From b0e5bee0b41e050e14d4e315ffa967ba43f96feb Mon Sep 17 00:00:00 2001 From: ruslantproductengine Date: Thu, 7 Jun 2018 18:46:03 +0300 Subject: MAINT-8723 - Selecting mesh objects make several HUD-related items invisible FIXED (from FS Ansariel patches) --- indra/newview/llhudeffectpointat.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/llhudeffectpointat.cpp') diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp index 44c8db19c0..cc772c8f5c 100644 --- a/indra/newview/llhudeffectpointat.cpp +++ b/indra/newview/llhudeffectpointat.cpp @@ -322,6 +322,7 @@ void LLHUDEffectPointAt::render() update(); if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE) { + LLGLDisable gls_stencil(GL_STENCIL_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 target = mTargetPos + mSourceObject->getRenderPosition(); -- cgit v1.2.3