From f6fba382fb06a592767a237f2fe8313a221ef6ad Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 1 Dec 2010 16:50:12 +0200 Subject: STORM-687 FIXED Applied floater transparency to snapshot preview texture (unless the floater is focused, see STORM-676 to know why). --- indra/newview/llfloatersnapshot.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview/llfloatersnapshot.cpp') diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index d55272c558..cad54cd158 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -2184,9 +2184,11 @@ void LLFloaterSnapshot::draw() S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; glMatrixMode(GL_MODELVIEW); + // Apply floater transparency to the texture unless the floater is focused. + F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); gl_draw_scaled_image(offset_x, offset_y, previewp->getThumbnailWidth(), previewp->getThumbnailHeight(), - previewp->getThumbnailImage(), LLColor4::white); + previewp->getThumbnailImage(), LLColor4::white % alpha); previewp->drawPreviewRect(offset_x, offset_y) ; } -- cgit v1.2.3