From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/newview/gltf/buffer_util.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'indra/newview/gltf/buffer_util.h') diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h index 40f9448aaf..89cedf4a47 100644 --- a/indra/newview/gltf/buffer_util.h +++ b/indra/newview/gltf/buffer_util.h @@ -180,6 +180,16 @@ namespace LL data[3] = src[3]; } + template<> + inline void copyVec4(U8* src, U64& dst) + { + U8* data = (U8*)&dst; + data[0] = src[0]; + data[1] = src[1]; + data[2] = src[2]; + data[3] = src[3]; + } + template<> inline void copyVec4(U16* src, LLColor4U& dst) { -- cgit v1.2.3