From 6469f1c2f21ecd3b15a18957d882ef6a16b17ecf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 17 Jul 2011 00:24:08 -0500 Subject: SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available. --- indra/newview/lldrawpoolsky.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview/lldrawpoolsky.cpp') diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 030d6e1110..efffb2df9e 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass) mShader = &gObjectFullbrightWaterProgram; mShader->bind(); } + else if (LLGLSLShader::sNoFixedFunction) + { //just use the UI shader (generic single texture no lighting) + gUIProgram.bind(); + } else { // don't use shaders! @@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) if (LLSkyTex::doInterpolate()) { + LLGLEnable blend(GL_BLEND); mSkyTex[side].bindTexture(FALSE); glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled -- cgit v1.2.3