f; +const F32 SNAP_ANGLE_DETENTE = SNAP_ANGLE_INCREMENT; +const F32 SNAP_GUIDE_RADIUS_1 = 2.8f; +const F32 SNAP_GUIDE_RADIUS_2 = 2.4f; +const F32 SNAP_GUIDE_RADIUS_3 = 2.2f; +const F32 SNAP_GUIDE_RADIUS_4 = 2.1f; +const F32 SNAP_GUIDE_RADIUS_5 = 2.05f; +const F32 SNAP_GUIDE_INNER_RADIUS = 2.f; +const F32 AXIS_ONTO_CAM_TOLERANCE = cos( 80.f * DEG_TO_RAD ); +const F32 SELECTED_MANIPULATOR_SCALE = 1.05f; +const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f; + +extern void handle_reset_rotation(void*); // in LLViewerWindow + +LLManipRotate::LLManipRotate( LLToolComposite* composite ) +: LLManip( std::string("Rotate"), composite ), + mRotationCenter(), + mCenterScreen(), + mRotation(), + mMouseDown(), + mMouseCur(), + mRadiusMeters(0.f), + mCenterToCam(), + mCenterToCamNorm(), + mCenterToCamMag(0.f), + mCenterToProfilePlane(), + mCenterToProfilePlaneMag(0.f), + mSendUpdateOnMouseUp( false ), + mSmoothRotate( false ), + mCamEdgeOn(false), + mManipulatorScales(1.f, 1.f, 1.f, 1.f) +{ } + +void LLManipRotate::handleSelect() +{ + // *FIX: put this in mouseDown? + LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); + if (gFloaterTools) + { + gFloaterTools->setStatusText("rotate"); + } + LLManip::handleSelect(); +} + +void LLManipRotate::render() +{ + LLGLSUIDefault gls_ui; + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + LLGLDepthTest gls_depth(GL_TRUE); + LLGLEnable gl_blend(GL_BLEND); + + // You can rotate if you can move + LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(true); + if( !first_object ) + { + return; + } + + if( !updateVisiblity() ) + { + return; + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + F32 zoom = gAgentCamera.mHUDCurZoom; + gGL.scalef(zoom, zoom, zoom); + } + + + LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); + + LLColor4 highlight_outside( 1.f, 1.f, 0.f, 1.f ); + LLColor4 highlight_inside( 0.7f, 0.7f, 0.f, 0.5f ); + F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS; + + gGL.pushMatrix(); + { + + // are we in the middle of a constrained drag? + if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z) + { + renderSnapGuides(); + } + else + { + gDebugProgram.bind(); + + LLGLEnable cull_face(GL_CULL_FACE); + LLGLDepthTest gls_depth(GL_FALSE); + gGL.pushMatrix(); + { + // Draw "sphere" (intersection of sphere with tangent cone that has apex at camera) + gGL.translatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] ); + gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); + + // Inverse change of basis vectors + LLVector3 forward = mCenterToCamNorm; + LLVector3 left = gAgent.getUpAxis() % forward; + left.normVec(); + LLVector3 up = forward % left; + + LLVector4 a(-forward); + a.mV[3] = 0; + LLVector4 b(up); + b.mV[3] = 0; + LLVector4 c(left); + c.mV[3] = 0; + LLMatrix4 mat; + mat.initRows(a, b, c, LLVector4(0.f, 0.f, 0.f, 1.f)); + + gGL.multMatrix( &mat.mMatrix[0][0] ); + + gGL.rotatef( -90, 0.f, 1.f, 0.f); + LLColor4 color; + if (mManipPart == LL_ROT_ROLL || mHighlightedPart == LL_ROT_ROLL) + { + color.setVec(0.8f, 0.8f, 0.8f, 0.8f); + gGL.scalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]); + } + else + { + color.setVec( 0.7f, 0.7f, 0.7f, 0.6f ); + } + gGL.diffuseColor4fv(color.mV); + gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color); + + + if (mManipPart == LL_NO_PART) + { + gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); + gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f); + gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, true ); + } + + gGL.flush(); + } + gGL.popMatrix(); + + gUIProgram.bind(); + } + + gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); + + LLQuaternion rot; + F32 angle_radians, x, y, z; + + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); + + grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + + + gDebugProgram.bind(); + + if (mManipPart == LL_ROT_Z) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + gGL.pushMatrix(); + { + // selected part + gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); + renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f) , LLColor4( 0.f, 0.f, 1.f, 0.3f )); + } + gGL.popMatrix(); + } + else if (mManipPart == LL_ROT_Y) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + gGL.pushMatrix(); + { + gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); + gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); + renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f), LLColor4( 0.f, 1.f, 0.f, 0.3f)); + } + gGL.popMatrix(); + } + else if (mManipPart == LL_ROT_X) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + gGL.pushMatrix(); + { + gGL.rotatef( 90.f, 0.f, 1.f, 0.f ); + gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); + renderActiveRing( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f), LLColor4( 1.f, 0.f, 0.f, 0.3f)); + } + gGL.popMatrix(); + } + else if (mManipPart == LL_ROT_ROLL) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + } + else if (mManipPart == LL_NO_PART) + { + if (mHighlightedPart == LL_NO_PART) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + } + + LLGLEnable cull_face(GL_CULL_FACE); + LLGLEnable clip_plane0(GL_CLIP_PLANE0); + LLGLDepthTest gls_depth(GL_FALSE); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); + + // First pass: centers. Second pass: sides. + for( S32 i=0; i<2; i++ ) + { + + gGL.pushMatrix(); + { + if (mHighlightedPart == LL_ROT_Z) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); + // hovering over part + gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f ), LLColor4( 0.f, 0.f, 1.f, 0.5f ), CIRCLE_STEPS, i); + } + else + { + // default + gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 0.8f, 0.8f ), LLColor4( 0.f, 0.f, 0.8f, 0.4f ), CIRCLE_STEPS, i); + } + } + gGL.popMatrix(); + + gGL.pushMatrix(); + { + gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); + if (mHighlightedPart == LL_ROT_Y) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); + // hovering over part + gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f ), LLColor4( 0.f, 1.f, 0.f, 0.5f ), CIRCLE_STEPS, i); + } + else + { + // default + gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.8f, 0.f, 0.8f ), LLColor4( 0.f, 0.8f, 0.f, 0.4f ), CIRCLE_STEPS, i); + } + } + gGL.popMatrix(); + + gGL.pushMatrix(); + { + gGL.rotatef( 90.f, 0.f, 1.f, 0.f ); + if (mHighlightedPart == LL_ROT_X) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); + + // hovering over part + gl_ring( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f ), LLColor4( 1.f, 0.f, 0.f, 0.5f ), CIRCLE_STEPS, i); + } + else + { + // default + gl_ring( mRadiusMeters, width_meters, LLColor4( 0.8f, 0.f, 0.f, 0.8f ), LLColor4( 0.8f, 0.f, 0.f, 0.4f ), CIRCLE_STEPS, i); + } + } + gGL.popMatrix(); + + if (mHighlightedPart == LL_ROT_ROLL) + { + mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); + } + + } + + } + + gUIProgram.bind(); + } + gGL.popMatrix(); + gGL.popMatrix(); + + + LLVector3 euler_angles; + LLQuaternion object_rot = first_object->getRotationEdit(); + object_rot.getEulerAngles(&(euler_angles.mV[VX]), &(euler_angles.mV[VY]), &(euler_angles.mV[VZ])); + euler_angles *= RAD_TO_DEG; + euler_angles.mV[VX] = ll_round(fmodf(euler_angles.mV[VX] + 360.f, 360.f), 0.05f); + euler_angles.mV[VY] = ll_round(fmodf(euler_angles.mV[VY] + 360.f, 360.f), 0.05f); + euler_angles.mV[VZ] = ll_round(fmodf(euler_angles.mV[VZ] + 360.f, 360.f), 0.05f); + + renderXYZ(euler_angles); +} + +bool LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask) +{ + bool handled = false; + + LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(true); + if( first_object ) + { + if( mHighlightedPart != LL_NO_PART ) + { + handled = handleMouseDownOnPart( x, y, mask ); + } + } + + return handled; +} + +// Assumes that one of the parts of the manipulator was hit. +bool LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) +{ + bool can_rotate = canAffectSelection(); + if (!can_rotate) + { + return false; + } + + highlightManipulators(x, y); + S32 hit_part = mHighlightedPart; + // we just started a drag, so save initial object positions + LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_ROTATE); + + // save selection center + mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() ); //LLSelectMgr::getInstance()->getSelectionCenterGlobal(); + + mManipPart = (EManipPart)hit_part; + LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); + + if( mManipPart == LL_ROT_GENERAL) + { + mMouseDown = intersectMouseWithSphere( x, y, center, mRadiusMeters); + } + else + { + // Project onto the plane of the ring + LLVector3 axis = getConstraintAxis(); + + F32 axis_onto_cam = llabs( axis * mCenterToCamNorm ); + const F32 AXIS_ONTO_CAM_TOL = cos( 85.f * DEG_TO_RAD ); + if( axis_onto_cam < AXIS_ONTO_CAM_TOL ) + { + LLVector3 up_from_axis = mCenterToCamNorm % axis; + up_from_axis.normVec(); + LLVector3 cur_intersection; + getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam); + cur_intersection -= center; + mMouseDown = projected_vec(cur_intersection, up_from_axis); + F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters; + F32 mouse_dist_sqrd = mMouseDown.magVecSquared(); + if (mouse_dist_sqrd > 0.0001f) + { + mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) - + mouse_dist_sqrd); + } + LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, axis); + mMouseDown += mouse_depth * projected_center_to_cam; + + } + else + { + mMouseDown = findNearestPointOnRing( x, y, center, axis ) - center; + mMouseDown.normVec(); + } + } + + mMouseCur = mMouseDown; + mAgentSelfAtAxis = gAgent.getAtAxis(); // no point checking if avatar was selected, just save the value + + // Route future Mouse messages here preemptively. (Release on mouse up.) + setMouseCapture( true ); + LLSelectMgr::getInstance()->enableSilhouette(false); + + mHelpTextTimer.reset(); + sNumTimesHelpTextShown++; + return true; +} + + +LLVector3 LLManipRotate::findNearestPointOnRing( S32 x, S32 y, const LLVector3& center, const LLVector3& axis ) +{ + // Project the delta onto the ring and rescale it by the radius so that it's _on_ the ring. + LLVector3 proj_onto_ring; + getMousePointOnPlaneAgent(proj_onto_ring, x, y, center, axis); + proj_onto_ring -= center; + proj_onto_ring.normVec(); + + return center + proj_onto_ring * mRadiusMeters; +} + +bool LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask) +{ + // first, perform normal processing in case this was a quick-click + handleHover(x, y, mask); + + if( hasMouseCapture() ) + { + for (LLObjectSelection::iterator iter = mObjectSelection->begin(); + iter != mObjectSelection->end(); iter++) + { + LLSelectNode* selectNode = *iter; + LLViewerObject* object = selectNode->getObject(); + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); + + // have permission to move and object is root of selection or individually selected + if (object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (object->isRootEdit() || selectNode->mIndividualSelection)) + { + object->mUnselectedChildrenPositions.clear() ; + } + } + + mManipPart = LL_NO_PART; + + // Might have missed last update due to timing. + LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_ROTATION | UPD_POSITION ); + LLSelectMgr::getInstance()->enableSilhouette(true); + //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); + + LLSelectMgr::getInstance()->updateSelectionCenter(); + LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); + } + + return LLManip::handleMouseUp(x, y, mask); +} + + +bool LLManipRotate::handleHover(S32 x, S32 y, MASK mask) +{ + if( hasMouseCapture() ) + { + if( mObjectSelection->isEmpty() ) + { + // Somehow the object got deselected while we were dragging it. + setMouseCapture( false ); + } + else + { + drag(x, y); + } + + LL_DEBUGS("UserInput") << "hover handled by LLManipRotate (active)" << LL_ENDL; + } + else + { + highlightManipulators(x, y); + LL_DEBUGS("UserInput") << "hover handled by LLManipRotate (inactive)" << LL_ENDL; + } + + gViewerWindow->setCursor(UI_CURSOR_TOOLROTATE); + return true; +} + + +LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, bool* on_sphere ) +{ + F32 z = 0.f; + F32 dist_squared = x*x + y*y; + + *on_sphere = dist_squared <= SQ_RADIUS; + if( *on_sphere ) + { + z = sqrt(SQ_RADIUS - dist_squared); + } + return LLVector3( x, y, z ); +} + +// Freeform rotation +void LLManipRotate::drag( S32 x, S32 y ) +{ + if( !updateVisiblity() ) + { + return; + } + + if( mManipPart == LL_ROT_GENERAL ) + { + mRotation = dragUnconstrained(x, y); + } + else + { + mRotation = dragConstrained(x, y); + } + + bool damped = mSmoothRotate; + mSmoothRotate = false; + + for (LLObjectSelection::iterator iter = mObjectSelection->begin(); + iter != mObjectSelection->end(); iter++) + { + LLSelectNode* selectNode = *iter; + LLViewerObject* object = selectNode->getObject(); + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); + + // have permission to move and object is root of selection or individually selected + if (object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (object->isRootEdit() || selectNode->mIndividualSelection)) + { + if (!object->isRootEdit()) + { + // child objects should not update if parent is selected + LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); + if (editable_root->isSelected()) + { + // we will be moved properly by our parent, so skip + continue; + } + } + + LLQuaternion new_rot = selectNode->mSavedRotation * mRotation; + std::vector& child_positions = object->mUnselectedChildrenPositions ; + std::vector child_rotations; + if (object->isRootEdit() && selectNode->mIndividualSelection) + { + object->saveUnselectedChildrenRotation(child_rotations) ; + object->saveUnselectedChildrenPosition(child_positions) ; + } + + if (object->getParent() && object->mDrawable.notNull()) + { + LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); + invParentRotation.transQuat(); + + object->setRotation(new_rot * invParentRotation, damped); + rebuild(object); + } + else + { + object->setRotation(new_rot, damped); + LLVOAvatar* avatar = object->asAvatar(); + if (avatar && avatar->isSelf() + && LLSelectMgr::getInstance()->mAllowSelectAvatar + && !object->getParent()) + { + // Normal avatars use object's orienttion, but self uses + // separate LLCoordFrame + // See LVOAvatar::updateOrientation() + if (gAgentCamera.getFocusOnAvatar()) + { + //Don't rotate camera with avatar + gAgentCamera.setFocusOnAvatar(false, false, false); + } + + LLVector3 at_axis = mAgentSelfAtAxis; + at_axis *= mRotation; + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis); + } + rebuild(object); + } + + // for individually selected roots, we need to counterrotate all the children + if (object->isRootEdit() && selectNode->mIndividualSelection) + { + //RN: must do non-damped updates on these objects so relative rotation appears constant + // instead of having two competing slerps making the child objects appear to "wobble" + object->resetChildrenRotationAndPosition(child_rotations, child_positions) ; + } + } + } + + // update positions + for (LLObjectSelection::iterator iter = mObjectSelection->begin(); + iter != mObjectSelection->end(); iter++) + { + LLSelectNode* selectNode = *iter; + LLViewerObject* object = selectNode->getObject(); + LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit(); + + // to avoid cumulative position changes we calculate the objects new position using its saved position + if (object && object->permMove() && !object->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced())) + { + LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); + + LLVector3 old_position; + LLVector3 new_position; + + if (object->isAttachment() && object->mDrawable.notNull()) + { + // need to work in drawable space to handle selected items from multiple attachments + // (which have no shared frame of reference other than their render positions) + LLXform* parent_xform = object->mDrawable->getXform()->getParent(); + new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); + old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition(); + } + else + { + new_position = gAgent.getPosAgentFromGlobal( selectNode->mSavedPositionGlobal ); + old_position = object->getPositionAgent(); + } + + new_position = (new_position - center) * mRotation; // new relative rotated position + new_position += center; + + if (object->isRootEdit() && !object->isAttachment()) + { + LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position); + new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global); + new_position = gAgent.getPosAgentFromGlobal(new_pos_global); + } + + // for individually selected child objects + if (!object->isRootEdit() && selectNode->mIndividualSelection) + { + LLViewerObject* parentp = (LLViewerObject*)object->getParent(); + if (!parentp->isSelected()) + { + if (object->isAttachment() && object->mDrawable.notNull()) + { + // find position relative to render position of parent + object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation()); + rebuild(object); + } + else + { + object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion()); + rebuild(object); + } + } + } + else if (object->isRootEdit()) + { + if (object->isAttachment() && object->mDrawable.notNull()) + { + LLXform* parent_xform = object->mDrawable->getXform()->getParent(); + object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation()); + rebuild(object); + } + else + { + object->setPositionAgent(new_position); + rebuild(object); + } + } + + // for individually selected roots, we need to counter-translate all unselected children + if (object->isRootEdit() && selectNode->mIndividualSelection) + { + // only offset by parent's translation as we've already countered parent's rotation + rebuild(object); + object->resetChildrenPosition(old_position - new_position) ; + } + } + } + + // store changes to override updates + for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); + iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) + { + LLSelectNode* selectNode = *iter; + LLViewerObject*cur = selectNode->getObject(); + LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit(); + if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (!cur->isAvatar() || LLSelectMgr::getInstance()->mAllowSelectAvatar)) + { + selectNode->mLastRotation = cur->getRotation(); + selectNode->mLastPositionLocal = cur->getPosition(); + } + } + + LLSelectMgr::getInstance()->updateSelectionCenter(); + + // RN: just clear focus so camera doesn't follow spurious object updates + gAgentCamera.clearFocusObject(); + dialog_refresh_all(); +} + +void LLManipRotate::renderActiveRing( F32 radius, F32 width, const LLColor4& front_color, const LLColor4& back_color) +{ + LLGLEnable cull_face(GL_CULL_FACE); + { + gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, false); + gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, true); + } + { + LLGLDepthTest gls_depth(GL_FALSE); + gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, false); + gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, true); + } +} + +void LLManipRotate::renderSnapGuides() +{ + static LLCachedControl snap_enabled(gSavedSettings, "SnapEnabled", true); + if (!snap_enabled) + { + return; + } + + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale, true); + + LLVector3 constraint_axis = getConstraintAxis(); + + LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); + LLVector3 cam_at_axis; + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + cam_at_axis.setVec(1.f, 0.f, 0.f); + } + else + { + cam_at_axis = center - gAgentCamera.getCameraPositionAgent(); + cam_at_axis.normVec(); + } + + LLVector3 world_snap_axis; + LLVector3 test_axis = constraint_axis; + + bool constrain_to_ref_object = false; + if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) + { + test_axis = test_axis * ~grid_rotation; + } + else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT) + { + test_axis = test_axis * ~grid_rotation; + constrain_to_ref_object = true; + } + + test_axis.abs(); + + // find closest global/reference axis to local constraint axis; + if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ]) + { + world_snap_axis = LLVector3::y_axis; + } + else if (test_axis.mV[VY] > test_axis.mV[VZ]) + { + world_snap_axis = LLVector3::z_axis; + } + else + { + world_snap_axis = LLVector3::x_axis; + } + + LLVector3 projected_snap_axis = world_snap_axis; + if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) + { + projected_snap_axis = projected_snap_axis * grid_rotation; + } + else if (constrain_to_ref_object) + { + projected_snap_axis = projected_snap_axis * grid_rotation; + } + + // project world snap axis onto constraint plane + projected_snap_axis -= projected_vec(projected_snap_axis, constraint_axis); + projected_snap_axis.normVec(); + + S32 num_rings = mCamEdgeOn ? 2 : 1; + for (S32 ring_num = 0; ring_num < num_rings; ring_num++) + { + LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); + + if (mCamEdgeOn) + { + // draw two opposing rings + if (ring_num == 0) + { + center += constraint_axis * mRadiusMeters * 0.5f; + } + else + { + center -= constraint_axis * mRadiusMeters * 0.5f; + } + } + + LLGLDepthTest gls_depth(GL_FALSE); + for (S32 pass = 0; pass < 3; pass++) + { + // render snap guide ring + gGL.pushMatrix(); + + LLQuaternion snap_guide_rot; + F32 angle_radians, x, y, z; + snap_guide_rot.shortestArc(LLVector3::z_axis, getConstraintAxis()); + snap_guide_rot.getAngleAxis(&angle_radians, &x, &y, &z); + gGL.translatef(center.mV[VX], center.mV[VY], center.mV[VZ]); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + + LLColor4 line_color = setupSnapGuideRenderPass(pass); + + gGL.color4fv(line_color.mV); + + if (mCamEdgeOn) + { + // render an arc + LLVector3 edge_normal = cam_at_axis % constraint_axis; + edge_normal.normVec(); + LLVector3 x_axis_snap = LLVector3::x_axis * snap_guide_rot; + LLVector3 y_axis_snap = LLVector3::y_axis * snap_guide_rot; + + F32 end_angle = atan2(y_axis_snap * edge_normal, x_axis_snap * edge_normal); + //F32 start_angle = angle_between((-1.f * LLVector3::x_axis) * snap_guide_rot, edge_normal); + F32 start_angle = end_angle - F_PI; + gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, false, start_angle, end_angle); + } + else + { + gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, false); + } + gGL.popMatrix(); + + for (S32 i = 0; i < 64; i++) + { + bool render_text = true; + F32 deg = 5.625f * (F32)i; + LLVector3 inner_point; + LLVector3 outer_point; + LLVector3 text_point; + LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis); + gGL.begin(LLRender::LINES); + { + inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center; + F32 tick_length = 0.f; + if (i % 16 == 0) + { + tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_1 - SNAP_GUIDE_INNER_RADIUS); + } + else if (i % 8 == 0) + { + tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_2 - SNAP_GUIDE_INNER_RADIUS); + } + else if (i % 4 == 0) + { + tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_3 - SNAP_GUIDE_INNER_RADIUS); + } + else if (i % 2 == 0) + { + tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_4 - SNAP_GUIDE_INNER_RADIUS); + } + else + { + tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_5 - SNAP_GUIDE_INNER_RADIUS); + } + + if (mCamEdgeOn) + { + // don't draw ticks that are on back side of circle + F32 dot = cam_at_axis * (projected_snap_axis * rot); + if (dot > 0.f) + { + outer_point = inner_point; + render_text = false; + } + else + { + if (ring_num == 0) + { + outer_point = inner_point + (constraint_axis * tick_length) * rot; + } + else + { + outer_point = inner_point - (constraint_axis * tick_length) * rot; + } + } + } + else + { + outer_point = inner_point + (projected_snap_axis * tick_length) * rot; + } + + text_point = outer_point + (projected_snap_axis * mRadiusMeters * 0.1f) * rot; + + gGL.vertex3fv(inner_point.mV); + gGL.vertex3fv(outer_point.mV); + } + gGL.end(); + + //RN: text rendering does own shadow pass, so only render once + if (pass == 1 && render_text && i % 16 == 0) + { + if (world_snap_axis.mV[VX]) + { + if (i == 0) + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white); + } + else if (i == 16) + { + if (constraint_axis.mV[VZ] > 0.f) + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white); + } + else + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white); + } + } + else if (i == 32) + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white); + } + else + { + if (constraint_axis.mV[VZ] > 0.f) + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white); + } + else + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white); + } + } + } + else if (world_snap_axis.mV[VY]) + { + if (i == 0) + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white); + } + else if (i == 16) + { + if (constraint_axis.mV[VX] > 0.f) + { + renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white); + } + else + { + renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white); + } + } + else if (i == 32) + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white); + } + else + { + if (constraint_axis.mV[VX] > 0.f) + { + renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white); + } + else + { + renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white); + } + } + } + else if (world_snap_axis.mV[VZ]) + { + if (i == 0) + { + renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white); + } + else if (i == 16) + { + if (constraint_axis.mV[VY] > 0.f) + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white); + } + else + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white); + } + } + else if (i == 32) + { + renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white); + } + else + { + if (constraint_axis.mV[VY] > 0.f) + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white); + } + else + { + renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white); + } + } + } + } + gGL.color4fv(line_color.mV); + } + + // now render projected object axis + if (mInSnapRegime) + { + LLVector3 object_axis; + getObjectAxisClosestToMouse(object_axis); + + // project onto constraint plane + LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(true); + object_axis = object_axis * first_node->getObject()->getRenderRotation(); + object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis(); + object_axis.normVec(); + object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center; + LLVector3 line_start = center; + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv(line_start.mV); + gGL.vertex3fv(object_axis.mV); + } + gGL.end(); + + // draw snap guide arrow + gGL.begin(LLRender::TRIANGLES); + { + LLVector3 arrow_dir; + LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); + arrow_span.normVec(); + + arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start; + arrow_dir.normVec(); + if (ring_num == 1) + { + arrow_dir *= -1.f; + } + gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV); + } + gGL.end(); + + { + LLGLDepthTest gls_depth(GL_TRUE); + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv(line_start.mV); + gGL.vertex3fv(object_axis.mV); + } + gGL.end(); + + // draw snap guide arrow + gGL.begin(LLRender::TRIANGLES); + { + LLVector3 arrow_dir; + LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); + arrow_span.normVec(); + + arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start; + arrow_dir.normVec(); + if (ring_num == 1) + { + arrow_dir *= -1.f; + } + + gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV); + } + gGL.end(); + } + } + } + } + + + // render help text + if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD) + { + if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText) + { + LLVector3 selection_center_start = LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent(); + + LLVector3 offset_dir = LLViewerCamera::getInstance()->getUpAxis(); + + F32 line_alpha = gSavedSettings.getF32("GridOpacity"); + + LLVector3 help_text_pos = selection_center_start + (mRadiusMeters * 3.f * offset_dir); + const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); + + std::string help_text = LLTrans::getString("manip_hint1"); + LLColor4 help_text_color = LLColor4::white; + help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + help_text = LLTrans::getString("manip_hint2"); + help_text_pos -= offset_dir * mRadiusMeters * 0.4f; + hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false); + } + } +} + +// Returns true if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam) +bool LLManipRotate::updateVisiblity() +{ + // Don't want to recalculate the center of the selection during a drag. + // Due to packet delays, sometimes half the objects in the selection have their + // new position and half have their old one. This creates subtle errors in the + // computed center position for that frame. Unfortunately, these errors + // accumulate. The result is objects seem to "fly apart" during rotations. + // JC - 03.26.2002 + if (!hasMouseCapture()) + { + mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() );//LLSelectMgr::getInstance()->getSelectionCenterGlobal(); + } + + bool visible = false; + + //Assume that UI scale factor is equivalent for X and Y axis + F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX]; + + LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + mCenterToCam = LLVector3(-1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f); + mCenterToCamNorm = mCenterToCam; + mCenterToCamMag = mCenterToCamNorm.normVec(); + + mRadiusMeters = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); + mRadiusMeters /= gAgentCamera.mHUDCurZoom; + mRadiusMeters *= ui_scale_factor; + + mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag; + mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm; + + // x axis range is (-aspect * 0.5f, +aspect * 0.5) + // y axis range is (-0.5, 0.5) + // so use getWorldViewHeightRaw as scale factor when converting to pixel coordinates + mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()), + (S32)((center.mV[VZ] + 0.5f) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled())); + visible = true; + } + else + { + visible = LLViewerCamera::getInstance()->projectPosAgentToScreen(center, mCenterScreen ); + if( visible ) + { + mCenterToCam = gAgentCamera.getCameraPositionAgent() - center; + mCenterToCamNorm = mCenterToCam; + mCenterToCamMag = mCenterToCamNorm.normVec(); + LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); + cameraAtAxis.normVec(); + + F32 z_dist = -1.f * (mCenterToCam * cameraAtAxis); + + // Don't drag manip if object too far away + if (gSavedSettings.getBOOL("LimitSelectDistance")) + { + F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance"); + if (dist_vec_squared(gAgent.getPositionAgent(), center) > (max_select_distance * max_select_distance)) + { + visible = false; + } + } + + if (mCenterToCamMag > 0.001f) + { + F32 fraction_of_fov = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); + F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians + mRadiusMeters = z_dist * tan(apparent_angle); + mRadiusMeters *= ui_scale_factor; + + mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag; + mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm; + } + else + { + visible = false; + } + } + } + + mCamEdgeOn = false; + F32 axis_onto_cam = mManipPart >= LL_ROT_X ? llabs( getConstraintAxis() * mCenterToCamNorm ) : 0.f; + if( axis_onto_cam < AXIS_ONTO_CAM_TOLERANCE ) + { + mCamEdgeOn = true; + } + + return visible; +} + +LLQuaternion LLManipRotate::dragUnconstrained( S32 x, S32 y ) +{ + LLVector3 cam = gAgentCamera.getCameraPositionAgent(); + LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); + + mMouseCur = intersectMouseWithSphere( x, y, center, mRadiusMeters); + + F32 delta_x = (F32)(mCenterScreen.mX - x); + F32 delta_y = (F32)(mCenterScreen.mY - y); + + F32 dist_from_sphere_center = sqrt(delta_x * delta_x + delta_y * delta_y); + + LLVector3 axis = mMouseDown % mMouseCur; + F32 angle = atan2(sqrtf(axis * axis), mMouseDown * mMouseCur); + axis.normVec(); + LLQuaternion sphere_rot( angle, axis ); + + if (is_approx_zero(1.f - mMouseDown * mMouseCur)) + { + return LLQuaternion::DEFAULT; + } + else if (dist_from_sphere_center < RADIUS_PIXELS) + { + return sphere_rot; + } + else + { + LLVector3 intersection; + getMousePointOnPlaneAgent( intersection, x, y, center + mCenterToProfilePlane, mCenterToCamNorm ); + + // amount dragging in sphere from center to periphery would rotate object + F32 in_sphere_angle = F_PI_BY_TWO; + F32 dist_to_tangent_point = mRadiusMeters; + if( !is_approx_zero( mCenterToProfilePlaneMag ) ) + { + dist_to_tangent_point = sqrt( mRadiusMeters * mRadiusMeters - mCenterToProfilePlaneMag * mCenterToProfilePlaneMag ); + in_sphere_angle = atan2( dist_to_tangent_point, mCenterToProfilePlaneMag ); + } + + LLVector3 profile_center_to_intersection = intersection - (center + mCenterToProfilePlane); + F32 dist_to_intersection = profile_center_to_intersection.normVec(); + F32 angle = (-1.f + dist_to_intersection / dist_to_tangent_point) * in_sphere_angle; + + LLVector3 axis; + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + axis = LLVector3(-1.f, 0.f, 0.f) % profile_center_to_intersection; + } + else + { + axis = (cam - center) % profile_center_to_intersection; + axis.normVec(); + } + return sphere_rot * LLQuaternion( angle, axis ); + } +} + +LLVector3 LLManipRotate::getConstraintAxis() +{ + LLVector3 axis; + if( LL_ROT_ROLL == mManipPart ) + { + axis = mCenterToCamNorm; + } + else + { + S32 axis_dir = mManipPart - LL_ROT_X; + if ((axis_dir >= LL_NO_PART) && (axis_dir < LL_Z_ARROW)) + { + axis.mV[axis_dir] = 1.f; + } + else + { +#ifndef LL_RELEASE_FOR_DOWNLOAD + LL_ERRS() << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << LL_ENDL; +#else + LL_WARNS() << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << LL_ENDL; +#endif + axis.mV[0] = 1.f; + } + + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); + + LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(true); + if (first_node) + { + // *FIX: get agent local attachment grid working + // Put rotation into frame of first selected root object + axis = axis * grid_rotation; + } + } + + return axis; +} + +LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) +{ + LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(true); + LLVector3 constraint_axis = getConstraintAxis(); + LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); + + F32 angle = 0.f; + + // build snap axes + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); + + LLVector3 axis1; + LLVector3 axis2; + + LLVector3 test_axis = constraint_axis; + if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) + { + test_axis = test_axis * ~grid_rotation; + } + else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT) + { + test_axis = test_axis * ~grid_rotation; + } + test_axis.abs(); + + // find closest global axis to constraint axis; + if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ]) + { + axis1 = LLVector3::y_axis; + } + else if (test_axis.mV[VY] > test_axis.mV[VZ]) + { + axis1 = LLVector3::z_axis; + } + else + { + axis1 = LLVector3::x_axis; + } + + if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid()) + { + axis1 = axis1 * grid_rotation; + } + else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT) + { + axis1 = axis1 * grid_rotation; + } + + //project axis onto constraint plane + axis1 -= (axis1 * constraint_axis) * constraint_axis; + axis1.normVec(); + + // calculate third and final axis + axis2 = constraint_axis % axis1; + + //F32 axis_onto_cam = llabs( constraint_axis * mCenterToCamNorm ); + if( mCamEdgeOn ) + { + // We're looking at the ring edge-on. + LLVector3 snap_plane_center = (center + (constraint_axis * mRadiusMeters * 0.5f)); + LLVector3 cam_to_snap_plane; + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + cam_to_snap_plane.setVec(1.f, 0.f, 0.f); + } + else + { + cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent(); + cam_to_snap_plane.normVec(); + } + + LLVector3 projected_mouse; + bool hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis); + projected_mouse -= snap_plane_center; + + if (gSavedSettings.getBOOL("SnapEnabled")) { + S32 snap_plane = 0; + + F32 dot = cam_to_snap_plane * constraint_axis; + if (llabs(dot) < 0.01f) + { + // looking at ring edge on, project onto view plane and check if mouse is past ring + getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane); + projected_mouse -= snap_plane_center; + dot = projected_mouse * constraint_axis; + if (projected_mouse * constraint_axis > 0) + { + snap_plane = 1; + } + projected_mouse -= dot * constraint_axis; + } + else if (dot > 0.f) + { + // look for mouse position outside and in front of snap circle + if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f) + { + snap_plane = 1; + } + } + else + { + // look for mouse position inside or in back of snap circle + if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit) + { + snap_plane = 1; + } + } + + if (snap_plane == 0) + { + // try other plane + snap_plane_center = (center - (constraint_axis * mRadiusMeters * 0.5f)); + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + cam_to_snap_plane.setVec(1.f, 0.f, 0.f); + } + else + { + cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent(); + cam_to_snap_plane.normVec(); + } + + hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis); + projected_mouse -= snap_plane_center; + + dot = cam_to_snap_plane * constraint_axis; + if (llabs(dot) < 0.01f) + { + // looking at ring edge on, project onto view plane and check if mouse is past ring + getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane); + projected_mouse -= snap_plane_center; + dot = projected_mouse * constraint_axis; + if (projected_mouse * constraint_axis < 0) + { + snap_plane = 2; + } + projected_mouse -= dot * constraint_axis; + } + else if (dot < 0.f) + { + // look for mouse position outside and in front of snap circle + if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f) + { + snap_plane = 2; + } + } + else + { + // look for mouse position inside or in back of snap circle + if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit) + { + snap_plane = 2; + } + } + } + + if (snap_plane > 0) + { + LLVector3 cam_at_axis; + if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) + { + cam_at_axis.setVec(1.f, 0.f, 0.f); + } + else + { + cam_at_axis = snap_plane_center - gAgentCamera.getCameraPositionAgent(); + cam_at_axis.normVec(); + } + + // first, project mouse onto screen plane at point tangent to rotation radius. + getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_at_axis); + // project that point onto rotation plane + projected_mouse -= snap_plane_center; + projected_mouse -= projected_vec(projected_mouse, constraint_axis); + + F32 mouse_lateral_dist = llmin(SNAP_GUIDE_INNER_RADIUS * mRadiusMeters, projected_mouse.magVec()); + F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters; + if (llabs(mouse_lateral_dist) > 0.01f) + { + mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) - + (mouse_lateral_dist * mouse_lateral_dist)); + } + LLVector3 projected_camera_at = cam_at_axis - projected_vec(cam_at_axis, constraint_axis); + projected_mouse -= mouse_depth * projected_camera_at; + + if (!mInSnapRegime) + { + mSmoothRotate = true; + } + mInSnapRegime = true; + // 0 to 360 deg + F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f); + + F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT); + + LLVector3 object_axis; + getObjectAxisClosestToMouse(object_axis); + if (first_object_node) + { + object_axis = object_axis * first_object_node->mSavedRotation; + } + + // project onto constraint plane + object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis(); + object_axis.normVec(); + + if (relative_mouse_angle < SNAP_ANGLE_DETENTE) + { + F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f)); + angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2); + } + else + { + angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2); + } + return LLQuaternion( -angle, constraint_axis ); + } + else + { + if (mInSnapRegime) + { + mSmoothRotate = true; + } + mInSnapRegime = false; + } + } + else { + if (mInSnapRegime) + { + mSmoothRotate = true; + } + mInSnapRegime = false; + } + + if (!mInSnapRegime) + { + LLVector3 up_from_axis = mCenterToCamNorm % constraint_axis; + up_from_axis.normVec(); + LLVector3 cur_intersection; + getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam); + cur_intersection -= center; + mMouseCur = projected_vec(cur_intersection, up_from_axis); + F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters; + F32 mouse_dist_sqrd = mMouseCur.magVecSquared(); + if (mouse_dist_sqrd > 0.0001f) + { + mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) - + mouse_dist_sqrd); + } + LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, constraint_axis); + mMouseCur += mouse_depth * projected_center_to_cam; + + F32 dist = (cur_intersection * up_from_axis) - (mMouseDown * up_from_axis); + angle = dist / (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * -F_PI_BY_TWO; + } + } + else + { + LLVector3 projected_mouse; + getMousePointOnPlaneAgent(projected_mouse, x, y, center, constraint_axis); + projected_mouse -= center; + mMouseCur = projected_mouse; + mMouseCur.normVec(); + + if (!first_object_node) + { + return LLQuaternion::DEFAULT; + } + + if (gSavedSettings.getBOOL("SnapEnabled") && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) + { + if (!mInSnapRegime) + { + mSmoothRotate = true; + } + mInSnapRegime = true; + // 0 to 360 deg + F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f); + + F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT); + + LLVector3 object_axis; + getObjectAxisClosestToMouse(object_axis); + object_axis = object_axis * first_object_node->mSavedRotation; + + // project onto constraint plane + object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis(); + object_axis.normVec(); + + if (relative_mouse_angle < SNAP_ANGLE_DETENTE) + { + F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f)); + angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2); + } + else + { + angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2); + } + return LLQuaternion( -angle, constraint_axis ); + } + else + { + if (mInSnapRegime) + { + mSmoothRotate = true; + } + mInSnapRegime = false; + } + + LLVector3 cross_product = mMouseDown % mMouseCur; + angle = atan2(sqrtf(cross_product * cross_product), mMouseCur * mMouseDown); + F32 dir = cross_product * constraint_axis; // cross product + if( dir < 0.f ) + { + angle *= -1.f; + } + } + + F32 rot_step = gSavedSettings.getF32("RotationStep"); + F32 step_size = DEG_TO_RAD * rot_step; + angle -= fmod(angle, step_size); + + return LLQuaternion( angle, constraint_axis ); +} + + + +LLVector3 LLManipRotate::intersectMouseWithSphere( S32 x, S32 y, const LLVector3& sphere_center, F32 sphere_radius) +{ + LLVector3 ray_pt; + LLVector3 ray_dir; + mouseToRay( x, y, &ray_pt, &ray_dir); + return intersectRayWithSphere( ray_pt, ray_dir, sphere_center, sphere_radius ); +} + +LLVector3 LLManipRotate::intersectRayWithSphere( const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius) +{ + LLVector3 ray_pt_to_center = sphere_center - ray_pt; + F32 center_distance = ray_pt_to_center.normVec(); + + F32 dot = ray_dir * ray_pt_to_center; + + if (dot == 0.f) + { + return LLVector3::zero; + } + + // point which ray hits plane centered on sphere origin, facing ray origin + LLVector3 intersection_sphere_plane = ray_pt + (ray_dir * center_distance / dot); + // vector from sphere origin to the point, normalized to sphere radius + LLVector3 sphere_center_to_intersection = (intersection_sphere_plane - sphere_center) / sphere_radius; + + F32 dist_squared = sphere_center_to_intersection.magVecSquared(); + LLVector3 result; + + if (dist_squared > 1.f) + { + result = sphere_center_to_intersection; + result.normVec(); + } + else + { + result = sphere_center_to_intersection - ray_dir * sqrt(1.f - dist_squared); + } + + return result; +} + +// Utility function. Should probably be moved to another class. +// x,y - mouse position in scaled window coordinates (NOT GL viewport coordinates) +//static +void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_dir ) +{ + if (LLSelectMgr::getInstance()->getSelection()->getSelectType() == SELECT_TYPE_HUD) + { + F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewRectScaled().getWidth()) - 0.5f) / gAgentCamera.mHUDCurZoom; + F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewRectScaled().getHeight()) - 0.5f) / gAgentCamera.mHUDCurZoom; + + *ray_pt = LLVector3(-1.f, -mouse_x, mouse_y); + *ray_dir = LLVector3(1.f, 0.f, 0.f); + } + else + { + *ray_pt = gAgentCamera.getCameraPositionAgent(); + *ray_dir = gViewerWindow->mouseDirectionGlobal(x, y); + } +} + +void LLManipRotate::highlightManipulators( S32 x, S32 y ) +{ + mHighlightedPart = LL_NO_PART; + + //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); + LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(true); + + if (!first_object) + { + return; + } + + LLVector3 rotation_center = gAgent.getPosAgentFromGlobal(mRotationCenter); + LLVector3 mouse_dir_x; + LLVector3 mouse_dir_y; + LLVector3 mouse_dir_z; + LLVector3 intersection_roll; + + LLVector3 grid_origin; + LLVector3 grid_scale; + LLQuaternion grid_rotation; + + LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); + + LLVector3 rot_x_axis = LLVector3::x_axis * grid_rotation; + LLVector3 rot_y_axis = LLVector3::y_axis * grid_rotation; + LLVector3 rot_z_axis = LLVector3::z_axis * grid_rotation; + + F32 proj_rot_x_axis = llabs(rot_x_axis * mCenterToCamNorm); + F32 proj_rot_y_axis = llabs(rot_y_axis * mCenterToCamNorm); + F32 proj_rot_z_axis = llabs(rot_z_axis * mCenterToCamNorm); + + F32 min_select_distance = 0.f; + F32 cur_select_distance = 0.f; + + // test x + getMousePointOnPlaneAgent(mouse_dir_x, x, y, rotation_center, rot_x_axis); + mouse_dir_x -= rotation_center; + // push intersection point out when working at obtuse angle to make ring easier to hit + mouse_dir_x *= 1.f + (1.f - llabs(rot_x_axis * mCenterToCamNorm)) * 0.1f; + + // test y + getMousePointOnPlaneAgent(mouse_dir_y, x, y, rotation_center, rot_y_axis); + mouse_dir_y -= rotation_center; + mouse_dir_y *= 1.f + (1.f - llabs(rot_y_axis * mCenterToCamNorm)) * 0.1f; + + // test z + getMousePointOnPlaneAgent(mouse_dir_z, x, y, rotation_center, rot_z_axis); + mouse_dir_z -= rotation_center; + mouse_dir_z *= 1.f + (1.f - llabs(rot_z_axis * mCenterToCamNorm)) * 0.1f; + + // test roll + getMousePointOnPlaneAgent(intersection_roll, x, y, rotation_center, mCenterToCamNorm); + intersection_roll -= rotation_center; + + F32 dist_x = mouse_dir_x.normVec(); + F32 dist_y = mouse_dir_y.normVec(); + F32 dist_z = mouse_dir_z.normVec(); + + F32 distance_threshold = (MAX_MANIP_SELECT_DISTANCE * mRadiusMeters) / gViewerWindow->getWorldViewHeightScaled(); + + if (llabs(dist_x - mRadiusMeters) * llmax(0.05f, proj_rot_x_axis) < distance_threshold) + { + // selected x + cur_select_distance = dist_x * mouse_dir_x * mCenterToCamNorm; + if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance)) + { + min_select_distance = cur_select_distance; + mHighlightedPart = LL_ROT_X; + } + } + if (llabs(dist_y - mRadiusMeters) * llmax(0.05f, proj_rot_y_axis) < distance_threshold) + { + // selected y + cur_select_distance = dist_y * mouse_dir_y * mCenterToCamNorm; + if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance)) + { + min_select_distance = cur_select_distance; + mHighlightedPart = LL_ROT_Y; + } + } + if (llabs(dist_z - mRadiusMeters) * llmax(0.05f, proj_rot_z_axis) < distance_threshold) + { + // selected z + cur_select_distance = dist_z * mouse_dir_z * mCenterToCamNorm; + if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance)) + { + min_select_distance = cur_select_distance; + mHighlightedPart = LL_ROT_Z; + } + } + + // test for edge-on intersections + if (proj_rot_x_axis < 0.05f) + { + if ((proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_x_axis) < distance_threshold) && dist_y < mRadiusMeters) || + (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_x_axis) < distance_threshold) && dist_z < mRadiusMeters)) + { + mHighlightedPart = LL_ROT_X; + } + } + + if (proj_rot_y_axis < 0.05f) + { + if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_y_axis) < distance_threshold) && dist_x < mRadiusMeters) || + (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_y_axis) < distance_threshold) && dist_z < mRadiusMeters)) + { + mHighlightedPart = LL_ROT_Y; + } + } + + if (proj_rot_z_axis < 0.05f) + { + if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_z_axis) < distance_threshold) && dist_x < mRadiusMeters) || + (proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_z_axis) < distance_threshold) && dist_y < mRadiusMeters)) + { + mHighlightedPart = LL_ROT_Z; + } + } + + // test for roll + if (mHighlightedPart == LL_NO_PART) + { + F32 roll_distance = intersection_roll.magVec(); + F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS; + + // use larger distance threshold for roll as it is checked only if something else wasn't highlighted + if (llabs(roll_distance - (mRadiusMeters + (width_meters * 2.f))) < distance_threshold * 2.f) + { + mHighlightedPart = LL_ROT_ROLL; + } + else if (roll_distance < mRadiusMeters) + { + mHighlightedPart = LL_ROT_GENERAL; + } + } +} + +S32 LLManipRotate::getObjectAxisClosestToMouse(LLVector3& object_axis) +{ + LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(true); + + if (!first_object_node) + { + object_axis.clearVec(); + return -1; + } + + LLQuaternion obj_rotation = first_object_node->mSavedRotation; + LLVector3 mouse_down_object = mMouseDown * ~obj_rotation; + LLVector3 mouse_down_abs = mouse_down_object; + mouse_down_abs.abs(); + + S32 axis_index = 0; + if (mouse_down_abs.mV[VX] > mouse_down_abs.mV[VY] && mouse_down_abs.mV[VX] > mouse_down_abs.mV[VZ]) + { + if (mouse_down_object.mV[VX] > 0.f) + { + object_axis = LLVector3::x_axis; + } + else + { + object_axis = LLVector3::x_axis_neg; + } + axis_index = VX; + } + else if (mouse_down_abs.mV[VY] > mouse_down_abs.mV[VZ]) + { + if (mouse_down_object.mV[VY] > 0.f) + { + object_axis = LLVector3::y_axis; + } + else + { + object_axis = LLVector3::y_axis_neg; + } + axis_index = VY; + } + else + { + if (mouse_down_object.mV[VZ] > 0.f) + { + object_axis = LLVector3::z_axis; + } + else + { + object_axis = LLVector3::z_axis_neg; + } + axis_index = VZ; + } + + return axis_index; +} + +//virtual +bool LLManipRotate::canAffectSelection() +{ + bool can_rotate = mObjectSelection->getObjectCount() != 0; + if (can_rotate) + { + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* objectp) + { + LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit(); + return objectp->permMove() && !objectp->isPermanentEnforced() && + ((root_object == NULL) || !root_object->isPermanentEnforced()) && + (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts")); + } + } func; + can_rotate = mObjectSelection->applyToObjects(&func); + } + return can_rotate; +} + -- cgit v1.2.3