From a5261a5fa8fad810ecb5c260d92c3e771822bf58 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Tue, 20 Feb 2024 23:46:23 +0100 Subject: Convert BOOL to bool in llui --- indra/newview/llinspectavatar.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview/llinspectavatar.cpp') diff --git a/indra/newview/llinspectavatar.cpp b/indra/newview/llinspectavatar.cpp index b11c440015..e883abf5c2 100644 --- a/indra/newview/llinspectavatar.cpp +++ b/indra/newview/llinspectavatar.cpp @@ -67,7 +67,7 @@ public: LLInspectAvatar(const LLSD& avatar_id); virtual ~LLInspectAvatar(); - /*virtual*/ BOOL postBuild(void); + /*virtual*/ bool postBuild(void); // Because floater is single instance, need to re-parse data on each spawn // (for example, inspector about same avatar but in different position) @@ -179,7 +179,7 @@ LLInspectAvatar::~LLInspectAvatar() } /*virtual*/ -BOOL LLInspectAvatar::postBuild(void) +bool LLInspectAvatar::postBuild(void) { getChild("mute_btn")->setCommitCallback( boost::bind(&LLInspectAvatar::onClickMuteVolume, this) ); @@ -187,7 +187,7 @@ BOOL LLInspectAvatar::postBuild(void) getChild("volume_slider")->setCommitCallback( boost::bind(&LLInspectAvatar::onVolumeChange, this, _2)); - return TRUE; + return true; } // Multiple calls to showInstance("inspect_avatar", foo) will provide different -- cgit v1.2.3 From e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 22 May 2024 21:25:21 +0200 Subject: Fix line endlings --- indra/newview/llinspectavatar.cpp | 796 +++++++++++++++++++------------------- 1 file changed, 398 insertions(+), 398 deletions(-) (limited to 'indra/newview/llinspectavatar.cpp') diff --git a/indra/newview/llinspectavatar.cpp b/indra/newview/llinspectavatar.cpp index dbfa92ac81..b03b7beed6 100644 --- a/indra/newview/llinspectavatar.cpp +++ b/indra/newview/llinspectavatar.cpp @@ -1,398 +1,398 @@ -/** - * @file llinspectavatar.cpp - * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llinspectavatar.h" - -// viewer files -#include "llagent.h" -#include "llavataractions.h" -#include "llavatariconctrl.h" -#include "llavatarnamecache.h" -#include "llavatarpropertiesprocessor.h" -#include "lldateutil.h" -#include "llinspect.h" -#include "llmutelist.h" -#include "llslurl.h" -#include "llstartup.h" -#include "llvoiceclient.h" -#include "lltransientfloatermgr.h" - -// Linden libraries -#include "llfloater.h" -#include "llfloaterreg.h" -#include "lltextbox.h" -#include "lltrans.h" - -class LLFetchAvatarData; - - -////////////////////////////////////////////////////////////////////////////// -// LLInspectAvatar -////////////////////////////////////////////////////////////////////////////// - -// Avatar Inspector, a small information window used when clicking -// on avatar names in the 2D UI and in the ambient inspector widget for -// the 3D world. -class LLInspectAvatar : public LLInspect, LLTransientFloater -{ - friend class LLFloaterReg; - -public: - // avatar_id - Avatar ID for which to show information - // Inspector will be positioned relative to current mouse position - LLInspectAvatar(const LLSD& avatar_id); - virtual ~LLInspectAvatar(); - - /*virtual*/ bool postBuild(void); - - // Because floater is single instance, need to re-parse data on each spawn - // (for example, inspector about same avatar but in different position) - /*virtual*/ void onOpen(const LLSD& avatar_id); - - // Update view based on information from avatar properties processor - void processAvatarData(LLAvatarData* data); - - virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; } - -private: - // Make network requests for all the data to display in this view. - // Used on construction and if avatar id changes. - void requestUpdate(); - - // Set the volume slider to this user's current client-side volume setting, - // hiding/disabling if the user is not nearby. - void updateVolumeSlider(); - - // Button callbacks - void onClickMuteVolume(); - void onVolumeChange(const LLSD& data); - - void onAvatarNameCache(const LLUUID& agent_id, - const LLAvatarName& av_name); - -private: - LLUUID mAvatarID; - // Need avatar name information to spawn friend add request - LLAvatarName mAvatarName; - // an in-flight request for avatar properties from LLAvatarPropertiesProcessor - // is represented by this object - LLFetchAvatarData* mPropertiesRequest; - boost::signals2::connection mAvatarNameCacheConnection; -}; - -////////////////////////////////////////////////////////////////////////////// -// LLFetchAvatarData -////////////////////////////////////////////////////////////////////////////// - -// This object represents a pending request for avatar properties information -class LLFetchAvatarData : public LLAvatarPropertiesObserver -{ -public: - // If the inspector closes it will delete the pending request object, so the - // inspector pointer will be valid for the lifetime of this object - LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector) - : mAvatarID(avatar_id), - mInspector(inspector) - { - LLAvatarPropertiesProcessor* processor = - LLAvatarPropertiesProcessor::getInstance(); - // register ourselves as an observer - processor->addObserver(mAvatarID, this); - // send a request (duplicates will be suppressed inside the avatar - // properties processor) - processor->sendAvatarPropertiesRequest(mAvatarID); - } - - ~LLFetchAvatarData() - { - // remove ourselves as an observer - LLAvatarPropertiesProcessor::getInstance()-> - removeObserver(mAvatarID, this); - } - - void processProperties(void* data, EAvatarProcessorType type) - { - // route the data to the inspector - if (data - && type == APT_PROPERTIES) - { - LLAvatarData* avatar_data = static_cast(data); - mInspector->processAvatarData(avatar_data); - } - } - - // Store avatar ID so we can un-register the observer on destruction - LLUUID mAvatarID; - LLInspectAvatar* mInspector; -}; - -LLInspectAvatar::LLInspectAvatar(const LLSD& sd) -: LLInspect( LLSD() ), // single_instance, doesn't really need key - mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec* - mAvatarName(), - mPropertiesRequest(NULL), - mAvatarNameCacheConnection() -{ - // can't make the properties request until the widgets are constructed - // as it might return immediately, so do it in onOpen. - - LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this); - LLTransientFloater::init(this); -} - -LLInspectAvatar::~LLInspectAvatar() -{ - if (mAvatarNameCacheConnection.connected()) - { - mAvatarNameCacheConnection.disconnect(); - } - // clean up any pending requests so they don't call back into a deleted - // view - delete mPropertiesRequest; - mPropertiesRequest = NULL; - - LLTransientFloaterMgr::getInstance()->removeControlView(this); -} - -/*virtual*/ -bool LLInspectAvatar::postBuild(void) -{ - getChild("mute_btn")->setCommitCallback( - boost::bind(&LLInspectAvatar::onClickMuteVolume, this) ); - - getChild("volume_slider")->setCommitCallback( - boost::bind(&LLInspectAvatar::onVolumeChange, this, _2)); - - return true; -} - -// Multiple calls to showInstance("inspect_avatar", foo) will provide different -// LLSD for foo, which we will catch here. -//virtual -void LLInspectAvatar::onOpen(const LLSD& data) -{ - // Start open animation - LLInspect::onOpen(data); - - // Extract appropriate avatar id - mAvatarID = data["avatar_id"]; - - LLInspect::repositionInspector(data); - - // Generate link to avatar profile. - LLTextBase* avatar_profile_link = getChild("avatar_profile_link"); - avatar_profile_link->setTextArg("[LINK]", LLSLURL("agent", mAvatarID, "about").getSLURLString()); - avatar_profile_link->setIsFriendCallback(LLAvatarActions::isFriend); - - // can't call from constructor as widgets are not built yet - requestUpdate(); - - updateVolumeSlider(); -} - -void LLInspectAvatar::requestUpdate() -{ - // Don't make network requests when spawning from the debug menu at the - // login screen (which is useful to work on the layout). - if (mAvatarID.isNull()) - { - if (LLStartUp::getStartupState() >= STATE_STARTED) - { - // once we're running we don't want to show the test floater - // for bogus LLUUID::null links - closeFloater(); - } - return; - } - - // Clear out old data so it doesn't flash between old and new - getChild("user_name")->setValue(""); - getChild("user_name_small")->setValue(""); - getChild("user_slid")->setValue(""); - getChild("user_subtitle")->setValue(""); - getChild("user_details")->setValue(""); - - // Make a new request for properties - delete mPropertiesRequest; - mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this); - - // Use an avatar_icon even though the image id will come down with the - // avatar properties because the avatar_icon code maintains a cache of icons - // and this may result in the image being visible sooner. - // *NOTE: This may generate a duplicate avatar properties request, but that - // will be suppressed internally in the avatar properties processor. - - //remove avatar id from cache to get fresh info - LLAvatarIconIDCache::getInstance()->remove(mAvatarID); - - getChild("avatar_icon")->setValue(LLSD(mAvatarID) ); - - if (mAvatarNameCacheConnection.connected()) - { - mAvatarNameCacheConnection.disconnect(); - } - mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID,boost::bind(&LLInspectAvatar::onAvatarNameCache,this, _1, _2)); -} - -void LLInspectAvatar::processAvatarData(LLAvatarData* data) -{ - LLStringUtil::format_map_t args; - - std::string birth_date = LLTrans::getString(data->hide_age ? - "AvatarBirthDateFormatShort" : - "AvatarBirthDateFormatFull"); - LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch())); - args["[BORN_ON]"] = birth_date; - args["[AGE]"] = data->hide_age ? - LLStringUtilBase::null : - LLDateUtil::ageFromDate(data->born_on, LLDate::now()); - args["[SL_PROFILE]"] = data->about_text; - args["[RW_PROFILE"] = data->fl_about_text; - args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data); - std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data); - args["[PAYMENTINFO]"] = payment_info; - args["[COMMA]"] = (payment_info.empty() ? "" : ","); - - std::string subtitle = getString("Subtitle", args); - getChild("user_subtitle")->setValue( LLSD(subtitle) ); - std::string details = getString("Details", args); - getChild("user_details")->setValue( LLSD(details) ); - - // Delete the request object as it has been satisfied - delete mPropertiesRequest; - mPropertiesRequest = NULL; -} - -void LLInspectAvatar::updateVolumeSlider() -{ - bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID); - - // Do not display volume slider and mute button if it - // is ourself or we are not in a voice channel together - if (!voice_enabled || (mAvatarID == gAgent.getID())) - { - getChild("mute_btn")->setVisible(false); - getChild("volume_slider")->setVisible(false); - } - - else - { - getChild("mute_btn")->setVisible(true); - getChild("volume_slider")->setVisible(true); - - // By convention, we only display and toggle voice mutes, not all mutes - bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID); - - LLUICtrl* mute_btn = getChild("mute_btn"); - - bool is_linden = LLStringUtil::endsWith(mAvatarName.getDisplayName(), " Linden"); - - mute_btn->setEnabled( !is_linden); - mute_btn->setValue( is_muted ); - - LLUICtrl* volume_slider = getChild("volume_slider"); - volume_slider->setEnabled( !is_muted ); - - F32 volume; - - if (is_muted) - { - // it's clearer to display their volume as zero - volume = 0.f; - } - else - { - // actual volume - volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID); - } - volume_slider->setValue( (F64)volume ); - } - -} - -void LLInspectAvatar::onClickMuteVolume() -{ - // By convention, we only display and toggle voice mutes, not all mutes - LLMuteList* mute_list = LLMuteList::getInstance(); - bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat); - - LLMute mute(mAvatarID, mAvatarName.getUserName(), LLMute::AGENT); - if (!is_muted) - { - mute_list->add(mute, LLMute::flagVoiceChat); - } - else - { - mute_list->remove(mute, LLMute::flagVoiceChat); - } - - updateVolumeSlider(); -} - -void LLInspectAvatar::onVolumeChange(const LLSD& data) -{ - F32 volume = (F32)data.asReal(); - LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume); -} - -void LLInspectAvatar::onAvatarNameCache( - const LLUUID& agent_id, - const LLAvatarName& av_name) -{ - mAvatarNameCacheConnection.disconnect(); - - if (agent_id == mAvatarID) - { - getChild("user_name")->setValue(av_name.getDisplayName()); - getChild("user_name_small")->setValue(av_name.getDisplayName()); - getChild("user_slid")->setValue(av_name.getUserName()); - mAvatarName = av_name; - - // show smaller display name if too long to display in regular size - if (getChild("user_name")->getTextPixelWidth() > getChild("user_name")->getRect().getWidth()) - { - getChild("user_name_small")->setVisible( true ); - getChild("user_name")->setVisible( false ); - } - else - { - getChild("user_name_small")->setVisible( false ); - getChild("user_name")->setVisible( true ); - - } - - } -} - -////////////////////////////////////////////////////////////////////////////// -// LLInspectAvatarUtil -////////////////////////////////////////////////////////////////////////////// -void LLInspectAvatarUtil::registerFloater() -{ - LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml", - &LLFloaterReg::build); -} +/** + * @file llinspectavatar.cpp + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llinspectavatar.h" + +// viewer files +#include "llagent.h" +#include "llavataractions.h" +#include "llavatariconctrl.h" +#include "llavatarnamecache.h" +#include "llavatarpropertiesprocessor.h" +#include "lldateutil.h" +#include "llinspect.h" +#include "llmutelist.h" +#include "llslurl.h" +#include "llstartup.h" +#include "llvoiceclient.h" +#include "lltransientfloatermgr.h" + +// Linden libraries +#include "llfloater.h" +#include "llfloaterreg.h" +#include "lltextbox.h" +#include "lltrans.h" + +class LLFetchAvatarData; + + +////////////////////////////////////////////////////////////////////////////// +// LLInspectAvatar +////////////////////////////////////////////////////////////////////////////// + +// Avatar Inspector, a small information window used when clicking +// on avatar names in the 2D UI and in the ambient inspector widget for +// the 3D world. +class LLInspectAvatar : public LLInspect, LLTransientFloater +{ + friend class LLFloaterReg; + +public: + // avatar_id - Avatar ID for which to show information + // Inspector will be positioned relative to current mouse position + LLInspectAvatar(const LLSD& avatar_id); + virtual ~LLInspectAvatar(); + + /*virtual*/ bool postBuild(void); + + // Because floater is single instance, need to re-parse data on each spawn + // (for example, inspector about same avatar but in different position) + /*virtual*/ void onOpen(const LLSD& avatar_id); + + // Update view based on information from avatar properties processor + void processAvatarData(LLAvatarData* data); + + virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; } + +private: + // Make network requests for all the data to display in this view. + // Used on construction and if avatar id changes. + void requestUpdate(); + + // Set the volume slider to this user's current client-side volume setting, + // hiding/disabling if the user is not nearby. + void updateVolumeSlider(); + + // Button callbacks + void onClickMuteVolume(); + void onVolumeChange(const LLSD& data); + + void onAvatarNameCache(const LLUUID& agent_id, + const LLAvatarName& av_name); + +private: + LLUUID mAvatarID; + // Need avatar name information to spawn friend add request + LLAvatarName mAvatarName; + // an in-flight request for avatar properties from LLAvatarPropertiesProcessor + // is represented by this object + LLFetchAvatarData* mPropertiesRequest; + boost::signals2::connection mAvatarNameCacheConnection; +}; + +////////////////////////////////////////////////////////////////////////////// +// LLFetchAvatarData +////////////////////////////////////////////////////////////////////////////// + +// This object represents a pending request for avatar properties information +class LLFetchAvatarData : public LLAvatarPropertiesObserver +{ +public: + // If the inspector closes it will delete the pending request object, so the + // inspector pointer will be valid for the lifetime of this object + LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector) + : mAvatarID(avatar_id), + mInspector(inspector) + { + LLAvatarPropertiesProcessor* processor = + LLAvatarPropertiesProcessor::getInstance(); + // register ourselves as an observer + processor->addObserver(mAvatarID, this); + // send a request (duplicates will be suppressed inside the avatar + // properties processor) + processor->sendAvatarPropertiesRequest(mAvatarID); + } + + ~LLFetchAvatarData() + { + // remove ourselves as an observer + LLAvatarPropertiesProcessor::getInstance()-> + removeObserver(mAvatarID, this); + } + + void processProperties(void* data, EAvatarProcessorType type) + { + // route the data to the inspector + if (data + && type == APT_PROPERTIES) + { + LLAvatarData* avatar_data = static_cast(data); + mInspector->processAvatarData(avatar_data); + } + } + + // Store avatar ID so we can un-register the observer on destruction + LLUUID mAvatarID; + LLInspectAvatar* mInspector; +}; + +LLInspectAvatar::LLInspectAvatar(const LLSD& sd) +: LLInspect( LLSD() ), // single_instance, doesn't really need key + mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec* + mAvatarName(), + mPropertiesRequest(NULL), + mAvatarNameCacheConnection() +{ + // can't make the properties request until the widgets are constructed + // as it might return immediately, so do it in onOpen. + + LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this); + LLTransientFloater::init(this); +} + +LLInspectAvatar::~LLInspectAvatar() +{ + if (mAvatarNameCacheConnection.connected()) + { + mAvatarNameCacheConnection.disconnect(); + } + // clean up any pending requests so they don't call back into a deleted + // view + delete mPropertiesRequest; + mPropertiesRequest = NULL; + + LLTransientFloaterMgr::getInstance()->removeControlView(this); +} + +/*virtual*/ +bool LLInspectAvatar::postBuild(void) +{ + getChild("mute_btn")->setCommitCallback( + boost::bind(&LLInspectAvatar::onClickMuteVolume, this) ); + + getChild("volume_slider")->setCommitCallback( + boost::bind(&LLInspectAvatar::onVolumeChange, this, _2)); + + return true; +} + +// Multiple calls to showInstance("inspect_avatar", foo) will provide different +// LLSD for foo, which we will catch here. +//virtual +void LLInspectAvatar::onOpen(const LLSD& data) +{ + // Start open animation + LLInspect::onOpen(data); + + // Extract appropriate avatar id + mAvatarID = data["avatar_id"]; + + LLInspect::repositionInspector(data); + + // Generate link to avatar profile. + LLTextBase* avatar_profile_link = getChild("avatar_profile_link"); + avatar_profile_link->setTextArg("[LINK]", LLSLURL("agent", mAvatarID, "about").getSLURLString()); + avatar_profile_link->setIsFriendCallback(LLAvatarActions::isFriend); + + // can't call from constructor as widgets are not built yet + requestUpdate(); + + updateVolumeSlider(); +} + +void LLInspectAvatar::requestUpdate() +{ + // Don't make network requests when spawning from the debug menu at the + // login screen (which is useful to work on the layout). + if (mAvatarID.isNull()) + { + if (LLStartUp::getStartupState() >= STATE_STARTED) + { + // once we're running we don't want to show the test floater + // for bogus LLUUID::null links + closeFloater(); + } + return; + } + + // Clear out old data so it doesn't flash between old and new + getChild("user_name")->setValue(""); + getChild("user_name_small")->setValue(""); + getChild("user_slid")->setValue(""); + getChild("user_subtitle")->setValue(""); + getChild("user_details")->setValue(""); + + // Make a new request for properties + delete mPropertiesRequest; + mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this); + + // Use an avatar_icon even though the image id will come down with the + // avatar properties because the avatar_icon code maintains a cache of icons + // and this may result in the image being visible sooner. + // *NOTE: This may generate a duplicate avatar properties request, but that + // will be suppressed internally in the avatar properties processor. + + //remove avatar id from cache to get fresh info + LLAvatarIconIDCache::getInstance()->remove(mAvatarID); + + getChild("avatar_icon")->setValue(LLSD(mAvatarID) ); + + if (mAvatarNameCacheConnection.connected()) + { + mAvatarNameCacheConnection.disconnect(); + } + mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID,boost::bind(&LLInspectAvatar::onAvatarNameCache,this, _1, _2)); +} + +void LLInspectAvatar::processAvatarData(LLAvatarData* data) +{ + LLStringUtil::format_map_t args; + + std::string birth_date = LLTrans::getString(data->hide_age ? + "AvatarBirthDateFormatShort" : + "AvatarBirthDateFormatFull"); + LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch())); + args["[BORN_ON]"] = birth_date; + args["[AGE]"] = data->hide_age ? + LLStringUtilBase::null : + LLDateUtil::ageFromDate(data->born_on, LLDate::now()); + args["[SL_PROFILE]"] = data->about_text; + args["[RW_PROFILE"] = data->fl_about_text; + args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data); + std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data); + args["[PAYMENTINFO]"] = payment_info; + args["[COMMA]"] = (payment_info.empty() ? "" : ","); + + std::string subtitle = getString("Subtitle", args); + getChild("user_subtitle")->setValue( LLSD(subtitle) ); + std::string details = getString("Details", args); + getChild("user_details")->setValue( LLSD(details) ); + + // Delete the request object as it has been satisfied + delete mPropertiesRequest; + mPropertiesRequest = NULL; +} + +void LLInspectAvatar::updateVolumeSlider() +{ + bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID); + + // Do not display volume slider and mute button if it + // is ourself or we are not in a voice channel together + if (!voice_enabled || (mAvatarID == gAgent.getID())) + { + getChild("mute_btn")->setVisible(false); + getChild("volume_slider")->setVisible(false); + } + + else + { + getChild("mute_btn")->setVisible(true); + getChild("volume_slider")->setVisible(true); + + // By convention, we only display and toggle voice mutes, not all mutes + bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID); + + LLUICtrl* mute_btn = getChild("mute_btn"); + + bool is_linden = LLStringUtil::endsWith(mAvatarName.getDisplayName(), " Linden"); + + mute_btn->setEnabled( !is_linden); + mute_btn->setValue( is_muted ); + + LLUICtrl* volume_slider = getChild("volume_slider"); + volume_slider->setEnabled( !is_muted ); + + F32 volume; + + if (is_muted) + { + // it's clearer to display their volume as zero + volume = 0.f; + } + else + { + // actual volume + volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID); + } + volume_slider->setValue( (F64)volume ); + } + +} + +void LLInspectAvatar::onClickMuteVolume() +{ + // By convention, we only display and toggle voice mutes, not all mutes + LLMuteList* mute_list = LLMuteList::getInstance(); + bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat); + + LLMute mute(mAvatarID, mAvatarName.getUserName(), LLMute::AGENT); + if (!is_muted) + { + mute_list->add(mute, LLMute::flagVoiceChat); + } + else + { + mute_list->remove(mute, LLMute::flagVoiceChat); + } + + updateVolumeSlider(); +} + +void LLInspectAvatar::onVolumeChange(const LLSD& data) +{ + F32 volume = (F32)data.asReal(); + LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume); +} + +void LLInspectAvatar::onAvatarNameCache( + const LLUUID& agent_id, + const LLAvatarName& av_name) +{ + mAvatarNameCacheConnection.disconnect(); + + if (agent_id == mAvatarID) + { + getChild("user_name")->setValue(av_name.getDisplayName()); + getChild("user_name_small")->setValue(av_name.getDisplayName()); + getChild("user_slid")->setValue(av_name.getUserName()); + mAvatarName = av_name; + + // show smaller display name if too long to display in regular size + if (getChild("user_name")->getTextPixelWidth() > getChild("user_name")->getRect().getWidth()) + { + getChild("user_name_small")->setVisible( true ); + getChild("user_name")->setVisible( false ); + } + else + { + getChild("user_name_small")->setVisible( false ); + getChild("user_name")->setVisible( true ); + + } + + } +} + +////////////////////////////////////////////////////////////////////////////// +// LLInspectAvatarUtil +////////////////////////////////////////////////////////////////////////////// +void LLInspectAvatarUtil::registerFloater() +{ + LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml", + &LLFloaterReg::build); +} -- cgit v1.2.3