From 749b48523aa9d57e9242a18007d49c9e517ea84d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 5 Jul 2011 16:36:49 -0500 Subject: SH-1951 Fix for show land owners not working when basic shaders enabled. --- indra/newview/lldrawpoolterrain.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'indra/newview/lldrawpoolterrain.cpp') diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 84eeace9c6..3daa0f8261 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -143,7 +143,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass ) void LLDrawPoolTerrain::endRenderPass( S32 pass ) { LLFastTimer t(FTM_RENDER_TERRAIN); - LLFacePool::endRenderPass(pass); + //LLFacePool::endRenderPass(pass); if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { sShader->unbind(); @@ -215,8 +215,10 @@ void LLDrawPoolTerrain::render(S32 pass) { //use fullbright shader for highlighting LLGLSLShader* old_shader = sShader; sShader->unbind(); - sShader = &gObjectFullbrightProgram; + sShader = &gObjectFullbrightNonIndexedProgram; sShader->bind(); + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); renderOwnership(); sShader = old_shader; sShader->bind(); -- cgit v1.2.3