From 5e5be92d79b6ad49f971e7b2f2ddd359d762c163 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 6 Dec 2021 15:29:34 +0000 Subject: SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass). --- indra/newview/llglsandbox.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview/llglsandbox.cpp') diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 0b5064c77d..175f1849cf 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1115,6 +1115,7 @@ F32 gpu_benchmark() // ensure matched pair of bind() and unbind() calls ShaderBinder binder(gBenchmarkProgram); +#ifdef GL_ARB_vertex_array_object U32 glarray = 0; if (LLRender::sGLCoreProfile) @@ -1122,6 +1123,7 @@ F32 gpu_benchmark() glGenVertexArrays(1, &glarray); glBindVertexArray(glarray); } +#endif buff->setBuffer(LLVertexBuffer::MAP_VERTEX); glFinish(); @@ -1155,11 +1157,13 @@ F32 gpu_benchmark() } } +#ifdef GL_ARB_vertex_array_object if (LLRender::sGLCoreProfile) { glBindVertexArray(0); glDeleteVertexArrays(1, &glarray); } +#endif std::sort(results.begin(), results.end()); -- cgit v1.2.3