From 068822b18d4e62381a25c833cfa2639eddd4c24d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 9 Feb 2011 15:28:46 -0600 Subject: SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases where water and terrain should be occluded. --- indra/newview/lldrawpool.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview/lldrawpool.h') diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 9d944ee213..d3fd9ead0d 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -47,14 +47,14 @@ public: { // Correspond to LLPipeline render type POOL_SIMPLE = 1, + POOL_GROUND, + POOL_FULLBRIGHT, + POOL_BUMP, POOL_TERRAIN, - POOL_TREE, POOL_SKY, POOL_WL_SKY, - POOL_GROUND, + POOL_TREE, POOL_GRASS, - POOL_FULLBRIGHT, - POOL_BUMP, POOL_INVISIBLE, // see below * POOL_AVATAR, POOL_VOIDWATER, -- cgit v1.2.3