From 0f6242d9fd948cda1abf18885eef320b22d310c5 Mon Sep 17 00:00:00 2001 From: James Cook Date: Tue, 10 Nov 2009 14:00:38 -0800 Subject: Sanitize naming of getWindowRect (scaled vs. raw pixels) and getWorldViewRect (scaled vs. raw) Reduces chance of future UI bugs related to UI size. Discussed with Richard. --- indra/newview/llagent.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview/llagent.cpp') diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 24bdf66c2a..d2c8558f0b 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -2619,9 +2619,9 @@ void LLAgent::updateLookAt(const S32 mouse_x, const S32 mouse_y) { // range from -.5 to .5 F32 x_from_center = - ((F32) mouse_x / (F32) gViewerWindow->getWindowWidth() ) - 0.5f; + ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f; F32 y_from_center = - ((F32) mouse_y / (F32) gViewerWindow->getWindowHeight() ) - 0.5f; + ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f; frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD); frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD); @@ -3436,11 +3436,11 @@ F32 LLAgent::calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global ) const LLRect& rect = gFloaterCustomize->getRect(); // Move the camera so that the avatar isn't covered up by this floater. - F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidth())))); + F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled())))); F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians F32 offset = tan(apparent_angle); - if( rect.mLeft < (gViewerWindow->getWindowWidth() - rect.mRight) ) + if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) ) { // Move the avatar to the right (camera to the left) ui_offset = offset; -- cgit v1.2.3