From 90da6d6fdc33343be72252101aed1be641e822b5 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 19 Sep 2010 23:07:15 -0500 Subject: Raycasting for rigged attachments now works for your own attachments while in edit mode. --- indra/newview/lldrawable.h | 56 ++++++++++++++++++++++++---------------------- 1 file changed, 29 insertions(+), 27 deletions(-) (limited to 'indra/newview/lldrawable.h') diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index fc90bc57c4..a17e2172aa 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -101,7 +101,7 @@ public: LLVOVolume* getVOVolume() const; // cast mVObjp tp LLVOVolume if OK const LLMatrix4& getWorldMatrix() const { return mXform.getWorldMatrix(); } - const LLMatrix4& getRenderMatrix() const { return isRoot() ? getWorldMatrix() : getParent()->getWorldMatrix(); } + const LLMatrix4& getRenderMatrix() const; void setPosition(LLVector3 v) const { } const LLVector3& getPosition() const { return mXform.getPosition(); } const LLVector3& getWorldPosition() const { return mXform.getPositionW(); } @@ -250,35 +250,37 @@ public: typedef enum e_drawable_flags { - IN_REBUILD_Q1 = 0x00000002, - IN_REBUILD_Q2 = 0x00000004, - IN_LIGHT_Q = 0x00000008, - EARLY_MOVE = 0x00000010, - MOVE_UNDAMPED = 0x00000020, - ON_MOVE_LIST = 0x00000040, - USE_BACKLIGHT = 0x00000080, - UV = 0x00000100, - UNLIT = 0x00000200, - LIGHT = 0x00000400, - LIGHTING_BUILT = 0x00000800, - REBUILD_VOLUME = 0x00001000, //volume changed LOD or parameters, or vertex buffer changed - REBUILD_TCOORD = 0x00002000, //texture coordinates changed - REBUILD_COLOR = 0x00004000, //color changed - REBUILD_POSITION= 0x00010000, //vertex positions/normals changed + IN_REBUILD_Q1 = 0x00000001, + IN_REBUILD_Q2 = 0x00000002, + IN_LIGHT_Q = 0x00000004, + EARLY_MOVE = 0x00000008, + MOVE_UNDAMPED = 0x00000010, + ON_MOVE_LIST = 0x00000020, + USE_BACKLIGHT = 0x00000040, + UV = 0x00000080, + UNLIT = 0x00000100, + LIGHT = 0x00000200, + LIGHTING_BUILT = 0x00000400, + REBUILD_VOLUME = 0x00000800, //volume changed LOD or parameters, or vertex buffer changed + REBUILD_TCOORD = 0x00001000, //texture coordinates changed + REBUILD_COLOR = 0x00002000, //color changed + REBUILD_POSITION= 0x00004000, //vertex positions/normals changed REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR, REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR, REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME, - ON_SHIFT_LIST = 0x00100000, - BLOCKER = 0x00400000, - ACTIVE = 0x00800000, - DEAD = 0x01000000, - INVISIBLE = 0x02000000, // stay invisible until flag is cleared - NEARBY_LIGHT = 0x04000000, // In gPipeline.mNearbyLightSet - BUILT = 0x08000000, - FORCE_INVISIBLE = 0x10000000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) - CLEAR_INVISIBLE = 0x20000000, // clear FORCE_INVISIBLE next draw frame - REBUILD_SHADOW = 0x40000000, - HAS_ALPHA = 0x80000000, + REBUILD_RIGGED = 0x00008000, + ON_SHIFT_LIST = 0x00010000, + BLOCKER = 0x00020000, + ACTIVE = 0x00040000, + DEAD = 0x00080000, + INVISIBLE = 0x00100000, // stay invisible until flag is cleared + NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet + BUILT = 0x00400000, + FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) + CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame + REBUILD_SHADOW = 0x02000000, + HAS_ALPHA = 0x04000000, + RIGGED = 0x08000000, } EDrawableFlags; LLXformMatrix mXform; -- cgit v1.2.3