From edc0e31bc29f77a821f5ff8a0cb6cf9ba982eb7d Mon Sep 17 00:00:00 2001 From: Wolfpup Lowenhar Date: Mon, 20 Jun 2011 11:55:46 -0400 Subject: STORM-1393 : Correction for loss of object/prim counts in the Build floater for non-mesh objects. --- indra/newview/llfloatertools.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'indra/newview/llfloatertools.cpp') diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 0d798afdcc..33b7777d2e 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -424,8 +424,7 @@ void LLFloaterTools::refresh() // Refresh object and prim count labels LLLocale locale(LLLocale::USER_LOCALE); -#if 0 - if (gMeshRepo.meshRezEnabled()) + if (!gMeshRepo.meshRezEnabled()) { std::string obj_count_string; LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount()); @@ -449,7 +448,6 @@ void LLFloaterTools::refresh() getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost); } else -#endif { // Get the number of objects selected std::string root_object_count_string; -- cgit v1.2.3