From 17f46868d28876b65adcf24a45e6c19a20f2834c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 14:40:39 -0500 Subject: SH-2265 Fix for impostor alpha masking being broken. --- .../shaders/class1/deferred/impostorF.glsl | 8 +++++++ .../shaders/class1/objects/impostorF.glsl | 26 ++++++++++++++++++++++ .../shaders/class1/objects/impostorV.glsl | 16 +++++++++++++ 3 files changed, 50 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/objects/impostorF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/impostorV.glsl (limited to 'indra/newview/app_settings') diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index fa811f0d55..75f594ed8f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ +uniform float minimum_alpha; +uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -14,6 +16,12 @@ uniform sampler2D specularMap; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + gl_FragData[0] = vec4(col.rgb, col.a * 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl new file mode 100644 index 0000000000..7257132f06 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -0,0 +1,26 @@ +/** + * @file impostorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void main() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl new file mode 100644 index 0000000000..724b86a1b7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -0,0 +1,16 @@ +/** + * @file impostorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +void main() +{ + //transform vertex + gl_Position = ftransform(); + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + gl_FrontColor = gl_Color; +} -- cgit v1.2.3