From 0be7fcf2a95a6d885bbef583966757d12fc9d18c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 2 Dec 2010 21:33:03 -0600 Subject: SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_... --- indra/newview/llfloaterpreference.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/llfloaterpreference.cpp') diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 2bea3d37ff..741388af41 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -903,8 +903,7 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); - if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && shaders) { BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE; -- cgit v1.2.3