From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/newview/lllocalbitmaps.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview/lllocalbitmaps.cpp') diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp index 6ab5e05b7d..0e2b3cb409 100644 --- a/indra/newview/lllocalbitmaps.cpp +++ b/indra/newview/lllocalbitmaps.cpp @@ -215,7 +215,6 @@ bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate) ("file://"+mFilename, FTT_LOCAL_FILE, mWorldID, LL_LOCAL_USE_MIPMAPS); texture->createGLTexture(LL_LOCAL_DISCARD_LEVEL, raw_image); - texture->setCachedRawImage(LL_LOCAL_DISCARD_LEVEL, raw_image); texture->ref(); gTextureList.addImage(texture, TEX_LIST_STANDARD); -- cgit v1.2.3