From 62466c070490c173296a95ff792b6d9ac64777e6 Mon Sep 17 00:00:00 2001 From: Vadim Savchuk Date: Fri, 6 Aug 2010 17:14:01 +0300 Subject: EXT-8577 WIP Context menu items for multi-attachments. Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine --- indra/newview/llinventorybridge.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/llinventorybridge.h') diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 91055eb906..00e8b0fb08 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -594,7 +594,8 @@ public: }; void rez_attachment(LLViewerInventoryItem* item, - LLViewerJointAttachment* attachment); + LLViewerJointAttachment* attachment, + bool replace = false); // Move items from an in-world object's "Contents" folder to a specified // folder in agent inventory. -- cgit v1.2.3