From 08b933a0c67463f06f124420f16c8a3f7dc83f1f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 3 Jul 2024 17:42:24 -0500 Subject: #1870 Tune up for better experience on integrated intel with low memory (#1872) * More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again --- indra/newview/llappviewer.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'indra/newview/llappviewer.cpp') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 51099a480d..ac689f7319 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -2210,10 +2210,10 @@ bool LLAppViewer::initThreads() cores = llmin(cores, (S32) max_cores); } - // The only configurable thread count right now is ImageDecode - // The viewer typically starts around 8 threads not including image decode, - // so try to leave at least one core free - S32 image_decode_count = llclamp(cores - 9, 1, 8); + // always use at least 2 threads for image decoding to prevent + // a single texture blocking all other textures from decoding + S32 image_decode_count = llclamp(cores - 6, 2, 16); + threadCounts["ImageDecode"] = image_decode_count; gSavedSettings.setLLSD("ThreadPoolSizes", threadCounts); @@ -4609,6 +4609,10 @@ void LLAppViewer::idle() LLGLTFMaterialList::flushUpdates(); + static LLCachedControl downscale_method(gSavedSettings, "RenderDownScaleMethod"); + gGLManager.mDownScaleMethod = downscale_method; + LLImageGL::updateClass(); + // Service the WorkQueue we use for replies from worker threads. // Use function statics for the timeslice setting so we only have to fetch // and convert MainWorkTime once. -- cgit v1.2.3