From 4763195e186f8c56c2ee92d4e0154c95aa011997 Mon Sep 17 00:00:00 2001 From: Rye Date: Thu, 23 Jan 2025 18:40:19 -0500 Subject: Fix potential undefined behavior when converting to and from glm types from LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339) --- indra/newview/llhudrender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llhudrender.cpp') diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 135fba7897..6850e57b94 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -106,7 +106,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport); + glm::vec3 win_coord = glm::project(glm::vec3(render_pos), get_current_modelview(), get_current_projection(), viewport); //fonts all render orthographically, set up projection`` gGL.matrixMode(LLRender::MM_PROJECTION); -- cgit v1.2.3