From cadc1a02cc7289dabd368dd1a1d237c042e9f82e Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 24 Apr 2024 09:51:15 -0500 Subject: 1285 GLTF Animation Prototype --- indra/newview/gltfscenemanager.cpp | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) (limited to 'indra/newview/gltfscenemanager.cpp') diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 8273c707f9..4e3439ea5c 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -82,6 +82,7 @@ void GLTFSceneManager::load(const std::string& filename) LLPointer asset = new Asset(); *asset = model; + gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions asset->allocateGLResources(filename, model); asset->updateTransforms(); @@ -114,7 +115,25 @@ void GLTFSceneManager::renderAlpha() render(false); } -void GLTFSceneManager::render(bool opaque) +void GLTFSceneManager::update() +{ + for (U32 i = 0; i < mObjects.size(); ++i) + { + if (mObjects[i]->isDead() || mObjects[i]->mGLTFAsset == nullptr) + { + mObjects.erase(mObjects.begin() + i); + --i; + continue; + } + + Asset* asset = mObjects[i]->mGLTFAsset; + + asset->update(); + + } +} + +void GLTFSceneManager::render(bool opaque, bool rigged) { // for debugging, just render the whole scene as opaque // by traversing the whole scenegraph @@ -144,7 +163,7 @@ void GLTFSceneManager::render(bool opaque) matMul(mat, modelview, modelview); asset->updateRenderTransforms(modelview); - asset->render(opaque); + asset->render(opaque, rigged); gGL.popMatrix(); } -- cgit v1.2.3