From e4b035d0cd3eaa76fd82643c17e3631c67387a54 Mon Sep 17 00:00:00 2001 From: Rider Linden Date: Thu, 5 Oct 2017 15:40:48 -0700 Subject: Skys settings object active. --- indra/newview/llenvadapters.cpp | 55 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 indra/newview/llenvadapters.cpp (limited to 'indra/newview/llenvadapters.cpp') diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp new file mode 100644 index 0000000000..8bed0737dd --- /dev/null +++ b/indra/newview/llenvadapters.cpp @@ -0,0 +1,55 @@ +/** + * @file llenvadapters.cpp + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llenvadapters.h" + +#include "llsettingssky.h" +//========================================================================= + +LLSkySettingsAdapter::LLSkySettingsAdapter(): + mWLGamma(1.0f, LLSettingsSky::SETTING_GAMMA), + mBlueHorizon(LLColor4(0.25f, 0.25f, 1.0f, 1.0f), LLSettingsSky::SETTING_BLUE_HORIZON, "WLBlueHorizon"), + mHazeDensity(1.0f, LLSettingsSky::SETTING_HAZE_DENSITY), + mBlueDensity(LLColor4(0.25f, 0.25f, 0.25f, 1.0f), LLSettingsSky::SETTING_BLUE_DENSITY, "WLBlueDensity"), + mDensityMult(1.0f, LLSettingsSky::SETTING_DENSITY_MULTIPLIER, 1000), + mHazeHorizon(1.0f, LLSettingsSky::SETTING_HAZE_HORIZON), + mMaxAlt(4000.0f, LLSettingsSky::SETTING_MAX_Y), + // Lighting + mLightnorm(LLColor4(0.f, 0.707f, -0.707f, 1.f), LLSettingsSky::SETTING_LIGHT_NORMAL), + mSunlight(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_SUNLIGHT_COLOR, "WLSunlight"), + mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"), + mGlow(LLColor4(18.0f, 0.0f, -0.01f, 1.0f), LLSettingsSky::SETTING_GLOW), + // Clouds + mCloudColor(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_CLOUD_COLOR, "WLCloudColor"), + mCloudMain(LLColor4(0.5f, 0.5f, 0.125f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY1), + mCloudCoverage(0.0f, LLSettingsSky::SETTING_CLOUD_SHADOW), + mCloudDetail(LLColor4(0.0f, 0.0f, 0.0f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY2), + mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER), + mCloudScale(0.42f, LLSettingsSky::SETTING_CLOUD_SCALE) +{ + +} -- cgit v1.3 From cc22ffc6d799544e8f2a9dfed6813081d908c88d Mon Sep 17 00:00:00 2001 From: Rider Linden Date: Fri, 13 Oct 2017 17:17:49 -0700 Subject: Watter settings active and start of new joystick button type. --- indra/newview/CMakeLists.txt | 2 + indra/newview/llappviewer.cpp | 1 - indra/newview/lldrawpoolwater.cpp | 116 ++++---- indra/newview/lldrawpoolwater.h | 5 +- indra/newview/llenvadapters.cpp | 18 ++ indra/newview/llenvadapters.h | 221 ++++++++++++-- indra/newview/llenvironment.cpp | 155 ++++++++-- indra/newview/llenvironment.h | 69 ++++- indra/newview/llfloatereditsky.cpp | 5 - indra/newview/llfloatereditwater.cpp | 381 ++++++++----------------- indra/newview/llfloatereditwater.h | 50 ++-- indra/newview/llfloaterenvironmentsettings.cpp | 18 +- indra/newview/lljoystickbutton.cpp | 184 +++++++++++- indra/newview/lljoystickbutton.h | 31 ++ indra/newview/llsettingssky.cpp | 15 +- indra/newview/llsettingssky.h | 8 +- indra/newview/llsettingswater.cpp | 268 +++++++++++++++++ indra/newview/llsettingswater.h | 234 +++++++++++++++ indra/newview/llstartup.cpp | 6 +- indra/newview/llviewerdisplay.cpp | 4 +- indra/newview/llviewershadermgr.cpp | 1 - indra/newview/llvosky.cpp | 6 +- indra/newview/llwaterparammanager.cpp | 34 ++- indra/newview/llwaterparammanager.h | 10 +- indra/newview/pipeline.cpp | 4 +- 25 files changed, 1401 insertions(+), 445 deletions(-) create mode 100644 indra/newview/llsettingswater.cpp create mode 100644 indra/newview/llsettingswater.h (limited to 'indra/newview/llenvadapters.cpp') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index d8d1c0b51e..b46e0971e2 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -537,6 +537,7 @@ set(viewer_SOURCE_FILES llselectmgr.cpp llsettingsbase.cpp llsettingssky.cpp + llsettingswater.cpp llshareavatarhandler.cpp llsidepanelappearance.cpp llsidepanelinventory.cpp @@ -1153,6 +1154,7 @@ set(viewer_HEADER_FILES llselectmgr.h llsettingsbase.h llsettingssky.h + llsettingswater.h llsidepanelappearance.h llsidepanelinventory.h llsidepanelinventorysubpanel.h diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 529bd429a4..3794c19bb1 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -170,7 +170,6 @@ #include "llviewerparcelmgr.h" #include "llworldmapview.h" #include "llpostprocess.h" -#include "llwaterparammanager.h" #include "lldebugview.h" #include "llconsole.h" diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index df06ad31e6..567172e647 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -46,7 +46,9 @@ #include "llworld.h" #include "pipeline.h" #include "llviewershadermgr.h" -#include "llwaterparammanager.h" +#include "llenvironment.h" +#include "llsettingssky.h" +#include "llsettingswater.h" const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); @@ -58,10 +60,10 @@ BOOL deferred_render = FALSE; BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE; BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; -LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); +//LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); F32 LLDrawPoolWater::sWaterFogEnd = 0.f; -LLVector3 LLDrawPoolWater::sLightDir; +//LLVector3 LLDrawPoolWater::sLightDir; LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) @@ -110,8 +112,6 @@ void LLDrawPoolWater::prerender() // got rid of modulation by light color since it got a little too // green at sunset and sl-57047 (underwater turns black at 8:00) - sWaterFogColor = LLWaterParamManager::instance().getFogColor(); - sWaterFogColor.mV[3] = 0; } @@ -488,29 +488,50 @@ void LLDrawPoolWater::shade() LLVector3 light_dir; LLColor3 light_color; - if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) - { - light_dir = gSky.getSunDirection(); - light_dir.normVec(); - light_color = gSky.getSunDiffuseColor(); - if(gSky.mVOSkyp) { - light_diffuse = gSky.mVOSkyp->getSun().getColorCached(); - light_diffuse.normVec(); - } - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); - light_diffuse *= light_exp + 0.25f; - } - else - { - light_dir = gSky.getMoonDirection(); - light_dir.normVec(); - light_color = gSky.getMoonDiffuseColor(); - light_diffuse = gSky.mVOSkyp->getMoon().getColorCached(); - light_diffuse.normVec(); - light_diffuse *= 0.5f; - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + + light_dir = psky->getLightDirection(); + if (LLEnvironment::instance().getIsDayTime()) + { + light_color = psky->getSunAmbient(); + light_diffuse = psky->getSunDiffuse(); + light_diffuse.normalize(); + light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); + light_diffuse *= (light_exp + 0.25f); + } + else + { + light_color = psky->getMoonAmbient(); + light_diffuse = psky->getMoonDiffuse(); + light_diffuse.normalize(); + light_diffuse *= 0.5f; + light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); } +// if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) +// { +// light_dir = gSky.getSunDirection(); +// light_dir.normVec(); +// light_color = gSky.getSunDiffuseColor(); +// if(gSky.mVOSkyp) { +// light_diffuse = gSky.mVOSkyp->getSun().getColorCached(); +// light_diffuse.normVec(); +// } +// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); +// light_diffuse *= light_exp + 0.25f; +// } +// else +// { +// light_dir = gSky.getMoonDirection(); +// light_dir.normVec(); +// light_color = gSky.getMoonDiffuseColor(); +// light_diffuse = gSky.mVOSkyp->getMoon().getColorCached(); +// light_diffuse.normVec(); +// light_diffuse *= 0.5f; +// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); +// } + light_exp *= light_exp; light_exp *= light_exp; light_exp *= light_exp; @@ -518,9 +539,11 @@ void LLDrawPoolWater::shade() light_exp *= 256.f; light_exp = light_exp > 32.f ? light_exp : 32.f; + light_diffuse *= 6.f; + LLGLSLShader* shader; - F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight(); + F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight(); if (eyedepth < 0.f && LLPipeline::sWaterReflections) { @@ -551,7 +574,7 @@ void LLDrawPoolWater::shade() shader->bind(); } - sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f; + sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f; S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); @@ -565,12 +588,10 @@ void LLDrawPoolWater::shade() //bind normal map S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); - LLWaterParamManager * param_mgr = &LLWaterParamManager::instance(); - // change mWaterNormp if needed - if (mWaterNormp->getID() != param_mgr->getNormalMapID()) + if (mWaterNormp->getID() != pwater->getNormalMapID()) { - mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID()); + mWaterNormp = LLViewerTextureManager::getFetchedTexture(pwater->getNormalMapID()); } mWaterNormp->addTextureStats(1024.f*1024.f); @@ -588,9 +609,8 @@ void LLDrawPoolWater::shade() if (screentex > -1) { - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, - param_mgr->getFogDensity()); + shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getFogColor().mV); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getFogDensity()); gPipeline.mWaterDis.bindTexture(0, screentex); } @@ -600,8 +620,9 @@ void LLDrawPoolWater::shade() if (mVertexShaderLevel == 1) { - sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue; - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); + LLColor4 fog_color(pwater->getFogColor(), 0.f); + fog_color[3] = pwater->getFogDensity(); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); } F32 screenRes[] = @@ -615,25 +636,20 @@ void LLDrawPoolWater::shade() S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); stop_glerror(); - light_dir.normVec(); - sLightDir = light_dir; - - light_diffuse *= 6.f; - //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth); shader->uniform1f(LLShaderMgr::WATER_TIME, sTime); shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale()); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset()); - shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier()); + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); F32 sunAngle = llmax(0.f, light_dir.mV[2]); F32 scaledAngle = 1.f - sunAngle; @@ -648,12 +664,12 @@ void LLDrawPoolWater::shade() if (LLViewerCamera::getInstance()->cameraUnderWater()) { water_color.setVec(1.f, 1.f, 1.f, 0.4f); - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); } else { water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); } if (water_color.mV[3] > 0.9f) diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index aeeba179d6..55f892d249 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -46,9 +46,8 @@ public: static BOOL sSkipScreenCopy; static BOOL sNeedsReflectionUpdate; static BOOL sNeedsDistortionUpdate; - static LLVector3 sLightDir; - - static LLColor4 sWaterFogColor; +// static LLVector3 sLightDir; +// static LLColor4 sWaterFogColor; static F32 sWaterFogEnd; enum diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp index 8bed0737dd..34fd862655 100644 --- a/indra/newview/llenvadapters.cpp +++ b/indra/newview/llenvadapters.cpp @@ -28,6 +28,7 @@ #include "llenvadapters.h" #include "llsettingssky.h" +#include "llsettingswater.h" //========================================================================= LLSkySettingsAdapter::LLSkySettingsAdapter(): @@ -53,3 +54,20 @@ LLSkySettingsAdapter::LLSkySettingsAdapter(): { } + +LLWatterSettingsAdapter::LLWatterSettingsAdapter(): + mFogColor(LLColor4((22.f / 255.f), (43.f / 255.f), (54.f / 255.f), (0.0f)), LLSettingsWater::SETTING_FOG_COLOR, "WaterFogColor"), + mFogDensity(4, LLSettingsWater::SETTING_FOG_DENSITY, 2), + mUnderWaterFogMod(0.25, LLSettingsWater::SETTING_FOG_MOD), + mNormalScale(LLVector3(2.f, 2.f, 2.f), LLSettingsWater::SETTING_NORMAL_SCALE), + mFresnelScale(0.5f, LLSettingsWater::SETTING_FRESNEL_SCALE), + mFresnelOffset(0.4f, LLSettingsWater::SETTING_FRESNEL_OFFSET), + mScaleAbove(0.025f, LLSettingsWater::SETTING_SCALE_ABOVE), + mScaleBelow(0.2f, LLSettingsWater::SETTING_SCALE_BELOW), + mBlurMultiplier(0.1f, LLSettingsWater::SETTING_BLUR_MULTIPILER), + mWave1Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE1_DIR), + mWave2Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE2_DIR) + +{ + +} diff --git a/indra/newview/llenvadapters.h b/indra/newview/llenvadapters.h index fc7a47be1b..3241e43191 100644 --- a/indra/newview/llenvadapters.h +++ b/indra/newview/llenvadapters.h @@ -185,6 +185,169 @@ private: F32 mult; }; +class WLXFloatControl +{ +public: + inline WLXFloatControl(F32 val, const std::string& n, F32 b): + mExp(val), + mBase(b), + mName(n) + { + } + + inline WLXFloatControl & operator = (F32 val) + { + mExp = log(val) / log(mBase); + + return *this; + } + + inline operator F32 (void) const + { + return pow(mBase, mExp); + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, pow(mBase, mExp)); + } + + inline F32 getExp() const + { + return mExp; + } + + inline void setExp(F32 val) + { + mExp = val; + } + + inline F32 getBase() const + { + return mBase; + } + + inline void setBase(F32 val) + { + mBase = val; + } + +private: + F32 mExp; + F32 mBase; + std::string mName; +}; + +class WLVect2Control +{ +public: + inline WLVect2Control(LLVector2 val, const std::string& n): + mU(val.mV[0]), + mV(val.mV[1]), + mName(n) + { + } + + inline WLVect2Control & operator = (const LLVector2 & val) + { + mU = val.mV[0]; + mV = val.mV[1]; + + return *this; + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, LLVector2(mU, mV)); + } + + inline F32 getU() const + { + return mU; + } + + inline void setU(F32 val) + { + mU = val; + } + + inline F32 getV() const + { + return mV; + } + + inline void setV(F32 val) + { + mV = val; + } + +private: + F32 mU; + F32 mV; + std::string mName; +}; + +class WLVect3Control +{ +public: + inline WLVect3Control(LLVector3 val, const std::string& n): + mX(val.mV[0]), + mY(val.mV[1]), + mZ(val.mV[2]), + mName(n) + { + } + + inline WLVect3Control & operator = (const LLVector3 & val) + { + mX = val.mV[0]; + mY = val.mV[1]; + mZ = val.mV[2]; + + return *this; + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, LLVector3(mX, mY, mZ)); + } + + inline F32 getX() const + { + return mX; + } + + inline void setX(F32 val) + { + mX = val; + } + + inline F32 getY() const + { + return mY; + } + + inline void setY(F32 val) + { + mY = val; + } + + inline F32 getZ() const + { + return mZ; + } + + inline void setZ(F32 val) + { + mZ = val; + } + +private: + F32 mX; + F32 mY; + F32 mZ; + std::string mName; +}; //------------------------------------------------------------------------- class LLSkySettingsAdapter @@ -194,32 +357,54 @@ public: LLSkySettingsAdapter(); - WLFloatControl mWLGamma; + WLFloatControl mWLGamma; /// Atmospherics - WLColorControl mBlueHorizon; - WLFloatControl mHazeDensity; - WLColorControl mBlueDensity; - WLFloatControl mDensityMult; - WLFloatControl mHazeHorizon; - WLFloatControl mMaxAlt; + WLColorControl mBlueHorizon; + WLFloatControl mHazeDensity; + WLColorControl mBlueDensity; + WLFloatControl mDensityMult; + WLFloatControl mHazeHorizon; + WLFloatControl mMaxAlt; /// Lighting - WLColorControl mLightnorm; - WLColorControl mSunlight; - WLColorControl mAmbient; - WLColorControl mGlow; + WLColorControl mLightnorm; + WLColorControl mSunlight; + WLColorControl mAmbient; + WLColorControl mGlow; /// Clouds - WLColorControl mCloudColor; - WLColorControl mCloudMain; - WLFloatControl mCloudCoverage; - WLColorControl mCloudDetail; - WLFloatControl mDistanceMult; - WLFloatControl mCloudScale; + WLColorControl mCloudColor; + WLColorControl mCloudMain; + WLFloatControl mCloudCoverage; + WLColorControl mCloudDetail; + WLFloatControl mDistanceMult; + WLFloatControl mCloudScale; +}; + +class LLWatterSettingsAdapter +{ +public: + typedef std::shared_ptr ptr_t; + + LLWatterSettingsAdapter(); + WLColorControl mFogColor; + WLXFloatControl mFogDensity; + WLFloatControl mUnderWaterFogMod; + + /// wavelet scales and directions + WLVect3Control mNormalScale; + WLVect2Control mWave1Dir; + WLVect2Control mWave2Dir; + + // controls how water is reflected and refracted + WLFloatControl mFresnelScale; + WLFloatControl mFresnelOffset; + WLFloatControl mScaleAbove; + WLFloatControl mScaleBelow; + WLFloatControl mBlurMultiplier; }; #endif // LL_ENVIRONMENT_H - diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 4192da450e..921f3ef910 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -32,44 +32,69 @@ #include "lldaycyclemanager.h" #include "llviewercontrol.h" // for gSavedSettings #include "llviewerregion.h" -#include "llwaterparammanager.h" #include "llwlhandlers.h" #include "lltrans.h" #include "lltrace.h" #include "llfasttimer.h" #include "llviewercamera.h" #include "pipeline.h" +#include "llsky.h" //========================================================================= -const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg - namespace { LLTrace::BlockTimerStatHandle FTM_ENVIRONMENT_UPDATE("Update Environment Tick"); LLTrace::BlockTimerStatHandle FTM_SHADER_PARAM_UPDATE("Update Shader Parameters"); } +//========================================================================= +const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg +const F32 LLEnvironment::NIGHTTIME_ELEVATION_COS(LLSky::NIGHTTIME_ELEVATION_COS); + //------------------------------------------------------------------------- LLEnvironment::LLEnvironment(): mCurrentSky(), + mCurrentWater(), mSkysById(), - mSkysByName() + mSkysByName(), + mWaterByName(), + mWaterById(), + mUserPrefs() { LLSettingsSky::ptr_t p_default_sky = LLSettingsSky::buildDefaultSky(); addSky(p_default_sky); mCurrentSky = p_default_sky; + + LLSettingsWater::ptr_t p_default_water = LLSettingsWater::buildDefaultWater(); + addWater(p_default_water); + mCurrentWater = p_default_water; } LLEnvironment::~LLEnvironment() { } +void LLEnvironment::loadPreferences() +{ + mUserPrefs.load(); +} + //------------------------------------------------------------------------- F32 LLEnvironment::getCamHeight() const { return (mCurrentSky->getDomeOffset() * mCurrentSky->getDomeRadius()); } +F32 LLEnvironment::getWaterHeight() const +{ + return gAgent.getRegion()->getWaterHeight(); +} + +bool LLEnvironment::getIsDayTime() const +{ + return mCurrentSky->getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS; +} + //------------------------------------------------------------------------- void LLEnvironment::update(const LLViewerCamera * cam) { @@ -201,6 +226,7 @@ void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader) if (gPipeline.canUseWindLightShaders()) { updateGLVariablesForSettings(shader, mCurrentSky); + updateGLVariablesForSettings(shader, mCurrentWater); } if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) @@ -229,35 +255,35 @@ void LLEnvironment::addSky(const LLSettingsSky::ptr_t &sky) LL_WARNS("RIDER") << "Adding sky as '" << name << "'" << LL_ENDL; - std::pair result; - result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky)); + std::pair result; + result = mSkysByName.insert(NamedSettingMap_t::value_type(name, sky)); if (!result.second) (*(result.first)).second = sky; } -void LLEnvironment::addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky) -{ - // std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString(); - // - // std::pair result; - // result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky)); - // - // if (!result.second) - // (*(result.first)).second = sky; -} +// void LLEnvironment::addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky) +// { +// // std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString(); +// // +// // std::pair result; +// // result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky)); +// // +// // if (!result.second) +// // (*(result.first)).second = sky; +// } void LLEnvironment::removeSky(const std::string &name) { - NamedSkyMap_t::iterator it = mSkysByName.find(name); + NamedSettingMap_t::iterator it = mSkysByName.find(name); if (it != mSkysByName.end()) mSkysByName.erase(it); } -void LLEnvironment::removeSky(const LLUUID &id) -{ - -} +// void LLEnvironment::removeSky(const LLUUID &id) +// { +// +// } void LLEnvironment::clearAllSkys() { @@ -267,12 +293,95 @@ void LLEnvironment::clearAllSkys() void LLEnvironment::selectSky(const std::string &name) { - NamedSkyMap_t::iterator it = mSkysByName.find(name); + NamedSettingMap_t::iterator it = mSkysByName.find(name); if (it == mSkysByName.end()) + { + LL_WARNS("ENVIRONMENT") << "Unable to select sky with unknown name '" << name << "'" << LL_ENDL; return; + } - mCurrentSky = (*it).second; + mCurrentSky = boost::static_pointer_cast((*it).second); mCurrentSky->setDirtyFlag(true); } +void LLEnvironment::addWater(const LLSettingsWater::ptr_t &water) +{ + std::string name = water->getValue(LLSettingsWater::SETTING_NAME).asString(); + + LL_WARNS("RIDER") << "Adding water as '" << name << "'" << LL_ENDL; + + std::pair result; + result = mWaterByName.insert(NamedSettingMap_t::value_type(name, water)); + + if (!result.second) + (*(result.first)).second = water; +} + +//void LLEnvironment::addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + +void LLEnvironment::selectWater(const std::string &name) +{ + NamedSettingMap_t::iterator it = mWaterByName.find(name); + + if (it == mWaterByName.end()) + { + LL_WARNS("ENVIRONMENT") << "Unable to select water with unknown name '" << name << "'" << LL_ENDL; + return; + } + + mCurrentWater = boost::static_pointer_cast((*it).second); + mCurrentWater->setDirtyFlag(true); +} + +void LLEnvironment::removeWater(const std::string &name) +{ + NamedSettingMap_t::iterator it = mWaterByName.find(name); + if (it != mWaterByName.end()) + mWaterByName.erase(it); +} + +//void LLEnvironment::removeWater(const LLUUID &id); +void LLEnvironment::clearAllWater() +{ + mWaterByName.clear(); + mWaterById.clear(); +} + + +//========================================================================= +LLEnvironment::UserPrefs::UserPrefs(): + mUseRegionSettings(true), + mUseDayCycle(true), + mPersistEnvironment(false), + mWaterPresetName(), + mSkyPresetName(), + mDayCycleName() +{} + + +void LLEnvironment::UserPrefs::load() +{ + mPersistEnvironment = gSavedSettings.getBOOL("EnvironmentPersistAcrossLogin"); + + mWaterPresetName = gSavedSettings.getString("WaterPresetName"); + mSkyPresetName = gSavedSettings.getString("SkyPresetName"); + mDayCycleName = gSavedSettings.getString("DayCycleName"); + + mUseRegionSettings = mPersistEnvironment ? gSavedSettings.getBOOL("UseEnvironmentFromRegion") : true; + mUseDayCycle = mPersistEnvironment ? gSavedSettings.getBOOL("UseDayCycle") : true; +} + +void LLEnvironment::UserPrefs::store() +{ + gSavedSettings.setBOOL("EnvironmentPersistAcrossLogin", mPersistEnvironment); + if (mPersistEnvironment) + { + gSavedSettings.setString("WaterPresetName", getWaterPresetName()); + gSavedSettings.setString("SkyPresetName", getSkyPresetName()); + gSavedSettings.setString("DayCycleName", getDayCycleName()); + + gSavedSettings.setBOOL("UseEnvironmentFromRegion", getUseRegionSettings()); + gSavedSettings.setBOOL("UseDayCycle", getUseDayCycle()); + } +} diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index a1bdf2c38c..7506b37e3e 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -31,10 +31,14 @@ #include "llsd.h" #include "llsettingssky.h" +#include "llsettingswater.h" class LLViewerCamera; class LLGLSLShader; +//------------------------------------------------------------------------- + + //------------------------------------------------------------------------- class LLEnvironment : public LLSingleton { @@ -42,9 +46,44 @@ class LLEnvironment : public LLSingleton LOG_CLASS(LLEnvironment); public: + class UserPrefs + { + friend class LLEnvironment; + public: + UserPrefs(); + + bool getUseRegionSettings() const { return mUseRegionSettings; } + bool getUseDayCycle() const { return mUseDayCycle; } + bool getUseFixedSky() const { return !getUseDayCycle(); } + + std::string getWaterPresetName() const { return mWaterPresetName; } + std::string getSkyPresetName() const { return mSkyPresetName; } + std::string getDayCycleName() const { return mDayCycleName; } + + void setUseRegionSettings(bool val); + void setUseWaterPreset(const std::string& name); + void setUseSkyPreset(const std::string& name); + void setUseDayCycle(const std::string& name); + + private: + void load(); + void store(); + + bool mUseRegionSettings; + bool mUseDayCycle; + bool mPersistEnvironment; + std::string mWaterPresetName; + std::string mSkyPresetName; + std::string mDayCycleName; + }; + virtual ~LLEnvironment(); + void loadPreferences(); + const UserPrefs & getPreferences() const { return mUserPrefs; } + LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentSky; } + LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentWater; } void update(const LLViewerCamera * cam); @@ -53,10 +92,15 @@ public: void addSky(const LLSettingsSky::ptr_t &sky); void selectSky(const std::string &name); + void addWater(const LLSettingsWater::ptr_t &sky); + void selectWater(const std::string &name); inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; } F32 getCamHeight() const; + F32 getWaterHeight() const; + bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon. + bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time" inline F32 getSceneLightStrength() const { return mSceneLightStrength; } inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } @@ -65,27 +109,40 @@ public: inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentSky->getClampedLightDirection(), 0.0f); } inline LLVector4 getRotatedLight() const { return mRotatedLight; } + private: static const F32 SUN_DELTA_YAW; + static const F32 NIGHTTIME_ELEVATION_COS; - typedef std::map NamedSkyMap_t; - typedef std::map AssetSkyMap_t; + typedef std::map NamedSettingMap_t; + typedef std::map AssetSettingMap_t; LLVector2 mCloudScrollDelta; // cumulative cloud delta LLSettingsSky::ptr_t mCurrentSky; + LLSettingsWater::ptr_t mCurrentWater; + + NamedSettingMap_t mSkysByName; + AssetSettingMap_t mSkysById; - NamedSkyMap_t mSkysByName; - AssetSkyMap_t mSkysById; + NamedSettingMap_t mWaterByName; + AssetSettingMap_t mWaterById; F32 mSceneLightStrength; LLVector4 mRotatedLight; - void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + UserPrefs mUserPrefs; + + //void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); void removeSky(const std::string &name); - void removeSky(const LLUUID &id); + //void removeSky(const LLUUID &id); void clearAllSkys(); + //void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeWater(const std::string &name); + //void removeWater(const LLUUID &id); + void clearAllWater(); + void updateCloudScroll(); }; diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index 1ca61e758f..40f86e3778 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -145,11 +145,6 @@ void LLFloaterEditSky::initCallbacks(void) mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this)); getChild("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this)); - // *LAPRAS - // TODO: -// LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditSky::onRegionSettingsChange, this)); -// LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this)); - // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp index 43b44eae37..41180b5da8 100644 --- a/indra/newview/llfloatereditwater.cpp +++ b/indra/newview/llfloatereditwater.cpp @@ -28,6 +28,8 @@ #include "llfloatereditwater.h" +#include + // libs #include "llbutton.h" #include "llcheckboxctrl.h" @@ -42,16 +44,22 @@ #include "llagent.h" #include "llregioninfomodel.h" #include "llviewerregion.h" -#include "llwaterparammanager.h" + +#include "llenvironment.h" +#include "llsettingswater.h" +#include "llenvadapters.h" + +#include "v3colorutil.h" #undef max // Fixes a Windows compiler error -LLFloaterEditWater::LLFloaterEditWater(const LLSD &key) -: LLFloater(key) -, mWaterPresetNameEditor(NULL) -, mWaterPresetCombo(NULL) -, mMakeDefaultCheckBox(NULL) -, mSaveButton(NULL) +LLFloaterEditWater::LLFloaterEditWater(const LLSD &key): + LLFloater(key), + mWaterPresetNameEditor(NULL), + mWaterPresetCombo(NULL), + mMakeDefaultCheckBox(NULL), + mSaveButton(NULL), + mWaterAdapter() { } @@ -63,6 +71,8 @@ BOOL LLFloaterEditWater::postBuild() mMakeDefaultCheckBox = getChild("make_default_cb"); mSaveButton = getChild("save"); + mWaterAdapter = boost::make_shared(); + initCallbacks(); refreshWaterPresetsList(); syncControls(); @@ -99,7 +109,7 @@ void LLFloaterEditWater::onClose(bool app_quitting) { if (!app_quitting) // there's no point to change environment if we're quitting { - LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment +// LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment } } @@ -119,44 +129,38 @@ void LLFloaterEditWater::initCallbacks(void) mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this)); getChild("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this)); - LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this)); - // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this)); //------------------------------------------------------------------------- - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - - getChild("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor)); - //getChild("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor)); + getChild("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlMoved, this, _1, &mWaterAdapter->mFogColor)); // fog density - getChild("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity)); - getChild("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod)); + getChild("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &mWaterAdapter->mFogDensity)); + getChild("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mUnderWaterFogMod)); // blue density - getChild("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale)); - getChild("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale)); - getChild("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale)); + getChild("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &mWaterAdapter->mNormalScale)); + getChild("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &mWaterAdapter->mNormalScale)); + getChild("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &mWaterAdapter->mNormalScale)); // fresnel - getChild("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale)); - getChild("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset)); + getChild("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelScale)); + getChild("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelOffset)); // scale above/below - getChild("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove)); - getChild("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow)); + getChild("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleAbove)); + getChild("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleBelow)); // blur mult - getChild("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier)); + getChild("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mBlurMultiplier)); // wave direction - getChild("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir)); - getChild("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir)); - getChild("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir)); - getChild("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir)); + getChild("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave1Dir)); + getChild("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave1Dir)); + getChild("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave2Dir)); + getChild("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave2Dir)); LLTextureCtrl* texture_ctrl = getChild("WaterNormalMap"); texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL); @@ -169,304 +173,128 @@ void LLFloaterEditWater::syncControls() { // *TODO: Eliminate slow getChild() calls. - bool err; + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + mEditSettings = pwater; - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - - LLWaterParamSet& current_params = water_mgr.mCurParams; - - // blue horizon - water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err); - - LLColor4 col = water_mgr.getFogColor(); //getChild("WaterGlow")->setValue(col.mV[3]); - col.mV[3] = 1.0f; - getChild("WaterFogColor")->set(col); + getChild("WaterFogColor")->set(LLColor4(pwater->getFogColor())); // fog and wavelets - water_mgr.mFogDensity.mExp = - log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) / - log(water_mgr.mFogDensity.mBase); - water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp); - getChild("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp); + mWaterAdapter->mFogDensity = pwater->getFogDensity(); + getChild("WaterFogDensity")->setValue(mWaterAdapter->mFogDensity.getExp()); - water_mgr.mUnderWaterFogMod.mX = - current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err); - getChild("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX); + mWaterAdapter->mUnderWaterFogMod = pwater->getFogMod(); + getChild("WaterUnderWaterFogMod")->setValue(static_cast(mWaterAdapter->mUnderWaterFogMod)); - water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err); - getChild("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX); - getChild("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY); - getChild("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ); + mWaterAdapter->mNormalScale = pwater->getNormalScale(); + getChild("WaterNormalScaleX")->setValue(mWaterAdapter->mNormalScale.getX()); + getChild("WaterNormalScaleY")->setValue(mWaterAdapter->mNormalScale.getY()); + getChild("WaterNormalScaleZ")->setValue(mWaterAdapter->mNormalScale.getZ()); // Fresnel - water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err); - getChild("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX); - water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err); - getChild("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX); + mWaterAdapter->mFresnelScale = pwater->getFresnelScale(); + getChild("WaterFresnelScale")->setValue(static_cast(mWaterAdapter->mFresnelScale)); + mWaterAdapter->mFresnelOffset = pwater->getFresnelOffset(); + getChild("WaterFresnelOffset")->setValue(static_cast(mWaterAdapter->mFresnelOffset)); // Scale Above/Below - water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err); - getChild("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX); - water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err); - getChild("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX); + mWaterAdapter->mScaleAbove = pwater->getScaleAbove(); + getChild("WaterScaleAbove")->setValue(static_cast(mWaterAdapter->mScaleAbove)); + mWaterAdapter->mScaleBelow = pwater->getScaleBelow(); + getChild("WaterScaleBelow")->setValue(static_cast(mWaterAdapter->mScaleBelow)); // blur mult - water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err); - getChild("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX); + mWaterAdapter->mBlurMultiplier = pwater->getBlurMultiplier(); + getChild("WaterBlurMult")->setValue(static_cast(mWaterAdapter->mBlurMultiplier)); // wave directions - water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err); - getChild("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX); - getChild("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY); + mWaterAdapter->mWave1Dir = pwater->getWave1Dir(); + getChild("WaterWave1DirX")->setValue(mWaterAdapter->mWave1Dir.getU()); + getChild("WaterWave1DirY")->setValue(mWaterAdapter->mWave1Dir.getV()); - water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err); - getChild("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX); - getChild("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY); + mWaterAdapter->mWave2Dir = pwater->getWave2Dir(); + getChild("WaterWave2DirX")->setValue(mWaterAdapter->mWave2Dir.getU()); + getChild("WaterWave2DirY")->setValue(mWaterAdapter->mWave2Dir.getV()); LLTextureCtrl* textCtrl = getChild("WaterNormalMap"); - textCtrl->setImageAssetID(water_mgr.getNormalMapID()); -} - -// color control callbacks -void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - - color_ctrl->mR = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mR >= color_ctrl->mG - && color_ctrl->mR >= color_ctrl->mB - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mR; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild(name)->setValue(color_ctrl->mR); - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - - color_ctrl->mG = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mG >= color_ctrl->mR - && color_ctrl->mG >= color_ctrl->mB - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mG; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild(name)->setValue(color_ctrl->mG); - - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - - color_ctrl->mB = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mB >= color_ctrl->mR - && color_ctrl->mB >= color_ctrl->mG - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mB; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild(name)->setValue(color_ctrl->mB); - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - - color_ctrl->mA = sldr_ctrl->getValueF32(); - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + textCtrl->setImageAssetID(pwater->getNormalMapID()); } -void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - - color_ctrl->mI = sldr_ctrl->getValueF32(); - - // only for sliders where we pass a name - if (color_ctrl->mHasSliderName) - { - // set it to the top - F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB); - F32 iVal; - - iVal = color_ctrl->mI; - - // get the names of the other sliders - std::string rName = color_ctrl->mSliderName; - rName.append("R"); - std::string gName = color_ctrl->mSliderName; - gName.append("G"); - std::string bName = color_ctrl->mSliderName; - bName.append("B"); - - // handle if at 0 - if (iVal == 0) - { - color_ctrl->mR = 0; - color_ctrl->mG = 0; - color_ctrl->mB = 0; - - // if all at the start - // set them all to the intensity - } - else if (maxVal == 0) - { - color_ctrl->mR = iVal; - color_ctrl->mG = iVal; - color_ctrl->mB = iVal; - } - else - { - // add delta amounts to each - F32 delta = (iVal - maxVal) / maxVal; - color_ctrl->mR *= (1.0f + delta); - color_ctrl->mG *= (1.0f + delta); - color_ctrl->mB *= (1.0f + delta); - } - - // set the sliders to the new vals - getChild(rName)->setValue(color_ctrl->mR); - getChild(gName)->setValue(color_ctrl->mG); - getChild(bName)->setValue(color_ctrl->mB); - } - - // now update the current parameters and send them to shaders - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); -} - // vector control callbacks -void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - vector_ctrl->mX = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setX( sldr_ctrl->getValueF32() ); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - vector_ctrl->mY = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setY(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); + LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - vector_ctrl->mZ = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setZ(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) +void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); + LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - vector_ctrl->mX = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setU(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) +void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - - vector_ctrl->mY = sldr_ctrl->getValueF32(); + LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setV(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } -void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl) +void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl) { - LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - - floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult; + LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - floatControl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + floatControl->setValue(sldr_ctrl->getValueF32()); + floatControl->update(mEditSettings); } -void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl) +void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); - F32 val = sldr_ctrl->getValueF32(); - expFloatControl->mExp = val; - LLWaterParamManager::getInstance()->setDensitySliderValue(val); - - expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + expFloatControl->setExp(sldr_ctrl->getValueF32()); + expFloatControl->update(mEditSettings); } -void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +void LLFloaterEditWater::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl) { LLColorSwatchCtrl* swatch = static_cast(ctrl); *color_ctrl = swatch->get(); - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + color_ctrl->update(mEditSettings); } void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl) { LLTextureCtrl* textCtrl = static_cast(ctrl); LLUUID textID = textCtrl->getImageAssetID(); - LLWaterParamManager::getInstance()->setNormalMapID(textID); + mEditSettings->setNormalMapID(textID); } //============================================================================= @@ -494,6 +322,7 @@ bool LLFloaterEditWater::isNewPreset() const void LLFloaterEditWater::refreshWaterPresetsList() { +#if 0 mWaterPresetCombo->removeall(); #if 0 // *TODO: enable when we have a clear workflow to edit existing region environment @@ -530,6 +359,7 @@ void LLFloaterEditWater::refreshWaterPresetsList() } mWaterPresetCombo->setLabel(getString("combo_label")); +#endif } void LLFloaterEditWater::enableEditing(bool enable) @@ -544,6 +374,7 @@ void LLFloaterEditWater::enableEditing(bool enable) void LLFloaterEditWater::saveRegionWater() { +#if 0 llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL; @@ -552,8 +383,10 @@ void LLFloaterEditWater::saveRegionWater() // *TODO: save to cached region settings. LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL; +#endif } +#if 0 std::string LLFloaterEditWater::getCurrentPresetName() const { std::string name; @@ -561,7 +394,9 @@ std::string LLFloaterEditWater::getCurrentPresetName() const getSelectedPreset(name, scope); return name; } +#endif +#if 0 LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const { std::string name; @@ -569,9 +404,12 @@ LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const getSelectedPreset(name, scope); return scope; } +#endif +#if 0 void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const { + if (mWaterPresetNameEditor->getVisible()) { name = mWaterPresetNameEditor->getText(); @@ -592,16 +430,21 @@ void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope = (LLEnvKey::EScope) combo_val[1].asInteger(); } } + } +#endif void LLFloaterEditWater::onWaterPresetNameEdited() { +#if 0 // Disable saving a water preset having empty name. mSaveButton->setEnabled(!getCurrentPresetName().empty()); +#endif } void LLFloaterEditWater::onWaterPresetSelected() { +#if 0 LLWaterParamSet water_params; std::string name; LLEnvKey::EScope scope; @@ -629,23 +472,26 @@ void LLFloaterEditWater::onWaterPresetSelected() enableEditing(can_edit); mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL); +#endif } bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response) { - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); +#if 0 + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // If they choose save, do it. Otherwise, don't do anything if (option == 0) { onSaveConfirmed(); } - +#endif return false; } void LLFloaterEditWater::onSaveConfirmed() { +#if 0 // Save currently displayed water params to the selected preset. std::string name = getCurrentPresetName(); @@ -670,10 +516,12 @@ void LLFloaterEditWater::onSaveConfirmed() } closeFloater(); +#endif } void LLFloaterEditWater::onBtnSave() { +#if 0 LLEnvKey::EScope scope; std::string name; getSelectedPreset(name, scope); @@ -710,6 +558,7 @@ void LLFloaterEditWater::onBtnSave() // new preset, hence no confirmation needed onSaveConfirmed(); } +#endif } void LLFloaterEditWater::onBtnCancel() @@ -719,6 +568,7 @@ void LLFloaterEditWater::onBtnCancel() void LLFloaterEditWater::onWaterPresetListChange() { +#if 0 std::string name; LLEnvKey::EScope scope; getSelectedPreset(name, scope); // preset being edited @@ -734,10 +584,12 @@ void LLFloaterEditWater::onWaterPresetListChange() // Refresh the presets list, though it may not make sense as the floater is about to be closed. refreshWaterPresetsList(); } +#endif } void LLFloaterEditWater::onRegionSettingsChange() { +#if 0 // If creating a new preset, don't bother. if (isNewPreset()) { @@ -755,10 +607,12 @@ void LLFloaterEditWater::onRegionSettingsChange() { refreshWaterPresetsList(); } +#endif } void LLFloaterEditWater::onRegionInfoUpdate() { +#if 0 bool can_edit = true; // If we've selected the region water for editing. @@ -769,4 +623,5 @@ void LLFloaterEditWater::onRegionInfoUpdate() } enableEditing(can_edit); +#endif } diff --git a/indra/newview/llfloatereditwater.h b/indra/newview/llfloatereditwater.h index 2211bca59f..7d9e493ac2 100644 --- a/indra/newview/llfloatereditwater.h +++ b/indra/newview/llfloatereditwater.h @@ -28,18 +28,22 @@ #define LL_LLFLOATEREDITWATER_H #include "llfloater.h" -#include "llenvmanager.h" // for LLEnvKey +#include "llsettingswater.h" class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLLineEditor; -struct WaterVector2Control; -struct WaterVector3Control; -struct WaterColorControl; -struct WaterFloatControl; -struct WaterExpFloatControl; +class WLVect2Control; +class WLVect3Control; +class WLColorControl; +class WLFloatControl; +class WLXFloatControl; + +class LLWatterSettingsAdapter; + +typedef boost::shared_ptr LLWaterSettingsAdapterPtr; class LLFloaterEditWater : public LLFloater { @@ -60,29 +64,22 @@ private: void syncControls(); /// sync up sliders with parameters - // general purpose callbacks for dealing with color controllers - void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); + void onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); + void onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); - void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); - void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); - void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + void onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl); + void onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl); - void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); - void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); + void onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl); - void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl); + void onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl); - void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl); - - void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl); void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map - //-- WL stuff ends -------------------------------------------------------- + //-- WL stuff ends -------------------------------------------------------- void reset(); bool isNewPreset() const; @@ -90,9 +87,9 @@ private: void enableEditing(bool enable); void saveRegionWater(); - std::string getCurrentPresetName() const; - LLEnvKey::EScope getCurrentScope() const; - void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; +// std::string getCurrentPresetName() const; +// LLEnvKey::EScope getCurrentScope() const; +// void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; void onWaterPresetNameEdited(); void onWaterPresetSelected(); @@ -110,6 +107,9 @@ private: LLComboBox* mWaterPresetCombo; LLCheckBoxCtrl* mMakeDefaultCheckBox; LLButton* mSaveButton; + + LLWaterSettingsAdapterPtr mWaterAdapter; + LLSettingsWater::ptr_t mEditSettings; }; #endif // LL_LLFLOATEREDITWATER_H diff --git a/indra/newview/llfloaterenvironmentsettings.cpp b/indra/newview/llfloaterenvironmentsettings.cpp index 3a059e92dc..39907b19a3 100644 --- a/indra/newview/llfloaterenvironmentsettings.cpp +++ b/indra/newview/llfloaterenvironmentsettings.cpp @@ -32,10 +32,6 @@ #include "llradiogroup.h" #include "lldaycyclemanager.h" -#include "llenvmanager.h" -#include "llwaterparammanager.h" -#include "llwlparamset.h" -#include "llwlparammanager.h" #include "llenvironment.h" @@ -74,10 +70,10 @@ BOOL LLFloaterEnvironmentSettings::postBuild() setCloseCallback(boost::bind(&LLFloaterEnvironmentSettings::cancel, this)); - LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::refresh, this)); - LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this)); - LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this)); +// LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::refresh, this)); +// LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this)); +// LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this)); +// LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this)); return TRUE; } @@ -199,7 +195,9 @@ void LLFloaterEnvironmentSettings::apply() env_mgr.useDayCycle(day_cycle, LLEnvKey::SCOPE_LOCAL); } - env_mgr.useWaterPreset(water_preset); + /* LAPRAS */ + //env_mgr.useWaterPreset(water_preset); + LLEnvironment::instance().selectWater(water_preset); } } @@ -214,7 +212,7 @@ void LLFloaterEnvironmentSettings::populateWaterPresetsList() mWaterPresetCombo->removeall(); std::list user_presets, system_presets; - LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); + //LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); // Add user presets first. for (std::list::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp index 59e14e6cc0..5b35d5c3a5 100644 --- a/indra/newview/lljoystickbutton.cpp +++ b/indra/newview/lljoystickbutton.cpp @@ -48,7 +48,7 @@ static LLDefaultChildRegistry::Register r1("joystick_slide static LLDefaultChildRegistry::Register r2("joystick_turn"); static LLDefaultChildRegistry::Register r3("joystick_rotate"); static LLDefaultChildRegistry::Register r5("joystick_track"); - +static LLDefaultChildRegistry::Register r6("joystick_quat"); const F32 NUDGE_TIME = 0.25f; // in seconds @@ -646,3 +646,185 @@ void LLJoystickCameraTrack::onHeldDown() gAgentCamera.setPanDownKey(getOrbitRate()); } } + +//------------------------------------------------------------------------------- +// LLJoystickQuaternion +//------------------------------------------------------------------------------- + +LLJoystickQuaternion::Params::Params() +{ +} + +LLJoystickQuaternion::LLJoystickQuaternion(const LLJoystickQuaternion::Params &p): + LLJoystick(p), + mInLeft(false), + mInTop(false), + mInRight(false), + mInBottom(false) +{ +} + +void LLJoystickQuaternion::setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom) +{ + mInLeft = left; + mInTop = top; + mInRight = right; + mInBottom = bottom; +} + +BOOL LLJoystickQuaternion::handleMouseDown(S32 x, S32 y, MASK mask) +{ + updateSlop(); + + // Set initial offset based on initial click location + S32 horiz_center = getRect().getWidth() / 2; + S32 vert_center = getRect().getHeight() / 2; + + S32 dx = x - horiz_center; + S32 dy = y - vert_center; + + if (dy > dx && dy > -dx) + { + // top + mInitialOffset.mX = 0; + mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2; + mInitialQuadrant = JQ_UP; + } + else if (dy > dx && dy <= -dx) + { + // left + mInitialOffset.mX = -(mHorizSlopNear + mHorizSlopFar) / 2; + mInitialOffset.mY = 0; + mInitialQuadrant = JQ_LEFT; + } + else if (dy <= dx && dy <= -dx) + { + // bottom + mInitialOffset.mX = 0; + mInitialOffset.mY = -(mVertSlopNear + mVertSlopFar) / 2; + mInitialQuadrant = JQ_DOWN; + } + else + { + // right + mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2; + mInitialOffset.mY = 0; + mInitialQuadrant = JQ_RIGHT; + } + + return LLJoystick::handleMouseDown(x, y, mask); +} + +BOOL LLJoystickQuaternion::handleMouseUp(S32 x, S32 y, MASK mask) +{ + return LLJoystick::handleMouseUp(x, y, mask); +} + +void LLJoystickQuaternion::onHeldDown() +{ + updateSlop(); + + S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX; + S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY; + + // left-right rotation + if (dx > mHorizSlopNear) + { + } + else if (dx < -mHorizSlopNear) + { + } + + // over/under rotation + if (dy > mVertSlopNear) + { + } + else if (dy < -mVertSlopNear) + { + } +} + +void LLJoystickQuaternion::draw() +{ + LLGLSUIDefault gls_ui; + + getImageUnselected()->draw(0, 0); + LLPointer image = getImageSelected(); + + if (mInTop) + { + drawRotatedImage(getImageSelected(), 0); + } + + if (mInRight) + { + drawRotatedImage(getImageSelected(), 1); + } + + if (mInBottom) + { + drawRotatedImage(getImageSelected(), 2); + } + + if (mInLeft) + { + drawRotatedImage(getImageSelected(), 3); + } +} + +F32 LLJoystickQuaternion::getOrbitRate() +{ + return 1; +} + +void LLJoystickQuaternion::updateSlop() +{ + // small fixed slop region + mVertSlopNear = 16; + mVertSlopFar = 32; + + mHorizSlopNear = 16; + mHorizSlopFar = 32; +} + +void LLJoystickQuaternion::drawRotatedImage(LLPointer image, S32 rotations) +{ + S32 width = image->getWidth(); + S32 height = image->getHeight(); + LLTexture* texture = image->getImage(); + + /* + * Scale texture coordinate system + * to handle the different between image size and size of texture. + */ + F32 uv[][2] = + { + { (F32)width / texture->getWidth(), (F32)height / texture->getHeight() }, + { 0.f, (F32)height / texture->getHeight() }, + { 0.f, 0.f }, + { (F32)width / texture->getWidth(), 0.f } + }; + + gGL.getTexUnit(0)->bind(texture); + + gGL.color4fv(UI_VERTEX_COLOR.mV); + + gGL.begin(LLRender::QUADS); + { + gGL.texCoord2fv(uv[(rotations + 0) % 4]); + gGL.vertex2i(width, height); + + gGL.texCoord2fv(uv[(rotations + 1) % 4]); + gGL.vertex2i(0, height); + + gGL.texCoord2fv(uv[(rotations + 2) % 4]); + gGL.vertex2i(0, 0); + + gGL.texCoord2fv(uv[(rotations + 3) % 4]); + gGL.vertex2i(width, 0); + } + gGL.end(); +} + + + diff --git a/indra/newview/lljoystickbutton.h b/indra/newview/lljoystickbutton.h index 4e6c774cad..ae8de1bf32 100644 --- a/indra/newview/lljoystickbutton.h +++ b/indra/newview/lljoystickbutton.h @@ -178,4 +178,35 @@ public: virtual void onHeldDown(); }; +// +class LLJoystickQuaternion : + public LLJoystick +{ +public: + struct Params : + public LLInitParam::Block + { + Params(); + }; + + LLJoystickQuaternion(const LLJoystickQuaternion::Params &); + + virtual void setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom); + + virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); + virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); + virtual void onHeldDown(); + virtual void draw(); + +protected: + F32 getOrbitRate(); + virtual void updateSlop(); + void drawRotatedImage(LLPointer image, S32 rotations); + + BOOL mInLeft; + BOOL mInTop; + BOOL mInRight; + BOOL mInBottom; +}; + #endif // LL_LLJOYSTICKBUTTON_H diff --git a/indra/newview/llsettingssky.cpp b/indra/newview/llsettingssky.cpp index 898cdad7be..c91d4e59ce 100644 --- a/indra/newview/llsettingssky.cpp +++ b/indra/newview/llsettingssky.cpp @@ -47,8 +47,8 @@ namespace const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f); const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f); - LLTrace::BlockTimerStatHandle FTM_BLEND_ENVIRONMENT("Blending Environment Params"); - LLTrace::BlockTimerStatHandle FTM_UPDATE_ENVIRONMENT("Update Environment Params"); + LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_SKYVALUES("Update Sky Environment"); LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude); void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude); @@ -266,8 +266,7 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam } LLSettingsSky::ptr_t skyp = boost::make_shared(newsettings); - skyp->update(); - + return skyp; } @@ -293,11 +292,11 @@ LLSettingsSky::ptr_t LLSettingsSky::buildClone() LLSettingsSky::ptr_t LLSettingsSky::blend(const LLSettingsSky::ptr_t &other, F32 mix) const { - LL_RECORD_BLOCK_TIME(FTM_BLEND_ENVIRONMENT); + LL_RECORD_BLOCK_TIME(FTM_BLEND_SKYVALUES); LL_INFOS("WINDLIGHT", "SKY", "EEP") << "Blending new sky settings object." << LL_ENDL; LLSettingsSky::ptr_t skyp = boost::make_shared(mSettings); - // the settings in the initial constructor are references tho this' settings block. + // the settings in the initial constructor are references to this' settings block. // They will be replaced in the following lerp skyp->lerpSettings(*other, mix); @@ -329,7 +328,7 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); - dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); // *RIDER: This is really weird for a color... TODO: check if right. + dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); dfltsetting[SETTING_LIGHT_NORMAL] = LLVector4(0.0000, 0.9126, -0.4086, 0.0000).getValue(); @@ -350,7 +349,7 @@ LLSD LLSettingsSky::defaults() void LLSettingsSky::updateSettings() { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_ENVIRONMENT); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKYVALUES); LL_INFOS("WINDLIGHT", "SKY", "EEP") << "WL Parameters are dirty. Reticulating Splines..." << LL_ENDL; // base class clears dirty flag so as to not trigger recursive update diff --git a/indra/newview/llsettingssky.h b/indra/newview/llsettingssky.h index 012244d1f9..8052651030 100644 --- a/indra/newview/llsettingssky.h +++ b/indra/newview/llsettingssky.h @@ -62,10 +62,6 @@ public: static const std::string SETTING_SUN_ROTATION; static const std::string SETTING_SUN_TEXUTUREID; - static const std::string SETTING_LEGACY_EAST_ANGLE; - static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL; - static const std::string SETTING_LEGACY_SUN_ANGLE; - typedef boost::shared_ptr ptr_t; typedef std::pair azimalt_t; @@ -428,6 +424,10 @@ protected: private: + static const std::string SETTING_LEGACY_EAST_ANGLE; + static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL; + static const std::string SETTING_LEGACY_SUN_ANGLE; + void calculateHeavnlyBodyPositions(); void calculateLightSettings(); diff --git a/indra/newview/llsettingswater.cpp b/indra/newview/llsettingswater.cpp new file mode 100644 index 0000000000..7efa89e6f1 --- /dev/null +++ b/indra/newview/llsettingswater.cpp @@ -0,0 +1,268 @@ +/** +* @file llsettingswater.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" +#include "llviewercontrol.h" +#include "llsettingswater.h" +#include +#include +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +#include "llglslshader.h" +#include "llviewershadermgr.h" + +#include "llenvironment.h" + +#include "llagent.h" +#include "pipeline.h" + +//========================================================================= +namespace +{ + LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); + + LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude); + void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude); +} + +//========================================================================= +const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier"); +const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color"); +const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density"); +const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod"); +const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset"); +const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale"); +const std::string LLSettingsWater::SETTING_NAME("name"); +const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map"); +const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale"); +const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above"); +const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below"); +const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction"); +const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction"); + +const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir"); + +const F32 LLSettingsWater::WATER_FOG_LIGHT_CLAMP(0.3f); + +const LLUUID LLSettingsWater::DEFAULT_WATER_NORMAL_ID(DEFAULT_WATER_NORMAL); + + +//========================================================================= +LLSettingsWater::LLSettingsWater(const LLSD &data) : + LLSettingsBase(data) +{ +} + +LLSettingsWater::LLSettingsWater() : + LLSettingsBase() +{ +} + +//========================================================================= +LLSD LLSettingsWater::defaults() +{ + LLSD dfltsetting; + + // Magic constants copied form defaults.xml + dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f); + dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue(); + dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f); + dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f); + dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f); + dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999); + dfltsetting[SETTING_NORMAL_MAP] = LLSD::UUID(DEFAULT_WATER_NORMAL_ID); + dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f, 2.0f, 2.0f).getValue(); + dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f); + dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f); + dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue(); + dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue(); + + return dfltsetting; +} + + +LLSettingsWater::ptr_t LLSettingsWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings) +{ + LLSD newsettings(defaults()); + + newsettings[SETTING_NAME] = name; + + + if (oldsettings.has(SETTING_LEGACY_BLUR_MULTIPILER)) + { + newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(oldsettings[SETTING_LEGACY_BLUR_MULTIPILER].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_FOG_COLOR)) + { + newsettings[SETTING_FOG_COLOR] = LLColor3(oldsettings[SETTING_LEGACY_FOG_COLOR]).getValue(); + } + if (oldsettings.has(SETTING_LEGACY_FOG_DENSITY)) + { + newsettings[SETTING_FOG_DENSITY] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_DENSITY]); + } + if (oldsettings.has(SETTING_LEGACY_FOG_MOD)) + { + newsettings[SETTING_FOG_MOD] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_MOD].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_FRESNEL_OFFSET)) + { + newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_OFFSET].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_FRESNEL_SCALE)) + { + newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_SCALE].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_NORMAL_MAP)) + { + newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(oldsettings[SETTING_LEGACY_NORMAL_MAP].asUUID()); + } + if (oldsettings.has(SETTING_LEGACY_NORMAL_SCALE)) + { + newsettings[SETTING_NORMAL_SCALE] = LLVector3(oldsettings[SETTING_LEGACY_NORMAL_SCALE]).getValue(); + } + if (oldsettings.has(SETTING_LEGACY_SCALE_ABOVE)) + { + newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_ABOVE].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_SCALE_BELOW)) + { + newsettings[SETTING_SCALE_BELOW] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_BELOW].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_WAVE1_DIR)) + { + newsettings[SETTING_WAVE1_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE1_DIR]).getValue(); + } + if (oldsettings.has(SETTING_LEGACY_WAVE2_DIR)) + { + newsettings[SETTING_WAVE2_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE2_DIR]).getValue(); + } + + LLSettingsWater::ptr_t waterp = boost::make_shared(newsettings); + + return waterp; +} + +LLSettingsWater::ptr_t LLSettingsWater::buildDefaultWater() +{ + LLSD settings = LLSettingsWater::defaults(); + + LLSettingsWater::ptr_t skyp = boost::make_shared(settings); + + return skyp; +} + +LLSettingsWater::ptr_t LLSettingsWater::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsWater::ptr_t skyp = boost::make_shared(settings); + + return skyp; +} + +//========================================================================= + +LLSettingsWater::parammapping_t LLSettingsWater::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { + param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR; + param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY; + + + } + return param_map; +} + +void LLSettingsWater::applySpecial(void *ptarget) +{ + LLGLSLShader *shader = (LLGLSLShader *)ptarget; + + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV); + shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS()); + + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); + + +} + +//========================================================================= +void LLSettingsWater::updateSettings() +{ + LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES); + LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL; + + // base class clears dirty flag so as to not trigger recursive update + LLSettingsBase::updateSettings(); + + // only do this if we're dealing with shaders + if (gPipeline.canUseVertexShaders()) + { + //transform water plane to eye space + glh::vec3f norm(0.f, 0.f, 1.f); + glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f); + + F32 modelView[16]; + for (U32 i = 0; i < 16; i++) + { + modelView[i] = (F32)gGLModelView[i]; + } + + glh::matrix4f mat(modelView); + glh::matrix4f invtrans = mat.inverse().transpose(); + glh::vec3f enorm; + glh::vec3f ep; + invtrans.mult_matrix_vec(norm, enorm); + enorm.normalize(); + mat.mult_matrix_vec(p, ep); + + mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + + LLVector4 light_direction = LLEnvironment::instance().getLightDirection(); + + mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); + } + +} diff --git a/indra/newview/llsettingswater.h b/indra/newview/llsettingswater.h new file mode 100644 index 0000000000..d8c9ff5cc6 --- /dev/null +++ b/indra/newview/llsettingswater.h @@ -0,0 +1,234 @@ +/** +* @file llsettingssky.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_WATER_H +#define LL_SETTINGS_WATER_H + +#include "llsettingsbase.h" + +class LLSettingsWater : public LLSettingsBase +{ +public: + static const std::string SETTING_BLUR_MULTIPILER; + static const std::string SETTING_FOG_COLOR; + static const std::string SETTING_FOG_DENSITY; + static const std::string SETTING_FOG_MOD; + static const std::string SETTING_FRESNEL_OFFSET; + static const std::string SETTING_FRESNEL_SCALE; + static const std::string SETTING_NAME; + static const std::string SETTING_NORMAL_MAP; + static const std::string SETTING_NORMAL_SCALE; + static const std::string SETTING_SCALE_ABOVE; + static const std::string SETTING_SCALE_BELOW; + static const std::string SETTING_WAVE1_DIR; + static const std::string SETTING_WAVE2_DIR; + + static const LLUUID DEFAULT_WATER_NORMAL_ID; + + typedef boost::shared_ptr ptr_t; + + //--------------------------------------------------------------------- + LLSettingsWater(const LLSD &data); + virtual ~LLSettingsWater() { }; + + static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings); + static ptr_t buildDefaultWater(); + ptr_t buildClone(); + + //--------------------------------------------------------------------- + virtual std::string getSettingType() const { return std::string("water"); } + + // Settings status + ptr_t blend(const ptr_t &other, F32 mix) const; + + static LLSD defaults(); + + //--------------------------------------------------------------------- + F32 getBlurMultiplier() const + { + return mSettings[SETTING_BLUR_MULTIPILER].asReal(); + } + + void setBlurMultiplier(F32 val) + { + setValue(SETTING_BLUR_MULTIPILER, val); + } + + LLColor3 getFogColor() const + { + return LLColor3(mSettings[SETTING_FOG_COLOR]); + } + + void setFogColor(LLColor3 val) + { + setValue(SETTING_FOG_COLOR, val); + } + + F32 getFogDensity() const + { + return mSettings[SETTING_FOG_DENSITY].asReal(); + } + + void setFogDensity(F32 val) + { + setValue(SETTING_FOG_DENSITY, val); + } + + F32 getFogMod() const + { + return mSettings[SETTING_FOG_MOD].asReal(); + } + + void setFogMod(F32 val) + { + setValue(SETTING_FOG_MOD, val); + } + + F32 getFresnelOffset() const + { + return mSettings[SETTING_FRESNEL_OFFSET].asReal(); + } + + void setFresnelOffset(F32 val) + { + setValue(SETTING_FRESNEL_OFFSET, val); + } + + F32 getFresnelScale() const + { + return mSettings[SETTING_FRESNEL_SCALE].asReal(); + } + + void setFresnelScale(F32 val) + { + setValue(SETTING_FRESNEL_SCALE, val); + } + + LLUUID getNormalMapID() const + { + return mSettings[SETTING_NORMAL_MAP].asUUID(); + } + + void setNormalMapID(LLUUID val) + { + setValue(SETTING_NORMAL_MAP, val); + } + + LLVector3 getNormalScale() const + { + return LLVector3(mSettings[SETTING_NORMAL_SCALE]); + } + + void setNormalScale(LLVector3 val) + { + setValue(SETTING_NORMAL_SCALE, val); + } + + F32 getScaleAbove() const + { + return mSettings[SETTING_SCALE_ABOVE].asReal(); + } + + void setScaleAbove(F32 val) + { + setValue(SETTING_SCALE_ABOVE, val); + } + + F32 getScaleBelow() const + { + return mSettings[SETTING_SCALE_BELOW].asReal(); + } + + void setScaleBelow(F32 val) + { + setValue(SETTING_SCALE_BELOW, val); + } + + LLVector2 getWave1Dir() const + { + return LLVector2(mSettings[SETTING_WAVE1_DIR]); + } + + void setWave1Dir(LLVector2 val) + { + setValue(SETTING_WAVE1_DIR, val); + } + + LLVector2 getWave2Dir() const + { + return LLVector2(mSettings[SETTING_WAVE2_DIR]); + } + + void setWave2Dir(LLVector2 val) + { + setValue(SETTING_WAVE2_DIR, val); + } + + //------------------------------------------- + LLVector4 getWaterPlane() const + { + update(); + return mWaterPlane; + } + + F32 getWaterFogKS() const + { + update(); + return mWaterFogKS; + } + +protected: + LLSettingsWater(); + + virtual void updateSettings(); + + virtual parammapping_t getParameterMap() const; + + virtual void applySpecial(void *); + + +private: + static const std::string SETTING_LEGACY_BLUR_MULTIPILER; + static const std::string SETTING_LEGACY_FOG_COLOR; + static const std::string SETTING_LEGACY_FOG_DENSITY; + static const std::string SETTING_LEGACY_FOG_MOD; + static const std::string SETTING_LEGACY_FRESNEL_OFFSET; + static const std::string SETTING_LEGACY_FRESNEL_SCALE; + static const std::string SETTING_LEGACY_NORMAL_MAP; + static const std::string SETTING_LEGACY_NORMAL_SCALE; + static const std::string SETTING_LEGACY_SCALE_ABOVE; + static const std::string SETTING_LEGACY_SCALE_BELOW; + static const std::string SETTING_LEGACY_WAVE1_DIR; + static const std::string SETTING_LEGACY_WAVE2_DIR; + + static const F32 WATER_FOG_LIGHT_CLAMP; + + LLVector4 mWaterPlane; + F32 mWaterFogKS; +}; + +#endif diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 485b88e4c7..e50a4a0b5d 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -180,7 +180,6 @@ #include "llnamebox.h" #include "llnameeditor.h" #include "llpostprocess.h" -#include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llagentlanguage.h" #include "llwearable.h" @@ -197,6 +196,9 @@ #include "llexperiencelog.h" #include "llcleanup.h" +#include "llenvironment.h" +#include "llenvmanager.h" + #include "llstacktrace.h" #if LL_WINDOWS @@ -1461,7 +1463,7 @@ bool idle_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLEnvManagerNew::getInstance()->usePrefs(); // Load all presets and settings + LLEnvironment::instance().loadPreferences(); gSky.init(initial_sun_direction); LLGLState::checkStates(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index dcf42a201b..f25471d4f0 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -74,7 +74,6 @@ #include "llviewerregion.h" #include "lldrawpoolwater.h" #include "lldrawpoolbump.h" -#include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llpostprocess.h" #include "llscenemonitor.h" @@ -203,7 +202,6 @@ void display_update_camera() // update all the sky/atmospheric/water settings LLEnvironment::instance().update(LLViewerCamera::getInstance()); - LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); // Update land visibility too LLWorld::getInstance()->setLandFarClip(final_far); @@ -920,7 +918,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.mScreen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { - const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } gPipeline.mScreen.clear(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 683ff7558a..f0924486df 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -3430,7 +3430,6 @@ std::string LLViewerShaderMgr::getShaderDirPrefix(void) void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader) { LLEnvironment::instance().updateShaderUniforms(shader); - LLWaterParamManager::getInstance()->updateShaderUniforms(shader); } LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 93ca7945ba..20afc7a41d 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -48,7 +48,6 @@ #include "llworld.h" #include "pipeline.h" #include "lldrawpoolwlsky.h" -#include "llwlparammanager.h" #include "llwaterparammanager.h" #include "v3colorutil.h" @@ -1952,11 +1951,12 @@ void LLVOSky::updateFog(const F32 distance) } else { + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); F32 depth = water_height - camera_height; // get the water param manager variables - float water_fog_density = LLWaterParamManager::getInstance()->getFogDensity(); - LLColor4 water_fog_color(LLDrawPoolWater::sWaterFogColor.mV); + float water_fog_density = pwater->getFogDensity(); + LLColor4 water_fog_color(pwater->getFogColor()); // adjust the color based on depth. We're doing linear approximations float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale"); diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 6d1bb43258..eb21f3c4b4 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -58,17 +58,17 @@ #include "curl/curl.h" LLWaterParamManager::LLWaterParamManager() : - mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), - mFogDensity(4, "waterFogDensity", 2), - mUnderWaterFogMod(0.25, "underWaterFogMod"), - mNormalScale(2.f, 2.f, 2.f, "normScale"), - mFresnelScale(0.5f, "fresnelScale"), - mFresnelOffset(0.4f, "fresnelOffset"), - mScaleAbove(0.025f, "scaleAbove"), - mScaleBelow(0.2f, "scaleBelow"), - mBlurMultiplier(0.1f, "blurMultiplier"), - mWave1Dir(.5f, .5f, "wave1Dir"), - mWave2Dir(.5f, .5f, "wave2Dir"), +// mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), +// mFogDensity(4, "waterFogDensity", 2), +// mUnderWaterFogMod(0.25, "underWaterFogMod"), +// mNormalScale(2.f, 2.f, 2.f, "normScale"), +// mFresnelScale(0.5f, "fresnelScale"), +// mFresnelOffset(0.4f, "fresnelOffset"), +// mScaleAbove(0.025f, "scaleAbove"), +// mScaleBelow(0.2f, "scaleBelow"), +// mBlurMultiplier(0.1f, "blurMultiplier"), +// mWave1Dir(.5f, .5f, "wave1Dir"), +// mWave2Dir(.5f, .5f, "wave2Dir"), mDensitySliderValue(1.0f), mWaterFogKS(1.0f) { @@ -135,6 +135,10 @@ bool LLWaterParamManager::loadPreset(const std::string& path) addParamSet(name, params_data); } + //*LAPRAS temp code testing conversion old preset to new settings. + LLSettingsWater::ptr_t test = LLSettingsWater::buildFromLegacyPreset(name, params_data); + LLEnvironment::instance().addWater(test); + return true; } @@ -175,16 +179,19 @@ void LLWaterParamManager::propagateParameters(void) } } - bool err; - F32 fog_density_slider = +#if 0 + bool err; + F32 fog_density_slider = log(mCurParams.getFloat(mFogDensity.mName, err)) / log(mFogDensity.mBase); setDensitySliderValue(fog_density_slider); +#endif } void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) { +#if 0 if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); @@ -195,6 +202,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS); shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); } +#endif } void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate) diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h index 3f169e439a..392e287e3f 100644 --- a/indra/newview/llwaterparammanager.h +++ b/indra/newview/llwaterparammanager.h @@ -34,7 +34,7 @@ #include "v4color.h" const F32 WATER_FOG_LIGHT_CLAMP = 0.3f; - +#if 0 // color control struct WaterColorControl { @@ -209,7 +209,7 @@ struct WaterExpFloatControl params.set(mName, pow(mBase, mExp)); } }; - +#endif /// WindLight parameter manager class - what controls all the wind light shaders class LLWaterParamManager : public LLSingleton @@ -298,7 +298,7 @@ public: public: LLWaterParamSet mCurParams; - +#if 0 /// Atmospherics WaterColorControl mFogColor; WaterExpFloatControl mFogDensity; @@ -315,8 +315,8 @@ public: WaterFloatControl mScaleAbove; WaterFloatControl mScaleBelow; WaterFloatControl mBlurMultiplier; - - F32 mDensitySliderValue; +#endif + F32 mDensitySliderValue; private: /*virtual*/ void initSingleton(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fb2e27d492..e8338f3e8c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -115,6 +115,8 @@ #include "llprogressview.h" #include "llcleanup.h" +#include "llenvironment.h" + #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -9949,7 +9951,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; + LLColor3 col = LLEnvironment::instance().getCurrentWater()->getFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; -- cgit v1.3 From 72270213f5eebd019b10bdd6ec15020ba3d2ecf5 Mon Sep 17 00:00:00 2001 From: "Graham Linden graham@lindenlab.com" Date: Wed, 28 Feb 2018 21:46:30 +0000 Subject: Add 3p package for adv atmospherics to autobuild. Mark legacy atmospherics code with ifdefs. Fix up legacy uplift to include new atmospherics settings. --- autobuild.xml | 42 +++- indra/llinventory/llsettingsdaycycle.cpp | 54 +++-- indra/llinventory/llsettingssky.cpp | 237 ++++++++++++++------- indra/llinventory/llsettingssky.h | 112 +++++----- .../shaders/class3/windlight/advancedAtmoF.glsl | 2 - .../shaders/class3/windlight/skyF.glsl | 54 ++--- .../shaders/class3/windlight/skyV.glsl | 121 +---------- .../app_settings/windlight/skies/A%2D12AM.xml | 56 +++++ .../app_settings/windlight/skies/A%2D12PM.xml | 56 +++++ .../app_settings/windlight/skies/A%2D3AM.xml | 56 +++++ .../app_settings/windlight/skies/A%2D3PM.xml | 56 +++++ .../app_settings/windlight/skies/A%2D6AM.xml | 56 +++++ .../app_settings/windlight/skies/A%2D6PM.xml | 56 +++++ .../app_settings/windlight/skies/A%2D9AM.xml | 56 +++++ .../app_settings/windlight/skies/A%2D9PM.xml | 56 +++++ .../app_settings/windlight/skies/Barcelona.xml | 56 +++++ .../app_settings/windlight/skies/Blizzard.xml | 56 +++++ .../app_settings/windlight/skies/Blue%20Midday.xml | 56 +++++ .../windlight/skies/Coastal%20Afternoon.xml | 56 +++++ .../windlight/skies/Coastal%20Sunset.xml | 56 +++++ .../app_settings/windlight/skies/Default.xml | 56 +++++ .../windlight/skies/Desert%20Sunset.xml | 56 +++++ .../app_settings/windlight/skies/Fine%20Day.xml | 56 +++++ .../windlight/skies/Fluffy%20Big%20Clouds.xml | 56 +++++ .../newview/app_settings/windlight/skies/Foggy.xml | 56 +++++ .../windlight/skies/Funky%20Funky%20Funky.xml | 56 +++++ .../app_settings/windlight/skies/Funky%20Funky.xml | 56 +++++ .../app_settings/windlight/skies/Gelatto.xml | 56 +++++ .../newview/app_settings/windlight/skies/Ghost.xml | 56 +++++ .../windlight/skies/Incongruent%20Truths.xml | 56 +++++ .../app_settings/windlight/skies/Midday%201.xml | 56 +++++ .../app_settings/windlight/skies/Midday%202.xml | 56 +++++ .../app_settings/windlight/skies/Midday%203.xml | 56 +++++ .../app_settings/windlight/skies/Midday%204.xml | 56 +++++ .../app_settings/windlight/skies/Midday.xml | 56 +++++ .../app_settings/windlight/skies/Midnight.xml | 56 +++++ .../newview/app_settings/windlight/skies/Night.xml | 56 +++++ .../app_settings/windlight/skies/Pirate.xml | 56 +++++ .../app_settings/windlight/skies/Purple.xml | 56 +++++ .../windlight/skies/Sailor%27s%20Delight.xml | 56 +++++ .../windlight/skies/Sheer%20Surreality.xml | 56 +++++ .../app_settings/windlight/skies/Sunrise.xml | 56 +++++ .../app_settings/windlight/skies/Sunset.xml | 56 +++++ indra/newview/llenvadapters.cpp | 15 +- indra/newview/llenvadapters.h | 11 +- indra/newview/llfloatereditsky.cpp | 41 ++-- indra/newview/llsettingsvo.cpp | 39 ++-- indra/newview/llvosky.cpp | 15 +- indra/newview/llvosky.h | 26 +-- 49 files changed, 2440 insertions(+), 345 deletions(-) (limited to 'indra/newview/llenvadapters.cpp') diff --git a/autobuild.xml b/autobuild.xml index d387dfba72..68fae7c26d 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -59,21 +59,57 @@ libatmosphere platforms + darwin + + archive + + hash + 3950f04d10efd9596093e45f2a265ce1 + url + http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14058/88070/libatmosphere-1.0.0.100-darwin-512856.tar.bz2 + + name + windows64 + + darwin64 + + archive + + hash + 9901421858f72005b1afeacc6d0480bf + url + http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14057/88064/libatmosphere-1.0.0.100-darwin64-512856.tar.bz2 + + name + windows64 + + windows + + archive + + hash + 61532e0f9ec8212964df6944a92a71b4 + url + http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14060/88090/libatmosphere-1.0.0.100-windows-512856.tar.bz2 + + name + windows64 + windows64 archive hash - b6fa628aafcdd006d17e799825fbeb91 + 6b80692f7fc15ce9348eeee03efb1e24 url - http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/13879/86217/libatmosphere-1.0.0.100-windows64-512753.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14059/88084/libatmosphere-1.0.0.100-windows64-512856.tar.bz2 name windows64 version - 1.0.0.512753 + 1.0.0.512856 apr_suite diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp index a689dd3710..409fcf28e3 100644 --- a/indra/llinventory/llsettingsdaycycle.cpp +++ b/indra/llinventory/llsettingsdaycycle.cpp @@ -268,10 +268,27 @@ LLSD LLSettingsDay::defaults() LLSD dfltsetting; dfltsetting[SETTING_NAME] = "_default_"; - dfltsetting[SETTING_TRACKS] = LLSDArray( - LLSDArray(LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))(SETTING_KEYNAME, "_default_")) - (LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))(SETTING_KEYNAME, "_default_"))); - dfltsetting[SETTING_FRAMES] = LLSD::emptyMap(); + + LLSD waterTrack; + waterTrack[SETTING_KEYKFRAME] = 0.0f; + waterTrack[SETTING_KEYNAME] = "_default_"; + + LLSD skyTrack; + skyTrack[SETTING_KEYKFRAME] = 0.0f; + skyTrack[SETTING_KEYNAME] = "_default_"; + + LLSD tracks; + tracks.append(LLSDArray(waterTrack)); + tracks.append(LLSDArray(skyTrack)); + + dfltsetting[SETTING_TRACKS] = tracks; + + LLSD frames(LLSD::emptyMap()); + + frames["water:_defaults_"] = LLSettingsWater::defaults(); + frames["sky:_defaults_"] = LLSettingsSky::defaults(); + + dfltsetting[SETTING_FRAMES] = frames; return dfltsetting; } @@ -281,6 +298,8 @@ void LLSettingsDay::blend(const LLSettingsBase::ptr_t &other, F64 mix) LL_ERRS("DAYCYCLE") << "Day cycles are not blendable!" << LL_ENDL; } +#pragma optimize("", off) + namespace { bool validateDayCycleTrack(LLSD &value) @@ -298,6 +317,8 @@ namespace S32 index = 0; while (index < (*track).size()) { + LLSD& elem = (*track)[index]; + ++framecount; if (index >= LLSettingsDay::FRAME_MAX) { @@ -305,40 +326,46 @@ namespace continue; } - if (!(*track)[index].has(LLSettingsDay::SETTING_KEYKFRAME) || - !(*track)[index][LLSettingsDay::SETTING_KEYKFRAME].isReal()) + if (!elem.has(LLSettingsDay::SETTING_KEYKFRAME)) + { + (*track).erase(index); + continue; + } + + if (!elem[LLSettingsDay::SETTING_KEYKFRAME].isReal()) { (*track).erase(index); continue; } - if (!(*track)[index].has(LLSettingsDay::SETTING_KEYNAME) && - !(*track)[index].has(LLSettingsDay::SETTING_KEYID)) + if (!elem.has(LLSettingsDay::SETTING_KEYNAME) && + !elem.has(LLSettingsDay::SETTING_KEYID)) { (*track).erase(index); continue; } - F32 frame = (*track)[index][LLSettingsDay::SETTING_KEYKFRAME].asReal(); + F32 frame = elem[LLSettingsDay::SETTING_KEYKFRAME].asReal(); if ((frame < 0.0) || (frame > 1.0)) { frame = llclamp(frame, 0.0f, 1.0f); - (*track)[index][LLSettingsDay::SETTING_KEYKFRAME] = frame; + elem[LLSettingsDay::SETTING_KEYKFRAME] = frame; } ++index; } } - framecount -= value[0].size(); + int waterTracks = value[0].size(); + int skyTracks = framecount - waterTracks; - if (value[0].size() < 1) + if (waterTracks < 1) { LL_WARNS("SETTINGS") << "Missing water track" << LL_ENDL; return false; } - if (framecount < 1) + if (skyTracks < 1) { LL_WARNS("SETTINGS") << "Missing sky tracks" << LL_ENDL; return false; @@ -404,6 +431,7 @@ namespace } } +#pragma optimize("", on) LLSettingsDay::validation_list_t LLSettingsDay::getValidationList() const { return LLSettingsDay::validationList(); diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index ff3f5224dd..c2d92fdd38 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -54,9 +54,14 @@ const F32 LLSettingsSky::NIGHTTIME_ELEVATION_COS((F32)sin(NIGHTTIME_ELEVATION*DE //========================================================================= const std::string LLSettingsSky::SETTING_AMBIENT("ambient"); -const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); const std::string LLSettingsSky::SETTING_BLUE_DENSITY("blue_density"); const std::string LLSettingsSky::SETTING_BLUE_HORIZON("blue_horizon"); +const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier"); +const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier"); +const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density"); +const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon"); + +const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color"); const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1"); const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2"); @@ -64,14 +69,12 @@ const std::string LLSettingsSky::SETTING_CLOUD_SCALE("cloud_scale"); const std::string LLSettingsSky::SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate"); const std::string LLSettingsSky::SETTING_CLOUD_SHADOW("cloud_shadow"); const std::string LLSettingsSky::SETTING_CLOUD_TEXTUREID("cloud_id"); -const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier"); -const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier"); + const std::string LLSettingsSky::SETTING_DOME_OFFSET("dome_offset"); const std::string LLSettingsSky::SETTING_DOME_RADIUS("dome_radius"); const std::string LLSettingsSky::SETTING_GAMMA("gamma"); const std::string LLSettingsSky::SETTING_GLOW("glow"); -const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density"); -const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon"); + const std::string LLSettingsSky::SETTING_LIGHT_NORMAL("lightnorm"); const std::string LLSettingsSky::SETTING_MAX_Y("max_y"); const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation"); @@ -246,12 +249,12 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() // copy constructor for LLSDArray. Directly binding the LLSDArray as // a parameter without first wrapping it in a pure LLSD object will result // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] - + +#if SUPPORT_LEGACY_ATMOSPHERICS validation.push_back(Validator(SETTING_AMBIENT, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); - validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_BLUE_DENSITY, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), @@ -260,6 +263,18 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); + validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); + validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); + validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f))))); + validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + +#endif + + validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), @@ -281,10 +296,7 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID)); - validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); - validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); + validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal, @@ -295,10 +307,7 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.2f)("*")(-2.5f)("*")), LLSD(LLSDArray(20.0f)("*")(0.0f)("*"))))); - validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f))))); - validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_LIGHT_NORMAL, false, LLSD::TypeArray, boost::bind(&Validator::verifyVectorNormalized, _1, 3))); validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal, @@ -330,6 +339,51 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() return validation; } +LLSD LLSettingsSky::rayleighConfigDefault() +{ + LLSD dflt_rayleigh; + dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere + dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; + dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f; + dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; + dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; + return dflt_rayleigh; +} + +LLSD LLSettingsSky::absorptionConfigDefault() +{ +// absorption (ozone) has two linear ramping zones + LLSD dflt_absorption_layer_a; + dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_WIDTH] = 25000.0f; // 0 -> the entire atmosphere + dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f; + dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f; + dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 25000.0f; + dflt_absorption_layer_a[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = -2.0f / 3.0f; + + LLSD dflt_absorption_layer_b; + dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> remainder of the atmosphere + dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f; + dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f; + dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 15000.0f; + dflt_absorption_layer_b[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 8.0f / 3.0f; + + LLSD dflt_absorption; + dflt_absorption.append(dflt_absorption_layer_a); + dflt_absorption.append(dflt_absorption_layer_b); + return dflt_absorption; +} + +LLSD LLSettingsSky::mieConfigDefault() +{ + LLSD dflt_mie; + dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere + dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; + dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f; + dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; + dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; + dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f; + return dflt_mie; +} LLSD LLSettingsSky::defaults() { @@ -341,23 +395,28 @@ LLSD LLSettingsSky::defaults() LLQuaternion moonquat = ~sunquat; // Magic constants copied form dfltsetting.xml +#if SUPPORT_LEGACY_ATMOSPHERICS dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue(); dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue(); dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue(); + dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001); + dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000); + dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); + dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); +#endif + dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109); dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); - dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001); - dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000); + dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); - dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); - dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); + dfltsetting[SETTING_LIGHT_NORMAL] = LLVector3(0.0000, 0.9126, -0.4086).getValue(); dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); @@ -377,46 +436,9 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; - - LLSD dflt_rayleigh; - dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere - dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; - dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f; - dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; - dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; - - dfltsetting[SETTING_RAYLEIGH_CONFIG] = dflt_rayleigh; - - LLSD dflt_mie; - dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere - dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f; - dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f; - dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f; - dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f; - dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f; - - dfltsetting[SETTING_MIE_CONFIG] = dflt_mie; - - // absorption (ozone) has two linear ramping zones - LLSD dflt_absorption_a; - dflt_absorption_a[SETTING_DENSITY_PROFILE_WIDTH] = 25000.0f; // 0 -> the entire atmosphere - dflt_absorption_a[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f; - dflt_absorption_a[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f; - dflt_absorption_a[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 25000.0f; - dflt_absorption_a[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = -2.0f / 3.0f; - - LLSD dflt_absorption_b; - dflt_absorption_b[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> remainder of the atmosphere - dflt_absorption_b[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f; - dflt_absorption_b[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f; - dflt_absorption_b[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 15000.0f; - dflt_absorption_b[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 8.0f / 3.0f; - - LLSD wtf; - wtf.append(dflt_absorption_a); - wtf.append(dflt_absorption_b); - - dfltsetting[SETTING_ABSORPTION_CONFIG] = wtf; + dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); + dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault(); + dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault(); return dfltsetting; } @@ -560,6 +582,9 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) { LLSD newsettings(defaults()); +// AdvancedAtmospherics TODO +// These need to be translated into density profile info in the new settings format... +#if SUPPORT_LEGACY_ATMOSPHERICS if (legacy.has(SETTING_AMBIENT)) { newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue(); @@ -572,6 +597,39 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) { newsettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue(); } + if (legacy.has(SETTING_DENSITY_MULTIPLIER)) + { + newsettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal()); + } + if (legacy.has(SETTING_DISTANCE_MULTIPLIER)) + { + newsettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal()); + } + if (legacy.has(SETTING_HAZE_DENSITY)) + { + newsettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal()); + } + if (legacy.has(SETTING_HAZE_HORIZON)) + { + newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal()); + } +#endif + + if (!legacy.has(SETTING_RAYLEIGH_CONFIG)) + { + newsettings[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); + } + + if (!legacy.has(SETTING_ABSORPTION_CONFIG)) + { + newsettings[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault(); + } + + if (!legacy.has(SETTING_MIE_CONFIG)) + { + newsettings[SETTING_MIE_CONFIG] = mieConfigDefault(); + } + if (legacy.has(SETTING_CLOUD_COLOR)) { newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue(); @@ -607,14 +665,8 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) { newsettings[SETTING_CLOUD_SHADOW] = LLSD::Real(legacy[SETTING_CLOUD_SHADOW][0].asReal()); } - if (legacy.has(SETTING_DENSITY_MULTIPLIER)) - { - newsettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal()); - } - if (legacy.has(SETTING_DISTANCE_MULTIPLIER)) - { - newsettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal()); - } + + if (legacy.has(SETTING_GAMMA)) { newsettings[SETTING_GAMMA] = legacy[SETTING_GAMMA][0].asReal(); @@ -623,14 +675,7 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) { newsettings[SETTING_GLOW] = LLColor3(legacy[SETTING_GLOW]).getValue(); } - if (legacy.has(SETTING_HAZE_DENSITY)) - { - newsettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal()); - } - if (legacy.has(SETTING_HAZE_HORIZON)) - { - newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal()); - } + if (legacy.has(SETTING_LIGHT_NORMAL)) { newsettings[SETTING_LIGHT_NORMAL] = LLVector3(legacy[SETTING_LIGHT_NORMAL]).getValue(); @@ -648,6 +693,44 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) newsettings[SETTING_SUNLIGHT_COLOR] = LLColor4(legacy[SETTING_SUNLIGHT_COLOR]).getValue(); } + if (legacy.has(SETTING_PLANET_RADIUS)) + { + newsettings[SETTING_PLANET_RADIUS] = LLSD::Real(legacy[SETTING_PLANET_RADIUS].asReal()); + } + else + { + newsettings[SETTING_PLANET_RADIUS] = 6360.0f; + } + + if (legacy.has(SETTING_SKY_BOTTOM_RADIUS)) + { + newsettings[SETTING_SKY_BOTTOM_RADIUS] = LLSD::Real(legacy[SETTING_SKY_BOTTOM_RADIUS].asReal()); + } + else + { + newsettings[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; + } + + if (legacy.has(SETTING_SKY_TOP_RADIUS)) + { + newsettings[SETTING_SKY_TOP_RADIUS] = LLSD::Real(legacy[SETTING_SKY_TOP_RADIUS].asReal()); + } + else + { + newsettings[SETTING_SKY_TOP_RADIUS] = 6420.0f; + } + + if (legacy.has(SETTING_SUN_ARC_RADIANS)) + { + newsettings[SETTING_SUN_ARC_RADIANS] = LLSD::Real(legacy[SETTING_SUN_ARC_RADIANS].asReal()); + } + else + { + newsettings[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; + } + + + if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE)) { // convert the east and sun angles into a quaternion. F32 azimuth = legacy[SETTING_LEGACY_EAST_ANGLE].asReal(); @@ -716,6 +799,8 @@ void LLSettingsSky::calculateHeavnlyBodyPositions() void LLSettingsSky::calculateLightSettings() { + +#if SUPPORT_LEGACY_ATMOSPHERICS LLColor3 vary_HazeColor; LLColor3 vary_SunlightColor; LLColor3 vary_AmbientColor; @@ -804,6 +889,8 @@ void LLSettingsSky::calculateLightSettings() mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; mFadeColor.setAlpha(0); +#endif + } diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 1d860016fb..3c5e271d39 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -31,13 +31,20 @@ #include "llsettingsbase.h" #include "v4coloru.h" +#define SUPPORT_LEGACY_ATMOSPHERICS 1 + class LLSettingsSky: public LLSettingsBase { public: + static const std::string SETTING_AMBIENT; - static const std::string SETTING_BLOOM_TEXTUREID; static const std::string SETTING_BLUE_DENSITY; static const std::string SETTING_BLUE_HORIZON; + static const std::string SETTING_DENSITY_MULTIPLIER; + static const std::string SETTING_DISTANCE_MULTIPLIER; + static const std::string SETTING_HAZE_DENSITY; + static const std::string SETTING_HAZE_HORIZON; + static const std::string SETTING_BLOOM_TEXTUREID; static const std::string SETTING_CLOUD_COLOR; static const std::string SETTING_CLOUD_POS_DENSITY1; static const std::string SETTING_CLOUD_POS_DENSITY2; @@ -45,14 +52,10 @@ public: static const std::string SETTING_CLOUD_SCROLL_RATE; static const std::string SETTING_CLOUD_SHADOW; static const std::string SETTING_CLOUD_TEXTUREID; - static const std::string SETTING_DENSITY_MULTIPLIER; - static const std::string SETTING_DISTANCE_MULTIPLIER; static const std::string SETTING_DOME_OFFSET; static const std::string SETTING_DOME_RADIUS; static const std::string SETTING_GAMMA; - static const std::string SETTING_GLOW; - static const std::string SETTING_HAZE_DENSITY; - static const std::string SETTING_HAZE_HORIZON; + static const std::string SETTING_GLOW; static const std::string SETTING_LIGHT_NORMAL; static const std::string SETTING_MAX_Y; static const std::string SETTING_MOON_ROTATION; @@ -96,7 +99,13 @@ public: static LLSD defaults(); + LLUUID getBloomTextureId() const + { + return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); + } + //--------------------------------------------------------------------- +#if SUPPORT_LEGACY_ATMOSPHERICS LLColor3 getAmbientColor() const { return LLColor3(mSettings[SETTING_AMBIENT]); @@ -107,11 +116,6 @@ public: setValue(SETTING_AMBIENT, val); } - LLUUID getBloomTextureId() const - { - return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); - } - LLColor3 getBlueDensity() const { return LLColor3(mSettings[SETTING_BLUE_DENSITY]); @@ -132,6 +136,47 @@ public: setValue(SETTING_BLUE_HORIZON, val); } + F32 getDensityMultiplier() const + { + return mSettings[SETTING_DENSITY_MULTIPLIER].asReal(); + } + + void setDensityMultiplier(F32 val) + { + setValue(SETTING_DENSITY_MULTIPLIER, val); + } + + F32 getDistanceMultiplier() const + { + return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal(); + } + + void setDistanceMultiplier(F32 val) + { + setValue(SETTING_DISTANCE_MULTIPLIER, val); + } + + F32 getHazeDensity() const + { + return mSettings[SETTING_HAZE_DENSITY].asReal(); + } + + void setHazeDensity(F32 val) + { + setValue(SETTING_HAZE_DENSITY, val); + } + + F32 getHazeHorizon() const + { + return mSettings[SETTING_HAZE_HORIZON].asReal(); + } + + void setHazeHorizon(F32 val) + { + setValue(SETTING_HAZE_HORIZON, val); + } +#endif + LLColor3 getCloudColor() const { return LLColor3(mSettings[SETTING_CLOUD_COLOR]); @@ -209,26 +254,7 @@ public: setValue(SETTING_CLOUD_SHADOW, val); } - F32 getDensityMultiplier() const - { - return mSettings[SETTING_DENSITY_MULTIPLIER].asReal(); - } - - void setDensityMultiplier(F32 val) - { - setValue(SETTING_DENSITY_MULTIPLIER, val); - } - - F32 getDistanceMultiplier() const - { - return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal(); - } - - void setDistanceMultiplier(F32 val) - { - setValue(SETTING_DISTANCE_MULTIPLIER, val); - } - + F32 getDomeOffset() const { return DOME_OFFSET; @@ -262,26 +288,6 @@ public: setValue(SETTING_GLOW, val); } - F32 getHazeDensity() const - { - return mSettings[SETTING_HAZE_DENSITY].asReal(); - } - - void setHazeDensity(F32 val) - { - setValue(SETTING_HAZE_DENSITY, val); - } - - F32 getHazeHorizon() const - { - return mSettings[SETTING_HAZE_HORIZON].asReal(); - } - - void setHazeHorizon(F32 val) - { - setValue(SETTING_HAZE_HORIZON, val); - } - LLVector3 getLightNormal() const { return LLVector3(mSettings[SETTING_LIGHT_NORMAL]); @@ -450,6 +456,10 @@ private: static validation_list_t absorptionValidationList(); static validation_list_t mieValidationList(); + static LLSD rayleighConfigDefault(); + static LLSD absorptionConfigDefault(); + static LLSD mieConfigDefault(); + static const F32 NIGHTTIME_ELEVATION; static const F32 NIGHTTIME_ELEVATION_COS; diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl index c71eaf4b13..d27363a60c 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl @@ -33,9 +33,7 @@ in vec3 view_dir; uniform vec3 cameraPosLocal; uniform vec3 sun_direction; -uniform vec2 sun_size; -uniform sampler2D cloud_noise_texture; uniform sampler2D transmittance_texture; uniform sampler3D scattering_texture; uniform sampler3D mie_scattering_texture; diff --git a/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl index e2a2367626..c71eaf4b13 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl @@ -1,5 +1,5 @@ /** - * @file WLSkyF.glsl + * @file advancedAtmoF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code @@ -29,37 +29,43 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -///////////////////////////////////////////////////////////////////////// -// The fragment shader for the sky -///////////////////////////////////////////////////////////////////////// +in vec3 view_dir; -VARYING vec4 vary_HazeColor; +uniform vec3 cameraPosLocal; +uniform vec3 sun_direction; +uniform vec2 sun_size; uniform sampler2D cloud_noise_texture; -uniform vec4 gamma; +uniform sampler2D transmittance_texture; +uniform sampler3D scattering_texture; +uniform sampler3D mie_scattering_texture; -/// Soft clips the light with a gamma correction -vec3 scaleSoftClip(vec3 light) { - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} +vec3 GetSolarLuminance(); +vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 sun_dir, out vec3 transmittance); +vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 sun_dir, out vec3 transmittance); +vec3 GetSunAndSkyIlluminance(vec3 pos, vec3 norm, vec3 sun_dir, out vec3 sky_irradiance); void main() { - // Potential Fill-rate optimization. Add cloud calculation - // back in and output alpha of 0 (so that alpha culling kills - // the fragment) if the sky wouldn't show up because the clouds - // are fully opaque. + vec3 view_direction = normalize(view_dir); + + vec3 camPos = cameraPosLocal; + vec3 transmittance; + vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance); - vec4 color; - color = vary_HazeColor; - color *= 2.; + radiance *= transmittance; - /// Gamma correct for WL (soft clip effect). - frag_color.rgb = scaleSoftClip(color.rgb); - frag_color.a = 1.0; + // If the view ray intersects the Sun, add the Sun radiance. + if (dot(view_direction, sun_direction) >= sun_size.y) + { + radiance = radiance + transmittance * GetSolarLuminance(); + } + + vec3 color = vec3(1.0) - exp(-radiance); + color = pow(color, vec3(1.0 / 2.2)); + + frag_color.rgb = color; + + frag_color.a = 1.0; } diff --git a/indra/newview/app_settings/shaders/class3/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class3/windlight/skyV.glsl index 3788ddaf2d..52a7595379 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/skyV.glsl @@ -1,5 +1,5 @@ /** - * @file WLSkyV.glsl + * @file advancedAtmoV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code @@ -27,130 +27,17 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -// SKY //////////////////////////////////////////////////////////////////////// -// The vertex shader for creating the atmospheric sky -/////////////////////////////////////////////////////////////////////////////// - -// Output parameters -VARYING vec4 vary_HazeColor; - // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform float haze_horizon; -uniform float haze_density; - -uniform float cloud_shadow; -uniform float density_multiplier; -uniform float max_y; - -uniform vec4 glow; - -uniform vec4 cloud_color; +out vec3 view_dir; void main() { - // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - // Get relative position - vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = position.xyz + vec3(0,50,0); - - // Set altitude - if (P.y > 0.) - { - P *= (max_y / P.y); - } - else - { - P *= (-32000. / P.y); - } - - // Can normalize then - vec3 Pn = normalize(P); - float Plen = length(P); - - // Initialize temp variables - vec4 temp1 = vec4(0.); - vec4 temp2 = vec4(0.); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - - // Calculate relative weights - temp1 = blue_density + haze_density; - blue_weight = blue_density / temp1; - haze_weight = haze_density / temp1; - - // Compute sunlight from P & lightnorm (for long rays like sky) - temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // Distance - temp2.z = Plen * density_multiplier; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z); - - - // Compute haze glow - temp2.x = dot(Pn, lightnorm.xyz); - temp2.x = 1. - temp2.x; - // temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .001); - // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - // Higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function - - // Add "minimum anti-solar illumination" - temp2.x += .25; - - - // Haze color above cloud - vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) - ); - - - // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; - - // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow); - - // Haze color below cloud - vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) - ); - - // Final atmosphere additive - vary_HazeColor *= (1. - temp1); - - // Attenuate cloud color by atmosphere - temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds - - // At horizon, blend high altitude sky color towards the darker color below the clouds - vary_HazeColor += (additiveColorBelowCloud - vary_HazeColor) * (1. - sqrt(temp1)); - - // won't compile on mac without this being set - //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); + // this will be normalized in the frag shader... + view_dir = position.xyz - camPosLocal.xyz; } diff --git a/indra/newview/app_settings/windlight/skies/A%2D12AM.xml b/indra/newview/app_settings/windlight/skies/A%2D12AM.xml index 0aba31214a..93ef76d73c 100644 --- a/indra/newview/app_settings/windlight/skies/A%2D12AM.xml +++ b/indra/newview/app_settings/windlight/skies/A%2D12AM.xml @@ -137,5 +137,61 @@ 0.65999996662139893 0.2199999988079071 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/A%2D12PM.xml b/indra/newview/app_settings/windlight/skies/A%2D12PM.xml index 119b3e1418..87b2f09e30 100644 --- a/indra/newview/app_settings/windlight/skies/A%2D12PM.xml +++ b/indra/newview/app_settings/windlight/skies/A%2D12PM.xml @@ -137,5 +137,61 @@ 0.89999997615814209 0.29999998211860657 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/A%2D3AM.xml b/indra/newview/app_settings/windlight/skies/A%2D3AM.xml index f790d3d961..cf1ce5faf2 100644 --- a/indra/newview/app_settings/windlight/skies/A%2D3AM.xml +++ b/indra/newview/app_settings/windlight/skies/A%2D3AM.xml @@ -137,5 +137,61 @@ 1.1399999856948853 0.37999999523162842 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/A%2D3PM.xml b/indra/newview/app_settings/windlight/skies/A%2D3PM.xml index ec9706773e..3d94ea0d38 100644 --- a/indra/newview/app_settings/windlight/skies/A%2D3PM.xml +++ b/indra/newview/app_settings/windlight/skies/A%2D3PM.xml @@ -137,5 +137,61 @@ 0.89999997615813498 0.29999998211860301 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/A%2D6AM.xml b/indra/newview/app_settings/windlight/skies/A%2D6AM.xml index bbc7aeec59..3932f67f29 100644 --- a/indra/newview/app_settings/windlight/skies/A%2D6AM.xml +++ b/indra/newview/app_settings/windlight/skies/A%2D6AM.xml @@ -137,5 +137,61 @@ 2.369999885559082 0.78999996185302734 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/A%2D6PM.xml b/indra/newview/app_settings/windlight/skies/A%2D6PM.xml index ebf08e1a3f..a597a1245a 100644 --- a/indra/newview/app_settings/windlight/skies/A%2D6PM.xml +++ b/indra/newview/app_settings/windlight/skies/A%2D6PM.xml @@ -137,6 +137,62 @@ 2.8385701179504395 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/A%2D9AM.xml b/indra/newview/app_settings/windlight/skies/A%2D9AM.xml index 413e3a27d9..76f08de1b5 100644 --- a/indra/newview/app_settings/windlight/skies/A%2D9AM.xml +++ b/indra/newview/app_settings/windlight/skies/A%2D9AM.xml @@ -137,5 +137,61 @@ 0.89999995470046912 0.29999997496605069 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/A%2D9PM.xml b/indra/newview/app_settings/windlight/skies/A%2D9PM.xml index 292f6713b7..771bb564a4 100644 --- a/indra/newview/app_settings/windlight/skies/A%2D9PM.xml +++ b/indra/newview/app_settings/windlight/skies/A%2D9PM.xml @@ -137,5 +137,61 @@ 0.66003586768772493 0.22001197576412324 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Barcelona.xml b/indra/newview/app_settings/windlight/skies/Barcelona.xml index ea9cab8fbb..4cc92e9005 100644 --- a/indra/newview/app_settings/windlight/skies/Barcelona.xml +++ b/indra/newview/app_settings/windlight/skies/Barcelona.xml @@ -137,5 +137,61 @@ 1.1699999570846558 0.38999998569488525 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Blizzard.xml b/indra/newview/app_settings/windlight/skies/Blizzard.xml index d17d2790a8..84a923d008 100644 --- a/indra/newview/app_settings/windlight/skies/Blizzard.xml +++ b/indra/newview/app_settings/windlight/skies/Blizzard.xml @@ -137,5 +137,61 @@ 3 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Blue%20Midday.xml b/indra/newview/app_settings/windlight/skies/Blue%20Midday.xml index 570f059961..8cb31d879a 100644 --- a/indra/newview/app_settings/windlight/skies/Blue%20Midday.xml +++ b/indra/newview/app_settings/windlight/skies/Blue%20Midday.xml @@ -137,5 +137,61 @@ 1.2300000190734863 0.40999999642372131 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Coastal%20Afternoon.xml b/indra/newview/app_settings/windlight/skies/Coastal%20Afternoon.xml index 4925b29eea..17f5a60209 100644 --- a/indra/newview/app_settings/windlight/skies/Coastal%20Afternoon.xml +++ b/indra/newview/app_settings/windlight/skies/Coastal%20Afternoon.xml @@ -137,5 +137,61 @@ 3 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Coastal%20Sunset.xml b/indra/newview/app_settings/windlight/skies/Coastal%20Sunset.xml index f4736cf4c6..4f80a3366c 100644 --- a/indra/newview/app_settings/windlight/skies/Coastal%20Sunset.xml +++ b/indra/newview/app_settings/windlight/skies/Coastal%20Sunset.xml @@ -137,5 +137,61 @@ 3 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Default.xml b/indra/newview/app_settings/windlight/skies/Default.xml index 13a2c75046..381c7fb49d 100644 --- a/indra/newview/app_settings/windlight/skies/Default.xml +++ b/indra/newview/app_settings/windlight/skies/Default.xml @@ -137,5 +137,61 @@ 0.89999997615814209 0.29999998211860657 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Desert%20Sunset.xml b/indra/newview/app_settings/windlight/skies/Desert%20Sunset.xml index b2a611163d..39d84a5ced 100644 --- a/indra/newview/app_settings/windlight/skies/Desert%20Sunset.xml +++ b/indra/newview/app_settings/windlight/skies/Desert%20Sunset.xml @@ -137,5 +137,61 @@ 2.8385701179504395 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Fine%20Day.xml b/indra/newview/app_settings/windlight/skies/Fine%20Day.xml index e053815be1..b15e7c6236 100644 --- a/indra/newview/app_settings/windlight/skies/Fine%20Day.xml +++ b/indra/newview/app_settings/windlight/skies/Fine%20Day.xml @@ -137,5 +137,61 @@ 0.59999996423721313 2.25 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Fluffy%20Big%20Clouds.xml b/indra/newview/app_settings/windlight/skies/Fluffy%20Big%20Clouds.xml index 8576ec125c..95dd872736 100644 --- a/indra/newview/app_settings/windlight/skies/Fluffy%20Big%20Clouds.xml +++ b/indra/newview/app_settings/windlight/skies/Fluffy%20Big%20Clouds.xml @@ -137,5 +137,61 @@ 1.0199999809265137 1.7999999523162842 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Foggy.xml b/indra/newview/app_settings/windlight/skies/Foggy.xml index cb7395d589..313c922a4e 100644 --- a/indra/newview/app_settings/windlight/skies/Foggy.xml +++ b/indra/newview/app_settings/windlight/skies/Foggy.xml @@ -137,5 +137,61 @@ 0.53999996185302734 0.17999999225139618 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Funky%20Funky%20Funky.xml b/indra/newview/app_settings/windlight/skies/Funky%20Funky%20Funky.xml index 32be0d25e6..f627575d31 100644 --- a/indra/newview/app_settings/windlight/skies/Funky%20Funky%20Funky.xml +++ b/indra/newview/app_settings/windlight/skies/Funky%20Funky%20Funky.xml @@ -137,5 +137,61 @@ 2.8385701179504395 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Funky%20Funky.xml b/indra/newview/app_settings/windlight/skies/Funky%20Funky.xml index ae16b2d135..245fec5999 100644 --- a/indra/newview/app_settings/windlight/skies/Funky%20Funky.xml +++ b/indra/newview/app_settings/windlight/skies/Funky%20Funky.xml @@ -137,5 +137,61 @@ 2.2200000286102295 0.74000000953674316 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Gelatto.xml b/indra/newview/app_settings/windlight/skies/Gelatto.xml index 66b3d317b8..69f758d4f5 100644 --- a/indra/newview/app_settings/windlight/skies/Gelatto.xml +++ b/indra/newview/app_settings/windlight/skies/Gelatto.xml @@ -137,5 +137,61 @@ 0.37800011038780212 0.80999994277954102 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Ghost.xml b/indra/newview/app_settings/windlight/skies/Ghost.xml index 447202ed51..2707cae7f9 100644 --- a/indra/newview/app_settings/windlight/skies/Ghost.xml +++ b/indra/newview/app_settings/windlight/skies/Ghost.xml @@ -137,5 +137,61 @@ 0.33000001311302185 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Incongruent%20Truths.xml b/indra/newview/app_settings/windlight/skies/Incongruent%20Truths.xml index 098844e16e..d5f2305e84 100644 --- a/indra/newview/app_settings/windlight/skies/Incongruent%20Truths.xml +++ b/indra/newview/app_settings/windlight/skies/Incongruent%20Truths.xml @@ -137,5 +137,61 @@ 1.170000433921814 0.75 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Midday%201.xml b/indra/newview/app_settings/windlight/skies/Midday%201.xml index 13a2c75046..381c7fb49d 100644 --- a/indra/newview/app_settings/windlight/skies/Midday%201.xml +++ b/indra/newview/app_settings/windlight/skies/Midday%201.xml @@ -137,5 +137,61 @@ 0.89999997615814209 0.29999998211860657 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Midday%202.xml b/indra/newview/app_settings/windlight/skies/Midday%202.xml index 04f2ba85ee..91d70c2228 100644 --- a/indra/newview/app_settings/windlight/skies/Midday%202.xml +++ b/indra/newview/app_settings/windlight/skies/Midday%202.xml @@ -137,5 +137,61 @@ 0.80999994277954102 0.26999998092651367 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Midday%203.xml b/indra/newview/app_settings/windlight/skies/Midday%203.xml index a23dcab60b..816a4da670 100644 --- a/indra/newview/app_settings/windlight/skies/Midday%203.xml +++ b/indra/newview/app_settings/windlight/skies/Midday%203.xml @@ -137,5 +137,61 @@ 1.2599999904632568 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Midday%204.xml b/indra/newview/app_settings/windlight/skies/Midday%204.xml index 255e314e0f..df64ed371c 100644 --- a/indra/newview/app_settings/windlight/skies/Midday%204.xml +++ b/indra/newview/app_settings/windlight/skies/Midday%204.xml @@ -137,5 +137,61 @@ 1.2599999904632568 0.41999998688697815 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Midday.xml b/indra/newview/app_settings/windlight/skies/Midday.xml index 119b3e1418..87b2f09e30 100644 --- a/indra/newview/app_settings/windlight/skies/Midday.xml +++ b/indra/newview/app_settings/windlight/skies/Midday.xml @@ -137,5 +137,61 @@ 0.89999997615814209 0.29999998211860657 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Midnight.xml b/indra/newview/app_settings/windlight/skies/Midnight.xml index 0aba31214a..00cfc64420 100644 --- a/indra/newview/app_settings/windlight/skies/Midnight.xml +++ b/indra/newview/app_settings/windlight/skies/Midnight.xml @@ -137,5 +137,61 @@ 0.65999996662139893 0.2199999988079071 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Night.xml b/indra/newview/app_settings/windlight/skies/Night.xml index c4938949ce..c56177e821 100644 --- a/indra/newview/app_settings/windlight/skies/Night.xml +++ b/indra/newview/app_settings/windlight/skies/Night.xml @@ -137,5 +137,61 @@ 0.65999994893325931 0.22000000284673543 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Pirate.xml b/indra/newview/app_settings/windlight/skies/Pirate.xml index dcb9c27ba4..1f5c18dd65 100644 --- a/indra/newview/app_settings/windlight/skies/Pirate.xml +++ b/indra/newview/app_settings/windlight/skies/Pirate.xml @@ -137,5 +137,61 @@ 2.8385701179504395 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Purple.xml b/indra/newview/app_settings/windlight/skies/Purple.xml index 0e9ac3f36e..3d937660ad 100644 --- a/indra/newview/app_settings/windlight/skies/Purple.xml +++ b/indra/newview/app_settings/windlight/skies/Purple.xml @@ -137,5 +137,61 @@ 2.8385701179504395 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Sailor%27s%20Delight.xml b/indra/newview/app_settings/windlight/skies/Sailor%27s%20Delight.xml index 70df6b0e60..b3a631f482 100644 --- a/indra/newview/app_settings/windlight/skies/Sailor%27s%20Delight.xml +++ b/indra/newview/app_settings/windlight/skies/Sailor%27s%20Delight.xml @@ -137,5 +137,61 @@ 1.0777359008789062 0.56000000238418579 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Sheer%20Surreality.xml b/indra/newview/app_settings/windlight/skies/Sheer%20Surreality.xml index 4c44a1bdb2..252ba58a9a 100644 --- a/indra/newview/app_settings/windlight/skies/Sheer%20Surreality.xml +++ b/indra/newview/app_settings/windlight/skies/Sheer%20Surreality.xml @@ -137,5 +137,61 @@ 0.53999996185302734 1.5899999141693115 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Sunrise.xml b/indra/newview/app_settings/windlight/skies/Sunrise.xml index bbc7aeec59..3932f67f29 100644 --- a/indra/newview/app_settings/windlight/skies/Sunrise.xml +++ b/indra/newview/app_settings/windlight/skies/Sunrise.xml @@ -137,5 +137,61 @@ 2.369999885559082 0.78999996185302734 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/app_settings/windlight/skies/Sunset.xml b/indra/newview/app_settings/windlight/skies/Sunset.xml index ebf08e1a3f..a597a1245a 100644 --- a/indra/newview/app_settings/windlight/skies/Sunset.xml +++ b/indra/newview/app_settings/windlight/skies/Sunset.xml @@ -137,6 +137,62 @@ 2.8385701179504395 1 + planet_radius + 6360.0 + sky_min_radius + 6360.0 + sky_max_radius + 6420.0 + rayleigh_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + absorption_config + + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + + mie_config + + anisotropy + 0.5f + density + + width + 0.0 + exp_term + 1.0 + exp_scale + -0.00001 + linear_term + 0.0 + constant_term + 1.0 + + diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp index 34fd862655..85da9e853d 100644 --- a/indra/newview/llenvadapters.cpp +++ b/indra/newview/llenvadapters.cpp @@ -33,23 +33,28 @@ LLSkySettingsAdapter::LLSkySettingsAdapter(): mWLGamma(1.0f, LLSettingsSky::SETTING_GAMMA), + +#if SUPPORT_LEGACY_ATMOSPHERICS + mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"), mBlueHorizon(LLColor4(0.25f, 0.25f, 1.0f, 1.0f), LLSettingsSky::SETTING_BLUE_HORIZON, "WLBlueHorizon"), - mHazeDensity(1.0f, LLSettingsSky::SETTING_HAZE_DENSITY), mBlueDensity(LLColor4(0.25f, 0.25f, 0.25f, 1.0f), LLSettingsSky::SETTING_BLUE_DENSITY, "WLBlueDensity"), + mHazeDensity(1.0f, LLSettingsSky::SETTING_HAZE_DENSITY), + mHazeHorizon(1.0f, LLSettingsSky::SETTING_HAZE_HORIZON), mDensityMult(1.0f, LLSettingsSky::SETTING_DENSITY_MULTIPLIER, 1000), - mHazeHorizon(1.0f, LLSettingsSky::SETTING_HAZE_HORIZON), + mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER), mMaxAlt(4000.0f, LLSettingsSky::SETTING_MAX_Y), +#endif + // Lighting mLightnorm(LLColor4(0.f, 0.707f, -0.707f, 1.f), LLSettingsSky::SETTING_LIGHT_NORMAL), mSunlight(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_SUNLIGHT_COLOR, "WLSunlight"), - mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"), + mGlow(LLColor4(18.0f, 0.0f, -0.01f, 1.0f), LLSettingsSky::SETTING_GLOW), // Clouds mCloudColor(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_CLOUD_COLOR, "WLCloudColor"), mCloudMain(LLColor4(0.5f, 0.5f, 0.125f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY1), mCloudCoverage(0.0f, LLSettingsSky::SETTING_CLOUD_SHADOW), - mCloudDetail(LLColor4(0.0f, 0.0f, 0.0f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY2), - mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER), + mCloudDetail(LLColor4(0.0f, 0.0f, 0.0f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY2), mCloudScale(0.42f, LLSettingsSky::SETTING_CLOUD_SCALE) { diff --git a/indra/newview/llenvadapters.h b/indra/newview/llenvadapters.h index 8b93bbbe9f..c48311863e 100644 --- a/indra/newview/llenvadapters.h +++ b/indra/newview/llenvadapters.h @@ -31,6 +31,7 @@ #include "v3color.h" #include "v4math.h" #include "llsettingsbase.h" +#include "llsettingssky.h" class WLColorControl { @@ -364,25 +365,27 @@ public: WLFloatControl mWLGamma; /// Atmospherics +#if SUPPORT_LEGACY_ATMOSPHERICS + WLColorControl mAmbient; WLColorControl mBlueHorizon; WLFloatControl mHazeDensity; WLColorControl mBlueDensity; WLFloatControl mDensityMult; + WLFloatControl mDistanceMult; WLFloatControl mHazeHorizon; WLFloatControl mMaxAlt; +#endif /// Lighting WLColorControl mLightnorm; - WLColorControl mSunlight; - WLColorControl mAmbient; + WLColorControl mSunlight; WLColorControl mGlow; /// Clouds WLColorControl mCloudColor; WLColorControl mCloudMain; WLFloatControl mCloudCoverage; - WLColorControl mCloudDetail; - WLFloatControl mDistanceMult; + WLColorControl mCloudDetail; WLFloatControl mCloudScale; }; diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index 1574e73caa..c2b7bb17da 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -152,20 +152,21 @@ void LLFloaterEditSky::initCallbacks(void) LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); //------------------------------------------------------------------------- +#if SUPPORT_LEGACY_ATMOSPHERICS + // ambient + getChild("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mAmbient)); - // blue horizon + // blue horizon/density getChild("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueHorizon)); + getChild("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueDensity)); // haze density, horizon, mult, and altitude getChild("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeDensity)); getChild("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeHorizon)); getChild("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDensityMult)); + getChild("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDistanceMult)); getChild("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mMaxAlt)); - - // blue density - getChild("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueDensity)); - - // Lighting +#endif // sunlight getChild("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mSunlight)); @@ -174,9 +175,6 @@ void LLFloaterEditSky::initCallbacks(void) getChild("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, &mSkyAdapter->mGlow)); getChild("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, &mSkyAdapter->mGlow)); - // ambient - getChild("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mAmbient)); - // time of day // getChild("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); // multi-slider // getChild("WLDayTime")->setCommitCallback(boost::bind(&LLFloaterEditSky::onTimeChanged, this)); // time ctrl @@ -204,7 +202,7 @@ void LLFloaterEditSky::initCallbacks(void) getChild("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudScale)); getChild("WLCloudScrollX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXMoved, this, _1)); getChild("WLCloudScrollY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYMoved, this, _1)); - getChild("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDistanceMult)); + // Dome getChild("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mWLGamma)); @@ -223,9 +221,16 @@ void LLFloaterEditSky::syncControls() mSkyPresetNameEditor->setText(name); mSkyPresetCombo->setValue(name); - // blue horizon +#if SUPPORT_LEGACY_ATMOSPHERICS + // ambient + mSkyAdapter->mAmbient.setColor3( psky->getAmbientColor() ); + setColorSwatch("WLAmbient", mSkyAdapter->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); + + // blue horizon / density mSkyAdapter->mBlueHorizon.setColor3( psky->getBlueHorizon() ); setColorSwatch("WLBlueHorizon", mSkyAdapter->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); + mSkyAdapter->mBlueDensity.setColor3( psky->getBlueDensity() ); + setColorSwatch("WLBlueDensity", mSkyAdapter->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); // haze density, horizon, mult, and altitude mSkyAdapter->mHazeDensity = psky->getHazeDensity(); @@ -235,11 +240,10 @@ void LLFloaterEditSky::syncControls() mSkyAdapter->mDensityMult = psky->getDensityMultiplier(); childSetValue("WLDensityMult", ((F32) mSkyAdapter->mDensityMult) * mSkyAdapter->mDensityMult.getMult()); mSkyAdapter->mMaxAlt = psky->getMaxY(); + mSkyAdapter->mDistanceMult = psky->getDistanceMultiplier(); + childSetValue("WLDistanceMult", (F32) mSkyAdapter->mDistanceMult); childSetValue("WLMaxAltitude", (F32) mSkyAdapter->mMaxAlt); - - // blue density - mSkyAdapter->mBlueDensity.setColor3( psky->getBlueDensity() ); - setColorSwatch("WLBlueDensity", mSkyAdapter->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); +#endif // Lighting @@ -252,9 +256,7 @@ void LLFloaterEditSky::syncControls() childSetValue("WLGlowR", 2 - mSkyAdapter->mGlow.getRed() / 20.0f); childSetValue("WLGlowB", -mSkyAdapter->mGlow.getBlue() / 5.0f); - // ambient - mSkyAdapter->mAmbient.setColor3( psky->getAmbientColor() ); - setColorSwatch("WLAmbient", mSkyAdapter->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); + // LLSettingsSky::azimalt_t azal = psky->getSunRotationAzAl(); // @@ -304,9 +306,6 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudScrollX", scroll_rate[0] - 10.0f); childSetValue("WLCloudScrollY", scroll_rate[1] - 10.0f); - mSkyAdapter->mDistanceMult = psky->getDistanceMultiplier(); - childSetValue("WLDistanceMult", (F32) mSkyAdapter->mDistanceMult); - // Tweak extras mSkyAdapter->mWLGamma = psky->getGamma(); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index db68b39f75..84930ee425 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -150,25 +150,27 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky) LLSD legacy(LLSD::emptyMap()); LLSD settings = psky->getSettings(); +// These will need to be inferred from new settings' density profiles +#if SUPPORT_LEGACY_ATMOSPHERICS legacy[SETTING_AMBIENT] = ensureArray4(settings[SETTING_AMBIENT], 1.0f); legacy[SETTING_BLUE_DENSITY] = ensureArray4(settings[SETTING_BLUE_DENSITY], 1.0); legacy[SETTING_BLUE_HORIZON] = ensureArray4(settings[SETTING_BLUE_HORIZON], 1.0); + legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(settings[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); + legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(settings[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); + legacy[SETTING_HAZE_DENSITY] = LLSDArray(settings[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f); + legacy[SETTING_HAZE_HORIZON] = LLSDArray(settings[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f); +#endif + legacy[SETTING_CLOUD_COLOR] = ensureArray4(settings[SETTING_CLOUD_COLOR], 1.0); legacy[SETTING_CLOUD_POS_DENSITY1] = ensureArray4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0); legacy[SETTING_CLOUD_POS_DENSITY2] = ensureArray4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0); - legacy[SETTING_CLOUD_SCALE] = LLSDArray(settings[SETTING_CLOUD_SCALE])(LLSD::Real(0.0))(LLSD::Real(0.0))(LLSD::Real(1.0)); - + legacy[SETTING_CLOUD_SCALE] = LLSDArray(settings[SETTING_CLOUD_SCALE])(LLSD::Real(0.0))(LLSD::Real(0.0))(LLSD::Real(1.0)); legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE]; legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = LLSDArray(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal()))) - (LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); - - legacy[SETTING_CLOUD_SHADOW] = LLSDArray(settings[SETTING_CLOUD_SHADOW].asReal())(0.0f)(0.0f)(1.0f); - legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(settings[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); - legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(settings[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); + (LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); + legacy[SETTING_CLOUD_SHADOW] = LLSDArray(settings[SETTING_CLOUD_SHADOW].asReal())(0.0f)(0.0f)(1.0f); legacy[SETTING_GAMMA] = LLSDArray(settings[SETTING_GAMMA])(0.0f)(0.0f)(1.0f); legacy[SETTING_GLOW] = ensureArray4(settings[SETTING_GLOW], 1.0); - legacy[SETTING_HAZE_DENSITY] = LLSDArray(settings[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f); - legacy[SETTING_HAZE_HORIZON] = LLSDArray(settings[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f); legacy[SETTING_LIGHT_NORMAL] = ensureArray4(psky->getLightDirection().getValue(), 0.0f); legacy[SETTING_MAX_Y] = LLSDArray(settings[SETTING_MAX_Y])(0.0f)(0.0f)(1.0f); legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS]; @@ -218,21 +220,26 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const if (param_map.empty()) { +#if SUPPORT_LEGACY_ATMOSPHERICS param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; - param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; + param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; + param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; + param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; + param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; +#endif + param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2; param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE; - param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; - param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; - param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; - param_map[SETTING_GLOW] = LLShaderMgr::GLOW; - param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; - param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; + param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; + param_map[SETTING_GLOW] = LLShaderMgr::GLOW; param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y; param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR; + +// AdvancedAtmospherics TODO +// Provide mappings for new shader params here } return param_map; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index ad68408836..c1ba7b1efd 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -397,6 +397,7 @@ void LLVOSky::init() calcAtmospherics(); +#if SUPPORT_LEGACY_ATMOSPHERICS // Initialize the cached normalized direction vectors for (S32 side = 0; side < 6; ++side) { @@ -412,6 +413,7 @@ void LLVOSky::init() mSkyTex[i].create(1.0f); mShinyTex[i].create(1.0f); } +#endif initCubeMap(); mInitialized = true; @@ -494,6 +496,7 @@ void LLVOSky::restoreGL() } +#if SUPPORT_LEGACY_ATMOSPHERICS void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile) { S32 tile_x = tile % NUM_TILES_X; @@ -816,6 +819,7 @@ LLColor3 LLVOSky::calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, return res; } + LLColor3 LLVOSky::createDiffuseFromWL(LLColor3 diffuse, LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient) { return componentMult(diffuse, sundiffuse) * 4.0f + @@ -826,7 +830,7 @@ LLColor3 LLVOSky::createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLC { return (componentMult(ambient, sundiffuse) + sunambient) * 0.8f; } - +#endif void LLVOSky::calcAtmospherics(void) { @@ -878,6 +882,7 @@ BOOL LLVOSky::updateSky() return TRUE; } +#if SUPPORT_LEGACY_ATMOSPHERICS static S32 next_frame = 0; const S32 total_no_tiles = 6 * NUM_TILES; const S32 cycle_frame_no = total_no_tiles + 1; @@ -927,6 +932,7 @@ BOOL LLVOSky::updateSky() if (mForceUpdate) { updateFog(LLViewerCamera::getInstance()->getFar()); + for (int side = 0; side < 6; side++) { for (int tile = 0; tile < NUM_TILES; tile++) @@ -995,6 +1001,8 @@ BOOL LLVOSky::updateSky() { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); } +#endif + return TRUE; } @@ -1856,6 +1864,8 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, void LLVOSky::updateFog(const F32 distance) { + +#if SUPPORT_LEGACY_ATMOSPHERICS if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { if (!LLGLSLShader::sNoFixedFunction) @@ -2000,6 +2010,9 @@ void LLVOSky::updateFog(const F32 distance) glHint(GL_FOG_HINT, GL_NICEST); } stop_glerror(); + +#endif + } diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 9123381c3d..4f6bc55bbe 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -34,7 +34,7 @@ #include "llviewerobject.h" #include "llframetimer.h" #include "v3colorutil.h" - +#include "llsettingssky.h" ////////////////////////////////// // @@ -382,6 +382,8 @@ class LLVOSky : public LLStaticViewerObject public: void calcAtmospherics(void); + +#if SUPPORT_LEGACY_ATMOSPHERICS LLColor3 createDiffuseFromWL(LLColor3 diffuse, LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); LLColor3 createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); @@ -392,8 +394,17 @@ public: LLColor3 calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorSun, LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, LLVector2 vary_HorizontalProjection[2]); + LLColor4 calcSkyColorInDir(const LLVector3& dir, bool isShiny = false); + + LLColor3 calcRadianceAtPoint(const LLVector3& pos) const + { + F32 radiance = mBrightnessScaleGuess * mSun.getIntensity(); + return LLColor3(radiance, radiance, radiance); + } + void initSkyTextureDirs(const S32 side, const S32 tile); + void createSkyTexture(const S32 side, const S32 tile); +#endif -public: enum { FACE_SIDE0, @@ -429,17 +440,6 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - void initSkyTextureDirs(const S32 side, const S32 tile); - void createSkyTexture(const S32 side, const S32 tile); - - LLColor4 calcSkyColorInDir(const LLVector3& dir, bool isShiny = false); - - LLColor3 calcRadianceAtPoint(const LLVector3& pos) const - { - F32 radiance = mBrightnessScaleGuess * mSun.getIntensity(); - return LLColor3(radiance, radiance, radiance); - } - const LLHeavenBody& getSun() const { return mSun; } const LLHeavenBody& getMoon() const { return mMoon; } -- cgit v1.3 From acdead96cd194040f586c5a6e976beca7bb999c4 Mon Sep 17 00:00:00 2001 From: "Graham Linden graham@lindenlab.com" Date: Fri, 2 Mar 2018 23:29:28 +0000 Subject: Replace ifdefs with comments marking legacy atmo params. --- indra/llinventory/llsettingssky.cpp | 14 ++++---------- indra/llinventory/llsettingssky.h | 5 +---- indra/newview/llenvadapters.cpp | 3 +-- indra/newview/llenvadapters.h | 3 +-- indra/newview/llfloatereditsky.cpp | 6 ++---- indra/newview/llsettingsvo.cpp | 6 ++---- indra/newview/llvosky.cpp | 14 ++++---------- indra/newview/llvosky.h | 3 +-- 8 files changed, 16 insertions(+), 38 deletions(-) (limited to 'indra/newview/llenvadapters.cpp') diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 30de842e2e..b8a45a8d89 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -351,7 +351,7 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() // a parameter without first wrapping it in a pure LLSD object will result // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS validation.push_back(Validator(SETTING_AMBIENT, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), @@ -373,8 +373,6 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); -#endif - validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, @@ -497,7 +495,7 @@ LLSD LLSettingsSky::defaults() LLQuaternion moonquat = ~sunquat; // Magic constants copied form dfltsetting.xml -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue(); dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue(); dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue(); @@ -505,7 +503,6 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000); dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); -#endif dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); @@ -554,7 +551,7 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) // AdvancedAtmospherics TODO // These need to be translated into density profile info in the new settings format... -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS if (legacy.has(SETTING_AMBIENT)) { newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue(); @@ -583,7 +580,6 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) { newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal()); } -#endif if (!legacy.has(SETTING_RAYLEIGH_CONFIG)) { @@ -770,7 +766,7 @@ void LLSettingsSky::calculateHeavnlyBodyPositions() void LLSettingsSky::calculateLightSettings() { -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS LLColor3 vary_HazeColor; LLColor3 vary_SunlightColor; LLColor3 vary_AmbientColor; @@ -859,8 +855,6 @@ void LLSettingsSky::calculateLightSettings() mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; mFadeColor.setAlpha(0); -#endif - } diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index dec9467e8d..4884f4f094 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -31,8 +31,6 @@ #include "llsettingsbase.h" #include "v4coloru.h" -#define SUPPORT_LEGACY_ATMOSPHERICS 1 - class LLSettingsSky: public LLSettingsBase { public: @@ -106,7 +104,7 @@ public: } //--------------------------------------------------------------------- -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS LLColor3 getAmbientColor() const { return LLColor3(mSettings[SETTING_AMBIENT]); @@ -176,7 +174,6 @@ public: { setValue(SETTING_HAZE_HORIZON, val); } -#endif LLColor3 getCloudColor() const { diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp index 85da9e853d..57c7a75d52 100644 --- a/indra/newview/llenvadapters.cpp +++ b/indra/newview/llenvadapters.cpp @@ -34,7 +34,7 @@ LLSkySettingsAdapter::LLSkySettingsAdapter(): mWLGamma(1.0f, LLSettingsSky::SETTING_GAMMA), -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"), mBlueHorizon(LLColor4(0.25f, 0.25f, 1.0f, 1.0f), LLSettingsSky::SETTING_BLUE_HORIZON, "WLBlueHorizon"), mBlueDensity(LLColor4(0.25f, 0.25f, 0.25f, 1.0f), LLSettingsSky::SETTING_BLUE_DENSITY, "WLBlueDensity"), @@ -43,7 +43,6 @@ LLSkySettingsAdapter::LLSkySettingsAdapter(): mDensityMult(1.0f, LLSettingsSky::SETTING_DENSITY_MULTIPLIER, 1000), mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER), mMaxAlt(4000.0f, LLSettingsSky::SETTING_MAX_Y), -#endif // Lighting mLightnorm(LLColor4(0.f, 0.707f, -0.707f, 1.f), LLSettingsSky::SETTING_LIGHT_NORMAL), diff --git a/indra/newview/llenvadapters.h b/indra/newview/llenvadapters.h index c48311863e..1547e38b1d 100644 --- a/indra/newview/llenvadapters.h +++ b/indra/newview/llenvadapters.h @@ -365,7 +365,7 @@ public: WLFloatControl mWLGamma; /// Atmospherics -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS WLColorControl mAmbient; WLColorControl mBlueHorizon; WLFloatControl mHazeDensity; @@ -374,7 +374,6 @@ public: WLFloatControl mDistanceMult; WLFloatControl mHazeHorizon; WLFloatControl mMaxAlt; -#endif /// Lighting WLColorControl mLightnorm; diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index c2b7bb17da..763f9e4d5a 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -152,7 +152,7 @@ void LLFloaterEditSky::initCallbacks(void) LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); //------------------------------------------------------------------------- -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS // ambient getChild("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mAmbient)); @@ -166,7 +166,6 @@ void LLFloaterEditSky::initCallbacks(void) getChild("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDensityMult)); getChild("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDistanceMult)); getChild("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mMaxAlt)); -#endif // sunlight getChild("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mSunlight)); @@ -221,7 +220,7 @@ void LLFloaterEditSky::syncControls() mSkyPresetNameEditor->setText(name); mSkyPresetCombo->setValue(name); -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS // ambient mSkyAdapter->mAmbient.setColor3( psky->getAmbientColor() ); setColorSwatch("WLAmbient", mSkyAdapter->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); @@ -243,7 +242,6 @@ void LLFloaterEditSky::syncControls() mSkyAdapter->mDistanceMult = psky->getDistanceMultiplier(); childSetValue("WLDistanceMult", (F32) mSkyAdapter->mDistanceMult); childSetValue("WLMaxAltitude", (F32) mSkyAdapter->mMaxAlt); -#endif // Lighting diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 8cb182b18b..f57de011f8 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -429,7 +429,7 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky) LLSD settings = psky->getSettings(); // These will need to be inferred from new settings' density profiles -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS legacy[SETTING_AMBIENT] = ensureArray4(settings[SETTING_AMBIENT], 1.0f); legacy[SETTING_BLUE_DENSITY] = ensureArray4(settings[SETTING_BLUE_DENSITY], 1.0); legacy[SETTING_BLUE_HORIZON] = ensureArray4(settings[SETTING_BLUE_HORIZON], 1.0); @@ -437,7 +437,6 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky) legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(settings[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); legacy[SETTING_HAZE_DENSITY] = LLSDArray(settings[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f); legacy[SETTING_HAZE_HORIZON] = LLSDArray(settings[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f); -#endif legacy[SETTING_CLOUD_COLOR] = ensureArray4(settings[SETTING_CLOUD_COLOR], 1.0); legacy[SETTING_CLOUD_POS_DENSITY1] = ensureArray4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0); @@ -498,7 +497,7 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const if (param_map.empty()) { -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; @@ -506,7 +505,6 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; -#endif param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index c1ba7b1efd..f27bfcb959 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -397,7 +397,7 @@ void LLVOSky::init() calcAtmospherics(); -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS // Initialize the cached normalized direction vectors for (S32 side = 0; side < 6; ++side) { @@ -413,7 +413,6 @@ void LLVOSky::init() mSkyTex[i].create(1.0f); mShinyTex[i].create(1.0f); } -#endif initCubeMap(); mInitialized = true; @@ -496,7 +495,7 @@ void LLVOSky::restoreGL() } -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile) { S32 tile_x = tile % NUM_TILES_X; @@ -830,7 +829,6 @@ LLColor3 LLVOSky::createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLC { return (componentMult(ambient, sundiffuse) + sunambient) * 0.8f; } -#endif void LLVOSky::calcAtmospherics(void) { @@ -882,7 +880,7 @@ BOOL LLVOSky::updateSky() return TRUE; } -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS static S32 next_frame = 0; const S32 total_no_tiles = 6 * NUM_TILES; const S32 cycle_frame_no = total_no_tiles + 1; @@ -1001,7 +999,6 @@ BOOL LLVOSky::updateSky() { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); } -#endif return TRUE; } @@ -1865,7 +1862,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, void LLVOSky::updateFog(const F32 distance) { -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { if (!LLGLSLShader::sNoFixedFunction) @@ -2010,9 +2007,6 @@ void LLVOSky::updateFog(const F32 distance) glHint(GL_FOG_HINT, GL_NICEST); } stop_glerror(); - -#endif - } diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 4f6bc55bbe..2c253aed51 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -383,7 +383,7 @@ class LLVOSky : public LLStaticViewerObject public: void calcAtmospherics(void); -#if SUPPORT_LEGACY_ATMOSPHERICS +// LEGACY_ATMOSPHERICS LLColor3 createDiffuseFromWL(LLColor3 diffuse, LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); LLColor3 createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); @@ -403,7 +403,6 @@ public: } void initSkyTextureDirs(const S32 side, const S32 tile); void createSkyTexture(const S32 side, const S32 tile); -#endif enum { -- cgit v1.3 From 62a0d579b5eb23ea306ade07afba76f7cba685c7 Mon Sep 17 00:00:00 2001 From: "Graham Linden graham@lindenlab.com" Date: Wed, 7 Mar 2018 18:37:09 +0000 Subject: Move legacy atmospherics code outside of llvosky (begin teasing apart). --- indra/llinventory/llsettingssky.cpp | 57 +-- indra/llmath/v3color.h | 17 + indra/newview/CMakeLists.txt | 1 + indra/newview/llenvadapters.cpp | 10 - indra/newview/llenvadapters.h | 11 - indra/newview/llfloatereditsky.cpp | 43 +- indra/newview/lllegacyatmospherics.cpp | 649 +++++++++++++++++++++++++++ indra/newview/lllegacyatmospherics.h | 256 +++++++++++ indra/newview/llsettingsvo.cpp | 13 +- indra/newview/llvosky.cpp | 778 +++------------------------------ indra/newview/llvosky.h | 236 +--------- 11 files changed, 1012 insertions(+), 1059 deletions(-) create mode 100644 indra/newview/lllegacyatmospherics.cpp create mode 100644 indra/newview/lllegacyatmospherics.h (limited to 'indra/newview/llenvadapters.cpp') diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index cac363b510..3366f1a20a 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -383,29 +383,27 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() // copy constructor for LLSDArray. Directly binding the LLSDArray as // a parameter without first wrapping it in a pure LLSD object will result // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] - -// LEGACY_ATMOSPHERICS - validation.push_back(Validator(SETTING_AMBIENT, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); - validation.push_back(Validator(SETTING_BLUE_DENSITY, true, LLSD::TypeArray, + validation.push_back(Validator(SETTING_BLUE_DENSITY, false, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); - validation.push_back(Validator(SETTING_BLUE_HORIZON, true, LLSD::TypeArray, + validation.push_back(Validator(SETTING_BLUE_HORIZON, false, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); - validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); - validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); - validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal, + validation.push_back(Validator(SETTING_HAZE_DENSITY, false, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f))))); - validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal, + validation.push_back(Validator(SETTING_HAZE_HORIZON, false, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_AMBIENT, false, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); + validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, @@ -614,21 +612,6 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal()); } - if (!legacy.has(SETTING_RAYLEIGH_CONFIG)) - { - newsettings[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault()); - } - - if (!legacy.has(SETTING_ABSORPTION_CONFIG)) - { - newsettings[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault()); - } - - if (!legacy.has(SETTING_MIE_CONFIG)) - { - newsettings[SETTING_MIE_CONFIG].append(mieConfigDefault()); - } - if (legacy.has(SETTING_CLOUD_COLOR)) { newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue(); @@ -696,37 +679,21 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy) { newsettings[SETTING_PLANET_RADIUS] = LLSD::Real(legacy[SETTING_PLANET_RADIUS].asReal()); } - else - { - newsettings[SETTING_PLANET_RADIUS] = 6360.0f; - } if (legacy.has(SETTING_SKY_BOTTOM_RADIUS)) { newsettings[SETTING_SKY_BOTTOM_RADIUS] = LLSD::Real(legacy[SETTING_SKY_BOTTOM_RADIUS].asReal()); } - else - { - newsettings[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; - } if (legacy.has(SETTING_SKY_TOP_RADIUS)) { newsettings[SETTING_SKY_TOP_RADIUS] = LLSD::Real(legacy[SETTING_SKY_TOP_RADIUS].asReal()); } - else - { - newsettings[SETTING_SKY_TOP_RADIUS] = 6420.0f; - } if (legacy.has(SETTING_SUN_ARC_RADIANS)) { newsettings[SETTING_SUN_ARC_RADIANS] = LLSD::Real(legacy[SETTING_SUN_ARC_RADIANS].asReal()); } - else - { - newsettings[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; - } if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE)) { // convert the east and sun angles into a quaternion. diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index daf3a6857b..41dbdb8cd5 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -100,6 +100,23 @@ public: const LLColor3& operator=(const LLColor4 &a); + LL_FORCE_INLINE LLColor3 divide(const LLColor3 &col2) + { + return LLColor3( + mV[0] / col2.mV[0], + mV[1] / col2.mV[1], + mV[2] / col2.mV[2] ); + } + + LL_FORCE_INLINE LLColor3 color_norm() + { + F32 l = length(); + return LLColor3( + mV[0] / l, + mV[1] / l, + mV[2] / l ); + } + friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 1a19e81010..a1fbcf9451 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -365,6 +365,7 @@ set(viewer_SOURCE_FILES lljoystickbutton.cpp lllandmarkactions.cpp lllandmarklist.cpp + lllegacyatmospherics.cpp lllistbrowser.cpp lllistcontextmenu.cpp lllistview.cpp diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp index 57c7a75d52..fdbcf68fa4 100644 --- a/indra/newview/llenvadapters.cpp +++ b/indra/newview/llenvadapters.cpp @@ -33,16 +33,6 @@ LLSkySettingsAdapter::LLSkySettingsAdapter(): mWLGamma(1.0f, LLSettingsSky::SETTING_GAMMA), - -// LEGACY_ATMOSPHERICS - mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"), - mBlueHorizon(LLColor4(0.25f, 0.25f, 1.0f, 1.0f), LLSettingsSky::SETTING_BLUE_HORIZON, "WLBlueHorizon"), - mBlueDensity(LLColor4(0.25f, 0.25f, 0.25f, 1.0f), LLSettingsSky::SETTING_BLUE_DENSITY, "WLBlueDensity"), - mHazeDensity(1.0f, LLSettingsSky::SETTING_HAZE_DENSITY), - mHazeHorizon(1.0f, LLSettingsSky::SETTING_HAZE_HORIZON), - mDensityMult(1.0f, LLSettingsSky::SETTING_DENSITY_MULTIPLIER, 1000), - mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER), - mMaxAlt(4000.0f, LLSettingsSky::SETTING_MAX_Y), // Lighting mLightnorm(LLColor4(0.f, 0.707f, -0.707f, 1.f), LLSettingsSky::SETTING_LIGHT_NORMAL), diff --git a/indra/newview/llenvadapters.h b/indra/newview/llenvadapters.h index c53423c5ae..bd58db0589 100644 --- a/indra/newview/llenvadapters.h +++ b/indra/newview/llenvadapters.h @@ -418,17 +418,6 @@ public: WLFloatControl mWLGamma; - /// Atmospherics -// LEGACY_ATMOSPHERICS - WLColorControl mAmbient; - WLColorControl mBlueHorizon; - WLFloatControl mHazeDensity; - WLColorControl mBlueDensity; - WLFloatControl mDensityMult; - WLFloatControl mDistanceMult; - WLFloatControl mHazeHorizon; - WLFloatControl mMaxAlt; - /// Lighting WLColorControl mLightnorm; WLColorControl mSunlight; diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index 763f9e4d5a..6bdc5ee823 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -151,22 +151,6 @@ void LLFloaterEditSky::initCallbacks(void) // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); - //------------------------------------------------------------------------- -// LEGACY_ATMOSPHERICS - // ambient - getChild("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mAmbient)); - - // blue horizon/density - getChild("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueHorizon)); - getChild("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueDensity)); - - // haze density, horizon, mult, and altitude - getChild("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeDensity)); - getChild("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeHorizon)); - getChild("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDensityMult)); - getChild("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDistanceMult)); - getChild("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mMaxAlt)); - // sunlight getChild("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mSunlight)); @@ -220,29 +204,6 @@ void LLFloaterEditSky::syncControls() mSkyPresetNameEditor->setText(name); mSkyPresetCombo->setValue(name); -// LEGACY_ATMOSPHERICS - // ambient - mSkyAdapter->mAmbient.setColor3( psky->getAmbientColor() ); - setColorSwatch("WLAmbient", mSkyAdapter->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); - - // blue horizon / density - mSkyAdapter->mBlueHorizon.setColor3( psky->getBlueHorizon() ); - setColorSwatch("WLBlueHorizon", mSkyAdapter->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); - mSkyAdapter->mBlueDensity.setColor3( psky->getBlueDensity() ); - setColorSwatch("WLBlueDensity", mSkyAdapter->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); - - // haze density, horizon, mult, and altitude - mSkyAdapter->mHazeDensity = psky->getHazeDensity(); - childSetValue("WLHazeDensity", (F32) mSkyAdapter->mHazeDensity); - mSkyAdapter->mHazeHorizon = psky->getHazeHorizon(); - childSetValue("WLHazeHorizon", (F32) mSkyAdapter->mHazeHorizon); - mSkyAdapter->mDensityMult = psky->getDensityMultiplier(); - childSetValue("WLDensityMult", ((F32) mSkyAdapter->mDensityMult) * mSkyAdapter->mDensityMult.getMult()); - mSkyAdapter->mMaxAlt = psky->getMaxY(); - mSkyAdapter->mDistanceMult = psky->getDistanceMultiplier(); - childSetValue("WLDistanceMult", (F32) mSkyAdapter->mDistanceMult); - childSetValue("WLMaxAltitude", (F32) mSkyAdapter->mMaxAlt); - // Lighting // sunlight @@ -254,9 +215,7 @@ void LLFloaterEditSky::syncControls() childSetValue("WLGlowR", 2 - mSkyAdapter->mGlow.getRed() / 20.0f); childSetValue("WLGlowB", -mSkyAdapter->mGlow.getBlue() / 5.0f); - - -// LLSettingsSky::azimalt_t azal = psky->getSunRotationAzAl(); +// LLSettingsSky::azimalt_t azal = psky->getSunRotationAzAl(); // // F32 time24 = sun_pos_to_time24(azal.second / F_TWO_PI); // getChild("WLSunPos")->setCurSliderValue(time24, TRUE); diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp new file mode 100644 index 0000000000..a589ef0a68 --- /dev/null +++ b/indra/newview/lllegacyatmospherics.cpp @@ -0,0 +1,649 @@ +/** + * @file lllegacyatmospherics.cpp + * @brief LLAtmospherics class implementation + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lllegacyatmospherics.h" + +#include "llfeaturemanager.h" +#include "llviewercontrol.h" +#include "llframetimer.h" + +#include "llagent.h" +#include "llagentcamera.h" +#include "lldrawable.h" +#include "llface.h" +#include "llglheaders.h" +#include "llsky.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llworld.h" +#include "pipeline.h" +#include "v3colorutil.h" + +#include "llsettingssky.h" +#include "llenvironment.h" +#include "lldrawpoolwater.h" + +class LLFastLn +{ +public: + LLFastLn() + { + mTable[0] = 0; + for( S32 i = 1; i < 257; i++ ) + { + mTable[i] = log((F32)i); + } + } + + F32 ln( F32 x ) + { + const F32 OO_255 = 0.003921568627450980392156862745098f; + const F32 LN_255 = 5.5412635451584261462455391880218f; + + if( x < OO_255 ) + { + return log(x); + } + else + if( x < 1 ) + { + x *= 255.f; + S32 index = llfloor(x); + F32 t = x - index; + F32 low = mTable[index]; + F32 high = mTable[index + 1]; + return low + t * (high - low) - LN_255; + } + else + if( x <= 255 ) + { + S32 index = llfloor(x); + F32 t = x - index; + F32 low = mTable[index]; + F32 high = mTable[index + 1]; + return low + t * (high - low); + } + else + { + return log( x ); + } + } + + F32 pow( F32 x, F32 y ) + { + return (F32)LL_FAST_EXP(y * ln(x)); + } + + +private: + F32 mTable[257]; // index 0 is unused +}; + +static LLFastLn gFastLn; + + +// Functions used a lot. + +inline F32 LLHaze::calcPhase(const F32 cos_theta) const +{ + const F32 g2 = mG * mG; + const F32 den = 1 + g2 - 2 * mG * cos_theta; + return (1 - g2) * gFastLn.pow(den, -1.5); +} + +inline void color_pow(LLColor3 &col, const F32 e) +{ + col.mV[0] = gFastLn.pow(col.mV[0], e); + col.mV[1] = gFastLn.pow(col.mV[1], e); + col.mV[2] = gFastLn.pow(col.mV[2], e); +} + +inline LLColor3 color_norm(const LLColor3 &col) +{ + const F32 m = color_max(col); + if (m > 1.f) + { + return 1.f/m * col; + } + else return col; +} + +inline void color_gamma_correct(LLColor3 &col) +{ + const F32 gamma_inv = 1.f/1.2f; + if (col.mV[0] != 0.f) + { + col.mV[0] = gFastLn.pow(col.mV[0], gamma_inv); + } + if (col.mV[1] != 0.f) + { + col.mV[1] = gFastLn.pow(col.mV[1], gamma_inv); + } + if (col.mV[2] != 0.f) + { + col.mV[2] = gFastLn.pow(col.mV[2], gamma_inv); + } +} + +static LLColor3 calc_air_sca_sea_level() +{ + static LLColor3 WAVE_LEN(675, 520, 445); + static LLColor3 refr_ind = refr_ind_calc(WAVE_LEN); + static LLColor3 n21 = refr_ind * refr_ind - LLColor3(1, 1, 1); + static LLColor3 n4 = n21 * n21; + static LLColor3 wl2 = WAVE_LEN * WAVE_LEN * 1e-6f; + static LLColor3 wl4 = wl2 * wl2; + static LLColor3 mult_const = fsigma * 2.0f/ 3.0f * 1e24f * (F_PI * F_PI) * n4; + static F32 dens_div_N = F32( ATM_SEA_LEVEL_NDENS / Ndens2); + return dens_div_N * mult_const.divide(wl4); +} + +// static constants. +LLColor3 const LLHaze::sAirScaSeaLevel = calc_air_sca_sea_level(); +F32 const LLHaze::sAirScaIntense = color_intens(LLHaze::sAirScaSeaLevel); +F32 const LLHaze::sAirScaAvg = LLHaze::sAirScaIntense / 3.f; + +/*************************************** + Atmospherics +***************************************/ + +LLAtmospherics::LLAtmospherics() +: mCloudDensity(0.2f), + mWind(0.f), + mWorldScale(1.f) +{ + /// WL PARAMS + mInitialized = FALSE; + mUpdateTimer.reset(); + mAmbientScale = gSavedSettings.getF32("SkyAmbientScale"); + mNightColorShift = gSavedSettings.getColor3("SkyNightColorShift"); + mFogColor.mV[VRED] = mFogColor.mV[VGREEN] = mFogColor.mV[VBLUE] = 0.5f; + mFogColor.mV[VALPHA] = 0.0f; + mFogRatio = 1.2f; + mHazeConcentration = 0.f; + mInterpVal = 0.f; +} + + +LLAtmospherics::~LLAtmospherics() +{ +} + +void LLAtmospherics::init() +{ + const F32 haze_int = color_intens(mHaze.calcSigSca(0)); + mHazeConcentration = haze_int / (color_intens(mHaze.calcAirSca(0)) + haze_int); + calc(); + mInitialized = true; +} + +LLColor4 LLAtmospherics::calcSkyColorInDir(const LLVector3 &dir, bool isShiny) +{ + F32 saturation = 0.3f; + if (dir.mV[VZ] < -0.02f) + { + LLColor4 col = LLColor4(llmax(mFogColor[0],0.2f), llmax(mFogColor[1],0.2f), llmax(mFogColor[2],0.22f),0.f); + if (isShiny) + { + LLColor3 desat_fog = LLColor3(mFogColor); + F32 brightness = desat_fog.brightness(); + // So that shiny somewhat shows up at night. + if (brightness < 0.15f) + { + brightness = 0.15f; + desat_fog = smear(0.15f); + } + LLColor3 greyscale = smear(brightness); + desat_fog = desat_fog * saturation + greyscale * (1.0f - saturation); + if (!gPipeline.canUseWindLightShaders()) + { + col = LLColor4(desat_fog, 0.f); + } + else + { + col = LLColor4(desat_fog * 0.5f, 0.f); + } + } + float x = 1.0f-fabsf(-0.1f-dir.mV[VZ]); + x *= x; + col.mV[0] *= x*x; + col.mV[1] *= powf(x, 2.5f); + col.mV[2] *= x*x*x; + return col; + } + + // undo OGL_TO_CFR_ROTATION and negate vertical direction. + LLVector3 Pn = LLVector3(-dir[1] , -dir[2], -dir[0]); + + AtmosphericsVars vars; + calcSkyColorWLVert(Pn, vars); + + LLColor3 sky_color = calcSkyColorWLFrag(Pn, vars); + if (isShiny) + { + F32 brightness = sky_color.brightness(); + LLColor3 greyscale = smear(brightness); + sky_color = sky_color * saturation + greyscale * (1.0f - saturation); + sky_color *= (0.5f + 0.5f * brightness); + } + return LLColor4(sky_color, 0.0f); +} + +void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars) +{ + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLColor3 blue_density = psky->getBlueDensity(); + F32 max_y = psky->getMaxY(); + LLVector3 lightnorm = psky->getLightNormal(); + + // project the direction ray onto the sky dome. + F32 phi = acos(Pn[1]); + F32 sinA = sin(F_PI - phi); + if (fabsf(sinA) < 0.01f) + { //avoid division by zero + sinA = 0.01f; + } + + F32 Plen = psky->getDomeRadius() * sin(F_PI + phi + asin(psky->getDomeOffset() * sinA)) / sinA; + + Pn *= Plen; + + vars.horizontalProjection[0] = LLVector2(Pn[0], Pn[2]); + vars.horizontalProjection[0] /= - 2.f * Plen; + + // Set altitude + if (Pn[1] > 0.f) + { + Pn *= (max_y / Pn[1]); + } + else + { + Pn *= (-32000.f / Pn[1]); + } + + Plen = Pn.length(); + Pn /= Plen; + + // Initialize temp variables + LLColor3 sunlight = psky->getSunlightColor(); + LLColor3 ambient = psky->getAmbientColor(); + LLColor3 blue_horizon = psky->getBlueHorizon(); + F32 haze_density = psky->getHazeDensity(); + F32 haze_horizon = psky->getHazeHorizon(); + F32 density_multiplier = psky->getDensityMultiplier(); + LLColor3 glow = psky->getGlow(); + F32 cloud_shadow = psky->getCloudShadow(); + + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + LLColor3 light_atten = (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y); + + // Calculate relative weights + LLColor3 temp2(0.f, 0.f, 0.f); + LLColor3 temp1 = blue_density + smear(haze_density); + LLColor3 blue_weight = componentDiv(blue_density, temp1); + LLColor3 haze_weight = componentDiv(smear(haze_density), temp1); + + // Compute sunlight from P & lightnorm (for long rays like sky) + temp2.mV[1] = llmax(F_APPROXIMATELY_ZERO, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); + + temp2.mV[1] = 1.f / temp2.mV[1]; + componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); + + // Distance + temp2.mV[2] = Plen * density_multiplier; + + // Transparency (-> temp1) + temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); + + + // Compute haze glow + temp2.mV[0] = Pn * lightnorm; + + temp2.mV[0] = 1.f - temp2.mV[0]; + // temp2.x is 0 at the sun and increases away from sun + temp2.mV[0] = llmax(temp2.mV[0], .001f); + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.mV[0] *= glow.mV[0]; + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.mV[0] = pow(temp2.mV[0], glow.mV[2]); + // glow.z should be negative, so we're doing a sort of (1 / "angle") function + + // Add "minimum anti-solar illumination" + temp2.mV[0] += .25f; + + + // Haze color above cloud + vars.hazeColor = (blue_horizon * blue_weight * (sunlight + ambient) + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient)); + + // Increase ambient when there are more clouds + LLColor3 tmpAmbient = ambient + (LLColor3::white - ambient) * cloud_shadow * 0.5f; + + // Dim sunlight by cloud shadow percentage + sunlight *= (1.f - cloud_shadow); + + // Haze color below cloud + LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient)); + + // Final atmosphere additive + componentMultBy(vars.hazeColor, LLColor3::white - temp1); + + sunlight = psky->getSunlightColor(); + temp2.mV[1] = llmax(0.f, lightnorm[1] * 2.f); + temp2.mV[1] = 1.f / temp2.mV[1]; + componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); + + // Attenuate cloud color by atmosphere + temp1 = componentSqrt(temp1); //less atmos opacity (more transparency) below clouds + + // At horizon, blend high altitude sky color towards the darker color below the clouds + vars.hazeColor += componentMult(additiveColorBelowCloud - vars.hazeColor, LLColor3::white - componentSqrt(temp1)); + + if (Pn[1] < 0.f) + { + // Eric's original: + // LLColor3 dark_brown(0.143f, 0.129f, 0.114f); + LLColor3 dark_brown(0.082f, 0.076f, 0.066f); + LLColor3 brown(0.430f, 0.386f, 0.322f); + LLColor3 sky_lighting = sunlight + ambient; + F32 haze_brightness = vars.hazeColor.brightness(); + + if (Pn[1] < -0.05f) + { + vars.hazeColor = colorMix(dark_brown, brown, -Pn[1] * 0.9f) * sky_lighting * haze_brightness; + } + + if (Pn[1] > -0.1f) + { + vars.hazeColor = colorMix(LLColor3::white * haze_brightness, vars.hazeColor, fabs((Pn[1] + 0.05f) * -20.f)); + } + } +} + +LLColor3 LLAtmospherics::calcSkyColorWLFrag(LLVector3 & Pn, AtmosphericsVars& vars) +{ + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + F32 gamma = psky->getGamma(); + + LLColor3 res; + LLColor3 color0 = vars.hazeColor; + + if (!gPipeline.canUseWindLightShaders()) + { + LLColor3 color1 = color0 * 2.0f; + color1 = smear(1.f) - componentSaturate(color1); + componentPow(color1, gamma); + res = smear(1.f) - color1; + } + else + { + res = color0; + } + +# ifndef LL_RELEASE_FOR_DOWNLOAD + + LLColor3 color2 = 2.f * color0; + + LLColor3 color3 = LLColor3(1.f, 1.f, 1.f) - componentSaturate(color2); + componentPow(color3, gamma); + color3 = LLColor3(1.f, 1.f, 1.f) - color3; + + static enum { + OUT_DEFAULT = 0, + OUT_SKY_BLUE = 1, + OUT_RED = 2, + OUT_PN = 3, + OUT_HAZE = 4, + } debugOut = OUT_DEFAULT; + + switch(debugOut) + { + case OUT_DEFAULT: + break; + case OUT_SKY_BLUE: + res = LLColor3(0.4f, 0.4f, 0.9f); + break; + case OUT_RED: + res = LLColor3(1.f, 0.f, 0.f); + break; + case OUT_PN: + res = LLColor3(Pn[0], Pn[1], Pn[2]); + break; + case OUT_HAZE: + res = vars.hazeColor; + break; + } +# endif // LL_RELEASE_FOR_DOWNLOAD + return res; +} + +void LLAtmospherics::calc() +{ + +} + +void LLAtmospherics::updateFog(const F32 distance, LLVector3& tosun) +{ + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) + { + if (!LLGLSLShader::sNoFixedFunction) + { + glFogf(GL_FOG_DENSITY, 0); + glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); + glFogf(GL_FOG_END, 1000000.f); + } + return; + } + + const BOOL hide_clip_plane = TRUE; + LLColor4 target_fog(0.f, 0.2f, 0.5f, 0.f); + + const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; + // LLWorld::getInstance()->getWaterHeight(); + F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2]; + + F32 near_clip_height = LLViewerCamera::getInstance()->getAtAxis().mV[VZ] * LLViewerCamera::getInstance()->getNear(); + camera_height += near_clip_height; + + F32 fog_distance = 0.f; + LLColor3 res_color[3]; + + LLColor3 sky_fog_color = LLColor3::white; + LLColor3 render_fog_color = LLColor3::white; + + const F32 tosun_z = tosun.mV[VZ]; + tosun.mV[VZ] = 0.f; + tosun.normalize(); + LLVector3 perp_tosun; + perp_tosun.mV[VX] = -tosun.mV[VY]; + perp_tosun.mV[VY] = tosun.mV[VX]; + LLVector3 tosun_45 = tosun + perp_tosun; + tosun_45.normalize(); + + F32 delta = 0.06f; + tosun.mV[VZ] = delta; + perp_tosun.mV[VZ] = delta; + tosun_45.mV[VZ] = delta; + tosun.normalize(); + perp_tosun.normalize(); + tosun_45.normalize(); + + // Sky colors, just slightly above the horizon in the direction of the sun, perpendicular to the sun, and at a 45 degree angle to the sun. + res_color[0] = calcSkyColorInDir(tosun); + res_color[1] = calcSkyColorInDir(perp_tosun); + res_color[2] = calcSkyColorInDir(tosun_45); + + sky_fog_color = color_norm(res_color[0] + res_color[1] + res_color[2]); + + F32 full_off = -0.25f; + F32 full_on = 0.00f; + F32 on = (tosun_z - full_off) / (full_on - full_off); + on = llclamp(on, 0.01f, 1.f); + sky_fog_color *= 0.5f * on; + + + // We need to clamp these to non-zero, in order for the gamma correction to work. 0^y = ??? + S32 i; + for (i = 0; i < 3; i++) + { + sky_fog_color.mV[i] = llmax(0.0001f, sky_fog_color.mV[i]); + } + + color_gamma_correct(sky_fog_color); + + render_fog_color = sky_fog_color; + + F32 fog_density = 0.f; + fog_distance = mFogRatio * distance; + + if (camera_height > water_height) + { + LLColor4 fog(render_fog_color); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, fog.mV); + } + mGLFogCol = fog; + + if (hide_clip_plane) + { + // For now, set the density to extend to the cull distance. + const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) + fog_density = f_log/fog_distance; + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP2); + } + } + else + { + const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) + fog_density = (f_log)/fog_distance; + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP); + } + } + } + else + { + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + F32 depth = water_height - camera_height; + + // get the water param manager variables + float water_fog_density = pwater->getFogDensity(); + LLColor4 water_fog_color(pwater->getFogColor()); + + // adjust the color based on depth. We're doing linear approximations + float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale"); + float depth_modifier = 1.0f - llmin(llmax(depth / depth_scale, 0.01f), + gSavedSettings.getF32("WaterGLFogDepthFloor")); + + LLColor4 fogCol = water_fog_color * depth_modifier; + fogCol.setAlpha(1); + + // set the gl fog color + mGLFogCol = fogCol; + + // set the density based on what the shaders use + fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); + + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); + glFogi(GL_FOG_MODE, GL_EXP2); + } + } + + mFogColor = sky_fog_color; + mFogColor.setAlpha(1); + + LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f; + + if (!LLGLSLShader::sNoFixedFunction) + { + LLGLSFog gls_fog; + glFogf(GL_FOG_END, fog_distance*2.2f); + glFogf(GL_FOG_DENSITY, fog_density); + glHint(GL_FOG_HINT, GL_NICEST); + } + stop_glerror(); +} + +// Functions used a lot. +F32 color_norm_pow(LLColor3& col, F32 e, BOOL postmultiply) +{ + F32 mv = color_max(col); + if (0 == mv) + { + return 0; + } + + col *= 1.f / mv; + color_pow(col, e); + if (postmultiply) + { + col *= mv; + } + return mv; +} + +// Returns angle (RADIANs) between the horizontal projection of "v" and the x_axis. +// Range of output is 0.0f to 2pi //359.99999...f +// Returns 0.0f when "v" = +/- z_axis. +F32 azimuth(const LLVector3 &v) +{ + F32 azimuth = 0.0f; + if (v.mV[VX] == 0.0f) + { + if (v.mV[VY] > 0.0f) + { + azimuth = F_PI * 0.5f; + } + else if (v.mV[VY] < 0.0f) + { + azimuth = F_PI * 1.5f;// 270.f; + } + } + else + { + azimuth = (F32) atan(v.mV[VY] / v.mV[VX]); + if (v.mV[VX] < 0.0f) + { + azimuth += F_PI; + } + else if (v.mV[VY] < 0.0f) + { + azimuth += F_PI * 2; + } + } + return azimuth; +} diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h new file mode 100644 index 0000000000..2f0c094c10 --- /dev/null +++ b/indra/newview/lllegacyatmospherics.h @@ -0,0 +1,256 @@ +/** + * @file lllegacyatmospherics.h + * @brief LLVOSky class header file + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLLEGACYATMOSPHERICS_H +#define LL_LLLEGACYATMOSPHERICS_H + +#include "stdtypes.h" +#include "v3color.h" +#include "v4coloru.h" +#include "llviewertexture.h" +#include "llviewerobject.h" +#include "llframetimer.h" +#include "v3colorutil.h" +#include "llsettingssky.h" + +////////////////////////////////// +// +// Lots of constants +// +// Will clean these up at some point... +// + +const F32 HORIZON_DIST = 1024.0f; +const F32 EARTH_RADIUS = 6.4e6f; // exact radius = 6.37 x 10^6 m +const F32 ATM_EXP_FALLOFF = 0.000126f; +const F32 ATM_SEA_LEVEL_NDENS = 2.55e25f; +const F32 ATM_HEIGHT = 100000.f; + +// constants used in calculation of scattering coeff of clear air +const F32 sigma = 0.035f; +const F32 fsigma = (6.f + 3.f * sigma) / (6.f-7.f*sigma); +const F64 Ndens = 2.55e25; +const F64 Ndens2 = Ndens*Ndens; + +class LLFace; +class LLHaze; + +LL_FORCE_INLINE LLColor3 refr_ind_calc(const LLColor3 &wave_length) +{ + LLColor3 refr_ind; + for (S32 i = 0; i < 3; ++i) + { + const F32 wl2 = wave_length.mV[i] * wave_length.mV[i] * 1e-6f; + refr_ind.mV[i] = 6.43e3f + ( 2.95e6f / ( 146.0f - 1.f/wl2 ) ) + ( 2.55e4f / ( 41.0f - 1.f/wl2 ) ); + refr_ind.mV[i] *= 1.0e-8f; + refr_ind.mV[i] += 1.f; + } + return refr_ind; +} + + +class LLHaze +{ +public: + LLHaze() : mG(0), mFalloff(1), mAbsCoef(0.f) {mSigSca.setToBlack();} + LLHaze(const F32 g, const LLColor3& sca, const F32 fo = 2.f) : + mG(g), mSigSca(0.25f/F_PI * sca), mFalloff(fo), mAbsCoef(0.f) + { + mAbsCoef = color_intens(mSigSca) / sAirScaIntense; + } + + LLHaze(const F32 g, const F32 sca, const F32 fo = 2.f) : mG(g), + mSigSca(0.25f/F_PI * LLColor3(sca, sca, sca)), mFalloff(fo) + { + mAbsCoef = 0.01f * sca / sAirScaAvg; + } + +/* Proportion of light that is scattered into 'path' from 'in' over distance dt. */ +/* assumes that vectors 'path' and 'in' are normalized. Scattering coef / 2pi */ + + LL_FORCE_INLINE LLColor3 calcAirSca(const F32 h) + { + return calcFalloff(h) * sAirScaSeaLevel; + } + + LL_FORCE_INLINE void calcAirSca(const F32 h, LLColor3 &result) + { + result = sAirScaSeaLevel; + result *= calcFalloff(h); + } + + F32 getG() const { return mG; } + + void setG(const F32 g) + { + mG = g; + } + + const LLColor3& getSigSca() const // sea level + { + return mSigSca; + } + + void setSigSca(const LLColor3& s) + { + mSigSca = s; + mAbsCoef = 0.01f * color_intens(mSigSca) / sAirScaIntense; + } + + void setSigSca(const F32 s0, const F32 s1, const F32 s2) + { + mSigSca = sAirScaAvg * LLColor3 (s0, s1, s2); + mAbsCoef = 0.01f * (s0 + s1 + s2) / 3; + } + + F32 getFalloff() const + { + return mFalloff; + } + + void setFalloff(const F32 fo) + { + mFalloff = fo; + } + + F32 getAbsCoef() const + { + return mAbsCoef; + } + + inline static F32 calcFalloff(const F32 h) + { + return (h <= 0) ? 1.0f : (F32)LL_FAST_EXP(-ATM_EXP_FALLOFF * h); + } + + inline LLColor3 calcSigSca(const F32 h) const + { + return calcFalloff(h * mFalloff) * mSigSca; + } + + inline void calcSigSca(const F32 h, LLColor3 &result) const + { + result = mSigSca; + result *= calcFalloff(h * mFalloff); + } + + LLColor3 calcSigExt(const F32 h) const + { + return calcFalloff(h * mFalloff) * (1 + mAbsCoef) * mSigSca; + } + + F32 calcPhase(const F32 cos_theta) const; + +private: + static LLColor3 const sAirScaSeaLevel; + static F32 const sAirScaIntense; + static F32 const sAirScaAvg; + +protected: + F32 mG; + LLColor3 mSigSca; + F32 mFalloff; // 1 - slow, >1 - faster + F32 mAbsCoef; +}; + + +class LLCubeMap; + +// turn on floating point precision +// in vs2003 for this class. Otherwise +// black dots go everywhere from 7:10 - 8:50 +#if LL_MSVC && __MSVC_VER__ < 8 +#pragma optimize("p", on) +#endif + +class AtmosphericsVars +{ +public: + AtmosphericsVars() + : hazeColor(0,0,0) + , cloudColorSun(0,0,0) + , cloudColorAmbient(0,0,0) + , cloudDensity(0.0f) + { + horizontalProjection[0] = LLVector2(0,0); + horizontalProjection[1] = LLVector2(0,0); + } + + LLColor3 hazeColor; + LLColor3 cloudColorSun; + LLColor3 cloudColorAmbient; + F32 cloudDensity; + LLVector2 horizontalProjection[2]; +}; + +class LLAtmospherics +{ +public: + LLAtmospherics(); + ~LLAtmospherics(); + + void init(); + void calc(); + void updateFog(const F32 distance, LLVector3& tosun); + + const LLHaze& getHaze() const { return mHaze; } + LLHaze& getHaze() { return mHaze; } + F32 getHazeConcentration() const { return mHazeConcentration; } + void setHaze(const LLHaze& h) { mHaze = h; } + void setFogRatio(const F32 fog_ratio) { mFogRatio = fog_ratio; } + + F32 getFogRatio() const { return mFogRatio; } + LLColor4 getFogColor() const { return mFogColor; } + LLColor4 getGLFogColor() const { return mGLFogCol; } + + void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; } + void setWind ( const LLVector3& wind ) { mWind = wind.length(); } + + LLColor4 calcSkyColorInDir(const LLVector3& dir, bool isShiny = false); + +protected: + + void calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars); + LLColor3 calcSkyColorWLFrag(LLVector3 & Pn, AtmosphericsVars& vars); + + LLHaze mHaze; + F32 mHazeConcentration; + F32 mCloudDensity; + F32 mWind; + BOOL mInitialized; + LLVector3 mLastLightingDirection; + LLColor3 mLastTotalAmbient; + F32 mAmbientScale; + LLColor3 mNightColorShift; + F32 mInterpVal; + LLColor4 mFogColor; + LLColor4 mGLFogCol; + F32 mFogRatio; + F32 mWorldScale; + LLFrameTimer mUpdateTimer; +}; + +#endif diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 01d7ab3dcf..8cacd6d0f9 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -430,7 +430,6 @@ LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings) { -// LEGACY_ATMOSPHERICS // These will need to be inferred from new settings' density profiles legacy[SETTING_AMBIENT] = ensureArray4(settings[SETTING_AMBIENT], 1.0f); legacy[SETTING_BLUE_DENSITY] = ensureArray4(settings[SETTING_BLUE_DENSITY], 1.0); @@ -439,14 +438,6 @@ void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings) legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(settings[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f); legacy[SETTING_HAZE_DENSITY] = LLSDArray(settings[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f); legacy[SETTING_HAZE_HORIZON] = LLSDArray(settings[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f); - - //legacy[SETTING_AMBIENT] = LLColor4::black.getValue(); - //legacy[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue(); - //legacy[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue(); - //legacy[SETTING_HAZE_DENSITY] = LLSDArray(0.6999f)(0.0f)(0.0f)(1.0f); - //legacy[SETTING_HAZE_HORIZON] = LLSDArray(0.1899f)(0.0f)(0.0f)(1.0f); - //legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(0.0001f)(0.0f)(0.0f)(1.0f);LLSD::Real(0.0001); - //legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(0.8f)(0.0f)(0.0f)(1.0f); } LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isAdvanced) @@ -515,12 +506,12 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const if (param_map.empty()) { -// LEGACY_ATMOSPHERICS - param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; + + param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 61500aebfe..950378c567 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -75,127 +75,77 @@ static const LLVector2 TEX11 = LLVector2(1.f, 1.f); LLUUID gSunTextureID = IMG_SUN; LLUUID gMoonTextureID = IMG_MOON; -class LLFastLn +F32 clip_side_to_horizon(const LLVector3& V0, const LLVector3& V1, const F32 cos_max_angle) { -public: - LLFastLn() + const LLVector3 V = V1 - V0; + const F32 k2 = 1.f/(cos_max_angle * cos_max_angle) - 1; + const F32 A = V.mV[0] * V.mV[0] + V.mV[1] * V.mV[1] - k2 * V.mV[2] * V.mV[2]; + const F32 B = V0.mV[0] * V.mV[0] + V0.mV[1] * V.mV[1] - k2 * V0.mV[2] * V.mV[2]; + const F32 C = V0.mV[0] * V0.mV[0] + V0.mV[1] * V0.mV[1] - k2 * V0.mV[2] * V0.mV[2]; + + if (fabs(A) < 1e-7) { - mTable[0] = 0; - for( S32 i = 1; i < 257; i++ ) - { - mTable[i] = log((F32)i); - } + return -0.1f; // v0 is cone origin and v1 is on the surface of the cone. } - F32 ln( F32 x ) + const F32 det = sqrt(B*B - A*C); + const F32 t1 = (-B - det) / A; + const F32 t2 = (-B + det) / A; + const F32 z1 = V0.mV[2] + t1 * V.mV[2]; + const F32 z2 = V0.mV[2] + t2 * V.mV[2]; + if (z1 * cos_max_angle < 0) { - const F32 OO_255 = 0.003921568627450980392156862745098f; - const F32 LN_255 = 5.5412635451584261462455391880218f; - - if( x < OO_255 ) - { - return log(x); - } - else - if( x < 1 ) - { - x *= 255.f; - S32 index = llfloor(x); - F32 t = x - index; - F32 low = mTable[index]; - F32 high = mTable[index + 1]; - return low + t * (high - low) - LN_255; - } - else - if( x <= 255 ) - { - S32 index = llfloor(x); - F32 t = x - index; - F32 low = mTable[index]; - F32 high = mTable[index + 1]; - return low + t * (high - low); - } - else - { - return log( x ); - } + return t2; } - - F32 pow( F32 x, F32 y ) + else if (z2 * cos_max_angle < 0) { - return (F32)LL_FAST_EXP(y * ln(x)); + return t1; } - - -private: - F32 mTable[257]; // index 0 is unused -}; - -static LLFastLn gFastLn; - - -// Functions used a lot. - -inline F32 LLHaze::calcPhase(const F32 cos_theta) const -{ - const F32 g2 = mG * mG; - const F32 den = 1 + g2 - 2 * mG * cos_theta; - return (1 - g2) * gFastLn.pow(den, -1.5); -} - -inline void color_pow(LLColor3 &col, const F32 e) -{ - col.mV[0] = gFastLn.pow(col.mV[0], e); - col.mV[1] = gFastLn.pow(col.mV[1], e); - col.mV[2] = gFastLn.pow(col.mV[2], e); -} - -inline LLColor3 color_norm(const LLColor3 &col) -{ - const F32 m = color_max(col); - if (m > 1.f) + else if ((t1 < 0) || (t1 > 1)) { - return 1.f/m * col; + return t2; + } + else + { + return t1; } - else return col; } -inline void color_gamma_correct(LLColor3 &col) +// Clips quads with top and bottom sides parallel to horizon. +BOOL clip_quad_to_horizon(F32& t_left, F32& t_right, LLVector3 v_clipped[4], + const LLVector3 v_corner[4], const F32 cos_max_angle) { - const F32 gamma_inv = 1.f/1.2f; - if (col.mV[0] != 0.f) + t_left = clip_side_to_horizon(v_corner[1], v_corner[0], cos_max_angle); + t_right = clip_side_to_horizon(v_corner[3], v_corner[2], cos_max_angle); + + if ((t_left >= 1) || (t_right >= 1)) { - col.mV[0] = gFastLn.pow(col.mV[0], gamma_inv); + return FALSE; } - if (col.mV[1] != 0.f) + + //const BOOL left_clip = (t_left > 0); + //const BOOL right_clip = (t_right > 0); + + //if (!left_clip && !right_clip) { - col.mV[1] = gFastLn.pow(col.mV[1], gamma_inv); + for (S32 vtx = 0; vtx < 4; ++vtx) + { + v_clipped[vtx] = v_corner[vtx]; + } } - if (col.mV[2] != 0.f) +/* else { - col.mV[2] = gFastLn.pow(col.mV[2], gamma_inv); - } -} + v_clipped[0] = v_corner[0]; + v_clipped[1] = left_clip ? ((1 - t_left) * v_corner[1] + t_left * v_corner[0]) + : v_corner[1]; + v_clipped[2] = v_corner[2]; + v_clipped[3] = right_clip ? ((1 - t_right) * v_corner[3] + t_right * v_corner[2]) + : v_corner[3]; + }*/ -static LLColor3 calc_air_sca_sea_level() -{ - static LLColor3 WAVE_LEN(675, 520, 445); - static LLColor3 refr_ind = refr_ind_calc(WAVE_LEN); - static LLColor3 n21 = refr_ind * refr_ind - LLColor3(1, 1, 1); - static LLColor3 n4 = n21 * n21; - static LLColor3 wl2 = WAVE_LEN * WAVE_LEN * 1e-6f; - static LLColor3 wl4 = wl2 * wl2; - static LLColor3 mult_const = fsigma * 2.0f/ 3.0f * 1e24f * (F_PI * F_PI) * n4; - static F32 dens_div_N = F32( ATM_SEA_LEVEL_NDENS / Ndens2); - return dens_div_N * color_div ( mult_const, wl4 ); + return TRUE; } -// static constants. -LLColor3 const LLHaze::sAirScaSeaLevel = calc_air_sca_sea_level(); -F32 const LLHaze::sAirScaIntense = color_intens(LLHaze::sAirScaSeaLevel); -F32 const LLHaze::sAirScaAvg = LLHaze::sAirScaIntense / 3.f; - - /*************************************** SkyTex ***************************************/ @@ -356,11 +306,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) initSunDirection(LLVector3(mSunDefaultPosition.mV[2], mSunDefaultPosition.mV[0], mSunDefaultPosition.mV[1]), LLVector3(0, 0, 0)); } - mAmbientScale = gSavedSettings.getF32("SkyAmbientScale"); - mNightColorShift = gSavedSettings.getColor3("SkyNightColorShift"); - mFogColor.mV[VRED] = mFogColor.mV[VGREEN] = mFogColor.mV[VBLUE] = 0.5f; - mFogColor.mV[VALPHA] = 0.0f; - mFogRatio = 1.2f; + mSun.setIntensity(SUN_INTENSITY); mMoon.setIntensity(0.1f * SUN_INTENSITY); @@ -376,8 +322,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mHeavenlyBodyUpdated = FALSE ; mDrawRefl = 0; - mHazeConcentration = 0.f; - mInterpVal = 0.f; + mInterpVal = 0.f; } @@ -391,13 +336,8 @@ LLVOSky::~LLVOSky() void LLVOSky::init() { - const F32 haze_int = color_intens(mHaze.calcSigSca(0)); - mHazeConcentration = haze_int / - (color_intens(LLHaze::calcAirSca(0)) + haze_int); - calcAtmospherics(); -// LEGACY_ATMOSPHERICS // Initialize the cached normalized direction vectors for (S32 side = 0; side < 6; ++side) { @@ -468,7 +408,7 @@ void LLVOSky::restoreGL() mBloomTexturep->setNoDelete() ; mBloomTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - calcAtmospherics(); + calcAtmospherics(); if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) @@ -495,7 +435,6 @@ void LLVOSky::restoreGL() } -// LEGACY_ATMOSPHERICS void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile) { S32 tile_x = tile % NUM_TILES_X; @@ -541,287 +480,10 @@ void LLVOSky::createSkyTexture(const S32 side, const S32 tile) { for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x) { - mSkyTex[side].setPixel(calcSkyColorInDir(mSkyTex[side].getDir(x, y)), x, y); - mShinyTex[side].setPixel(calcSkyColorInDir(mSkyTex[side].getDir(x, y), true), x, y); - } - } -} - -LLColor4 LLVOSky::calcSkyColorInDir(const LLVector3 &dir, bool isShiny) -{ - F32 saturation = 0.3f; - if (dir.mV[VZ] < -0.02f) - { - LLColor4 col = LLColor4(llmax(mFogColor[0],0.2f), llmax(mFogColor[1],0.2f), llmax(mFogColor[2],0.22f),0.f); - if (isShiny) - { - LLColor3 desat_fog = LLColor3(mFogColor); - F32 brightness = desat_fog.brightness(); - // So that shiny somewhat shows up at night. - if (brightness < 0.15f) - { - brightness = 0.15f; - desat_fog = smear(0.15f); - } - LLColor3 greyscale = smear(brightness); - desat_fog = desat_fog * saturation + greyscale * (1.0f - saturation); - if (!gPipeline.canUseWindLightShaders()) - { - col = LLColor4(desat_fog, 0.f); - } - else - { - col = LLColor4(desat_fog * 0.5f, 0.f); - } - } - float x = 1.0f-fabsf(-0.1f-dir.mV[VZ]); - x *= x; - col.mV[0] *= x*x; - col.mV[1] *= powf(x, 2.5f); - col.mV[2] *= x*x*x; - return col; - } - - // undo OGL_TO_CFR_ROTATION and negate vertical direction. - LLVector3 Pn = LLVector3(-dir[1] , -dir[2], -dir[0]); - - LLColor3 vary_HazeColor(0,0,0); - LLColor3 vary_CloudColorSun(0,0,0); - LLColor3 vary_CloudColorAmbient(0,0,0); - F32 vary_CloudDensity(0); - LLVector2 vary_HorizontalProjection[2]; - vary_HorizontalProjection[0] = LLVector2(0,0); - vary_HorizontalProjection[1] = LLVector2(0,0); - - calcSkyColorWLVert(Pn, vary_HazeColor, vary_CloudColorSun, vary_CloudColorAmbient, - vary_CloudDensity, vary_HorizontalProjection); - - LLColor3 sky_color = calcSkyColorWLFrag(Pn, vary_HazeColor, vary_CloudColorSun, vary_CloudColorAmbient, - vary_CloudDensity, vary_HorizontalProjection); - if (isShiny) - { - F32 brightness = sky_color.brightness(); - LLColor3 greyscale = smear(brightness); - sky_color = sky_color * saturation + greyscale * (1.0f - saturation); - sky_color *= (0.5f + 0.5f * brightness); - } - return LLColor4(sky_color, 0.0f); -} - -// turn on floating point precision -// in vs2003 for this function. Otherwise -// sky is aliased looking 7:10 - 8:50 -#if LL_MSVC && __MSVC_VER__ < 8 -#pragma optimize("p", on) -#endif - -void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorSun, - LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, - LLVector2 vary_HorizontalProjection[2]) -{ - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - - LLColor3 blue_density = psky->getBlueDensity(); - F32 max_y = psky->getMaxY(); - LLVector3 lightnorm = psky->getLightNormal(); - - // project the direction ray onto the sky dome. - F32 phi = acos(Pn[1]); - F32 sinA = sin(F_PI - phi); - if (fabsf(sinA) < 0.01f) - { //avoid division by zero - sinA = 0.01f; - } - - F32 Plen = psky->getDomeRadius() * sin(F_PI + phi + asin(psky->getDomeOffset() * sinA)) / sinA; - - Pn *= Plen; - - vary_HorizontalProjection[0] = LLVector2(Pn[0], Pn[2]); - vary_HorizontalProjection[0] /= - 2.f * Plen; - - // Set altitude - if (Pn[1] > 0.f) - { - Pn *= (max_y / Pn[1]); - } - else - { - Pn *= (-32000.f / Pn[1]); - } - - Plen = Pn.length(); - Pn /= Plen; - - // Initialize temp variables - LLColor3 sunlight = psky->getSunlightColor(); - LLColor3 ambient = psky->getAmbientColor(); - LLColor3 blue_horizon = psky->getBlueHorizon(); - F32 haze_density = psky->getHazeDensity(); - F32 haze_horizon = psky->getHazeHorizon(); - F32 density_multiplier = psky->getDensityMultiplier(); - LLColor3 glow = psky->getGlow(); - F32 cloud_shadow = psky->getCloudShadow(); - - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes - LLColor3 light_atten = (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y); - - // Calculate relative weights - LLColor3 temp2(0.f, 0.f, 0.f); - LLColor3 temp1 = blue_density + smear(haze_density); - LLColor3 blue_weight = componentDiv(blue_density, temp1); - LLColor3 haze_weight = componentDiv(smear(haze_density), temp1); - - // Compute sunlight from P & lightnorm (for long rays like sky) - temp2.mV[1] = llmax(F_APPROXIMATELY_ZERO, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); - - temp2.mV[1] = 1.f / temp2.mV[1]; - componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); - - // Distance - temp2.mV[2] = Plen * density_multiplier; - - // Transparency (-> temp1) - temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); - - - // Compute haze glow - temp2.mV[0] = Pn * lightnorm; - - temp2.mV[0] = 1.f - temp2.mV[0]; - // temp2.x is 0 at the sun and increases away from sun - temp2.mV[0] = llmax(temp2.mV[0], .001f); - // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.mV[0] *= glow.mV[0]; - // Higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.mV[0] = pow(temp2.mV[0], glow.mV[2]); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function - - // Add "minimum anti-solar illumination" - temp2.mV[0] += .25f; - - - // Haze color above cloud - vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient) + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient)); - - // Increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (LLColor3::white - ambient) * cloud_shadow * 0.5f; - - // Dim sunlight by cloud shadow percentage - sunlight *= (1.f - cloud_shadow); - - // Haze color below cloud - LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient)); - - // Final atmosphere additive - componentMultBy(vary_HazeColor, LLColor3::white - temp1); - - sunlight = psky->getSunlightColor(); - temp2.mV[1] = llmax(0.f, lightnorm[1] * 2.f); - temp2.mV[1] = 1.f / temp2.mV[1]; - componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); - - // Attenuate cloud color by atmosphere - temp1 = componentSqrt(temp1); //less atmos opacity (more transparency) below clouds - - // At horizon, blend high altitude sky color towards the darker color below the clouds - vary_HazeColor += componentMult(additiveColorBelowCloud - vary_HazeColor, LLColor3::white - componentSqrt(temp1)); - - if (Pn[1] < 0.f) - { - // Eric's original: - // LLColor3 dark_brown(0.143f, 0.129f, 0.114f); - LLColor3 dark_brown(0.082f, 0.076f, 0.066f); - LLColor3 brown(0.430f, 0.386f, 0.322f); - LLColor3 sky_lighting = sunlight + ambient; - F32 haze_brightness = vary_HazeColor.brightness(); - - if (Pn[1] < -0.05f) - { - vary_HazeColor = colorMix(dark_brown, brown, -Pn[1] * 0.9f) * sky_lighting * haze_brightness; + mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y)), x, y); + mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y), true), x, y); } - - if (Pn[1] > -0.1f) - { - vary_HazeColor = colorMix(LLColor3::white * haze_brightness, vary_HazeColor, fabs((Pn[1] + 0.05f) * -20.f)); - } - } -} - -#if LL_MSVC && __MSVC_VER__ < 8 -#pragma optimize("p", off) -#endif - -LLColor3 LLVOSky::calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorSun, - LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, - LLVector2 vary_HorizontalProjection[2]) -{ - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - F32 gamma = psky->getGamma(); - - LLColor3 res; - LLColor3 color0 = vary_HazeColor; - - if (!gPipeline.canUseWindLightShaders()) - { - LLColor3 color1 = color0 * 2.0f; - color1 = smear(1.f) - componentSaturate(color1); - componentPow(color1, gamma); - res = smear(1.f) - color1; - } - else - { - res = color0; - } - -# ifndef LL_RELEASE_FOR_DOWNLOAD - - LLColor3 color2 = 2.f * color0; - - LLColor3 color3 = LLColor3(1.f, 1.f, 1.f) - componentSaturate(color2); - componentPow(color3, gamma); - color3 = LLColor3(1.f, 1.f, 1.f) - color3; - - static enum { - OUT_DEFAULT = 0, - OUT_SKY_BLUE = 1, - OUT_RED = 2, - OUT_PN = 3, - OUT_HAZE = 4, - } debugOut = OUT_DEFAULT; - - switch(debugOut) - { - case OUT_DEFAULT: - break; - case OUT_SKY_BLUE: - res = LLColor3(0.4f, 0.4f, 0.9f); - break; - case OUT_RED: - res = LLColor3(1.f, 0.f, 0.f); - break; - case OUT_PN: - res = LLColor3(Pn[0], Pn[1], Pn[2]); - break; - case OUT_HAZE: - res = vary_HazeColor; - break; } -# endif // LL_RELEASE_FOR_DOWNLOAD - return res; -} - - -LLColor3 LLVOSky::createDiffuseFromWL(LLColor3 diffuse, LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient) -{ - return componentMult(diffuse, sundiffuse) * 4.0f + - componentMult(ambient, sundiffuse) * 2.0f + sunambient; -} - -LLColor3 LLVOSky::createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient) -{ - return (componentMult(ambient, sundiffuse) + sunambient) * 0.8f; } void LLVOSky::calcAtmospherics(void) @@ -847,6 +509,7 @@ void LLVOSky::calcAtmospherics(void) F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); LLEnvironment::instance().setSceneLightStrength(2.0f * (1.0f + sun_dynamic_range * dp)); + m_legacyAtmospherics.calc(); } void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time) @@ -874,7 +537,6 @@ BOOL LLVOSky::updateSky() return TRUE; } -// LEGACY_ATMOSPHERICS static S32 next_frame = 0; const S32 total_no_tiles = 6 * NUM_TILES; const S32 cycle_frame_no = total_no_tiles + 1; @@ -1028,53 +690,6 @@ LLDrawable *LLVOSky::createDrawable(LLPipeline *pipeline) return mDrawable; } -//by bao -//fake vertex buffer updating -//to guarantee at least updating one VBO buffer every frame -//to walk around the bug caused by ATI card --> DEV-3855 -// -void LLVOSky::createDummyVertexBuffer() -{ - if(!mFace[FACE_DUMMY]) - { - LLDrawPoolSky *poolp = (LLDrawPoolSky*) gPipeline.getPool(LLDrawPool::POOL_SKY); - mFace[FACE_DUMMY] = mDrawable->addFace(poolp, NULL); - } - - if(!mFace[FACE_DUMMY]->getVertexBuffer()) - { - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); - buff->allocateBuffer(1, 1, TRUE); - mFace[FACE_DUMMY]->setVertexBuffer(buff); - } -} - -static LLTrace::BlockTimerStatHandle FTM_RENDER_FAKE_VBO_UPDATE("Fake VBO Update"); - -void LLVOSky::updateDummyVertexBuffer() -{ - if(!LLVertexBuffer::sEnableVBOs) - return ; - - if(mHeavenlyBodyUpdated) - { - mHeavenlyBodyUpdated = FALSE ; - return ; - } - - LL_RECORD_BLOCK_TIME(FTM_RENDER_FAKE_VBO_UPDATE) ; - - if(!mFace[FACE_DUMMY] || !mFace[FACE_DUMMY]->getVertexBuffer()) - createDummyVertexBuffer() ; - - LLStrider vertices ; - mFace[FACE_DUMMY]->getVertexBuffer()->getVertexStrider(vertices, 0); - *vertices = mCameraPosAgent ; - mFace[FACE_DUMMY]->getVertexBuffer()->flush(); -} -//---------------------------------- -//end of fake vertex buffer updating -//---------------------------------- static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry"); BOOL LLVOSky::updateGeometry(LLDrawable *drawable) @@ -1344,83 +959,6 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons return TRUE; } - - - -// Clips quads with top and bottom sides parallel to horizon. - -BOOL clip_quad_to_horizon(F32& t_left, F32& t_right, LLVector3 v_clipped[4], - const LLVector3 v_corner[4], const F32 cos_max_angle) -{ - t_left = clip_side_to_horizon(v_corner[1], v_corner[0], cos_max_angle); - t_right = clip_side_to_horizon(v_corner[3], v_corner[2], cos_max_angle); - - if ((t_left >= 1) || (t_right >= 1)) - { - return FALSE; - } - - //const BOOL left_clip = (t_left > 0); - //const BOOL right_clip = (t_right > 0); - - //if (!left_clip && !right_clip) - { - for (S32 vtx = 0; vtx < 4; ++vtx) - { - v_clipped[vtx] = v_corner[vtx]; - } - } -/* else - { - v_clipped[0] = v_corner[0]; - v_clipped[1] = left_clip ? ((1 - t_left) * v_corner[1] + t_left * v_corner[0]) - : v_corner[1]; - v_clipped[2] = v_corner[2]; - v_clipped[3] = right_clip ? ((1 - t_right) * v_corner[3] + t_right * v_corner[2]) - : v_corner[3]; - }*/ - - return TRUE; -} - - -F32 clip_side_to_horizon(const LLVector3& V0, const LLVector3& V1, const F32 cos_max_angle) -{ - const LLVector3 V = V1 - V0; - const F32 k2 = 1.f/(cos_max_angle * cos_max_angle) - 1; - const F32 A = V.mV[0] * V.mV[0] + V.mV[1] * V.mV[1] - k2 * V.mV[2] * V.mV[2]; - const F32 B = V0.mV[0] * V.mV[0] + V0.mV[1] * V.mV[1] - k2 * V0.mV[2] * V.mV[2]; - const F32 C = V0.mV[0] * V0.mV[0] + V0.mV[1] * V0.mV[1] - k2 * V0.mV[2] * V0.mV[2]; - - if (fabs(A) < 1e-7) - { - return -0.1f; // v0 is cone origin and v1 is on the surface of the cone. - } - - const F32 det = sqrt(B*B - A*C); - const F32 t1 = (-B - det) / A; - const F32 t2 = (-B + det) / A; - const F32 z1 = V0.mV[2] + t1 * V.mV[2]; - const F32 z2 = V0.mV[2] + t2 * V.mV[2]; - if (z1 * cos_max_angle < 0) - { - return t2; - } - else if (z2 * cos_max_angle < 0) - { - return t1; - } - else if ((t1 < 0) || (t1 > 1)) - { - return t2; - } - else - { - return t1; - } -} - - void LLVOSky::updateSunHaloGeometry(LLDrawable *drawable ) { #if 0 @@ -1732,7 +1270,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, const F32 attenuation = min_attenuation + cos_angle_of_view * (max_attenuation - min_attenuation); - LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * mFogColor; + LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * getFogColor(); face->setFaceColor(hb_refl_col); LLVector3 v_far[2]; @@ -1850,208 +1388,10 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, } } - - - void LLVOSky::updateFog(const F32 distance) { - -// LEGACY_ATMOSPHERICS - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glFogf(GL_FOG_DENSITY, 0); - glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); - glFogf(GL_FOG_END, 1000000.f); - } - return; - } - - const BOOL hide_clip_plane = TRUE; - LLColor4 target_fog(0.f, 0.2f, 0.5f, 0.f); - - const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; - // LLWorld::getInstance()->getWaterHeight(); - F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2]; - - F32 near_clip_height = LLViewerCamera::getInstance()->getAtAxis().mV[VZ] * LLViewerCamera::getInstance()->getNear(); - camera_height += near_clip_height; - - F32 fog_distance = 0.f; - LLColor3 res_color[3]; - - LLColor3 sky_fog_color = LLColor3::white; - LLColor3 render_fog_color = LLColor3::white; - - LLVector3 tosun = getToSunLast(); - const F32 tosun_z = tosun.mV[VZ]; - tosun.mV[VZ] = 0.f; - tosun.normalize(); - LLVector3 perp_tosun; - perp_tosun.mV[VX] = -tosun.mV[VY]; - perp_tosun.mV[VY] = tosun.mV[VX]; - LLVector3 tosun_45 = tosun + perp_tosun; - tosun_45.normalize(); - - F32 delta = 0.06f; - tosun.mV[VZ] = delta; - perp_tosun.mV[VZ] = delta; - tosun_45.mV[VZ] = delta; - tosun.normalize(); - perp_tosun.normalize(); - tosun_45.normalize(); - - // Sky colors, just slightly above the horizon in the direction of the sun, perpendicular to the sun, and at a 45 degree angle to the sun. - res_color[0] = calcSkyColorInDir(tosun); - res_color[1] = calcSkyColorInDir(perp_tosun); - res_color[2] = calcSkyColorInDir(tosun_45); - - sky_fog_color = color_norm(res_color[0] + res_color[1] + res_color[2]); - - F32 full_off = -0.25f; - F32 full_on = 0.00f; - F32 on = (tosun_z - full_off) / (full_on - full_off); - on = llclamp(on, 0.01f, 1.f); - sky_fog_color *= 0.5f * on; - - - // We need to clamp these to non-zero, in order for the gamma correction to work. 0^y = ??? - S32 i; - for (i = 0; i < 3; i++) - { - sky_fog_color.mV[i] = llmax(0.0001f, sky_fog_color.mV[i]); - } - - color_gamma_correct(sky_fog_color); - - render_fog_color = sky_fog_color; - - F32 fog_density = 0.f; - fog_distance = mFogRatio * distance; - - if (camera_height > water_height) - { - LLColor4 fog(render_fog_color); - if (!LLGLSLShader::sNoFixedFunction) - { - glFogfv(GL_FOG_COLOR, fog.mV); - } - mGLFogCol = fog; - - if (hide_clip_plane) - { - // For now, set the density to extend to the cull distance. - const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) - fog_density = f_log/fog_distance; - if (!LLGLSLShader::sNoFixedFunction) - { - glFogi(GL_FOG_MODE, GL_EXP2); - } - } - else - { - const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) - fog_density = (f_log)/fog_distance; - if (!LLGLSLShader::sNoFixedFunction) - { - glFogi(GL_FOG_MODE, GL_EXP); - } - } - } - else - { - LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); - F32 depth = water_height - camera_height; - - // get the water param manager variables - float water_fog_density = pwater->getFogDensity(); - LLColor4 water_fog_color(pwater->getFogColor()); - - // adjust the color based on depth. We're doing linear approximations - float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale"); - float depth_modifier = 1.0f - llmin(llmax(depth / depth_scale, 0.01f), - gSavedSettings.getF32("WaterGLFogDepthFloor")); - - LLColor4 fogCol = water_fog_color * depth_modifier; - fogCol.setAlpha(1); - - // set the gl fog color - mGLFogCol = fogCol; - - // set the density based on what the shaders use - fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); - - if (!LLGLSLShader::sNoFixedFunction) - { - glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); - glFogi(GL_FOG_MODE, GL_EXP2); - } - } - - mFogColor = sky_fog_color; - mFogColor.setAlpha(1); - LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f; - - if (!LLGLSLShader::sNoFixedFunction) - { - LLGLSFog gls_fog; - glFogf(GL_FOG_END, fog_distance*2.2f); - glFogf(GL_FOG_DENSITY, fog_density); - glHint(GL_FOG_HINT, GL_NICEST); - } - stop_glerror(); -} - - -// Functions used a lot. -F32 color_norm_pow(LLColor3& col, F32 e, BOOL postmultiply) -{ - F32 mv = color_max(col); - if (0 == mv) - { - return 0; - } - - col *= 1.f / mv; - color_pow(col, e); - if (postmultiply) - { - col *= mv; - } - return mv; -} - -// Returns angle (RADIANs) between the horizontal projection of "v" and the x_axis. -// Range of output is 0.0f to 2pi //359.99999...f -// Returns 0.0f when "v" = +/- z_axis. -F32 azimuth(const LLVector3 &v) -{ - F32 azimuth = 0.0f; - if (v.mV[VX] == 0.0f) - { - if (v.mV[VY] > 0.0f) - { - azimuth = F_PI * 0.5f; - } - else if (v.mV[VY] < 0.0f) - { - azimuth = F_PI * 1.5f;// 270.f; - } - } - else - { - azimuth = (F32) atan(v.mV[VY] / v.mV[VX]); - if (v.mV[VX] < 0.0f) - { - azimuth += F_PI; - } - else if (v.mV[VY] < 0.0f) - { - azimuth += F_PI * 2; - } - } - return azimuth; + LLVector3 toSun = getToSunLast(); + m_legacyAtmospherics.updateFog(distance, toSun); } void LLVOSky::initSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang_velocity) diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 2c253aed51..e4d99a5e8b 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -35,36 +35,12 @@ #include "llframetimer.h" #include "v3colorutil.h" #include "llsettingssky.h" +#include "lllegacyatmospherics.h" -////////////////////////////////// -// -// Lots of constants -// -// Will clean these up at some point... -// - -const F32 HORIZON_DIST = 1024.0f; const F32 SKY_BOX_MULT = 16.0f; -const F32 HEAVENLY_BODY_DIST = HORIZON_DIST - 10.f; +const F32 HEAVENLY_BODY_DIST = HORIZON_DIST - 10.f; const F32 HEAVENLY_BODY_FACTOR = 0.1f; const F32 HEAVENLY_BODY_SCALE = HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR; -const F32 EARTH_RADIUS = 6.4e6f; // exact radius = 6.37 x 10^6 m -const F32 ATM_EXP_FALLOFF = 0.000126f; -const F32 ATM_SEA_LEVEL_NDENS = 2.55e25f; -// Somewhat arbitrary: -const F32 ATM_HEIGHT = 100000.f; - -const F32 FIRST_STEP = 5000.f; -const F32 INV_FIRST_STEP = 1.f/FIRST_STEP; -const S32 NO_STEPS = 15; -const F32 INV_NO_STEPS = 1.f/NO_STEPS; - - -// constants used in calculation of scattering coeff of clear air -const F32 sigma = 0.035f; -const F32 fsigma = (6.f + 3.f * sigma) / (6.f-7.f*sigma); -const F64 Ndens = 2.55e25; -const F64 Ndens2 = Ndens*Ndens; // HACK: Allow server to change sun and moon IDs. // I can't figure out how to pass the appropriate @@ -72,25 +48,9 @@ const F64 Ndens2 = Ndens*Ndens; extern LLUUID gSunTextureID; extern LLUUID gMoonTextureID; - -LL_FORCE_INLINE LLColor3 color_div(const LLColor3 &col1, const LLColor3 &col2) -{ - return LLColor3( - col1.mV[0] / col2.mV[0], - col1.mV[1] / col2.mV[1], - col1.mV[2] / col2.mV[2] ); -} - -LLColor3 color_norm(const LLColor3 &col); -BOOL clip_quad_to_horizon(F32& t_left, F32& t_right, LLVector3 v_clipped[4], - const LLVector3 v_corner[4], const F32 cos_max_angle); -F32 clip_side_to_horizon(const LLVector3& v0, const LLVector3& v1, const F32 cos_max_angle); - - class LLFace; class LLHaze; - class LLSkyTex { friend class LLVOSky; @@ -258,115 +218,6 @@ public: void setV(const LLVector3& v) { mV = v; } }; - -LL_FORCE_INLINE LLColor3 refr_ind_calc(const LLColor3 &wave_length) -{ - LLColor3 refr_ind; - for (S32 i = 0; i < 3; ++i) - { - const F32 wl2 = wave_length.mV[i] * wave_length.mV[i] * 1e-6f; - refr_ind.mV[i] = 6.43e3f + ( 2.95e6f / ( 146.0f - 1.f/wl2 ) ) + ( 2.55e4f / ( 41.0f - 1.f/wl2 ) ); - refr_ind.mV[i] *= 1.0e-8f; - refr_ind.mV[i] += 1.f; - } - return refr_ind; -} - - -class LLHaze -{ -public: - LLHaze() : mG(0), mFalloff(1), mAbsCoef(0.f) {mSigSca.setToBlack();} - LLHaze(const F32 g, const LLColor3& sca, const F32 fo = 2.f) : - mG(g), mSigSca(0.25f/F_PI * sca), mFalloff(fo), mAbsCoef(0.f) - { - mAbsCoef = color_intens(mSigSca) / sAirScaIntense; - } - - LLHaze(const F32 g, const F32 sca, const F32 fo = 2.f) : mG(g), - mSigSca(0.25f/F_PI * LLColor3(sca, sca, sca)), mFalloff(fo) - { - mAbsCoef = 0.01f * sca / sAirScaAvg; - } - - F32 getG() const { return mG; } - - void setG(const F32 g) - { - mG = g; - } - - const LLColor3& getSigSca() const // sea level - { - return mSigSca; - } - - void setSigSca(const LLColor3& s) - { - mSigSca = s; - mAbsCoef = 0.01f * color_intens(mSigSca) / sAirScaIntense; - } - - void setSigSca(const F32 s0, const F32 s1, const F32 s2) - { - mSigSca = sAirScaAvg * LLColor3 (s0, s1, s2); - mAbsCoef = 0.01f * (s0 + s1 + s2) / 3; - } - - F32 getFalloff() const - { - return mFalloff; - } - - void setFalloff(const F32 fo) - { - mFalloff = fo; - } - - F32 getAbsCoef() const - { - return mAbsCoef; - } - - inline static F32 calcFalloff(const F32 h) - { - return (h <= 0) ? 1.0f : (F32)LL_FAST_EXP(-ATM_EXP_FALLOFF * h); - } - - inline LLColor3 calcSigSca(const F32 h) const - { - return calcFalloff(h * mFalloff) * mSigSca; - } - - inline void calcSigSca(const F32 h, LLColor3 &result) const - { - result = mSigSca; - result *= calcFalloff(h * mFalloff); - } - - LLColor3 calcSigExt(const F32 h) const - { - return calcFalloff(h * mFalloff) * (1 + mAbsCoef) * mSigSca; - } - - F32 calcPhase(const F32 cos_theta) const; - - static inline LLColor3 calcAirSca(const F32 h); - static inline void calcAirSca(const F32 h, LLColor3 &result); - -private: - static LLColor3 const sAirScaSeaLevel; - static F32 const sAirScaIntense; - static F32 const sAirScaAvg; - -protected: - F32 mG; - LLColor3 mSigSca; - F32 mFalloff; // 1 - slow, >1 - faster - F32 mAbsCoef; -}; - - class LLCubeMap; // turn on floating point precision @@ -383,24 +234,6 @@ class LLVOSky : public LLStaticViewerObject public: void calcAtmospherics(void); -// LEGACY_ATMOSPHERICS - LLColor3 createDiffuseFromWL(LLColor3 diffuse, LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); - LLColor3 createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); - - void calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorSun, - LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, - LLVector2 vary_HorizontalProjection[2]); - - LLColor3 calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorSun, - LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, - LLVector2 vary_HorizontalProjection[2]); - LLColor4 calcSkyColorInDir(const LLVector3& dir, bool isShiny = false); - - LLColor3 calcRadianceAtPoint(const LLVector3& pos) const - { - F32 radiance = mBrightnessScaleGuess * mSun.getIntensity(); - return LLColor3(radiance, radiance, radiance); - } void initSkyTextureDirs(const S32 side, const S32 tile); void createSkyTexture(const S32 side, const S32 tile); @@ -453,8 +286,6 @@ public: LLColor4 getSunAmbientColor() const; LLColor4 getMoonAmbientColor() const; LLColor4 getTotalAmbientColor() const; - LLColor4 getFogColor() const { return mFogColor; } - LLColor4 getGLFogColor() const { return mGLFogCol; } BOOL isSameFace(S32 idx, const LLFace* face) const { return mFace[idx] == face; } @@ -476,16 +307,18 @@ public: void updateReflectionGeometry(LLDrawable *drawable, F32 H, const LLHeavenBody& HB); - const LLHaze& getHaze() const { return mHaze; } - LLHaze& getHaze() { return mHaze; } - F32 getHazeConcentration() const { return mHazeConcentration; } - void setHaze(const LLHaze& h) { mHaze = h; } F32 getWorldScale() const { return mWorldScale; } void setWorldScale(const F32 s) { mWorldScale = s; } void updateFog(const F32 distance); - void setFogRatio(const F32 fog_ratio) { mFogRatio = fog_ratio; } + + void setFogRatio(const F32 fog_ratio) { m_legacyAtmospherics.setFogRatio(fog_ratio); } + F32 getFogRatio() const { return m_legacyAtmospherics.getFogRatio(); } + + LLColor4 getFogColor() const { return m_legacyAtmospherics.getFogColor(); } + LLColor4 getGLFogColor() const { return m_legacyAtmospherics.getGLFogColor(); } + LLColor4U getFadeColor() const; - F32 getFogRatio() const { return mFogRatio; } + void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; } void setWind ( const LLVector3& wind ) { mWind = wind.length(); } @@ -532,8 +365,6 @@ protected: LLColor3 mBrightestPointNew; F32 mBrightnessScaleGuess; LLColor3 mBrightestPointGuess; - LLHaze mHaze; - F32 mHazeConcentration; BOOL mWeatherChange; F32 mCloudDensity; F32 mWind; @@ -545,53 +376,16 @@ protected: F32 mAmbientScale; LLColor3 mNightColorShift; F32 mInterpVal; - - LLColor4 mFogColor; - LLColor4 mGLFogCol; - - F32 mFogRatio; F32 mWorldScale; - LLPointer mCubeMap; // Cube map for the environment - S32 mDrawRefl; + LLPointer mCubeMap; // Cube map for the environment + S32 mDrawRefl; LLFrameTimer mUpdateTimer; -public: - //by bao - //fake vertex buffer updating - //to guarantee at least updating one VBO buffer every frame - //to work around the bug caused by ATI card --> DEV-3855 - // - void createDummyVertexBuffer() ; - void updateDummyVertexBuffer() ; - - BOOL mHeavenlyBodyUpdated ; -}; - -// turn it off -#if LL_MSVC && __MSVC_VER__ < 8 -#pragma optimize("p", off) -#endif - -// Utility functions -F32 azimuth(const LLVector3 &v); -F32 color_norm_pow(LLColor3& col, F32 e, BOOL postmultiply = FALSE); - - -/* Proportion of light that is scattered into 'path' from 'in' over distance dt. */ -/* assumes that vectors 'path' and 'in' are normalized. Scattering coef / 2pi */ - -inline LLColor3 LLHaze::calcAirSca(const F32 h) -{ - return calcFalloff(h) * sAirScaSeaLevel; -} - -inline void LLHaze::calcAirSca(const F32 h, LLColor3 &result) -{ - result = sAirScaSeaLevel; - result *= calcFalloff(h); -} + BOOL mHeavenlyBodyUpdated ; + LLAtmospherics m_legacyAtmospherics; +}; #endif -- cgit v1.3