From 41c7523e08aab7f2bf4a040ac1c1c8a1d24babed Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Mon, 12 Aug 2019 13:44:59 -0700 Subject: SL-11676 Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky. --- indra/newview/lllegacyatmospherics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/lllegacyatmospherics.cpp') diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 1660a1897e..720c7e2388 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -442,7 +442,7 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) vars.density_multiplier = psky->getDensityMultiplier(); vars.distance_multiplier = psky->getDistanceMultiplier(); vars.max_y = psky->getMaxY(); - vars.sun_norm = LLEnvironment::instance().getLightDirectionCFR(); + vars.sun_norm = LLEnvironment::instance().getSunDirectionCFR(); vars.sunlight = psky->getSunlightColor(); vars.ambient = psky->getAmbientColor(); vars.glow = psky->getGlow(); -- cgit v1.2.3