From 9670139241891e4f93ddb5e42b2c5356e338af5f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 12 Oct 2022 14:59:37 -0500 Subject: SL-18190 Fix for mismatch between alpha and opaque water fog. --- indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/app_settings') diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index b3f15f81f1..7f566e67fa 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -72,7 +72,7 @@ uniform vec3 light_diffuse[8]; void waterClip(vec3 pos); #ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); #endif vec3 srgb_to_linear(vec3 c); @@ -293,7 +293,7 @@ void main() #endif // !defined(LOCAL_LIGHT_KILL) #ifdef WATER_FOG - color = applyWaterFogView(pos.xyz, color); + color = applyWaterFogViewLinear(pos.xyz, color); #endif // WATER_FOG #endif // #else // FOR_IMPOSTOR -- cgit v1.2.3