From f324787a70b8fccc7a8ea202805bf726fba765a7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 1 May 2010 00:45:44 -0500 Subject: Rigged attachment integration WIP. --- indra/newview/lldrawpool.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview/lldrawpool.h') diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 67870c10e9..e46d503db3 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -187,8 +187,6 @@ public: virtual void resetDrawOrders(); void resetAll(); - BOOL moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data = FALSE); - void destroy(); void buildEdges(); -- cgit v1.2.3 From 9950c22a5568b55ff896734185e0e1181a93fcf0 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 12 May 2010 03:59:01 -0500 Subject: Fix for fullbright bump not working in deferred render. Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. --- indra/newview/lldrawpool.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/lldrawpool.h') diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index e46d503db3..ec870f59c6 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -133,6 +133,7 @@ public: PASS_FULLBRIGHT_SHINY, PASS_SHINY, PASS_BUMP, + PASS_POST_BUMP, PASS_GLOW, PASS_ALPHA, PASS_ALPHA_MASK, -- cgit v1.2.3 From 068822b18d4e62381a25c833cfa2639eddd4c24d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 9 Feb 2011 15:28:46 -0600 Subject: SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases where water and terrain should be occluded. --- indra/newview/lldrawpool.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview/lldrawpool.h') diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 9d944ee213..d3fd9ead0d 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -47,14 +47,14 @@ public: { // Correspond to LLPipeline render type POOL_SIMPLE = 1, + POOL_GROUND, + POOL_FULLBRIGHT, + POOL_BUMP, POOL_TERRAIN, - POOL_TREE, POOL_SKY, POOL_WL_SKY, - POOL_GROUND, + POOL_TREE, POOL_GRASS, - POOL_FULLBRIGHT, - POOL_BUMP, POOL_INVISIBLE, // see below * POOL_AVATAR, POOL_VOIDWATER, -- cgit v1.2.3