From 4ae1de1f8a78d795958d67afab8356f9a13f707d Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 28 Aug 2024 23:05:58 +0300 Subject: viewer#2411 LLFontGL::render optimizations --- indra/newview/llhudrender.cpp | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'indra/newview/llhudrender.cpp') diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 5608ab763f..f027aa5552 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -39,6 +39,7 @@ #include "llui.h" void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, + LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType shadow, @@ -47,10 +48,11 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const bool orthographic) { LLWString wstr(utf8str_to_wstring(str)); - hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic); + hud_render_text(wstr, pos_agent, font_buffer, font, style, shadow, x_offset, y_offset, color, orthographic); } void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, + LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType shadow, @@ -138,7 +140,14 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); F32 right_x; - font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); + if (font_buffer) + { + font_buffer->render(&font, wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); + } + else + { + font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); + } LLUI::popMatrix(); gGL.popMatrix(); -- cgit v1.2.3 From b713f56d07cffb21cad5928bf30d6d4b6dc79de9 Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Thu, 12 Sep 2024 09:22:10 -0700 Subject: Replace glh_linear usage with GLM (#2554) --- indra/newview/llhudrender.cpp | 29 ++++++++--------------------- 1 file changed, 8 insertions(+), 21 deletions(-) (limited to 'indra/newview/llhudrender.cpp') diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index f027aa5552..4180e49e94 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -38,6 +38,9 @@ #include "llviewerwindow.h" #include "llui.h" +#include +#include + void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, LLFontVertexBuffer *font_buffer, const LLFontGL &font, @@ -102,26 +105,10 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, //get the render_pos in screen space - F64 winX, winY, winZ; LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); - S32 viewport[4]; - viewport[0] = world_view_rect.mLeft; - viewport[1] = world_view_rect.mBottom; - viewport[2] = world_view_rect.getWidth(); - viewport[3] = world_view_rect.getHeight(); - - F64 mdlv[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } + glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2], - mdlv, proj, (GLint*) viewport, - &winX, &winY, &winZ); + glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport); //fonts all render orthographically, set up projection`` gGL.matrixMode(LLRender::MM_PROJECTION); @@ -133,11 +120,11 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight()); gViewerWindow->setup3DViewport(); - winX -= world_view_rect.mLeft; - winY -= world_view_rect.mBottom; + win_coord.x -= world_view_rect.mLeft; + win_coord.y -= world_view_rect.mBottom; LLUI::loadIdentity(); gGL.loadIdentity(); - LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); + LLUI::translate((F32) win_coord.x*1.0f/LLFontGL::sScaleX, (F32) win_coord.y*1.0f/(LLFontGL::sScaleY), -(((F32) win_coord.z*2.f)-1.f)); F32 right_x; if (font_buffer) -- cgit v1.2.3 From 3927caafa9cd65bcd0e9877e70db6448ccca8322 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 26 Sep 2024 21:26:48 +0300 Subject: #2411 Disable LLFontVertexBuffer for HUD It needs a rework --- indra/newview/llhudrender.cpp | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'indra/newview/llhudrender.cpp') diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 4180e49e94..135fba7897 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -42,7 +42,6 @@ #include void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, - LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType shadow, @@ -51,11 +50,10 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const bool orthographic) { LLWString wstr(utf8str_to_wstring(str)); - hud_render_text(wstr, pos_agent, font_buffer, font, style, shadow, x_offset, y_offset, color, orthographic); + hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic); } void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, - LLFontVertexBuffer *font_buffer, const LLFontGL &font, const U8 style, const LLFontGL::ShadowType shadow, @@ -127,14 +125,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::translate((F32) win_coord.x*1.0f/LLFontGL::sScaleX, (F32) win_coord.y*1.0f/(LLFontGL::sScaleY), -(((F32) win_coord.z*2.f)-1.f)); F32 right_x; - if (font_buffer) - { - font_buffer->render(&font, wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); - } - else - { - font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); - } + font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); LLUI::popMatrix(); gGL.popMatrix(); -- cgit v1.2.3