From 40e9566d98452d9a48f6bdb01c407fb2b231a816 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 22 Oct 2010 16:49:32 -0500 Subject: Non-FBO driven fix for anti-aliasing (make applying of FSAA require restart when FBO is disabled). --- indra/newview/llfloaterhardwaresettings.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'indra/newview/llfloaterhardwaresettings.cpp') diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 3cd3c74ee4..e562b00a04 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -104,6 +104,8 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing()); + getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO")); + /* Enable to reset fsaa value to disabled when feature is not available. if (!gPipeline.canUseAntiAliasing()) { @@ -130,7 +132,8 @@ BOOL LLFloaterHardwareSettings::postBuild() void LLFloaterHardwareSettings::apply() { // Anisotropic rendering - BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic; + //Do nothing here -- this code is unreliable, and UI now tells users to restart for changes to take affect + /*BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic; LLImageGL::sGlobalUseAnisotropic = getChild("ani")->getValue(); U32 fsaa = (U32) getChild("fsaa")->getValue().asInteger(); @@ -151,7 +154,7 @@ void LLFloaterHardwareSettings::apply() else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic) { gViewerWindow->restartDisplay(logged_in); - } + }*/ refresh(); } -- cgit v1.2.3