From 420b91db29485df39fd6e724e782c449158811cb Mon Sep 17 00:00:00 2001 From: James Cook Date: Tue, 2 Jan 2007 08:33:20 +0000 Subject: Print done when done. --- indra/newview/llflexibleobject.h | 154 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 indra/newview/llflexibleobject.h (limited to 'indra/newview/llflexibleobject.h') diff --git a/indra/newview/llflexibleobject.h b/indra/newview/llflexibleobject.h new file mode 100644 index 0000000000..0d782d96ac --- /dev/null +++ b/indra/newview/llflexibleobject.h @@ -0,0 +1,154 @@ +/** + * @file llflexibleobject.h + * @author JJ Ventrella, Andrew Meadows, Tom Yedwab + * @brief Flexible object definition + * + * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +/** + * This is for specifying objects in the world that are animated and + * rendered locally - on the viewer. Flexible Objects are linear arrays + * of positions, which stay at a fixed distance from each other. One + * position is fixed as an "anchor" and is attached to some other object + * in the world, determined by the server. All the other positions are + * updated according to local physics. + */ + +#ifndef LL_LLFLEXIBLEOBJECT_H +#define LL_LLFLEXIBLEOBJECT_H + +#include "llmemory.h" +#include "llprimitive.h" +#include "llvovolume.h" +#include "llwind.h" + +// 10 ms for the whole thing! +const F32 FLEXIBLE_OBJECT_TIMESLICE = 0.003f; +const U32 FLEXIBLE_OBJECT_MAX_LOD = 10; + +// See llprimitive.h for LLFlexibleObjectData and DEFAULT/MIN/MAX values + +//------------------------------------------------------------------- + +struct LLFlexibleObjectSection +{ + // Input parameters + LLVector2 mScale; + LLQuaternion mAxisRotation; + // Simulated state + LLVector3 mPosition; + LLVector3 mVelocity; + LLVector3 mDirection; + LLQuaternion mRotation; + // Derivatives (Not all currently used, will come back with LLVolume changes to automagically generate normals) + LLVector3 mdPosition; + //LLMatrix4 mRotScale; + //LLMatrix4 mdRotScale; +}; + +//--------------------------------------------------------- +// The LLVolumeImplFlexible class +//--------------------------------------------------------- +class LLVolumeImplFlexible : public LLVolumeInterface +{ + public: + LLVolumeImplFlexible(LLViewerObject* volume, LLFlexibleObjectData* attributes); + + // Implements LLVolumeInterface + LLVector3 getFramePosition() const; + LLQuaternion getFrameRotation() const; + LLVolumeInterfaceType getInterfaceType() const { return INTERFACE_FLEXIBLE; } + BOOL doIdleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); + BOOL doUpdateGeometry(LLDrawable *drawable); + LLVector3 getPivotPosition() const; + void onSetVolume(const LLVolumeParams &volume_params, const S32 detail); + void onSetScale(const LLVector3 &scale, BOOL damped); + void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin); + void onShift(const LLVector3 &shift_vector); + bool isVolumeUnique() const { return true; } + bool isVolumeGlobal() const { return true; } + bool isActive() const { return true; } + const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const; + void updateRelativeXform(BOOL global_volume = FALSE); + void doFlexibleUpdate(); // Called to update the simulation + void doFlexibleRebuild(); // Called to rebuild the geometry + static void resetUpdateBins(); + static void doFlexibleUpdateBins(); + + //void setAttributes( LLFlexibleObjectData ); + void setParentPositionAndRotationDirectly( LLVector3 p, LLQuaternion r ); + void setUsingCollisionSphere( bool u ); + void setCollisionSphere( LLVector3 position, F32 radius ); + void setRenderingCollisionSphere( bool r); + + LLVector3 getEndPosition(); + LLQuaternion getEndRotation(); + LLVector3 getNodePosition( int nodeIndex ); + LLVector3 getAnchorPosition() const; + + private: + //-------------------------------------- + // private members + //-------------------------------------- + LLViewerObject* mVO; + LLTimer mTimer; + LLVector3 mAnchorPosition; + LLVector3 mParentPosition; + LLQuaternion mParentRotation; + LLQuaternion mInitialAxisRotation; + LLQuaternion mLastSegmentRotation; + BOOL mInitialized; + BOOL mUpdated; + LLFlexibleObjectData* mAttributes; + LLFlexibleObjectSection mSection [ (1<getLastUpdate(); + U64 b_update = b->getLastUpdate(); + if (a_update == b_update) + { + return a < b; // compare pointers + } + return a_update < b_update; + } + }; + typedef std::set lodset_t; + static lodset_t sLODBins[ FLEXIBLE_OBJECT_MAX_LOD ]; + static U64 sCurrentUpdateFrame; + static U32 sDebugInserted; + static U32 sDebugVisible; + +public: + // Global setting for update rate + static F32 sUpdateFactor; + +};// end of class definition + + +#endif // LL_LLFLEXIBLEOBJECT_H -- cgit v1.2.3