From 60d3dd98a44230c21803c1606552ee098ed9fa7c Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 21 Feb 2024 21:05:14 +0100 Subject: Convert remaining BOOL to bool --- indra/newview/llinventoryicon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/llinventoryicon.cpp') diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index e9b0e8404a..df2dc0334e 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -110,7 +110,7 @@ LLIconDictionary::LLIconDictionary() LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 misc_flag, - BOOL item_is_multi) + bool item_is_multi) { const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi); return LLUI::getUIImage(icon_name); @@ -124,7 +124,7 @@ LLUIImagePtr LLInventoryIcon::getIcon(LLInventoryType::EIconName idx) const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 misc_flag, - BOOL item_is_multi) + bool item_is_multi) { LLInventoryType::EIconName idx = LLInventoryType::ICONNAME_OBJECT; if (item_is_multi) -- cgit v1.2.3 From e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 22 May 2024 21:25:21 +0200 Subject: Fix line endlings --- indra/newview/llinventoryicon.cpp | 422 +++++++++++++++++++------------------- 1 file changed, 211 insertions(+), 211 deletions(-) (limited to 'indra/newview/llinventoryicon.cpp') diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index 2dff50a7c3..94b8c4bebf 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -1,211 +1,211 @@ -/** - * @file llinventoryicon.cpp - * @brief Implementation of the inventory icon. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "linden_common.h" -#include "llinventoryicon.h" - -#include "lldictionary.h" -#include "llinventorydefines.h" -#include "llui.h" -#include "lluiimage.h" -#include "llwearabletype.h" -#include "llinventorysettings.h" - -struct IconEntry : public LLDictionaryEntry -{ - IconEntry(const std::string &item_name) - : - LLDictionaryEntry(item_name) - {} -}; - -class LLIconDictionary : public LLSingleton, - public LLDictionary -{ - LLSINGLETON(LLIconDictionary); -}; - -typedef LLPointer LLUIImagePtr; - -LLIconDictionary::LLIconDictionary() -{ - addEntry(LLInventoryType::ICONNAME_TEXTURE, new IconEntry("Inv_Texture")); - addEntry(LLInventoryType::ICONNAME_SOUND, new IconEntry("Inv_Sound")); - addEntry(LLInventoryType::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard")); - addEntry(LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard")); - addEntry(LLInventoryType::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark")); - addEntry(LLInventoryType::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark")); - addEntry(LLInventoryType::ICONNAME_SCRIPT, new IconEntry("Inv_Script")); - addEntry(LLInventoryType::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing")); - addEntry(LLInventoryType::ICONNAME_OBJECT, new IconEntry("Inv_Object")); - addEntry(LLInventoryType::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi")); - addEntry(LLInventoryType::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard")); - addEntry(LLInventoryType::ICONNAME_BODYPART, new IconEntry("Inv_Skin")); - addEntry(LLInventoryType::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot")); - - addEntry(LLInventoryType::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape")); - addEntry(LLInventoryType::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin")); - addEntry(LLInventoryType::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair")); - addEntry(LLInventoryType::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye")); - - addEntry(LLInventoryType::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo")); - addEntry(LLInventoryType::ICONNAME_CLOTHING_UNIVERSAL, new IconEntry("Inv_Universal")); - addEntry(LLInventoryType::ICONNAME_ANIMATION, new IconEntry("Inv_Animation")); - addEntry(LLInventoryType::ICONNAME_GESTURE, new IconEntry("Inv_Gesture")); - - addEntry(LLInventoryType::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics")); - - addEntry(LLInventoryType::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem")); - addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder")); - addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("Inv_Mesh")); - - addEntry(LLInventoryType::ICONNAME_SETTINGS_SKY, new IconEntry("Inv_SettingsSky")); - addEntry(LLInventoryType::ICONNAME_SETTINGS_WATER, new IconEntry("Inv_SettingsWater")); - addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay")); - addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings")); - - addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material")); - - addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); - addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown")); - - addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE")); -} - -LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type, - LLInventoryType::EType inventory_type, - U32 misc_flag, - bool item_is_multi) -{ - const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi); - return LLUI::getUIImage(icon_name); -} - -LLUIImagePtr LLInventoryIcon::getIcon(LLInventoryType::EIconName idx) -{ - return LLUI::getUIImage(getIconName(idx)); -} - -const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, - LLInventoryType::EType inventory_type, - U32 misc_flag, - bool item_is_multi) -{ - LLInventoryType::EIconName idx = LLInventoryType::ICONNAME_OBJECT; - if (item_is_multi) - { - idx = LLInventoryType::ICONNAME_OBJECT_MULTI; - return getIconName(idx); - } - - switch(asset_type) - { - case LLAssetType::AT_TEXTURE: - idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? LLInventoryType::ICONNAME_SNAPSHOT : LLInventoryType::ICONNAME_TEXTURE; - break; - case LLAssetType::AT_SOUND: - idx = LLInventoryType::ICONNAME_SOUND; - break; - case LLAssetType::AT_CALLINGCARD: - idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_CALLINGCARD_ONLINE : LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE; - break; - case LLAssetType::AT_LANDMARK: - idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_LANDMARK_VISITED : LLInventoryType::ICONNAME_LANDMARK; - break; - case LLAssetType::AT_SCRIPT: - case LLAssetType::AT_LSL_TEXT: - case LLAssetType::AT_LSL_BYTECODE: - idx = LLInventoryType::ICONNAME_SCRIPT; - break; - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_BODYPART: - idx = assignWearableIcon(misc_flag); - break; - case LLAssetType::AT_NOTECARD: - idx = LLInventoryType::ICONNAME_NOTECARD; - break; - case LLAssetType::AT_ANIMATION: - idx = LLInventoryType::ICONNAME_ANIMATION; - break; - case LLAssetType::AT_GESTURE: - idx = LLInventoryType::ICONNAME_GESTURE; - break; - case LLAssetType::AT_LINK: - idx = LLInventoryType::ICONNAME_LINKITEM; - break; - case LLAssetType::AT_LINK_FOLDER: - idx = LLInventoryType::ICONNAME_LINKFOLDER; - break; - case LLAssetType::AT_OBJECT: - idx = LLInventoryType::ICONNAME_OBJECT; - break; - case LLAssetType::AT_MESH: - idx = LLInventoryType::ICONNAME_MESH; - case LLAssetType::AT_SETTINGS: - idx = assignSettingsIcon(misc_flag); - break; - case LLAssetType::AT_MATERIAL: - idx = LLInventoryType::ICONNAME_MATERIAL; - break; - case LLAssetType::AT_UNKNOWN: - idx = LLInventoryType::ICONNAME_UNKNOWN; - default: - break; - } - - return getIconName(idx); -} - - -const std::string& LLInventoryIcon::getIconName(LLInventoryType::EIconName idx) -{ - const IconEntry *entry = LLIconDictionary::instance().lookup(idx); - return entry->mName; -} - -LLInventoryType::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag) -{ - const LLWearableType::EType wearable_type = LLWearableType::inventoryFlagsToWearableType(misc_flag); - return LLWearableType::getInstance()->getIconName(wearable_type); -} - -LLInventoryType::EIconName LLInventoryIcon::assignSettingsIcon(U32 misc_flag) -{ - LLSettingsType::type_e settings_type = LLSettingsType::fromInventoryFlags(misc_flag); - return LLSettingsType::getIconName(settings_type); -} +/** + * @file llinventoryicon.cpp + * @brief Implementation of the inventory icon. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "linden_common.h" +#include "llinventoryicon.h" + +#include "lldictionary.h" +#include "llinventorydefines.h" +#include "llui.h" +#include "lluiimage.h" +#include "llwearabletype.h" +#include "llinventorysettings.h" + +struct IconEntry : public LLDictionaryEntry +{ + IconEntry(const std::string &item_name) + : + LLDictionaryEntry(item_name) + {} +}; + +class LLIconDictionary : public LLSingleton, + public LLDictionary +{ + LLSINGLETON(LLIconDictionary); +}; + +typedef LLPointer LLUIImagePtr; + +LLIconDictionary::LLIconDictionary() +{ + addEntry(LLInventoryType::ICONNAME_TEXTURE, new IconEntry("Inv_Texture")); + addEntry(LLInventoryType::ICONNAME_SOUND, new IconEntry("Inv_Sound")); + addEntry(LLInventoryType::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard")); + addEntry(LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard")); + addEntry(LLInventoryType::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark")); + addEntry(LLInventoryType::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark")); + addEntry(LLInventoryType::ICONNAME_SCRIPT, new IconEntry("Inv_Script")); + addEntry(LLInventoryType::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing")); + addEntry(LLInventoryType::ICONNAME_OBJECT, new IconEntry("Inv_Object")); + addEntry(LLInventoryType::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi")); + addEntry(LLInventoryType::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard")); + addEntry(LLInventoryType::ICONNAME_BODYPART, new IconEntry("Inv_Skin")); + addEntry(LLInventoryType::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot")); + + addEntry(LLInventoryType::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape")); + addEntry(LLInventoryType::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin")); + addEntry(LLInventoryType::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair")); + addEntry(LLInventoryType::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye")); + + addEntry(LLInventoryType::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo")); + addEntry(LLInventoryType::ICONNAME_CLOTHING_UNIVERSAL, new IconEntry("Inv_Universal")); + addEntry(LLInventoryType::ICONNAME_ANIMATION, new IconEntry("Inv_Animation")); + addEntry(LLInventoryType::ICONNAME_GESTURE, new IconEntry("Inv_Gesture")); + + addEntry(LLInventoryType::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics")); + + addEntry(LLInventoryType::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem")); + addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder")); + addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("Inv_Mesh")); + + addEntry(LLInventoryType::ICONNAME_SETTINGS_SKY, new IconEntry("Inv_SettingsSky")); + addEntry(LLInventoryType::ICONNAME_SETTINGS_WATER, new IconEntry("Inv_SettingsWater")); + addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay")); + addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings")); + + addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material")); + + addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); + addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown")); + + addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE")); +} + +LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 misc_flag, + bool item_is_multi) +{ + const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi); + return LLUI::getUIImage(icon_name); +} + +LLUIImagePtr LLInventoryIcon::getIcon(LLInventoryType::EIconName idx) +{ + return LLUI::getUIImage(getIconName(idx)); +} + +const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + U32 misc_flag, + bool item_is_multi) +{ + LLInventoryType::EIconName idx = LLInventoryType::ICONNAME_OBJECT; + if (item_is_multi) + { + idx = LLInventoryType::ICONNAME_OBJECT_MULTI; + return getIconName(idx); + } + + switch(asset_type) + { + case LLAssetType::AT_TEXTURE: + idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? LLInventoryType::ICONNAME_SNAPSHOT : LLInventoryType::ICONNAME_TEXTURE; + break; + case LLAssetType::AT_SOUND: + idx = LLInventoryType::ICONNAME_SOUND; + break; + case LLAssetType::AT_CALLINGCARD: + idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_CALLINGCARD_ONLINE : LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE; + break; + case LLAssetType::AT_LANDMARK: + idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_LANDMARK_VISITED : LLInventoryType::ICONNAME_LANDMARK; + break; + case LLAssetType::AT_SCRIPT: + case LLAssetType::AT_LSL_TEXT: + case LLAssetType::AT_LSL_BYTECODE: + idx = LLInventoryType::ICONNAME_SCRIPT; + break; + case LLAssetType::AT_CLOTHING: + case LLAssetType::AT_BODYPART: + idx = assignWearableIcon(misc_flag); + break; + case LLAssetType::AT_NOTECARD: + idx = LLInventoryType::ICONNAME_NOTECARD; + break; + case LLAssetType::AT_ANIMATION: + idx = LLInventoryType::ICONNAME_ANIMATION; + break; + case LLAssetType::AT_GESTURE: + idx = LLInventoryType::ICONNAME_GESTURE; + break; + case LLAssetType::AT_LINK: + idx = LLInventoryType::ICONNAME_LINKITEM; + break; + case LLAssetType::AT_LINK_FOLDER: + idx = LLInventoryType::ICONNAME_LINKFOLDER; + break; + case LLAssetType::AT_OBJECT: + idx = LLInventoryType::ICONNAME_OBJECT; + break; + case LLAssetType::AT_MESH: + idx = LLInventoryType::ICONNAME_MESH; + case LLAssetType::AT_SETTINGS: + idx = assignSettingsIcon(misc_flag); + break; + case LLAssetType::AT_MATERIAL: + idx = LLInventoryType::ICONNAME_MATERIAL; + break; + case LLAssetType::AT_UNKNOWN: + idx = LLInventoryType::ICONNAME_UNKNOWN; + default: + break; + } + + return getIconName(idx); +} + + +const std::string& LLInventoryIcon::getIconName(LLInventoryType::EIconName idx) +{ + const IconEntry *entry = LLIconDictionary::instance().lookup(idx); + return entry->mName; +} + +LLInventoryType::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag) +{ + const LLWearableType::EType wearable_type = LLWearableType::inventoryFlagsToWearableType(misc_flag); + return LLWearableType::getInstance()->getIconName(wearable_type); +} + +LLInventoryType::EIconName LLInventoryIcon::assignSettingsIcon(U32 misc_flag) +{ + LLSettingsType::type_e settings_type = LLSettingsType::fromInventoryFlags(misc_flag); + return LLSettingsType::getIconName(settings_type); +} -- cgit v1.2.3