From 58f7b981bdb415311f23dfffc39e7a841b3017a0 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 31 May 2019 13:47:44 -0700 Subject: SL-11337 Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again. --- indra/newview/lldrawpoolsimple.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/lldrawpoolsimple.cpp') diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index f653920662..f211cf6e27 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -447,7 +447,7 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass) else { LLGLEnable test(GL_ALPHA_TEST); - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); gPipeline.enableLightsDynamic(); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK @@ -750,7 +750,7 @@ void LLDrawPoolFullbright::render(S32 pass) } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); -- cgit v1.2.3