From 1df7760d315430766bba44d4d4c64480b4a6138f Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 14 Sep 2018 21:52:52 +0100 Subject: SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl --- indra/newview/llhudtext.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview/llhudtext.cpp') diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 6b1e196182..486e077b9b 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -588,8 +588,6 @@ void LLHUDText::renderAllHUD() LLVertexBuffer::unbind(); - LLVertexBuffer::unbind(); - LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); -- cgit v1.2.3