From 08b933a0c67463f06f124420f16c8a3f7dc83f1f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 3 Jul 2024 17:42:24 -0500 Subject: #1870 Tune up for better experience on integrated intel with low memory (#1872) * More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again --- indra/newview/llface.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview/llface.cpp') diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 0e8e64af69..777ea611b0 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -169,6 +169,8 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mImportanceToCamera = 0.f ; mBoundingSphereRadius = 0.0f ; + mTexExtents[0].set(0, 0); + mTexExtents[1].set(1, 1); mHasMedia = false ; mIsMediaAllowed = true; } @@ -2047,10 +2049,12 @@ void LLFace::resetVirtualSize() F32 LLFace::getTextureVirtualSize() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + F32 radius; F32 cos_angle_to_view_dir; bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); + if (mPixelArea < F_ALMOST_ZERO || !in_frustum) { setVirtualSize(0.f) ; -- cgit v1.2.3